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Veez

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Posts posted by Veez


  1. From what I can tell, thats how it will be in Beyond Earth.

     

    Some older players really despise the limit on the tiles, because previous Civ games let you place an infinite amount of units on one tile, leading to Stacks of Doom.


  2. Meanwhile on CivFanatics, Civ 4 fanatics are coming out of the woodworks to bitch about Beyond Earth being One Unit per Tile.

     

     

    Also double post, sue me.


  3. Is that what I think it is?

     

     

    Holy shit, I think its an Alpha Centauri successor.

     

    Edit:

     

    Sid Meier's Civilization®: Beyond Earth™ is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind. As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.
    FEATURES
    • Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.
    • Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.
    • Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.
    • Quest System: Quests are injected with fiction about the planet, and help to guide you through a series of side-missions that will aid in resource collection, unit upgrades, and advancement through the game.
    • Orbital Layer: Build and deploy advanced military, economic and scientific units that provide strategic offensive, defensive and support capabilities from orbit.
    • Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.
    • Multiplayer: Up to 8 players can compete for dominance of a new alien world.
    • Mod support: Robust mod support allows you to customize and extend your game experience.

  4. Apparently people are bitching that Zero Suit Samus is wearing what appears to be high heels, even though they are supposed to be jet boots.

     

    Seriously, don't people have anything better to do?

     

     

    Alternatively, how do you guys feel that characters like Shrek and Zero Suit are now separate from the original?


  5. While I can't say if the game is better or worse than what it was in Alpha, I can say I had a much more enjoyable experience back in the Alpha days. Maybe that could be chalked up to nostalgia, but personally, I think it was because how the game was more or less a mystery to us. Digging out that first diamond was something to remember, the fear of the dark was bigger, the threat of dying made sure you knew where your house was if you died, digging out a hole in the wall to look for coal was the ideal way to spend the first night, dungeons seemed like an impossible task, and so on so forth.

     

    Nowadays? We know all the little details of the game, and the ideal way of going about our survival. Charcoal and beds have diminished the threat of night, and we know the ideal way of finding diamonds. The difficulty doesn't scale well, and the mobs require additional bonus's in order to be threatening. Stacking foods has made it easier to recover health, and potions give you an inmate advantage over the rest of the game, and other players, if in a multiplayer server. People use mods to try and replicate the feeling of the unknown, but with not all too much success, depending on the user and the mod. 

     

    This is all my opinion, and your free to your own, but this is really the main reason I can't find that much enjoyment in Minecraft anymore.

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