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O'Malley

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Posts posted by O'Malley


  1. Any of you come across this rant before? Was passed around a few sites a while back.

    The Motherfucking FlashNow, I don't know how many of you dogs of the scurviest sea read comics, but I do a big pile of comics. One thing that blows my mind is how completely insane the powers in the DC universe are. Look at Superman. This guy has more powers than French restaurants have ways to say "your taste in wine is atrocious". He has powers to do with every part of his body and then some. He forgets powers sometimes. He can shoot heat rays out of his eyes, frost breath from his mouth and red son radiation from his ass. He's that sort of crazy dude. All because he absorbs solar radiation.Look at Batman. His power? The anti-power. Sure, he should be some tame, kung fu master of not much, but instead he's the hottest shit to ever shit on a plate. You got a power? He'll find your weakness and give you seizures or heart attacks. He'll light you on fire when you're sleeping or make you recharge your green lantern ring in the power outlet. Ten thousand volts of fuck you batman. That's Batman.But the fucking Flash, my god, my FUCKING GOD, this man has the greatest powers of all. If Superman's powers are being sucked off by twin super models and batman coming home to discover your wife is not only bisexual but has two friends she wants you to 'get in on' then the Flash is an orgy with a thousand women who also want to pay your World of Warcraft billing. And click the mouse for you. This man is just that fucking hot. They have to power him down in the comics half the time just to keep him from doing everyone else's job.Ok first off, he can travel at light speed. Mother fuck! Not only does he travel at light speed, but time slows down for him. So he feels like he's having a casual jog or reading the paper, meanwhile, his feet are moving so fast you can hear him coming from Montana while he's already gotten to Arizona. That's fucking fast. But wait! The ability to move at Light Speed just isn't fucking enough!I know! Christ this guy can punch you so many times in a second you've been hit five times in the cock and two times everywhere else. You think you're about to fight the Flash and then it hits you, for the last split second he's beaned your beanbags with more blows than you had sperm. But no, there's more!The Flash can also vibrate through walls. Now last I heard, you can not move so fast you can vibrate through walls, so what actually happens is the Flash is so fast he can pick and choose the movement of his individual molecules and move them through other solid objects, phasing through solid matter like it ain't no thing. I mean you think a guy who runs at light speed would run into shit but no, the Flash just goes right through them. To top that with a cherry and some whipped cream (which the Flash made in like a millisecond, fucker) he can selectively choose to cause objects to be "okay" afterwards or FUCKING EXPLODE. That's right. He can run through you and make you blow up by transferring kinetic energy into you. Like Jesus. IT's bad enough you can't hit this guy, but he doesn't even have to punch you. Now your testicles have exploded and you're thinking you're about to hit him. Jesus? Just give it up. He's the fucking Flash.Now imagine that somehow there's someone who can get around the Flash blowing your balls up secret ninja technique. Ok. He can also control the flow of energy between objects. This power makes no sense but basically he can throw a rock at you, and you think it's going slow and then he's like WHOOHOOO WIZARDLY FLASH POWERS and bam it's going at light speed. So he can throw seven million rocks at you in a second then make them all goes different speeds thus striking your nads with seven million rocks one after the other.But wait! There's more! He can also take energy from the very power of speed and make clothes out of it. Yes. Flash makes his pants out of GOES FAST. The man is so fast he can make Flash pants that GOES FAST go right into. I don't even start to understand the physics of that but basically SPEED == REALLY TIGHT UNDERWEAR AND COOL LIGHTNING THINGIES OVER THE EAR. You would think this is the end of it but ok let's say Flash is fighting Superman and shit he's going to lose and FUCK how is Superman THIS fucking strong? I don't know he must be Superman fused with Batman into some sort of guy with tons of plans on how to punch you far harder than anyone else ok to end it off the Flash can GO BACK OR FORWARD IN TIME ON COMMAND.How do you beat this dude? You're thinking you're hashing him good, laying down the beat-down, missing your balls and suddenly BAM YOUR MOM FELL DOWN THE STAIRS TWENTY YEARS AGO and there's a dent in your forehead and Superman not thunk so gud no more. Actually she didn't fall down the stairs the Flash put speed into them so they fell up her! Fuck you Flash! You moved the stairs to Soviet fucking Russia! RUSH-A! Bitch.Oh, and lastly his greatest power is he isn't fast in bed. He takes it slow and gets all the ladies with his superpowers then actually satisfies them in the sack. Who the Hell is this guy? You'd think he could AT LEAST be a premature ejaculator since his penis is moving at light speed but NOOOO he's even good in bed.And that, ladies and gentlemen, is why Wolverine sucks cock and should go die in a freak grease fire.


