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Posts posted by Gyokuyoutama
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I don't track the anime I watch, and to make matters worse I didn't even buy any new anime last year since I'm stilling working through the huge purchases I made during Right Stuf Anime's end of business sales.
At best I can list things I think I watched for the first time in 2024:
- Cat's Eye, Season One
- Sgt. Frog, Season Three
- GaoGaiGar Final
- Space Patrol Luluco
- Spy x Family, Season One
- Samurai Troopers
- Dirty Pair
- VOTOMS (But right at the end of the year, so I'm still in the first arc of Season One)
- I remember watching Key: The Metal Idol towards the end of 2023, but it might have bled over into 2024
I did a bunch of rewatches on top of that (either just taking something I hadn't seen for a while, or buying a show I had seen years and years ago) so I got through more than one show a month on average.
If I had to rank them in terms of how much I would recommend them (excepting VOTOMS because I haven't finished it) it would go like:
8. Samurai Troopers
7. Space Patrol Luluco
6. Sgt. Frog
5. Dirty Pair
4. Spy x Family
3. Cat's Eye
2. Key: The Metal Idol
1. GaoGaiGar
I have a feeling that most of you haven't watched the top 3, but they are all great. Cat's Eye might be the trickiest to get into, since it is firmly in the mode of a completely episodic series. That is, there is an overarching plot but it barely moves at all episode by episode, since they don't expect you to tune in every week. It also has some ridiculous stuff you just have to roll with (in particular why none of the thieves wear masks on heists, especially when the chief detective is the boyfriend of one of them). But once you get past that it has lots of great character moments, and a really nice showcase of 80's animation. They are very ambitious in terms of things like camera motion and framing, and it's so much more satisfying to see this sort of stuff with hand drawn cells then with CG vehicles and backgrounds. (Patlabor is even better in that regard, but I didn't watch it for the first time this year.)
Key: The Metal Idol is the classic "weird" anime. Before Serial Experiments Lain, it's what people talked about online. It's different from Lain in that pretty much everything is explained by the Finale, but before you get there you will be confused. One thing that I particularly like about this is how fresh it seems going back to it: the basic plot is that Key is a robot whose "grandfather" (i.e. her builder) dies and thus she worries that she will break over time with no one to fix her. Her grandfather leaves her a message saying that she can become human if she gains 30,000 friends. She leaves her small town to the city and quickly decides that the only way that she can achieve this goal is to become a pop idol. This sounds like it could be the plot of a light hearted magical girl anime like Creamy Mami, or a modern merchandise driven idol show. It's neither. From the very beginning the show is dark, weird, and often uncomfortable to watch. I like
SpoilerHow it abuses your expectations to make you overlook pretty blatant clues about what is going on given early in the series. But the resolution has a good enough payoff that this doesn't feel like a cheat.
GaoGaiGar is the part of the "Trinity of Gar" (if you were on /m/ back in the day you'd understand.) The other two are Gurren Lagann and G Gundam. All of these are over the top hot blooded shows with plenty of dark moments and touching character developments. I would say that of the three G Gundam is the one that is the most over the top, and Gurren Lagann is the one that most fully commits to the hot blooded gimmick. GaoGaiGar is the one that most clearly demonstrates the strength of the human spirit. Not just in courage, though that definitely counts. But also in terms of teamwork and scientific development. While battles are mainly one by Guy Shishioh piloting the titular GaoGaiGar (sometimes with the help of robot buddies) there is a huge emphasis placed on the support staff that makes all of this possible. This leads to things like the bureaucratic approval to use a weapon being just as dramatic as the actual use of the weapon:
Oh, and I suppose I should mention that this show is going to be hell for anyone with epilepsy. Even that clip above uses far more flashing images than any modern anime would dare to do, and that's minor compared to the effects that they use in the villain scenes early on. The show was actually airing during the Pokemon seizure scare so they tone it done quite a lot in the second half, but you have been warned.
The first bit of GaoGaiGar is a fun little monster of the week affair where most of the fun comes from the slow development of GaoGaiGar's arsenal. About halfway through it is revealed that the invasion that they were fighting is just one piece in a much bigger plot, and from that point onwards it gets to be a huge scale cosmic affair. It's kind of like the end of Gurren Lagann in that way, but it reminded more of Doc E.E. Smith's Lensman series in how the solution (usually) wasn't "believe in yourself to make 1% into 100%" but rather "how can we come up with a yet more insane application of our technology to deal with the new problem." Again, from the perspective of GaoGaiGar, technological development is just as much a reflection of the human spirit as hot blooded courage is.
