Jump to content

sham1

Members
  • Content Count

    36
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by sham1


  1. 1 hour ago, MysticTheMeeM said:

    But how is the DDS still an issue?

    Umm... the bullet resistance is still there, making it still so that a quickscope is 142 or whatever. Less than 150 damage is my point here. And now the team medic cannot even overheal me so I can take them on :(


  2. 26 minutes ago, MysticTheMeeM said:

    You lost me, Sham.

     

    Well, they basically make the Razorback nonviable (yes, the regeneration is nice I guess, but the loss of overheal just hurts. It cuts deep.), while the DDS wasn't fixed in the area it should've been, because it would "invalidate the existing design". Now, they might work on fixing it, but while this status quo stands... ugh.


  3. Quote

    Sniper

    • Darwin’s Danger Shield
      • Snipers using this item had an advantage against Snipers who weren't. As a result, players felt like they were required to equip this item in order to be competitive.
      • Goal: Remove the increased survivability against enemy Snipers (which invalidates the existing design).
      • New design:
        • Counter ranged burn attacks (e.g. flares), and strengthen melee fights vs Pyros
          • Afterburn immunity
          • +50% fire resist
    • Razorback
      • Goal: Reduce the effectiveness of "pocket'd" Snipers in stalemates/standoffs (this primarily happens in organized/competitive play)
      • Changes:
        • Added: -100% overheal penalty
        • Added: Shield regenerates after 30 seconds

    >nerfs Razorback without even touching the DDS' main annoyance.

     

    Okay, sure. This is fine.


  4. On 6/9/2017 at 9:36 PM, MysticTheMeeM said:

    Next you'll be complaining that I declare functions as

     

    retType Name(args...) {

    return;

    }

     

    :^)

    I hate when people do this.

    Now rewrite that in Rust and we will have everything in working order.

×