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Posts posted by Veez
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QuoteIt's to answer the question "they really can't be that retarded, can they?"
I spent 3-4 months working on a feature that would only be "useful" for a total of 2 months maximum of the app's entire lifetime instead of some more crucial features that needed to be fixed or added because someone somewhere higher in the chain is significantly more concerned about the initial "optics" of their apps rather than the core features because those can be updated in the future.
Yes, they can make some questionable decisions sometimes.
Gyokuyoutama reacted to this -
55 minutes ago, Raison d'être said:I had a horrifying feeling that when I opened this website today that I was going to see something like this in my notification tab.
Rynjin and Raison d'être reacted to this -
3 hours ago, Idiot Cube said:Round 2:
This upsets me, because the words that immediately came out of my mouth without thinking was "2fort," but the image in my head as I said that was actually the staircases in Well.
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On 10/14/2023 at 9:08 PM, Gyokuyoutama said:I know you're not responsible for it, but maybe you know who is responsible for adding "reactions" to outlook. If so, give him a smack for me. I hate opening up my company e-mail each morning and seeing a million notifications. Usually a few of those are meetings that I might actually forget about and need to see, but all the rest are reactions.
Trust me, sometimes I'd like to have some words with the Outlook team as well, because they broke it so bad for me at one point that I had to use the web browser version for a month or so until the issue resolved itself.
Surprisingly (or not surprisingly), I've had very little cross Microsoft communication. I think the external team I've talked to most is the one working on the sidebar in Edge browser.
Gyokuyoutama reacted to this -
Power metal bands are Finland's second greatest contribution to the world.
Gyokuyoutama reacted to this -
Almost every Yakuza game has some sort of bullshit it whips out near the end, so it's particularly impressive that 5 manages to bungle it the way it does. I think that some of the individual stories are compelling. Kiryu's story is good, though it's jarring going from Yakuza 4's ending to where he starts in 5. Saejima's story is just Yakuza 4 again, but at least he's a lot more fun to play and I really enjoyed big game hunting. Haruka/Akiyama is probably the lowest point due to not caring about the idol stuff at all and Akiyama just hanging around for the ride, but it still had some value to it I could appreciate (Sotenbori is my favorite Yakuza city). Shinada's story is my favorite, but it also came at the time where I was burning out hard with the game, so I rushed through it wanting to be done with the whole thing. But once it tries to connect all the stories together, it just begins to fall apart at the seams and half the script being composed of the word "yume" really didn't help either. The final boss coming out of nowhere didn't really bother me so much actually, since it was a pretty fun final fight.
I think Yakuza 5 is probably too big for it's own good. Between having to start each character's skills from scratch, a whole new map for each, a lengthy side minigame for each of them, and a mostly independent story for each that you have to keep track of, it burnt me out a lot earlier Yakuza games did. 4 did something similar, but I think it managed pacing those characters out better. It also manages to tie up the story together slightly better, since there's less to keep track of between the stories, and it has the one character consistent between all of them to help as the connecting point. Also, it at least let Kiryu start with some skills so you didn't feel like you were building up a character from nothing for the fourth time.
Without spoiling 6, despite its massive list of issues, I thought it was a breath of fresh air after going through 4 and 5, since it just focuses on Kiryu from beginning to end, and it doesn't last nearly as long. If I had a singular major complaint about 6, it's that it didn't really feel like a proper finale for Kiryu's story. It kind of just feel's like Yakuza 3 if it had a little bit more restraint (key words being "little bit," it still gets stupid).
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Act 2 is great but there's a part of me that prefers how raw Act 1's songs can get.
As I live
There is no evil that will stand
And I will finish
What was started
The fight of PROTOMAAAAAAAAAAAAAN!
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They must be updating a lot of localization files this time around if they're announcing it this early. The new maps are a nice bonus I guess.
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4 hours ago, Rynjin said:When are you adding the feature to view other peoples' calendars bro
Going by my trusty handbook here, I'm legally only allowed to answer that with either:
- Soon ™
- We have a product for that, and it's called Outlook
I do wish I got to work on some of the more customer facing stuff sometimes for sake of being able of pointing at something cool I worked on, but most of what I've done is behind the scenes.
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I will defend my assumption insofar that "cmd.exe" and "command prompt" are generally synonymous in a Microsoft context. Didn't consider that you'd be using pre-Powershell OS, so I do feel a bit embarrassed about that.
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My question is why are you using cmd instead of using Powershell?
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I probably should post the studio verson of the song rather than a live performance, but I find myself listening to this more often:
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sugoi sugoi
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Somehow the fact Jim Steinman died two days ago completely flew under my radar.
F
Tonight is What It Means to be Young- Streets of Fire. Calles de fuego (HD)full - YouTube
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I never really wanted to spam my friends' chats with Umineko emotes before now, but I'll gladly take it. Thanks GabeN.
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While I'm glad to hear Valve's not just sitting on their butts collecting Steam money, I hope they do some regular games that don't require VR again some day.
Or at least give us the Heavy update and TF Comic #7.
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I just found out that one of the people I sit directly next to in one of my classes is a famous Runescape player also known for being a massive asshole and is currently causing drama in classroom chats for no particular reason. I am now currently questioning my perspective skills since I'm apparently the one person who didn't know about this guy in the building.
TheOnlyGuyEver and John Caveson reacted to this -
Bullshit, I panned you when you were running away invisible, ya motherfucker.
You're lucky that I don't have any physical proof of this.
A 1970 Corvette reacted to this
TIAM: General Gaming edition
in Digital Gaming
Posted · Edited by Veez
0 is good to start with since it's a great litmus test for the series as a whole. If you don't like 0, you won't like any other Yakuza game, and you can just stop there. You'll be missing callbacks to previous games, but it won't hamper your enjoyment.
As a natural contrarian, I feel like I should at least suggest the release order so that it's not completely disregarded. If not that, then at least the original PS2 games over the Kiwami remakes. They can be a bit janky and require a guide (because you will fail or miss substories permanently if you don't use one), but the original PS2 games have certain qualities and content missing in the remakes (you can look up the differences online if that's important to you or not). It also means you don't end up having to jump from Yakuza 0 mechanics to Yakuza 6 mechanics back to Yakuza 3 mechanics when playing 1-3. You follow a more natural progression of the series mechanics this way.
While I can take or leave Kiwami 1 over the original Yakuza 1 since I think they're both uniquely faulty, I full heartedly prefer the original Yakuza 2 over Kiwami 2 in most regards other than the obvious QoL updates that comes from a game made two generations later (camera, loading, etc.) It had some of my favorite combat in the series and I was annoyed when I played Yakuza 3 since it felt bad in comparison (so regardless of if you play Kiwami 2 or the original, you're still probably getting a rude surprise with 3).
Just don't try to compromise and play Kiwami 1 as the first. Despite being a remake of the first game, too much of its new content relies on you having played 0 first for context.
TL;DR
(Safe order)
0 -> 1/Kiwami -> 2/Kiwami 2 -> etc.
(Purist order)
1 (PS2) -> 2 (PS2) -> ... -> 5 -> 0 -> 6 -> etc.