Most of what I said here applies to the main series where technically what I watched in 2024 was the OVA series, but the OVA really just takes everything that worked well in the series and ramps it up to 11. It also finishes things off in a way that really couldn't be topped, both justifying the OVA and making it so that the franchise had a good stopping point.
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The goal was to have you not click until after you beat the game and hopefully laugh afterwards that the spoiler was something revealed in the first minute of the game, and implied by the title.
But I did debate about whether I should go through the joke at all because just the idea that there is something up with the main character at all is kind of a spoiler in and of itself, but I decided that since the main goal is to discover who you are that there being some twist in that regard would be assumed.
It's kind of like if you play the Zero Escape games it really shouldn't be surprising that in each game the true identity of Zero is a twist (I won't say more than that though.)
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For the record I posted the link to MyRetroTVs here long before Pippa streamed it.
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What I find most fascinating about the discussion is the people who are carefully scraping every video and screen shot of the new Switch to see how its graphics compare to other games, as if anyone has used graphics as a reason to buy a console since the PS3. It's like they think we're still in the fourth or fifth generation of consoles were new releases have a mind blowing increase in graphical capability and the variation between companies is large enough that you really have to carefully pick which console you will use.
The truth is that the current generation of consoles are basically good enough, and we are unlikely to see a complete game changer any time soon. You can even feel this in terms of how often consoles are released: the Switch was 8 years ago. In contrast every previous gap between Nintendo consoles was 5 or 6 years, and it doesn't feel like anyone was too broken up about not getting a new release before now.
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I kind of wish that message boards were a thing back when Cat's Eye originally aired. I would love to read reactions to the season 2 opener.
It's kind of the most trollish but least spiteful thing I've seen in anime.
SpoilerShow is about three girls who rob stuff as the phantom thief Cat's Eye to try to find their dad, though that's mainly just an excuse for them to go on heists as far as the show structure is concerned. In the last episodes of season 1 they got told that they need to go to Europe to get more leads, leading to the idea that season 2 will be a European tour whereas the first season took place entirely in Japan and almost entirely in one city.
Season 2 begins with a short montage of the girls in Paris, both as tourists and as thieves. Then within the first five minutes of the episode they get a call that someone is impersonating Cat's Eye in Japan, so they immediately head back to Japan for the rest of the episode. Then at the end of the episode they get a tip from their private eye in Paris that their father is definitely in Japan and so they should not return to Europe. And it looks like at least the next chunk of episodes is in Japan.
I don't know if they changed their minds on the direction of the show in between seasons or what but it's downright comical how much they hyped up the European setting at the end of season 1 and how immediately they threw it away in season 2.
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I guess I also played this:
SpoilerWas okay. Didn't like how due to leveling you'd always either plow through the main story or side stories, depending the order in which you did them. But works as a discount dynasty warriors.
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So much of the internet has been lost over the last twenty years, but this Star Fox dating quiz is still perfectly functional:
https://geocities.restorativland.org/TimesSquare/Castle/4866/Test/index.html
Really says something about the world. What, I don't know.
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In Ghost Trick the character you play as is actually
Spoilera ghost
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Had a lot of this ready to go, but if I make another thread I will get bullied so I had to wait for someone else to start one.
My picks lean more retro than usual, partially because I wanted to make use of the fact that I am now able to run things in the Windows 3.1-Windows 98 pretty smoothly on modern hardware.
Newly played but don't qualify:
Emperor of the Faded Suns
This is a sci fi strategy that pretty shameless rips off Dune, Warhammer 40k and Gene Wolfe's Book of the New Sun. Think of a far off future environment with a vast human empire across the stars but with degraded technology, and constant scheming between feudal lords, merchants and the church. The art style is sort of animesque, but reminds me more of Peter Chung's work (ex. Aeon Flux.) Very cool in terms of style and concept.
However it's also a mid-90's strategy game and I only got it a few weeks ago, so I have no idea how to do anything in the actual game.
Various Sega Genesis Games
Due to the delisting of everything Sega, I completed the Sega Genesis/Master collection (well, except for the non 3D blast/Spinball Sonic games since those were already delisted.) Some of these I have played before and some I haven't, but I haven't gotten into any of them far enough to give an honest review. I will say that finding out that the Twinkle Park music from Sonic Adventure actually debuted in Sonic 3D Blast was a trip.
The Mutation of J.B.
J.B. stands for "Johnny Burger." This is a pretty obscure adventure game that was never translated into English, and which I played mainly to see if I could play a German language game. I thought it was Austrian, but apparently it was originally Slovak and just was much more popular in Austria/German because German speaking people love adventure games for some reason.
