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Gyokuyoutama

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Everything posted by Gyokuyoutama

  1. Gyokuyoutama

    TF2 general

    You could get ad revenue for your server even if it was shit.
  2. Gyokuyoutama

    TF2 general

    What seems to have happened is that Valve has delayed updating for so long (due to procrastination, putting resources on other projects, or troubles with the updates they are working on) that they know that the community won't be happy with a normal "large" update, no mater how good it is (and due to the aforementioned reasons there's a good chance that it wouldn't be more than an average update at best). I suspect that they had something that they could have released a couple of months ago but held off on it because they knew it wouldn't be "worth the wait." Since then they have been desperately trying to pool together all possible update ideas with the hope that the sheer size of the update, together with the the threat of no more updates if this megaupdate doesn't go perfectly, will distract the community from its problems and extremely long series of delays. What this means is that it's probably the last major update either way. If the community doesn't like it, they have an excuse to pack up their things to work on games that they care more about at this point (or just work on Steam itself, I guess). If it does go well, on the other hand, they've set up a precedent that they can't possibly repeat on a reliable basis. They're throwing everything they have into this update, so that when it launches they probably have nothing left over in plans for future updates. To even get enough together for a normal size update will take too long in the eyes of the community, and they can't pull this same stunt twice in a row.
  3. Gyokuyoutama

    Dreams

    I had a dream that Valve somehow accidentally put SPUF back up. Then Gabe Newell posted a thread where he linked to a video of Valve staff laughing at the fact that people thought that the Pyro update was going to come out which he closed by saying "I know that everyone here will say that they'll stop supporting us because of this, but honestly you idiots will keep giving us money no matter what." Then the forums suddenly redirected to steam discussions again.
  4. Gyokuyoutama

    What song are you listening to RIGHT now?

    I forgot that most of Serious Sam 1's music was from an actual band:
  5. Gyokuyoutama

    Non-Magic CCGs

    This just in: triple spawn of the abyss is the dumbest thing ever. Literally at least 22 damage that there's no way in the entire game to avoid. And thanks to Baphomet, this can all start turn 6 (while his tutoring greatly improves the reliability of it). The only way to counter this strategy is to kill the opponent by turn 6 at the latest. As if the meta wasn't already biased enough towards aggro. (And the spawn strategy, incidentally, works perfectly well in an aggro deck on top of that.) EDIT: Wow, sites are literally inventing new tiers to describe how good this deck is.
  6. Gyokuyoutama

    TIAM: General Gaming edition

    I decided to update Eador: New Horizons, since I remembered it having a lot of good ideas but having some truly AI experience problems. Turns out the most recent version is very polished with the new mechanics being seamlessly integrated into the game. Unlike the previous version I played, you'd never guess that the new units, spells, etc. weren't there from the beginning. On the flip side the AI leveling issues are even worse. Seriously, played a game where I intentionally set the AI to the easiest just in case this happened, and they had level 30 heroes when my top hero was level 7. Based on previous experience with base Eador I wasn't leveling slowly, and in fact I'm not sure that it's even possible within the game mechanics to get to level 30 that fast. Seeing as how you not only get major ability boosts every 10 levels, but your level also determines how many troops you can field and how many spells you can cast, it made the game pretty much unwinnable. Go to the forums, looks like they're aware of this and don't care to fix it because they just play against other people. But Eador is way too slow of game for me to play against randoms online, so I guess the mod is off the table for me.
  7. Gyokuyoutama

    TIAM: Entertainment Stuff

    I'll pick it up on disc after it gets over. It's not like I have any open slots in my viewing schedule at the moment anyway. I hope that the revival means that either Deadly Premonition will get a new game (especially as the computer version implied that Francis Morgan would be doing another case as an old man) or D4 will get another two episode "season."
  8. Gyokuyoutama

    Non-Magic CCGs

    It's literally the day after the expansion came out, and every deck I'm facing is playing Goblin Leader and multiple copies of Alice. This is why "neutral matters" is a really stupid theme.
  9. Gyokuyoutama

    Non-Magic CCGs

    Finally got a rogue aggro runecraft strategy that seems to work in A. Magic Girl Melvie is really, really, good in aggro.
  10. Using rockets against kleer is just good strategy for much of the game. Early on the combat shotgun will do okay if you have distance, and the double barreled shotgun is perfect for a few up close, but with later brawls both are too slow and you'll got mobbed. The perfect weapon against them was the grenade launcher, but that doesn't appear in 3. The devastator is a decent substitute, but ammo is a bit more limited for it.
  11. Gyokuyoutama

