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Rynjin

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  1. Upvote
    Rynjin got a reaction from Raison d'être in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    While not LinkedIn exactly, I did receive one of the most unhinged messages I've ever seen from a  recruiter recently.
     
        I did...not reply.
  2. Upvote
    Rynjin reacted to Veez in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    I had a horrifying feeling that when I opened this website today that I was going to see something like this in my notification tab.
  3. Upvote
    Rynjin got a reaction from A 1970 Corvette in TIAM: General Gaming edition   
    Same, to the point I always remember it as "Hive" until someone mentions the actual game again.
  4. Upvote
    Rynjin got a reaction from Idiot Cube in TIAM: General Gaming edition   
    The discourse around this game is hilarious to me because I bought it just because the trailers from a few years back made me laugh and it's only $30. Game is fun, it doesn't have to be that complicated lmao.
  5. Upvote
    Rynjin got a reaction from Silent in GOTY 2023   
    I played a lotta games this year in part due to having a very high paying job for the first time in my life. Hope I can find another one lol.
     
    In no particular order, games I remember playing and liking:
     
    Remnant 2: Was amazing up until that last level. Earth is such a fucking slog, and the devs putting the unlock for a class (a popular class I really wanted to play) behind layers of obfuscation they later admitted the ONLY way to figure out was via data mining left a bad taste in my mouth. I've cooled down a bit but these two things mar an otherwise incredible experience, and whenever I play again I'll be using a save editor to unlock Archon because I'm not going through some dev trolling bullshit that requires at minimum two whole playthroughs to unlock even once you DO datamine that shit just to play the class I wanted to from the start of playthrough 1.
     
    Battlebit: Very fun Battlefield-alike, I should really play more of it.
     
    Warhammer 40k: Darktide: This technically came out December of last year but...eh. It wasn't really a game until October of this year. it still feels very limited and repetitive compared to Vermintide 2 (especially with Chaos Wastes in the mix) but the core gameplay loop is VERY strong. This is a game that is like a 6.5/10 now but could be better if they continue to improve, like all of Fatshark's games.
     
    Baldur's Gate 3: Deserved all the hype. I am not in the slightest a fan of 5th Edition but this game is very good at taking the good and throwing away the bad. Gameplay-wise it's smoother than any CRPG ever made, it looks nice, and has enough changes form tabletop to make the game actually feel fun. Narratively, Resist path Dark Urge is one of the best stories I've played in gaming, especially with a certain romance. Remember: You can do this. Shadowheart believes in you.
     
    The Finals: Easily the best new competitive FPS I've played in the past decade. Put in like 30 hours just in the open beta and it left me smacking my lips and scratching my arm for more in the month between then and actual release. 3v3v3 combat in fully destructible arenas never gets old. If they could figure out how to rebalance the game to keep it from becoming stagnant and do something about the cheaters, this could be an all-time legend of a game. As-is I fear it will be abandoned by a playerbase frustrated by rampant cheating (in ranked) and overtuned controller aim assist and dropped by the publisher.
     
    Ghostwire: Tokyo: i think this game came out in 2021 but I got it from a Humble Bundle this year so eh. It's a middle of the road 7/10 game. Good enough but not good ENOUGH for me to finish it.
     
    Hammerwatch II: A flawed but interesting sequel to the original Hammerwatch, which everybody and their grandmother was confused about and derided because it is not a sequel to the Roguelike spinoff Heroes of Hammerwatch, which is the game people...actually played. Hammerwatch is one of my favorite indie games of all time, very fond memories of it. Hammerwatch II is both more...and less. The open world concept is interesting, but leads to there just being a liiiitle too much walking in between each interesting thing. Probably could have stood to be a middle ground between Hammerwatch's extremely linear campaign and this, but I really appreciate the gumption in releasing a  2D isometric open world Gauntlet-alike in the year of our lord 2023.
     
    Last Epoch: After the vast disappointment of Diablo 4 (which is all I will say about it here), this game was a breath of fresh air. Fun gameplay, looks nice for an indie ARPG, and tons of customization. it's all any game in this genre really needs. Big ups to the devs for releasing an unarmed build in an ARPG that doesn't suck cock. Any other time I've seen the "get these big bonuses if you have no weapon equipped" style fo ability in an ARPG it's been...suboptimal to say the least, but the Hand of Judgment fell upon my foes like the wrath of god and it felt GOOD.
     