Basic plot is that Johnny is visiting his cousin, agrees to take his cousin's place in an experiment, and gets turned into a pig. Then the scientist who changed him gets kidnapped by aliens so he can save their planet, and so Johnny is left to fend for himself.
I didn't have as much trouble with the language as I thought I would, but I did get stuck pretty early on because this is a 90's adventure game so of course things get obscure pretty fast. The only walkthroughs are in Slovak and German which isn't an impossible obstacle, but I didn't bother to go through them yet.
Dishonorable Mentions
Starship Titantic
This is an adventure game made by Douglas Adams, of HItchhiker's Guide to the Galaxy fame. He also did a pretty fun (if absurdly hard) adventure game adaptation, so it's not like he knew nothing about making games. It's also got pro voice acting from the likes of John Cleese, as well as an innovative (for the time) system where you can type in whatever you want when talking to characters.
I was warned that this game really doesn't come together and... it doesn't. You are exploring the titular ship trying to uh... I forget. Basically your main goal is to get your accommodations upgraded to gain access to more of the ship. There is some fun in the exploration aspect of the game, but somehow it doesn't really "click". There are tough puzzles, but whereas in teh Hitchhiker's game the difficulty was funny in how absurd it was, here it feels more like you are fighting the interface, or just are not given enough context to understand what you are trying to do. Not horrible, but I can't say that I had fun with it.
Norse by Norsewest
This is the PC version of The Lost Vikings 2. I want to stress that, because I've played the SNES version and that game kicks ass. I expected this to be more or less a straight port, and it unfortunately is not. The 16 bit pixel graphics are replaced by pre-rendered 3D graphics. The nice music is replaced by CD audio dialogue and sounds (but no music in most places, unless I fucked up the installation which is definitely possible.) The levels are similar, but they opt for a smaller scale on the characters to allow more on screen, and this together with some floaty controls ends up making it feel like you are having less of an impact on the world. The game isn't bad per se, but it's clearly inferior to the SNES version. This kind of exemplifies the worst impulses of the CD ROM era, i.e. putting in the "hot new thing" even if it meant overriding an already good game.
Honorable Mentions
Plague Inc.
If you played the flash game "Pandemic" (not to be confused with the board game) you know exactly what this is. Make a disease, kill all of humanity. Does what it sets out to do with lots of variations, but nothing more than that.
Robert E. Lee: Civil War General
A wargame from the mid 90's. Since it's a CD game they stuffed lots of reenactment footage for every combat, but it's not that annoying since you can quickly skip through it or disable it entirely. There's a lot of historical information which was probably included just to allow this to be sold to schools as an educational game, but which is pretty interesting to look through. The game tracks things like troop discipline, morale, health, weather conditions, elevation, etc. and it's kind of interesting to reflect on how few games do this now, even though it was bog standard for wargames back in the day.
Unfortunately I suck at historical wargames because I'm either in full rush mode (and thus get my troops obliterated) or I'm too careful (and thus run out of time). I can't balance the two approaches very well.
Rolypolys no Nanakorobiyaoki
Yeah, I played it. Uh... I'm not sure how to explain what this is if you've never heard of it. I'm not even sure if you can call this a "game" in the first place. I guess it's an English teaching program, in that you have things based around each letter of the alphabet? Anyway, if you know you know, if you don't look up a youtube playthrough or something.
Music Ace 2
I have a fondness for this game because I literally got it at a garage sale for free from people who were about to throw it out under the impression that it was impossible to use on modern computers. So just being able to play it at all is pretty cool. The version I have is a 16 bit program for Windows 3.1/Windows 95, though apparently you can still buy a version of this which has been updated for Windows 10 (I wouldn't pay 50 bucks for this though.)
Basically this is a game to teach kids about music, particularly musical notation, tempo, and the piano. There are a variety of rhythm game sections and listening tests to qualify this as an actual "game", and also many opportunities to just mess around with music. (Technically this is a MIDI sequencer.) It's pretty basic, and honestly so basic that I have no idea what could have been covered in Music Ace 1.
This isn't really a groundbreaking program, but I did enjoy my time with it and it does work as a teaching tool. It also makes me really miss the days of having a "unified" system for teaching kids, rather than just linking to a bunch of videos online or whatever. The whole is more than a sum of its parts.
The Top Ten:
10. Myst V: End of Ages
I put this off for a long time due to getting bored with Uru, since this comes chronologically after Uru. Thankfully Myst V does not use the same control scheme as Uru which had miserable tank controls that were unusable in first person. You have the option for free motion, which works about like you'd expect, but you can also do the classic "click to move in this direction" thing from Myst 1-4 and that style of navigation actually can be faster.