  2. He was always a womanizer in every adaptation I've seen.Joking aside, it's probably Green Arrow or Martian Manhunter. Come on, he has MANHUNTER in his name.:pinkiegasm:

    I'm also kinda thinking Martian Manhunter. Just the whole alien shapeshifter thing makes it seem very plausible for the writers to get away with without pissing off many people. Also the fact that his not that popular.

  3. Why'd someone vote for the Flash? He's never come across as gay to me. Perhaps I just haven't seen the right representation of him (I'm not really a massive comic book fan). Just seems like an odd choice, especially when put alongside the likes of Aquaman. Which version are we talking about? Wally West, I guess?


  4. Wouldn't training for a video game defeat the purpose of playing a game for fun?

    I just play the game, and being good is just a side effect of it.

    :pinkiegasm:

    Depends on how you train. Sometimes when my internet is being dodgy, and I don't really want to put much effort into a game, I'll load up tr_walkway and practice airshots. It still trains my aim, but I find it enjoyable enough.

    In Counter Strike I wanted to train my aim, so I just used the Scout even when I could afford the AWP for example. It's still a lot of fun, it tests your skill and improves it along the way.

    In TFC I would see how fast I could conc to the flag and back on multiple maps. It was a challenge, and it made be quite good at the game. So it was training, but still just playing the game.

    So I'd say the best way to train is to just challenge yourself. Play on good servers (sounds like you do that already, so just keep at it) do Rocket Jump maps if you are so inclined. Do jump maps in general. Play MGE to work on Deathmatching. Play other games too. When I play TFC for a bit, I'm far better in TF2 because TFC is just harder in general. Counter Strike can help with sniper aim. Quake can help with tracking etc. So do a wide range of activities that you find both fun and challenging and you'll be training yourself. Don't force yourself to do a rocket jump map and get frustrated with it just to try and become pro at rocket jumps. As Gigolo said, you should have fun playing a video game.

    On the topic of MGE, I don't really like going there for practice. It will improve your deathmatch skills for sure, but TF2 only occasionally boils down to deathmatching. I prefer playing my betters in a standard objective-based game.

    Good aim, reflexes, movement and general deathmatch skills are useful whether it's 1v1 or 12v12. Though once again I'll stress, do what's fun first, and then something challenging, and this will all happen naturally anyway.

  5. It's pretty awesome, and will hopefully get better. It's still only in alpha. Why has it taken so long for something like this to be made? Or have there been other attempts that'd I've just never heard of.(Also, becareful climbing ladders!)


  6. Are you complaining that Blizzard doesn't make their server investments based on initial peak load times that will never be repeated?Good business sense does not a bad company make.Also, no matter how many servers you put up, there's still an overcapacity by a LARGE margin right now.

    This was on that forum link provided above by NinjaWombat.Couldn't a company hire some extra servers from a third party, just for the initial surge of new players, and then move back to their own servers as player number dwindle? Would that be completely impracticle?They argue that having servers for the massive surge and not the average number of players is bad business sense, but isn't it also bad business sense to piss off all your customers who just want to buy a game, install it and play it? It's got a 3.9 user score on metacritic (1337 negative reviews when I just looked, lol). How is that good business sense?

  7. Hong Kong apparentlybut holy moly, I had to pay 8 euros to view this in 3D and I already thought that was a ridiculous amount. Nanosheep had to pay 3,50 more

    Uh, it's over $20 here in Australia.A Euro is worth something like $1.30AUD. I feel rather ripped off.

  8. Most people know what spycrabs are I'd say. They've even been officially recognised by Valve through the spycrab taunt that can happen sometimes when you taunt with the disguise kit.Anyway, I'd love to volunteer as an extra. A spy crab, or rocketing soldier or something. How are you planning on organising this? I also don't care about getting a saxxy if they limit it.


  9. Silent you say? Well I guess i'll have to say something then.

    I was just wondering, will there be dialogue in this game? (text-based of course) And who's the player character?

    Player: "..."

    KigYar: "Oh I see, you're one of them silent protagonists. Well I hope you can talk to people telepathically like Gordon Freeman (voiced by Ross Scott) can, because do you have any idea how impractical being completely silent is? Mute people get assisstance for a bloody reason, you idiot!"

    Player: "..."

    KigYar: "Huh, so much for an epic boss battle if the protagonist can't even taunt me or anything."

    I think you should have that dialogue, word for word more or less.

  10. Apparently, The All-Knowing Spreadsheet just got updated, and the Strange Det crashed from 2 keys straight into 2 ref, and I managed to get one for 1.33 ref shortly after.It was actually pretty amazing to see; I was on a trade server at that moment, and as soon as someone announced the sheet got updated the chat fell silent, and after a few seconds it got flooded with people trying to sell their detonator for a key before the word came around

    Okay, so I don't follow trading (like, at all) so I don't how this really works. But could the owner of the spreadsheet just edit the value of a new hat or something, and completely change it's value? Would people ever really find out?

