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Everything posted by Nerfed
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Experience
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What's the second boss? The minotaur thing? Go through mist, up the ladder, kill archers. Go back down, move forward (carefully) until the demon spawns. Run back, get up the ladder. Wait at the edge until the demon looks up, then jump off and attack in mid-air (triggers a face-stab animation, deals lots of damage). Roll between it's legs to get behind it, run a fair distance away from the tower. Lure it, go back up the tower, do the face stab thing again. Unless your weapon is crap, it should be near death now. Should be easy enough to finish with a few slashes.
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The game of preventing me from visiting radio stations one by one, murdering whoever keeps spamming
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That's exactly the problem.
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Cure my mom's "MUST HAVE RADIO ON 24/7" OCD and I will.
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Be glad. Also make sure to stay far away from radios in case it also catches on wherever you are.
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I was talking about back when they actually kinda tried updating.
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That's not really the problem. - Melee and commando grapples have broken high damage. - Commandos are way too fast and have too many tools both for dealing damage and escaping. - Melee and grapple hit detection is bugged to all fuck, making commandos even more easy to play. Meanwhile, Uber is too busy unnecessarily buffing/nerfing perfectly balanced stuff.
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Having Jesus as a character? Only if it's an option to have a town's entire water supply turned into wine and drink it all. I mean, that's what I'd do.
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1. Pick and instalock tank. 2. Spend first skill point on product grenade. 3. WM1 pyro mode your way through everything. Throw product grenade to confuse and/or finish off whatever is fleeing from you. 4. Acquire snowball effect, max out product grenade and both passives, then charge, then shield. 5. Laugh at how maxed product grenades can nuke a light class to death from full health. 6. Go 40 kills, 200 bot kills, 0 deaths. No assists because tank is OP as fuck and you can solo everything to death with WM1 and product nukes. If only uber hadn't killed this game... It was so much fun...
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Bullet hell games are for scrubs. Try borderlands 2 after finishing playthrough 2. That's a bullet hell for real men; 1 shot from anything instagibs you, and you have an actual hitbox (not this 1px bullshit). Keep calm and tap left constantly.
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Can be done. With a little jontron face as a reskin for the eye.
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Space core reskin Replace every voice line with SPACE Successful sap: I'M THE BEST AT SPACE!
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I has apsap. Now I can start some reskin and soundpack work on this thing. I'll likely do it this weekend.
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The new raider mech is great. The explosive shotgun may need some rebalancing though, as a single blast nearly downs light mechs from full health. That, and the explosions are rather small, so you can hug your enemy without damaging your own mech.
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HIPSTER MODE ACTIVATE I did it before it was cool. WTF AM I DOING, I HATE HIPSTERS
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Lucky you. Amazon requires a credit card, which nobody here has.
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It's meh. The skill ceiling is rather low, and everyone uses the damn scout mech. There's also only like 2 maps or so.
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It doesnt have to be melee. It just has to not be brawl. Original and melee were party games, but were also made in a way that allows players to focus on skill and nullify any form of luck. And then brawl came along with forced luck-based elements like tripping, and hitstun being entirely removed.
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This game needs more attention. It's a good game. Buy it. Chivalry is heavily based on melee combat, and executes that perfectly. Melee weapons have 3 attacks (horizontal swing, overhead swing, stab) and can parry. The core is simple, but there are a ton of advanced techniques at your disposal. You can cancel an attack during it's windup (to throw your opponents off), kick opponents who rely on their shield too much, counter-attack directly after parrying an attack, etc. On top of all that, weapons have realtime movement checks. There's not a set point for your weapons to hit; you can land a hit at any point in the swing. This allows for even more elaborate swordplay, like dragging in a direction to hit your opponent earlier or later on in the swing. Note that Chivalry is still in beta though, so the overall balance is still being tweaked. Despite that, the overall balance between classes and weapons is pretty good since November 22nd "Beta patch 1". http-~~-//www.youtube.com/watch?annotation_id=annotation_889150&feature=iv&s rc_vid=PDQNaqlbPBE&v=Jqs6PVOlGsc
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MY FUCKING DICK HURTS MY DICK HURTS In other news, I don't give a single shit about the upcoming 3DS/WiiU SSB game. At least not until it's actually released. I'm waiting it out this time, I learned more than enough of a lesson with brawl.
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Be sure to also pick up one of the old Monster Hunter games. A new one will be released in about a month for WiiU and 3DS, though. If you have either of those systems, you should definitely get it (and otherwise, a 3DS is still worth buying just for MH).
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Special forces: team x Zelda 2 Awesomenauts Still waiting for MH3U.
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15:00 best part.