The game definitely is bleak. As with all Myst games, you get an opening narration by Atrus, but this time he's talking about how his life work has failed except for the hope he has in his daughter, and honestly it reads like a suicide note. His daughter, Yeesha, has grown up to be bitter due to the immense amount of expectations thrown onto her shoulders. The game has you explore the ruins of the D'ni civilization, and throws in the idea that they got where they were in the first place by exploiting another race. I guess this was introduced in Uru, but I didn't get that far. The game even beings by throwing a locked Myst linking book in your face as if to say "Remember Myst? Fuck you, you ain't going there."
It's a bit too bitter for my tastes, though it does add an air of finality to the game, and Myst did really need a conclusion. The game itself backs off from pre-rendered graphics, which I think was a mistake since Myst V ends up looking worse than Myst III, and roughly on par with Riven (though Myst V has better resolution.) It doesn't look bad by any means (at least for a 2005 game), but it's weird to get such a step down that it's weird, and it's not like you really gain much by being able to move anywhere. My biggest complaint graphics wise is that the ages end up looking kind of "same-y", i.e. they can't add enough wild effects to clearly distinguish them at a glance.
The story presentation is done much better than Uru or Myst 4, and it adds some new mechanics that don't feel out of place. Mainly does what it needs to do, though Riven and Exile remain the highlights of the series.
9. Throne of Darkness
What if Diablo, but in feudal Japan and you controlled seven samurai? That's basically this game.
I mean, I don't know if I need to say more than that. It's exactly what you'd expect.
Mechanics wise it's a bit of a mix between Diablo I and II, with classes gaining spells on leveling (like Diablo II) but being more distinguished by their base and max stats as well as animation speeds (like Diablo I). You only control four of the seven at a time, and the other three go back to heal over time at the main base. There's no town portal, instead you get a blacksmith and a priest who handle mundane and magical items respectively. This is nice, but it does create an annoyance in that all of their services are on a timer so that you can't just spam repair in between combats. This has the side effect that when you need to do lots of basic maintenance after a battle it takes forever, and you have to do this for seven characters. It's also very annoying that you can only use gold from the active player, though honestly you'll probably just pile all of your gold on the "leader" samurai, since he will have the highest charisma and thus get the best deals.
Can be more than a little bit of a clusterfuck since three out of four characters will be AI controlled, but it's also fun to just go to town.
8. NIGHTS: Into Dreams
Maybe the most famous Sega Saturn game? This is Yuji Naka at his best, which is strangely close to him at his worst (see Balan Wonderland). It's such a weird idea that nevertheless seems immediately intuitive: a kid is tormented in his or her dreams (two kids) and must be assisted by the benevolent Nights. It also feels like an answer to how to have a 3D game when you don't have twinsticks: when playing the kids you simply walk around the ground, but when playing Nights himself you fly around on a 2D plane that rotates as you move through the level. The goal is to collect "chips" and then recover the kids stolen virtues like hope or wisdom. Then fight a boss.
What makes this work, beyond the clever implementation of the controls, is the playful and dreamlike atmosphere. You don't have to be told that this is a dream, it just kind of feels that way, especially with the great musical score.
The main annoyance with this game is that you have to be very particular about how you play it if you want a high score. In fact Sonic: the Hedgehog is like that too, though most people don't bother with score. Here you are being heavily encouraged to get a high grade, but you don't get great feedback in game about how to get above "C".
I used the original graphics the whole time. The remastered ones are technically better, but somehow destroy some of the magic. I'm not a purist for old graphics, since I did really like the updated graphics in the Panzer Dragoon remaster. I think that the theme of dreams might just work better with lower fidelity graphics (the new graphics here are also not nearly the upgrade that the Panzer Dragoon graphics were.)
7. Atari 50
I've talked about this elsewhere. It's a collection of lots of Atari games (more than 50, the 50 is referring to the 50 year anniversary.) Some are pretty fun: you can't go wrong with any version of Asteroids or Missile Command, with Food Fight and Tempest also being standouts. Some are interesting in concept but annoying to play in reality, like the Swordquest games (even the one created just for this collection.) Some just suck. Surprisingly there are some homebrews on here as well, like Yoomp! and these are all top notch. Probably one of the biggest highlights of this collection is finding a game that rocks even though you've never heard of it, and in that sense the crap games add to the sense of discovery.
But this should really be viewed as a museum piece on Atari, and it works great from that perspective. You can easily go through the games in chronological order, there are interviews with dozens of people about how the games were developed, text talking about the ups and downs etc. I'm glad that Digital Eclipse has latched onto this business model, because it's a great way to do retro game collections while actually justifying something above a dirt cheap cost.
