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O'Malley

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Posts posted by O'Malley


  1. My favourite class use to be medic, but I think as I got better the lack of skill in others became more and more apparent. Demoknights especially made me more and more frustrated with playing the class. It turns one of the most powerful pockets in the game into one of the most useless! Even spies don't charge away from you into death all the goddamn time. But I digress. So because of that I've gravitated more and more towards soldier. Firstly, he was my favourite class in TFC. Secondly, unlike the Medic he doesn't really rely on teammates at all. Thirdly, he has one of the higher skill ceilings in the game so I can continually improve and learn new things.

    But I wouldn't say I main a class, I love playing Pyro who I find very fun and quite a deep class now. I adore the Engineer, especially when I have decent team mates. Like you, I love Gun Slinger engieneering, or setting up a level three base in the enemies base. Demoman is great fun on a good day, but on a bad day I really, really suck with him. On cp_5gorge I pretty much main Scout, and play him quite a lot on other 5cp maps. Even Heavy I occassionally play when I just want ezmode. The only classes I don't really play much are Sniper and Spy. Really, I only play sniper on Whacky Races, Balloon Race and Mariokart sort of maps. I'm quite good on those non-serious maps, but if I play on any sort of official map I feel I'm not good enough to contribute to the team. Spy, I just suck. Like, really, really suck. The very few occassions I change to spy I usually run outside spawn and die by a random crit and change to something else. I should probably give it a bit more of a go, but I guess he's never really appealed to me that much.


  2. There should be 3 kinds of demoknights.-snip-

    I count four there.And having random loadouts (or pre-set ones like Cryder suggests) for certain enemies would be really cool.You could also make it progressivly get harder. So you go from say, brass beast dalokohas bar heavies, then vanilla heavies, and finally TommyGruVich.So, if you wanted, you could go from Spy Crab to Stock Spy to Dr. Enforcicle in the level you're already making.

    And there would be a Spycrab Matriarch there, one thats much larger and does large amounts of melee damage in a big radius.

    I love this idea!

    Thanks for that code, worked like a charm after a few modifications! Little glitch I had gave me an idea. What if we had had an area where they migrate to a random section of the room?

    Glad I could be of some use! I'd love to help with this in anyway possibly, but you seem to have it down pretty pat yourself!

  3. He should be the final boss.

    I was thinking the same thing, or at least as a boss in one of the stages. Perhaps you have to beat him before the Engie Update stuff is unlocked or some shiznit like that.

  4. Well, I managed to find this. I'm not sure how much use it will be, or if it even works still (You're using Game Maker 8 I think you said, this is from Game Maker 5). It's also probably horribly messy code, but meh. Just chuck this in the step event of the spycrabs and movement should (hopefully) be taken care of.

    if distance_to_object(you) < 100{setnewcoordinate = 1xcoordinate = you.xycoordinate = you.y}elseif setnewcoordinate < 0{xcoordinate = you.x + random(distance_to_object(you)*1.5) - random(distance_to_object(you)*1.5)ycoordinate = you.y + random(distance_to_object(you)*1.5) - random(distance_to_object(you)*1.5)setnewcoordinate = distance_to_object(you)/4}if self.x = xcoordinate and self.y = ycoordinatesetnewcoordinate = -1mp_potential_step(xcoordinate,ycoordinate,3,false)setnewcoordinate += -1
    Change 'you' to 'pyro' or whatever the player's name is.Changing the 1.5 in "random(distance_to_object(you)*1.5)" to a lower number will make the spycrabs more direct in their attack. Making it higher will make them spread out more before attacking you.Similarly, "setnewcoordinate = distance_to_object(you)/4" making the 4 a higher number will make them more and more direct, but they will act slightly more erratically.I'm fairly confident that you'd be able to come up with something a lot better than all this though, this is from years back when I was just messing around with Game Maker.===========If you're looking for ideas for minigames, you could have a space invaders sort of thing, you play as ianskate (sprite being a guy on a skateboard?) who must shoot banhammers at incoming Pootis posters to protect subSPUF. I'm not sure what a Pootis would look like though...