    Lethal Company: Extremely fun title I wish I had gotten to play more than one session of before it became impossible to assemble the crew again. Don't get all the hate. Yes it's popular, no that doesn't mean it's bad.
     
    Lords of the Fallen: This game started off well and then fell off hard, but I have to give the devs credit for listening to players about what was annoying to them, and then listening to the counter-arguments of "hardcore" players who love the game as-is and finding a compromise that seems to work fro everybody. Moving all the annoying bullshit with extra-tenacious enemy mobs and such to New Game+ (where the hardcore players will be anyway) was a great choice. Enough changes like that to the good but flawed core gameplay loop and I might revisit this review next year.
     
    Resident Evil 4 (Remake): RE4 is the one game in the franchise I have never been able to play. I couldn't buy my own games when I had a Gamecube or Playstation 2, and any time I tried to boot the fucker up on PC it had unplayable slowdowns apparent even from the first cutscene. RE4make follows the trend of taking an already amazing and beloved game (see: RE2, the de facto best of the series IMO) and making it look prettier and control less like ass, which is really all that was needed. I get the gripes about plot changes and "de-gonzofying" the game but...eh. It still has plenty of charm even without some of the goofiest bits. I loved playing this, with the actual only gripe I have being that Ada's voice actress SUCKS (and Wesker's is boring).
     
    Starfield: My expectations were relatively low, but I expected it to be about as fun as Fallout 4. I.e. really good on a first playthrough but shows its flaws mostly on subsequent runs. Boy was I wrong. Bethesda has never released a more vapid and uninteresting game in terms of both narrative and gameplay. The nail in the coffin was the GOD DAMN LOADING SCREENS. So many, so close together, so LONG that I dropped the game fairly quickly.
     
    Hogwarts Legacy: The last game I played on my old computer. It was fun enough, but my computer apparently couldn't handle the water physics around the lake where I saved at so any time I loaded it would just freeze lol. I didn't find it interesting enough to continue playing on my new computer, but it wasn't awful.
     
    Warhammer 40k: Rogue Trader: I did not expect much of this game. Not because I don't like Owlcat's CRPGs (I backed both of their other games on Kickstarter because I love Pathfinder) but because I'm not a huge 40k fan. But I'm surrounded by them and when they picked it up and started raving about it, I got it too. Is it as smooth and polished as Baldur's Gate 3? Hell no. Do I somehow still like it better? Yeah, though that may be recency bias as I'm still in the middle of it. It just feels really good to play, I think in large part because of how many options you have in combat. Somehow with only 4 starting classes it manages to feel more customizable and interesting than anything 5e's 12(?) can manage. And the sheer melodrama in the writing *mwah*. Beautiful.
     
    Alan Wake 2: I was not a huge fan of the original Alan Wake, but I do like Remedy's other games, in particular Control. Alan Wake 2 fixes a lot of my issues with Alan Wake 1, largely by limiting the amount of time you have to actually be exposed to Alan Wake. Frankly, Saga Anderson is an INFINITELY better protagonist than Alan Wake is, and I had a blast playing as her. I haven't quite finished the game as of this review; I just got the message I was entering the point of no return endgame when I was sideswiped by how much I got sucked into Rogue Trader, but it was a good game overall. Good but...not necessarily fun. The narrative bits are great, exploring and solving puzzle sin the usual survival horro gameplay loop also great, the combat...it's Alan Wake 1 again. And Alan Wake 1's combat sucked ass. I get that it's a survival horror, and they're supposed to be clunky and have bad combat but god dammit this game's fights are annoying. Thankfully mandatory ones are relatively few and far between and otherwise you can employ the standard survival horror strat of just boogieing out any time a monster shows up. But for all that, in terms of narrative and just VIBES this game is the best game on this list by a wide margin, really rivaled only by the aforementioned Resist Durge at its best moments.
     
    I think that's everything. Top spot is a toss-up between BG3 and Rogue Trader, which I would not have expected going into this year. I am not a huge CRPG guy. Honorable mentions to Alan Wake 2 which had easily the highest highs of any game on this list (shoutouts to the obligatory Remedy musical section, Herald of Darkness was fire, almost as good as Take Control)...but that gameplay man and Resident Evil 4 which was awesome but as a remake of an already awesome game gets bumped down the list a bit.
     