  11. Killing a Medic who is actively healing a target as Scout - 1

    Huh. Didn't know about that one.TF2 should have more things like this, might make the point system more accurately represent how much you've helped your team. So headshotting a medic or fully overhealed heavy should give you more points than another sniper, for instance.

  12. Sleeper isn't really easy mode though. It serves a good purpose in the hands of a decent but not great Sniper, since you can tag a large class and he's pretty much marked for death. Still worse than the Sniper Rifle, but useful sometimes. Now, if it made a big SPLASH of Jarate, THEN it would be great.

    The Sleeper is arguably easy mode, because it offers a bigger advantage to body-shot snipers than regular snipers. And than it drastically lowers the skill ceiling by getting rid of headshots. Though I prefer my idea of faster charge, faster reload, less damage jarate appication time dependant on charge and headshots increasing this time- having the sniper rifle splash on headshots might be interesting -albeit may not be very intuitive. Having it merely splash on bodyshot seems to just increasingly buff it in the 'unskilled' area of sniping, making it more useful than the sniper rifle even further in the area it doesn't need it.

    Secondly, I find the vast majority of my deaths from the Sleeper come from the bodyshot, and not the jarate. 150 damage is a lot regardless of class, and I find it sort of does away with the 'support' role the Sleeper is meant to have. Quickly and skillfully jarating a whole team from a distance would be preferable to just a bodyshot rifle.

    Huntsman is not unpredictable (or the people that use it aren't anyway), it's just that the hitboxes CAN be wonky (when anyone but me uses it).

    Agreed. I really don't think of it as the lucksman. Fix the hitboxes and I think it'd be perfect, the some might argue it could use a damage nerd.

    Machina (and all Sniper Rifles) needs damage spread removed. Set it to do a flat...let's say 165 on a full charge Bodyshot while the other Rifles always hit 150s. Solves a lot of frustration with ALL the Rifles, IMO.

    Damage spread is just plain stupid on all weapons, but at least it's not very noticable with, say, shotguns. So yeah, sniper rifles really need it removed.

    I have all of them myself and I'd honestly not care. They're not even that expensive anymore, so you wouldn't lose anything. If it's really such a hinder, we could just make the current set hats Vintage. I never want to see weapon avaliability get hindered by the trade market

    I'm pretty sure that people will complain, even if you wouldn't. And I can actually understand them doing that. It's not just like nerfing a weapon, it's taking away the whole weapon's point and making it cosmetic. That's why I thought the unusual effect might be good, (note, I'm not a hat collecter, so this isn't for personal gain, I often give hats away that I don't want). Make it vintage and people might still complain, because vintage is pretty useless, make it a full on effect and many more people will be happy. And making people happy is always good, especially when it can be done at no cost.

    What bothers me a lot is that their original idea, the Walkabout, had exactly the same role as the huntsman but was scrapped because it would make good shooter players too good. What?

    Making the hitbox smaller than a freight train might solve a lot though.

    Personally I think the Huntsman is far more interesting than the Walkabout, but meh. I'm not really sure how the walkabout would have made good players to good though? Weren't the stats no headshots, normal speed while zoomed?

    It was a really dumb move of valve to nerf the gunboats for comp. Comp can ban wapons, pub can't, and we should balance around 24p crit/spread pub. To make it even worse, several leagues banned the gunboats anyway.

    I know that around the time of the nerf, many comp players were also against it. Many denied it actually being related to competitive play -which could actually be true. And if giving it fall damage resistance makes it balanced in both comp and pubs, surely it is the best option to take.

    Source? I don't really understand this one. More synergy with the FJ would be nice, althoguh that'd be hard with the lack of active ammo you'd have.

    FJ? Frontier Justice? You mean the reserve shooter right? The idea is to make knockback more powerful, so setting up airshots is easier (with both rockets and shotgun). This would replace the +40% projectile speed attribute. I'm pretty sure I've seen it suggested a fair few times on regular SPUF in random threads around. Here's one example.

    It'd be reserve ammo, which is actually a lot. Losing 4 rockets as a Soldier on every shot gets very dangerous very fast. But yeah, as long as it stops draining ubercharge.

    You could be right. Though I fear that it would be a difficult balance between underpowered, and then balanced but frustrating.

  13. Not going to reply to everything, but here's some feedback.

    General changes: all weapon sets now work without the hats.

    I've always been a big time hater of set hats and want them removed from the game. But you've got to be fair to those who have them. So why not have it so when you have a full set on, hat and weapons, you gain an unusual effect.

