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Edit: Forgot to link the first part, sorry! - Medicinal Warlock breaks down the system that broke down Paladins.

Medicinal Warlock covers the death of Paladins via the introduction of infinite grind.

 

This shit is really depressing. The fact they say they're "committed" to this new Cards Unbound bollocks is ridiculous. Paladins was getting better and better over time but in the most typical Hi-Rez way, they didn't just shoot themselves in the foot, they chainsawed their own legs off. Some people are saying "Yeah, but it's only the PTS right now." but they clearly don't want to drop it. I'll be uninstalling even if only a smidgen of this tripe gets through and goes live. Most of the community is reacting the same way we are and are ditching Paladins altogether and instead are jumping over to Battlerite. People say they actually respect their players too so that'll be a nice change at least. I'll give it a shot shortly and see what I think of it...

 

Tribes: Ascend was murdered. Paladins is in the process of being murdered. The only game Hi-Rez hasn't sent to the graveyard yet is SMITE. How much longer I wonder?

Edited by Silver Wolf

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The weird thing is, it's Hi-Rez themselves doing the killing! It's like they have an internal competition on how much they can piss off their players.

 

Also never considered to do that veggie chili with rice. Don't actually have rive very often because half the family hates it.

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I've never been more upset at a game before.

Paladin's customization system is really damn good! And some of the champions have really unique kits that I've yet to see elsewhere. I was really happy with the game.

And now they've gut the customization system. And a bunch of champs were rebalanced to fit the new system.

I am pretty damn sure at least half the dev team felt like they were sawing their limbs off when implementing those changes. That was so much effort gone to waste. Gone.

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1 hour ago, Medicinal Warlock said:

And a bunch of champs were rebalanced to fit the new system.

Funny thing about that is that it was only slightly altered after the community showed off the ridiculous problems having forced values caused, most infamously with Drogoz. The card Lung Capacity made his Fire Spit projectile move faster. Most players would put it on 1/4 power as that increased the speed by 50%, so it moved fast enough to reach the enemy quickly but not so fast it was nigh impossible to hit. With the forced values that meant it now moved at 150% speed. Which meant you could only detonate it point blank, as if you let it fly, your rocket would be too slow to catch up to it. Quality. So instead they just changed the default value to always be 50% faster which is a needless buff they added just to make their stupid system look like it was working.

 

Every card is now just a one trick pony since they can't be altered. (In competitive that is, which is where anyone wanting a half-balanced match will be forced to go.) What's even the point in them having a numeric value in that case?? The split between casual and ranked just grew even more, pros or high ranked players can no longer warm up in casual as they're fundamentally different games now, your highest rated card in casual is now just objectively the best choice which only further kills customisation and play styles, whoever has the higher numbers is just objectively better than their teammates or enemies even if less skilled... I imagine if I sat here long enough I could list everything wrong with the system but it's probably better if I just accept it's dead. What a waste of a great game...

 

Also, yeah I'm going to miss a fair few champions for both their kits and personalities... It's weird thinking that the hilarious, fun-loving, passionate developers who made me fall in love with the game work under the same roof as the gits that forced this change. I bet they're angrier than we are.

Edited by Silver Wolf

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One of the community managers (Alyssa) was answering questions on Reddit.

I have never felt so bad for anyone before.

 

I kinda wish they resign and start a new studio by themselves. Without those other folks.

And call it Higher Resolution Gaming. Or Higher Rez for short.

Edited by Medicinal Warlock
word

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It really sucks to see Hi-Rez do it again. I was warned several times when I first started playing Paladins that they would probably ruin the game like they had their older titles, and I never really got into the game because of it. It's going to be extremely hard for them to revert the reputation they've built up after gutting so many of their beloved franchises for a short-term buck. 

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1 hour ago, Medicinal Warlock said:

Today, Silver Wolf talks about Yooka-Laylee.

I have heard about the backlash the game got, but I'm not too clear what it was about since I don't really follow the game's news. 

Half and half. First part was the lack of polish on release but they fixed a lot of things in the Spit'n'Polish update. Second was when JonTron was going to guest voice a character and he said something the developers disagreed with on social media so they dropped him. Some people took that as "virtue signalling" and boycotted the game, even though a ) they'd already payed for it and b ) the devs had every right to do so. People just like to be part of a mob for some reason, even over something so small and insignificant.

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I liked C.A.G.E.D.

I'm not too sure why you're advocating for the SMG when it's actually pretty horrible compared to the pistol at long range. Maybe I'm just used to the HL1 NPCs but I only really had issues at the part with the jail cells, but that was solved with my SMG grenades.

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10 hours ago, hugthebed2 said:

I'm not too sure why you're advocating for the SMG when it's actually pretty horrible compared to the pistol at long range.

Simply DPS, really. The range weakness is rarely there since the majority of the map is cramped and enemies that lose sight of you will chase you down, closing that gap even further and making the pistol even more negligible. I just found (At least in C.A.G.E.D., I loved the pistol in HL1.) that the range advantage of the pistol wasn't worth it since the time to kill is MASSIVELY increased compared to the SMG. Over the course of a fight using the pistol, even against a single opponent, I'd often lose around half my health. Cover would of lessened that if the A.I. didn't seem to automatically fire off an SMG grenade (or throw a normal grenade) the instant you hid behind something.

 

Due to said grenade, you were either instakilled, badly wounded or flushed out of cover and took damage from bullets instead, which is what you would have been taking in the first place if you hadn't run to cover. So it seemed more health effective to intentionally get shot in the face at close range but kill them quickly than to fight at medium range but kill them slowly. Unless you had ammo for the crossbow or grenades, of course. In which case you'd take little to no damage at all. The revolver is decent too but I forgot to mention it in the article... Whoops.

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3 hours ago, Silver Wolf said:

Having a minority character just to have a minority character is dumb, because then they become a mockery in themselves.

 

A great example of a minority character in video games done right is Demoman. Demoman's character is as far as possible from being centered around the fact that he's black. There is not a single line of dialogue in the game that makes reference to his race. He could be white and his character would still be exactly the same: a drunken, one-eyed, Scottish demolitions expert. That is how you do it.

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