    Best multiplayer game goes to The Finals and it's not even close.
  6. Upvote
    Rynjin got a reaction from Silent in GOTY 2023   
    I played a lotta games this year in part due to having a very high paying job for the first time in my life. Hope I can find another one lol.
     
    In no particular order, games I remember playing and liking:
     
    Remnant 2: Was amazing up until that last level. Earth is such a fucking slog, and the devs putting the unlock for a class (a popular class I really wanted to play) behind layers of obfuscation they later admitted the ONLY way to figure out was via data mining left a bad taste in my mouth. I've cooled down a bit but these two things mar an otherwise incredible experience, and whenever I play again I'll be using a save editor to unlock Archon because I'm not going through some dev trolling bullshit that requires at minimum two whole playthroughs to unlock even once you DO datamine that shit just to play the class I wanted to from the start of playthrough 1.
     
    Battlebit: Very fun Battlefield-alike, I should really play more of it.
     
    Warhammer 40k: Darktide: This technically came out December of last year but...eh. It wasn't really a game until October of this year. it still feels very limited and repetitive compared to Vermintide 2 (especially with Chaos Wastes in the mix) but the core gameplay loop is VERY strong. This is a game that is like a 6.5/10 now but could be better if they continue to improve, like all of Fatshark's games.
     
    Baldur's Gate 3: Deserved all the hype. I am not in the slightest a fan of 5th Edition but this game is very good at taking the good and throwing away the bad. Gameplay-wise it's smoother than any CRPG ever made, it looks nice, and has enough changes form tabletop to make the game actually feel fun. Narratively, Resist path Dark Urge is one of the best stories I've played in gaming, especially with a certain romance. Remember: You can do this. Shadowheart believes in you.
     
    The Finals: Easily the best new competitive FPS I've played in the past decade. Put in like 30 hours just in the open beta and it left me smacking my lips and scratching my arm for more in the month between then and actual release. 3v3v3 combat in fully destructible arenas never gets old. If they could figure out how to rebalance the game to keep it from becoming stagnant and do something about the cheaters, this could be an all-time legend of a game. As-is I fear it will be abandoned by a playerbase frustrated by rampant cheating (in ranked) and overtuned controller aim assist and dropped by the publisher.
     
    Ghostwire: Tokyo: i think this game came out in 2021 but I got it from a Humble Bundle this year so eh. It's a middle of the road 7/10 game. Good enough but not good ENOUGH for me to finish it.
     
    Hammerwatch II: A flawed but interesting sequel to the original Hammerwatch, which everybody and their grandmother was confused about and derided because it is not a sequel to the Roguelike spinoff Heroes of Hammerwatch, which is the game people...actually played. Hammerwatch is one of my favorite indie games of all time, very fond memories of it. Hammerwatch II is both more...and less. The open world concept is interesting, but leads to there just being a liiiitle too much walking in between each interesting thing. Probably could have stood to be a middle ground between Hammerwatch's extremely linear campaign and this, but I really appreciate the gumption in releasing a  2D isometric open world Gauntlet-alike in the year of our lord 2023.
     
    Last Epoch: After the vast disappointment of Diablo 4 (which is all I will say about it here), this game was a breath of fresh air. Fun gameplay, looks nice for an indie ARPG, and tons of customization. it's all any game in this genre really needs. Big ups to the devs for releasing an unarmed build in an ARPG that doesn't suck cock. Any other time I've seen the "get these big bonuses if you have no weapon equipped" style fo ability in an ARPG it's been...suboptimal to say the least, but the Hand of Judgment fell upon my foes like the wrath of god and it felt GOOD.
     
    Lethal Company: Extremely fun title I wish I had gotten to play more than one session of before it became impossible to assemble the crew again. Don't get all the hate. Yes it's popular, no that doesn't mean it's bad.
     
    Lords of the Fallen: This game started off well and then fell off hard, but I have to give the devs credit for listening to players about what was annoying to them, and then listening to the counter-arguments of "hardcore" players who love the game as-is and finding a compromise that seems to work fro everybody. Moving all the annoying bullshit with extra-tenacious enemy mobs and such to New Game+ (where the hardcore players will be anyway) was a great choice. Enough changes like that to the good but flawed core gameplay loop and I might revisit this review next year.
     
