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aabicus

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  1. Upvote
    aabicus got a reaction from TheOnlyGuyEver in Doodles on my mediocre drawing tablet   
    Your animations are looking so great TOGE! It’s amazing to look back at your earliest posts in the thread and see how much improvement you’ve made in a mere two years. Just think where you’ll be another two years from now!
  2. Upvote
    aabicus reacted to TheOnlyGuyEver in My New Cartoon: MARCH   
    I wasn't making all those characters in my doodle thread for nothing! I've been working on a short cartoon for a few months, and it's finally done. I've actually wanted to do this in some form for 7 years now. But this cartoon itself only started production in March of this year (which is actually NOT why the series is called MARCH), after scrapping an earlier, partially-finished pilot. But finally, the culmination of 7 years of conceptualization is here! You can watch the first episode "MARCH- Austin vs the Football" on Newgrounds or Youtube:
     
    https://www.youtube.com/watch?v=up-fE5_IMOg
     
    https://www.newgrounds.com/portal/view/719899
     
    And if you want to learn the full history of this cartoon, I made a short slideshow for you all:
     
    https://docs.google.com/presentation/d/13aJxzY44Mx_sym9MpZX-Eo0NnANK2YDMMZwK3iQZWWo/edit?usp=sharing
     
    I hope to make more of these cartoons in the future, expanding the world as I go. This thread will be exclusively for MARCH episodes. Any drawings or non-MARCH cartoons will still go into the doodle thread.
  3. Upvote
    aabicus reacted to TheOnlyGuyEver in Happy Jump Day!   
    Never forget, except usually.
  4. Upvote
    aabicus reacted to LadyBernkastel in Happy Jump Day!   
  5. Upvote
    aabicus reacted to Medic in Happy Jump Day!   
    Tis that day again.
     
    Well, the traditional Wednesday Jump Day thing.
  6. Upvote
    aabicus reacted to Medic in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    2000 ARTICLES, BITCHES!
  7. Upvote
    aabicus reacted to Medicinal Warlock in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    Man, It's exactly one year, one month and one day since I joined The Daily SPUF.
  8. Upvote
    aabicus reacted to Medic in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    That's a really good video.
  9. Upvote
    aabicus got a reaction from Medic in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    Since the last video was super popular, I made another in the same style! This one covers 5 Free Weapons in Payday 2 Every Player Should Try!
  10. Upvote
    aabicus got a reaction from Medic in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    Today's SPUF of Legend covers The Only Ten Melee Weapons Worth Using in Payday 2, and it does so in under 2 minutes!
  11. Upvote
    aabicus got a reaction from Medic in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    Today's SPUF of Legend covers The Only Ten Melee Weapons Worth Using in Payday 2, and it does so in under 2 minutes!
  12. Upvote
    aabicus got a reaction from Idiot Cube in Barely Useful Superpowers   
    This seems a decent time to shamelessly plug my downloadable card game The Just Us League, which is all about saving the world by coming up with uses for seemingly useless superpowers
  13. Upvote
    aabicus got a reaction from Idiot Cube in Barely Useful Superpowers   
    This seems a decent time to shamelessly plug my downloadable card game The Just Us League, which is all about saving the world by coming up with uses for seemingly useless superpowers
  14. Upvote
    aabicus reacted to Spectre in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    Today's article a brand new writer (Spoiler: me) joined the ranks of The Daily SPUF and presented the today's perspective of Destiny 2.
     
    As of now you grab the game for $12 bucks on Humble Bundle. The only caveat is that it does NOT include any DLCs, only the vanilla product.
     
    Ohh... and you can also read Medic's thoughts on the beta if you haven't already.
  15. Upvote
    aabicus got a reaction from Medic in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    Today's SPUF of Legend covers Payday 2 VR, with footage!
  16. Upvote
    aabicus got a reaction from John Caveson in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    Today's article is from Medic, and discusses the counter triangles (and more advanced rock-paper-scissors relationships) in Team Fortress 2!
  17. Upvote
    aabicus reacted to Silver Wolf in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    Today, Valorsminion peers into Pony Island and learns more about its creation by interviewing the developer!
     
    Great article, especially for your first. Nice job and welcome
  18. Upvote
    aabicus got a reaction from TheOnlyGuyEver in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    This week’s SPUF of Legend is a lecture I gave at school about the development, gameplay, and legacy of Team Fortress Classic!
  19. Upvote
    aabicus got a reaction from TheOnlyGuyEver in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    This week’s SPUF of Legend is a lecture I gave at school about the development, gameplay, and legacy of Team Fortress Classic!
  20. Upvote
    aabicus got a reaction from TheOnlyGuyEver in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    This week’s SPUF of Legend is a lecture I gave at school about the development, gameplay, and legacy of Team Fortress Classic!
  21. Upvote
    aabicus got a reaction from TheOnlyGuyEver in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    This week’s SPUF of Legend is a lecture I gave at school about the development, gameplay, and legacy of Team Fortress Classic!
  22. Upvote
    aabicus got a reaction from TheOnlyGuyEver in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    Endless War 3 was one of the games I made my team play to teach them how top-down shooters work. I played so much of that game in high school. 
     
    Ready to have your mind blown TOGE? Watch this GIF of Endless War 3 and then highlight the spoiler text one chunk at a time:
     
    After they watched it, I closed the GIF and asked my team how many animations the player character demonstrated in the GIF. Try to answer the question yourself, how many animations did you just see?
    -
    My team ultimately guessed four: shooting, idle, moving up/down, moving left/right. The correct answer? Zero.
    -
    Now watch the GIF again. The player's walk cycle is created by making two little black ovals jiggle underneath the sprite. The gunfire is just muzzle flash. That game managed to completely avoid having to make animation cycles, which is part of why they had so many different sprites for the various factions and levels. Genius animation trick that somehow works perfectly without the player noticing. 
  23. Upvote
    aabicus got a reaction from TheOnlyGuyEver in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    Yesterday Medicinal Warlock covered Experimental Games, and today Medic talks about the troubles with Trials and why Warframe doesn't currently give veterans enough to do. I totally agree that mobility puzzles sound really fun, Warframe's very detailed movement systems were one of the funnest parts of the game. 
     
    Regarding Aspie Life and its assertion that every gameplay decision was intentional, that's a dangerous game to play for the reasons Warlock describe. One thing I'm realizing as I make more games is just how important user control fluidity is; you really, really want to make it so the player can perform whatever action they desire with as little conscious thought as possible. I get that some games will break that rule, especially a game with Aspie Life's stated goal, but there are ways to do it while also subtly cluing the player in that the mechanic is supposed to be difficult. Camera angles are a good way to indicate that something shouldn't currently be your focus, as is poor lighting or designing the level to draw attention away from the sprite. If the game makes a big deal out of something (or even worse, locks progress until you figure the thing out) to the point the player is wondering whether a bug is preventing some sort of desired action, there's a very good chance they're going to stop playing and never start back up. 
     
    In other news, somebody Let's Played a game I voice-acted in and I'm super excited because that's never happened before :D
  24. Upvote
    aabicus reacted to Medic in Medic's Non-Daily SPUF Writings   
    I particularly like this recent story, Figure on the Roof.
  25. Upvote
    aabicus reacted to Silver Wolf in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    Medic talks in defence of defensive techniques in Warframe!
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