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TheOnlyGuyEver

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  1. Upvote
    TheOnlyGuyEver got a reaction from Gyokuyoutama in TIAM: General Gaming edition   
    I played through all the Shantae games so now I'm gonna review them.

     
     
  2. Upvote
    TheOnlyGuyEver got a reaction from Gyokuyoutama in TIAM: General Gaming edition   
    I played through all the Shantae games so now I'm gonna review them.

     
     
  3. Upvote
    TheOnlyGuyEver got a reaction from John Caveson in Your Favorite Gaming Console & Generation   
    Question 1:
     
    Question 2:
     
    Question 3:
     
  4. Upvote
    TheOnlyGuyEver reacted to Doopliss2008 in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    So I officially got a car with its title under my name recently (not for christmas, tho), 2022 Honda Insight, brand spanking new with 13 miles on the odo when picked up.
     
    feelsgoodman
     
    best part is I got enough saved so I don't have to pay ripoff rates of intrest
     
    Oh, and I got a raise coming starting the 10th, good way to start the year.
     
  5. Upvote
    TheOnlyGuyEver reacted to Huff in Favorite game Mosaic   
    it wasn't sitting right with me so i remastered it

  6. Upvote
  7. Upvote
    TheOnlyGuyEver got a reaction from hugthebed2 in TF2 general   
  8. Upvote
    TheOnlyGuyEver got a reaction from hugthebed2 in TF2 general   
  9. Upvote
    TheOnlyGuyEver reacted to Huff in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    he's been here since the beginning

  10. Upvote
    TheOnlyGuyEver reacted to Spectre in TIAM: General Gaming edition   
    it has been a while since I shared something on these forums...

    Few weeks ago while I was looking for teammates for some Destiny 2 activities I ran into a Team Fortress 2 modding community legend.

    Anyone still remembers FlaminSarge?
    YES! the same guy that coded part of the original VS Saxton Hale gamemode and created the infamous TF2Randomizer, the one server mod which allowed your wild dreams of crazy loadouts to become reality (now I miss being able to literally backstab people as a Scout).

    Unfortunately he's now retired from the TF2 modding scene and has moved over to Destiny 2 and other games.

    Definitely made my day to know that those guys that made popular source engine community gamemodes are still out there.

    Reminds me of the incredible story of Counter Strike Surf that blew up on reddit a long time ago.

    I might even setup a nostalgic interview for the TheDailySPUF if anyone ever wanted to know what was FlaminSarge's favorite loadout on TF2Randomizer.
  11. Upvote
    TheOnlyGuyEver got a reaction from Gyokuyoutama in TF2 general   
    Today I bombed in with the Sticky Jumper before stopping mid-bomb to do a continuous wall pogo in front of the enemy before launching off and resuming my bomb onto them. Is there any surer way to assert dominance?
  12. Upvote
    TheOnlyGuyEver got a reaction from Gyokuyoutama in TIAM: General Gaming edition   
    My brother got access to the Halo Infinite "technical preview" (very early closed beta, teams of players against their new bots) and I gotta say, I'm pleasantly surprised. Even as someone who hasn't played a console FPS in like a decade, it feels good and it's fun to play. The weapon sandbox seems really well-balanced; most weapons seem good, both new and old. The Needler for instance has always been mediocre, but now it fires insanely fast and feels a lot more viable. A few of the advanced movement things like sprint, sliding, and clambering are still there, but they feel alright. Clambering is really fast now so it no longer is basically a penalty where you're made vulnerable, and sprint and sliding give like very minimal speed boosts so they aren't nearly as intrusive or necessary to the core gameplay anymore.
     
    Much to the joy of everyone, armor abilities seem to be gone in favor of classic Halo 3-style equipment pickups, such as the new grapplehook which comes with 3 uses, and the new drop shield, which is sort of like a cross between the deployable cover and bubble shield. It's a wide front-facing arc-shaped shield composed of panels; people behind it can shoot out of it, but people in front of it cannot -- instead their bullets will collide with the panels, destroying them and creating gaps in the shield. I always really liked the bubble shield and how it created unique 1v1 scenarios, but I like this new shield too.
     