  5. Is My Signature At Acceptable Levels Or Should It be Smaller?

    Is my signature of a tasteful size?

    I'd say that if you write a one line post, and your signature doesn't extend past all the crap on the side (avatar, posts, rep, steam profile etc) then it's a perfectly respectable size. So -by my standards- you guys are fine.

  6. BinaryCoder, you are now my favourite person on the internet. This is glorious.

    Can't believe I hadn't seen this till now...If you're doing bosses:Polendino, huge Rep stick and hat, beats you with his rep stick.

    If we're going for rep based bosses, bluz needs to be the top/final boss. He can crush you with his many chins.EDIT: As a suggestion, can you make it so the spy crabs fan out a bit when attacking you before moving in. So they try to flank you. I may have some old game maker code which does this from an old zombie rpg I was making if you need it, but I'm sure you're more than capable of doing it yourself. I'd also make reputation disappear if not collected quickly enough, it sort of forces the player to enter the fray instead of just retreating until all spy crabs are dead. It should also cut down on some of the visual spam that happens after you've killed a bunch of spy crabs.There are some other suggestions I have, but they're mainly polishing at the moment and can be done later. You are doing an amazing job!

  7. I find this a rather 'shady' money grab by Valve. Like that Korean MMORPG where you spent money on keys to open crates (huh, just like TF2) in the hope of getting something good. But the person who opens the most crates each day gets a super reward. You had people literally spending hundreds of thousands of dollars trying to get the prize. Now you can get into "that's capitalism" "it's their money", "it's perfectly legal" and all that jazz, but I still think it's an underhanded way to swindle money out of people.

    Though I'm interested to see how it plays out, as it isn't a permanent thing. As Gigolo said, surely not that many people would be mad enough to buy into this. And even if there a few, there won't be too much competition/demand to drive prices up. Within a few months it might became fairly regulated and even. (What happens in the case of draws?)

    Though, despite me not really liking this, thank god it's only cosmetic stuff they're introducing like this.


  8. What I don't get is that this has been going on for years and years, but now all of a sudden there's a massive shitstorm on Facebook about it. The fact that so many people seem to be up in arms about this after watching a 30 minute documentary seems kind of shallow to me. I don't know about you guys, but there are people on my friends list who have gotten quite passionate about this despite not really knowing anything about what is going on, or how they're going to help. They seem to be doing this more for themselves rather than the people suffering in Africa. I know someone who purchased two hundred dollars worth of posters to put up to 'raise awareness'. Now raising awareness is good and all, but it comes to a point where awareness is raised enough, and you need to actually start doing something constructive.

    As Gigolo said, "All they've done is give hipsters a false sense of accomplishment by letting them pretend to be activists for a day."

    However, I'm still a little on the fence of whether this is a bad thing or not. Does it matter that these people are just bandwagoning on the latest fad, and that in three weeks they won't even care about the LRA ever again? To bring up an analogy that we can all relate to, the TF2 Japanese Tsunami Charity effort. There would have been many people out there who would have bought the $100 hat, not because they care about Japan or the tragedy that happened there, but because they want the hat. But does that matter? One hundred dollars to a disaster victim is $100, whether it was sent with love or not.

    Then, on the '31% is better than nothing' matter: It would seem that donating to Invisible Children will make people think they've done their part and not donate to other -more cost effective- charities. But how many of these people who are donating would have donated to another charity? A charity that donates 99% of all proceeds to a good cause is useless if it can't get people impassioned enough to actually donate. This Kony 2012 campaign mightn't be donating that much money percent wise, but it sure seems effective at getting large numbers of people impassioned enough to actually donate.

    (Note: this doesn't mean I support this charity, it still seems like a bit of a crock to me, and supporting military intervention seems like a very poor way to go about this sort of problem)

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