    Resident Evil 4 (Remake): RE4 is the one game in the franchise I have never been able to play. I couldn't buy my own games when I had a Gamecube or Playstation 2, and any time I tried to boot the fucker up on PC it had unplayable slowdowns apparent even from the first cutscene. RE4make follows the trend of taking an already amazing and beloved game (see: RE2, the de facto best of the series IMO) and making it look prettier and control less like ass, which is really all that was needed. I get the gripes about plot changes and "de-gonzofying" the game but...eh. It still has plenty of charm even without some of the goofiest bits. I loved playing this, with the actual only gripe I have being that Ada's voice actress SUCKS (and Wesker's is boring).
     
    Starfield: My expectations were relatively low, but I expected it to be about as fun as Fallout 4. I.e. really good on a first playthrough but shows its flaws mostly on subsequent runs. Boy was I wrong. Bethesda has never released a more vapid and uninteresting game in terms of both narrative and gameplay. The nail in the coffin was the GOD DAMN LOADING SCREENS. So many, so close together, so LONG that I dropped the game fairly quickly.
     
    Hogwarts Legacy: The last game I played on my old computer. It was fun enough, but my computer apparently couldn't handle the water physics around the lake where I saved at so any time I loaded it would just freeze lol. I didn't find it interesting enough to continue playing on my new computer, but it wasn't awful.
     
    Warhammer 40k: Rogue Trader: I did not expect much of this game. Not because I don't like Owlcat's CRPGs (I backed both of their other games on Kickstarter because I love Pathfinder) but because I'm not a huge 40k fan. But I'm surrounded by them and when they picked it up and started raving about it, I got it too. Is it as smooth and polished as Baldur's Gate 3? Hell no. Do I somehow still like it better? Yeah, though that may be recency bias as I'm still in the middle of it. It just feels really good to play, I think in large part because of how many options you have in combat. Somehow with only 4 starting classes it manages to feel more customizable and interesting than anything 5e's 12(?) can manage. And the sheer melodrama in the writing *mwah*. Beautiful.
     
    Alan Wake 2: I was not a huge fan of the original Alan Wake, but I do like Remedy's other games, in particular Control. Alan Wake 2 fixes a lot of my issues with Alan Wake 1, largely by limiting the amount of time you have to actually be exposed to Alan Wake. Frankly, Saga Anderson is an INFINITELY better protagonist than Alan Wake is, and I had a blast playing as her. I haven't quite finished the game as of this review; I just got the message I was entering the point of no return endgame when I was sideswiped by how much I got sucked into Rogue Trader, but it was a good game overall. Good but...not necessarily fun. The narrative bits are great, exploring and solving puzzle sin the usual survival horro gameplay loop also great, the combat...it's Alan Wake 1 again. And Alan Wake 1's combat sucked ass. I get that it's a survival horror, and they're supposed to be clunky and have bad combat but god dammit this game's fights are annoying. Thankfully mandatory ones are relatively few and far between and otherwise you can employ the standard survival horror strat of just boogieing out any time a monster shows up. But for all that, in terms of narrative and just VIBES this game is the best game on this list by a wide margin, really rivaled only by the aforementioned Resist Durge at its best moments.
     
    I think that's everything. Top spot is a toss-up between BG3 and Rogue Trader, which I would not have expected going into this year. I am not a huge CRPG guy. Honorable mentions to Alan Wake 2 which had easily the highest highs of any game on this list (shoutouts to the obligatory Remedy musical section, Herald of Darkness was fire, almost as good as Take Control)...but that gameplay man and Resident Evil 4 which was awesome but as a remake of an already awesome game gets bumped down the list a bit.
     
    Best multiplayer game goes to The Finals and it's not even close.
  7. Upvote
    Rynjin got a reaction from A 1970 Corvette in GOTY 2023   
    Final Fantasy XIV is a game my friend loves and I just...never got it. By the time I got through A Realm Reborn and then the, zero exaggeration on number of quests here TWO FUCKING HUNDRED GOD DAMN BULLSHIT UNSKIPPABLE PIECE OF SHIT SIDEQUESTS YOU'RE FORCED TO SLOG THROUGH TO GET TO Heavensward I was pretty checked out, and nothing about Heavensward was interesting enough to draw me back in.
  8. Upvote
    Rynjin got a reaction from Idiot Cube in GOTY 2023   
    "Just turn the music off so you can hear the quiet ass soundcues." Genuinely one of the dumbest things I've seen in terms of advice for beating a boss lol.
  9. Upvote
    Rynjin got a reaction from Gyokuyoutama in TIAM: General Gaming edition   
    Every time one of these images pops up I always think about how much I miss print gaming ads:

     
    They just have a much different feel to them, and honestly do a much better job of actually selling the product than modern video ads. Like showing me the PS5 logo with a bunch of 1 second long clips of various games with no title attached to them doesn't sell me on the PS5, especially assuming I'm a random consumer who doesn't know what those games are already.

    I think that might be it honestly; modern gaming advertisement just makes the assumption that everybody ALREADY KNOWS what their product is, so they have no reason to actually try to...sell it.
  10. Upvote
    Rynjin got a reaction from Gyokuyoutama in TIAM: General Gaming edition   
    Every time one of these images pops up I always think about how much I miss print gaming ads:

     
    They just have a much different feel to them, and honestly do a much better job of actually selling the product than modern video ads. Like showing me the PS5 logo with a bunch of 1 second long clips of various games with no title attached to them doesn't sell me on the PS5, especially assuming I'm a random consumer who doesn't know what those games are already.

    I think that might be it honestly; modern gaming advertisement just makes the assumption that everybody ALREADY KNOWS what their product is, so they have no reason to actually try to...sell it.
  11. Upvote
    Rynjin got a reaction from Gyokuyoutama in TIAM: General Gaming edition   
    I still have super fond memories of Heroes 4 but that is as far as I know an unpopular opinion among "real" HoMM fans. I still have the bigass instruction booklet in my desk drawer.
  12. Like
    Rynjin got a reaction from SilverAlen! in Uh... hi?   
    Howdy howdy. Technically everyone is still around, just less often!
  13. Like
    Rynjin got a reaction from hugthebed2 in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    The grind isn't bad, actually. Master Duel is a contender for most F2P friendly card game on the market. Which is wild because paper Yugioh decks make my heart palpitate when I look at the cost. Up until the Anniversary came out I had spent precisely $0 on the game, and have multiple decks of varying meta status, from tier 1 threats like Branded Despia and Swordsoul to almost-Rogue decks like 60 card Grass Zombies to "fun garbage" like Time Thief Raidraptors and P.U.N.K. PSY-Frames.
     
    As for simulators, the interesting thing about Master Duel is I think part of what made me enjoy the game so much is the use of the OCG banlist. With one notable ex"C"eption, I think the OCG banlist philosophy of "let people have fun and play however they want" is way more interesting and feels less money grubby than the TCG approach of "If we nerf a deck, we're deleting it from the meta and crippling its playstyle entirely" so they can sell the next overtuned archetype.

    Edit: Oh yeah and also the obvious benefit of not actually needing to learn the rules at the start, I ain't reading all that shit I'll just learn as I go.
     
    PS: No


  14. Upvote
    Rynjin got a reaction from hugthebed2 in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    You know, belated appreciation post but I just want to thank (blame?) Corv for my current Yu-Gi-Oh! addiction, enabled by Master Duel. I started playing that game after not having played YGO since like...2008? I was in middle school anyway. And I immediately tried to get back into it building another Zombie deck, like my old one. It sucked, I tried to build Vendreads, 0/10 would not recommend, no not even with the most recent support.
     
    Anyway, I was a bit dejected and trying to figure out what I could do with my limited resources, unsure if I'd permanently fucked myself pulling for the wrong packs. And suddenly, behold! A Dragonmaid Sheou from my most recent 10 pull, along with House Dragonmaid.
     
    Not really my style, but two URs is hard to argue with and more importantly I had remembered Corv talking about them when they first came out, so my response was "Hey, I know these cards!"; familiar ground is comforting, and gives me an easy starting point.
     
    Anyhoo I built a Dragonmaid deck, it was easy and did a lot of damage, and helped me grind gems easily early on so I could then build other decks (I built Branded Dragonmaids before it was cool), and I now have about 700 hours in Master Duel, am still having a ton of fun.
     