    A few personal gripes is that it's still very weird to me for the enemy players to not have team-colored armor. Instead the game outlines enemy players in red. It's weird shooting blue players when you're on "blue team" even though no one on your team is blue. I already foresee players going with red armor to make it harder to discern at a glance if they're enemies or not. Also, the shields of players are team-colored in this game, which I'm not a fan of. In the event they're using team-colored armor, it makes the shields hard to see, and the shields are also just hard to see in general. With old Halo 2 or Halo 3 shields, it was extremely easy to tell when someone was taking damage and when their shields got popped, but it's a bit harder to tell in this game, especially with all the fancy lighting going on. Also quite possibly my biggest personal gripe is that you can no longer completely customize the color of your armor. Instead you can only use what are basically skins -- preset color combinations. Really not a big fan of that, find it a bit weird that they removed team colors so that players can flex their armor color more, and then remove the ability to uniquely color your armor.
     
    Still, those are really small issues in the grand scheme, the gameplay feels really solid, and I think I'll actually give it a try when it comes out. I am, against all odds, actually mildly excited for Halo Infinite now.
  13. Upvote
    TheOnlyGuyEver got a reaction from Gyokuyoutama in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    All fan wikis tremble at the might of the Weegee Wiki. It's the OG and nothing will ever compete.
  14. Upvote
    TheOnlyGuyEver got a reaction from Idiot Cube in TIAM: Entertainment Stuff   
    It's so silly how people try to say you shouldn't criticize a game that's still being developed, when the period where the game is still being developed is the perfect time that you SHOULD criticize it.
  15. Upvote
    TheOnlyGuyEver got a reaction from Idiot Cube in TIAM: Entertainment Stuff   
    It's so silly how people try to say you shouldn't criticize a game that's still being developed, when the period where the game is still being developed is the perfect time that you SHOULD criticize it.
  16. Upvote
    TheOnlyGuyEver got a reaction from Idiot Cube in TIAM: Entertainment Stuff   
    It's so silly how people try to say you shouldn't criticize a game that's still being developed, when the period where the game is still being developed is the perfect time that you SHOULD criticize it.
  17. Upvote
    TheOnlyGuyEver reacted to hugthebed2 in TF2 general   
    Did an audit on the amount of entities each map in tf2 has. Unsurprisingly, the maps with the most entities are the halloween maps mostly. The limit for a server is 2048 entities and the map with the most is pl_bloodwater (badwater event) with 1586 without any players connected. Each player, cosmetic, and weapon is an entity so each player at least will count for 7 entities.
     
    1586+(24*7)=1754 entities used up by players alone. Any player with a cosmetic item in their use slot (like a spellbook or duck) will add yet another entity, and certain classes take up more entities (engineers and spies alone can take up an extra 10 each with buildings and disguises). 2048-1754 gives us 294 entities to work with in a perfect scenario. This is a halloween map, which means everyone will have a spellbook equipped (minus 24, 270 entities to work with). Any spell such as pumpkin bombs, skeletons, or monoculi will add entities, can assume 40 would be in use by these at max at any given time. so we only have 230 entities to work with.
     
    This means on the map with the most entities, that if the entire server went engineer and had every cosmetic slot filled AND built all 4 buildings that the server would crash.
     
    Want less coordination? 13 demoman (max cosmetics) laying out 14 stickybombs with the Scottish Resistance, and shooting 4 pills each at the same time is enough to crash the server on their own (without any soldiers launching rockets, or other projectiles existing on the map).
     
    What's that? Want even LESS coordination? How about this? If you can get 6 medics (max cosmetics) to go to an area with a high ceiling (badwater event last) and look straight up and unload their entire syringe gun magazine into the sky, then the server would crash from just your guys' contributions alone. You can queue into casual servers with 6 people.
     
    Basically, what I'm saying is, the fabric of tf2 universe relies on the syringe guns not being popular, since it's the most amount of entities any one player can make on their own (without exploits).
     
     
  18. Upvote
    TheOnlyGuyEver reacted to Raison d'être in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    https://romanolab.mit.edu/qaxxldjopteo/03-syble-pouros/jak-and-daxter-the-precursor-legacy-greatest-hit-0761541837.pdf
     
    These "reviews" are the worst word-salad AI garbage I think I've ever read.
  19. Upvote
    TheOnlyGuyEver got a reaction from FreshHalibut in TIAM: General Gaming edition   
    I'm glad it's not a DLC. I see a lot of people shitting on it for not being DLC, so I'm assuming they either haven't played it, bought it and are salty they paid $60 to beta test Nintendo's online, or are too stupid to realize all the problems with Super Mario Party that it would inherit, such as:
    -Very slow movement
    -Long downtime of star-related cutscenes
    -Tiny (and few) boards
    -Dice only go up to 6 instead of 10 (because the boards are tiny)
    -Character dice ruin the game balance (making Wario and Bowser two of the best characters in the game, for instance)
    -Allies ruin the game balance (because they not only add rolls, but give you their character dice and also help you in minigames)
    -Fucked up coin economy (stars and gold pipes cost only 10 coins, hardly any items in shops or any worth buying)
     