    TIAM: General Gaming edition

    When is Epic Games going to release ZZT 2?
  12. Gyokuyoutama

    Non-Magic CCGs

    Richard Garfield knew that recall was the best of the bunch, he just thought that having random high powered cards would make the game more interesting since you'd have things you'd want to get in the ante.
  13. Gyokuyoutama

    Non-Magic CCGs

    Started looking into Yu-Gi-Oh, saw the effect on Pot of Greed, had to quit for a while until my brain could process how anyone considered putting an effect like that into a card game for free.
  14. Gyokuyoutama

    TF2 general

    The gap between comics has been significantly longer every time, and the last one took over a year to come out. What's more it seems that Jay Pinkerton and Eric Wolfpaw left Valve, so there's no one left who has any history with developing the story. That by itself probably is going to delay the release by at least six months. So expect the comic to come out early 2019.
  15. Gyokuyoutama

    TF2 general

    I really doubt that this is the pyro update. Nothing in the blog suggests that it is, and in fact there's another update that they did mention recently: the Jungle update. You know, that update that was going to be nearly completely community developed and which was announced back in November? It's at least as likely that these will simply be bundled with that, to give the illusion that the update is meaningful. I think they've gotten to the point where they're just kind of hoping that we forgot about the pyro update.
  16. Gyokuyoutama

    Non-Magic CCGs

    List of legendaries in shadowverse that are complete bullshit: Daria, Dimensional Witch; Albert, Levin Saber; Ouroboros; Demon Lord Eachtar; Heavenly Aegis.
  17. So I wanted to see how SPUF dying affected image results, and noticed something weird in the search for my name. Historically my search results were all SPUF, since I've never used this name except in a SPUF related capacity. We still have a bit of results from SPUF proper (though they are sadly disappearing), but the bottom is all results from some weird German diet scam site. Apparently my name shows up in some gibberish in the page code. I wonder what sort of automated text harvesting resulted in that.
  18. Gyokuyoutama

    Non-Magic CCGs

    I really should go through the rules to Yu-Gi-Oh sometime. I get the gist of it, but I've never bothered figuring out all the little points. Considering how many obscure card games whose rules I do understand completely, it seems a bit inexcusable that I haven't got around to doing it by now.
  19. Gyokuyoutama

    Magic The Gathering (TCG)

    Magic Duels made me realize how terrible of set Magic Origins is, and no card taught me better than Gaea's Revenge. When your card pool is restricted to that set, and when you just have commons and uncommons, there's literally no answer to Gaea's Revenge. The best you can do is try to block it, but since all the fatties are at rare or mythic rare, you'll probably need to at least double block, but then they can just pump in response and 2-for-1 you. I suppose you can try to kill them before turn 7, but easier said than done when you are limited to commons and uncommons. The card very clearly teaches new players the lesson that if you don't buy rares and mythic rares, fuck you, you deserve to lose. Probably not the best way to get new players interested in magic.
  20. Gyokuyoutama

    E3 2017

    I think this is the Verge article referred to here. From the looks of this, Michel Ancel is auditioning to be the next Peter Molyneux. A bunch of buzzwords which don't really point to any type of concrete game concept (online worlds, early access, procedural generation, rpg elements), hype for some vague type of new technology (a "solar system tool"), promises of a vast game world where all your decisions matter to a ridiculous degree, changing what type of game is being described from sentence to sentence (it's a single player rpg, no wait you can do co-op, no wait it's part of a persistent online world, no wait it's more like Sim City, no wait it's a narrative-driven experience, but you and other players also determine everything that happens), and all of this is being said when practically nothing is implemented. It reminds me a lot of Peter Molyneux's descriptions of what Black and White (you'll be able to alter every part of the world and every creature will learn in reaction to your actions) or Fable (we'll keep so close track of your player that you'll tan in direct response to being in the sun, and you'll get scars exactly where attacks hit you) would be. The good news is that while Molyneux overhyped the hell out of everything, promising games that would offer more new features than had been implemented across the industry in the last decade, when he actually delivered a game it was always somewhat innovative and at least playable, even if it fell a million miles short of the promises.
  21. Gyokuyoutama

    E3 2017

    They should just go all the way and have Peter Molyneux present every single game.
  22. Gyokuyoutama

    E3 2017

    To be fair, that's exactly what Bubsy deserves. The first games may not have been as bad as people say (mainly because they were just one in a long number of similar platformers, many far worse than Bubsy) but Bubsy 3D was the height of a soulless cash-grab.
  23. Reminder that Reinhard von Lohengramm did nothing wrong. (Incidentally I've always wondered how horrible of pacing issues the anime must suffer considering how every other chapter of the novels is "here's the backstory to yet another character" or "someone ruminates on military/political/economic strategies.)
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