    Thanks Corv!
  15. Upvote
    Rynjin got a reaction from hugthebed2 in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    You know, belated appreciation post but I just want to thank (blame?) Corv for my current Yu-Gi-Oh! addiction, enabled by Master Duel. I started playing that game after not having played YGO since like...2008? I was in middle school anyway. And I immediately tried to get back into it building another Zombie deck, like my old one. It sucked, I tried to build Vendreads, 0/10 would not recommend, no not even with the most recent support.
     
    Anyway, I was a bit dejected and trying to figure out what I could do with my limited resources, unsure if I'd permanently fucked myself pulling for the wrong packs. And suddenly, behold! A Dragonmaid Sheou from my most recent 10 pull, along with House Dragonmaid.
     
    Not really my style, but two URs is hard to argue with and more importantly I had remembered Corv talking about them when they first came out, so my response was "Hey, I know these cards!"; familiar ground is comforting, and gives me an easy starting point.
     
    Anyhoo I built a Dragonmaid deck, it was easy and did a lot of damage, and helped me grind gems easily early on so I could then build other decks (I built Branded Dragonmaids before it was cool), and I now have about 700 hours in Master Duel, am still having a ton of fun.
     
    Thanks Corv!
  16. Upvote
    Rynjin got a reaction from hugthebed2 in TF2 general   
    TF2 cope is the strongest cope of all time.
  17. Upvote
    Rynjin got a reaction from Moby in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    You may as well ask "what changed that people preferred a well-catalogued place for discussion rather than a constant moving list?". Discord communities are basically just AIM reborn. Time is a flat circle.
     
    It's all about priorities, really. Do you prefer conversation or would you rather discussion? Forums are better for the latter, instant messaging group chats are better for the latter. People currently prefer conversation, so conversation is prioritized.
  18. Like
    Rynjin got a reaction from SilverAlen! in Uh... hi?   
    Howdy howdy. Technically everyone is still around, just less often!
  19. Like
    Rynjin reacted to SilverAlen! in Uh... hi?   
    So I'm not sure I count as a new user, but I made this account when spuf died and then never used it. Just got nostalgic about old spuf and remembered this existed so decided to come give it a shot. Not sure who all is here these days and who might remember me but hello whoever is still around!
  20. Like
    Rynjin got a reaction from Veez in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    I was wondering which of those two answers you were gonna toss at me, but you went with both lol.
  21. Upvote
    Rynjin got a reaction from Gyokuyoutama in The Official Random Image Thread!! SPUF style   
    I mean it is the most memed Hellboy scene, so not exactly a hard guess.
     
    It's pretty funny how early into the series it shows up though.
     
    "Here. Now you know what you're getting yourself into."
  22. Upvote
    Rynjin reacted to Gyokuyoutama in TIAM: General Gaming edition   
    >Gog posts an announcement hyping up a platformer with "unique size-changing mechanics"
    >Furry artwork, and it gives off a specific vibe, if you get my drift
    >One of the features is "you can eat your enemies to increase your fullness meter"
    >Talks about the benefits of having a "bouncy full body"
    >Warns about the dangers "piercing" attacks when having a full body
    >Not even hiding the inflation fetish nature of this game
    >Says that bosses may have "unusual" ways to defeat them
    >I literally do not want to know what that means
  23. Upvote
    Rynjin got a reaction from A 1970 Corvette in The Official Random Image Thread!! SPUF style   
    Yeah, I thought it was funny that 10 years on, people are apparently still referencing a random shockfic lol.
  24. Upvote
    Rynjin reacted to Gyokuyoutama in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    I carry a package mailed from Yokohama containing a "Meet The Tenchi Muyo!" CD."  I am back from my office, where I had been listening to a Steve Winwood Casette tape, on a newly purchased player.  On the drive I listened to an Astrophysics album burned on an ancient CD-R.  On walking through the front door, I put the CD down in the rack and I sit down in front of the computer and fiddle with the settings on my emulated copy of Windows 3.1 so that the Civilization II will function better with the Fantastic Worlds expansion.  Afterwards I watch a documentary on VHS and then a Bluray of a recent anime.  Then I continue comparing distinct editions of Dungeons and Dragons to track just when certain concepts left the gaming zeitgeist.
     
    Only at this point does it strike me that I have fallen so far down a nerdy hole as to be beyond hope of escape.
  25. Like
    Rynjin reacted to Raison d'être in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    TSA will go through hell and high water to inconvenience you, even if it includes returning your items.
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