    Huntsman, Sleeper and Machina: removed and erased from everyone's memories.

    Hunstman just needs a hitbox fix to make it a bit more skillful. The idea of moving the sniper closer to combat, while still keeping him in a sniping role is an excellent idea in my opinion. Changes the class in a good way, like the ScoRes, Flaregun and Minisentry. (Contrast with the Charge 'n' Targe which just does away with the whole demolitions idea)

    Sleeper could probably be saved. Have it charge and reload faster, do less damage, and jarate is applied for a length determined by charge time. Headshots double this length. Something like that to make it more skillful (headshots) and cement its role in support (apply jarate to many targets, rather than bodyshotting them to death)

    Machina can die in a fire.

    Razorback: Fused with Danger Shield

    I think that ought to be tested in the beta at least. You get one flawed and useless unlock, and probably the most boring unlock in the game combine them together and... get a flawed, useless, boring unlock?

    Gunboats: fused with the Manthreads

    I wouldn't mind seeing this one tested either. Though I still think giving it fall damage resistance is the way to go. In competitive play the nerf was kind of necessary because of how effective it made dive bombing, but it they were very balanced in public play. Fall damage resistance would be a nice buff in public play, but more skilled competitive players wouldn't feel it's effects- as they have perfected horizontal jumps anyway.

    Black Box: restores 20% of damage dealt instead of always 15 to promote aiming and demotivate spamming

    Not sure about the numbers, but the idea is definately something I'd like to see.

    Cow Mangler: remove the extra rocket, damage penalty, nocrit, slower reload and crit on reflect. Probably just remove altogether. Oh, and make the projectile more functional and visible

    As someone who [use] to play lots of medic in pubs, often with the kritzkreig, I agree. Why is it that every single rocket launcher unlock screws over the kritzkreig (and even medigun) medic? Okay, it doesn't need to be removed completely, but the no crits even with kritzkreig is just bullshit.

    Liberty Launcher: removed and made into something more interesting and less crutchy

    The increased splash effect (but not damage) and more knockback to set up airshots with the reserve shooter seems fairly popular and interesting.

    Direct Hit: damage ramping changed so it does 70-ish damage on long range while no longer oneshotting 125HP classes

    Make it parabolic, so it does max rampup, 140 damage at mid range, base (112) at point blank and max fall off at long range (57). If it does too much damage at long range it will be too good for just spamming chokes. The max ramp up may need to be tweaked, 140 at mid range may be a little high. Anyway, the general idea I agree with.

    Atomizer: ignore its brokenness so I can keep abusing the hell out of it

    It seriously needs a serious nerf. I think it should be removed from the game, but if that isn't possible- More damage taken per jump and can only be used whilst actively wielded. At least make it active rather than passive. The scout did not need such added versatility, especially for such little cost.

    Frontier Justice: one extra shot in its clip

    Widowmaker: -40 metal instead of -30

    Frontier Justice is pretty much fine isn't it? I haven't really heard many calls for a buff. And I reluctantly agree with the Widowmaker. It is a beastly weapon when you have good aim. Lots of fun though.

    Pomson: drains 20% of target's ammo. No more uberdrain

    Wrangler: When the Engie dies while wrangling, the sentry does not have a shield while deactivated.

    Is that 20% of reserve ammo? Or clip ammo? The first is a little boring, the second is frustrating. I prefer the idea of making it stop 'charges' regain fill for a few seconds. So cloak doesn't refill, jarate doesn't refill, charge 'n' targe doesn't refill etc. I guess ubercharge wouldn't be exempt and also wouldn't get charged, but that's not as bad as losing charge.

    Wrangler nerf isn't enough. It should just lose the shield immediately after being unwrangled.

    Dead Ringer: doesn't block crit damage (mostly so axetinguisher pyros/bushwaka snipers no longer have to chase an already dead spy for 8 tedious seconds)

    How about damage resistance is tied to the amount of cloak you have left? So it starts at 90%, but by the time you have used all your cloak it has dropped to 0%. It will still allow spies to survive the initial blast, but they should die a little quicker to aware enemies.

    Skullcutter: Increase extra damage to 40%, decrease speed even further to Soldier speed. This wep needs more tradeoff to be interesting

    This might be interesting to test. The skullcutter is pretty damn powerful in medieval mode, but outside of that I'm not sure it has any use. Making you slower would probably just make it worse though, I guess that is what the shields are for.

    Loch-n-Load: damage increase is now 15% instead of 20% so it can no longer oneshot 125HP classes without spread, explodes on any surface for very minor splash (20%-ish of pipe splash), selfdamage increase is removed, falloff is removed (current LnL actually does less damage than pipes if its target isn't right in yoru face)

    I like, but should falloff be removed or just modified?
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