    Luckily all of these seem to be staying behind, because the new game appears very faithful to the originals in most aspects. The boards have the same amount of spaces give or take like 2, you move fast as fuck, no more long star cutscenes, dice go up to 10, etc., every bullet point here does not apply anymore.
  20. Upvote
    TheOnlyGuyEver got a reaction from FreshHalibut in TIAM: General Gaming edition   
    Playing Miitopia after becoming enthused with the demo. It's very fun and silly and...cute.
     
    Makes me truly wonder how game "developers" still get away with putting bog-standard turn-based combat straight out of 1986 in their RPGs in the year of our Lord two-thousand and twenty-one. Just make the turn-based combat unique and interesting, c'mon, not that hard, guys. I could go on and on all day about how Mario & Luigi features the greatest and most engaging turn-based combat of all time, but this post is about Miitopia, so...
     
    In Miitopia, your other party members act autonomously during battle; you can't tell them what to do, not at all. But what they do and can do and how often they are likely to do it all depends on their relationships with everyone in your party. You can grow relationships with your party members by having them bunk together at inns, letting them go on fun little outings together, as well as through random events or even in-combat abilities which are themselves unlocked through relationships. The greater level a relationship one person has with another, the more co-op moves and combos and status buffs those two people unlock between the two of them. So you want to build all your party members relationships with each other so that everyone likes each other and is encouraging each other during battle to deal more damage or warning each other to dodge attacks or performing co-op moves and generally destroying.
     
    Relationships can also sour through jealousy, squabbles, or events determined by the personality of one of your characters. A character with a sour relationship will generally act petty towards that person and underperform during combat, but as you might imagine, relationships can be fixed, mainly through letting them bunk together at inns and talk out their issues.
     
    I thought having the other characters act on their own would be weird and lame at first, but I actually like it a lot. It's interesting, and they're actually pretty smart, and come to think of it I've never really had anyone do something that was not the right call for the situation. If you could willingly choose to act on a teammate with a status buff or a co-op move or something you unlocked through a relationship, the relationship system would basically just be a plain old level system which unlocks new moves (which there is in the game, in addition to the relationship system). But instead, since the likelihood of co-op stuff happening is directly tied to relationship level, it encourages you to develop everyone's relationships instead of stacking onto a single one, since you don't get to choose when one of those co-op things happen. It feels like your really seeing the fruits of your friendships pay off.
  21. Upvote
    TheOnlyGuyEver got a reaction from A 1970 Corvette in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    >Called "b-urself"
    >It's just an empty jar
  22. Upvote
    TheOnlyGuyEver got a reaction from A 1970 Corvette in TIAM: General Gaming edition   
    I never really noticed that until you mentioned it. Around the 6th generation of consoles (Gamecube, PS2, Xbox) there was like a huge focus on destructible shit and explosions. Like there were entire games where all you did was destroy cities. I guess because it was so new and exciting at the time, but you'd figure that nowadays, with graphics basically plateau'd and so much more advanced physics and destruction simulation technology available, there'd be some sort of renewed focus on destructible environments. But the biggest destructible aspect of any recent AAA game I can remember is Doom Eternal's zombies, or like...I think The Last of Us 2 had realistically-breaking glass and that's it. Might've been Half Life Alyx.
  23. Upvote
    TheOnlyGuyEver reacted to A 1970 Corvette in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    Wait a second, dog shelter AND beekeeper? That reminds me of something...
     
     
  24. Upvote
    TheOnlyGuyEver reacted to Moby in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    I think chocolate starts from the cocoa bean fermentation, before being liquefied and mixed with other stuff. So I guess you technically brew chocolate?
     
    Then there is the tempering process to make the chocolate crystallization. I'd say forging chocolate is also right?
  25. Upvote
    TheOnlyGuyEver reacted to hugthebed2 in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    Recently been in a mood of "I should really do those things i promised random people I would do" but I'd have to spend time and effort relearning how to do them. I remember promising a Payday: The Heist Speedrunning guide. Never really wanted to make video content that uses my voice, but I've been livestreaming my L4D2 games for like 2 years now so that doesn't really matter. Broke the ice for myself by uploading an Apex Legends exploit guide with my voice, so maybe I can finally do that Panic Room exploit video so there's more than just me in the world who knows how to do it/why it works.
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