6. Backpack Hero
A dungeon crawler based around inventory management puzzles. You start with a 3x3 grid to place items in, and you only "level" by getting more space for items. It does pretty much everything you'd want to do with the concept, like caring about which items are adjacent or whether an item is in the top or bottom row. There's frequently a tradeoff between keeping a good item or being able to rearrange multiple old items more efficiently.
The art style is kind of a non-descript "retro" unless I'm missing some console or computer era, but it's consistent and looks nice. It has a kind of "rogue-lite" vibe in that you keep doing runs over and over and over again to unlock new things in your town, which in turn help you out in dungeons, etc. However it's not nearly as punishing as most games of this type are. The basic plot set up reminded me a lot of Crypt of the Necrodancer, though obviously the gameplay is completely different, and that game got cruel very fast. So I guess this is a "cozy" game.
5. A Solitaire Mystery
Two years in a row that a solitaire game got in my top 10. Even though this is above Zachtronics in terms of rank from last year, I think this one is not quite as good. So I guess that means 2024 wasn't as good for games in general? Still, this is a "pay what you want" game and you will get your bang for your buck. The main difference between this and the Zachtronics solitaire collection is that the presentation and polish is not nearly to the level of what Zachtronics does, but in exchange you get variety and yet more creativity. The version I have has 23 games, and they might have added more since then (I haven't checked for updates in a while.) Some of them aren't great (like Hanoi solitaire) and many are more exercises in making a weird game than making a fun one (like binary solitaire) but there are tons of solid games here. The most famous is probably Babataire, which is solitaire that has noun, "IS" and adjective cards for shenigans like "BABA IS +5" (meaning that every Baba suit card is worth +5, looping around after 10) or "KEKE IS FOFO" which turns all Keke suit cards into Fofo suit.
If you are autistic enough to play solitaire in the first place this is worth it, but since it's 23 games that you might like 3 or 4 of, versus 7 games that you'll probably love at least 6 of, the Zachtronics collection is a better starting point.
4. Trails to Azure
If you've played the Trails games you'll play this one. So what can I really say? Especially since Trails from Zero was my game of the year last year, and this is largely more of the same.
But why then it is it not #1? Almost entirely because of the bullshit in the last phase of the final boss, where there is a small window in which you must kill the boss before he does an unpreventable TPK. This is after two long previous boss sections, and before a long ending sequence, so it rubbed me the wrong way. I mean, at least let me save between phases!
That being said, the story, music, and characters are still top notch. This is the last hurrah of the classic orbment system, where you get "spells" by manipulating your quartz items to get your element levels along lines to certain levels. (Later games just have the quartz give you the spells outright, making it much less micromanagement intensive.) Part of why they are able to do this is the restraint shown with the party. The later games are infamous for the huge sizes of your parties, but here you only get 8 characters in the final dungeon, with only 1 guest party member on top of that. Even Trails in the Sky SC had 12 characters in the final dungeon. Likewise you have romance options here, but far less varied (and far more plausible) then in later games. Some people view this as the "last good trails game" because of those excesses. I wouldn't go that far, but it is high quality for sure.
3. The Great Ace Attorney
Hey, it's another game in a long running series that you already know whether you will like or not. They change the setting by having it in the 19th century and following an ancestor of Phoenix Wright (or Naruhodo I guess; I don't know if we're still saying the Ace Attorney games take place in California at this point). I actually avoided this for a long time because of complaints that it was too long-winded even for an Ace Attorney game. And this is true.
A good example of this are the Herlock Sholmes deductions. As is mandatory for a 19th century game, you encounter a Sherlock Holmes knockoff. (Actually Sherlock Holmes in the Japanese, but the English translation uses the "Herlock Sholmes" workaround pioneered by the English Translations of the Arsene Lupin books. Since this guy is only vaguely like Sherlock Holmes, which the game even lampshades, I'm okay with the name change.) Anyway, these go like this: he will announce that he has made a deduction. He then goes through a dramatic sequence where he spotlights (literally) observations that he has made, often involving where characters glance after being accused of something. He then strings together some idea that is wrong and bizarre, but honestly not out of the question for an Ace Attorney game. Other characters will point out ways that his conclusion doesn't make sense, at which point you will be prompted to fix his reasoning which initiates the "course correction" activity. In this you go through Sholmes's presentation again, but stop him when you get to a part that isn't right. You must then replace one term with something else, often by replacing an item that Sholmes claims someone glanced at by something right next to it. This will then update the argument to get to the truth (or at least something very close to it).
The segments are very clever in that most of the reasoning will still work even when the subject has changed (ex. a ferocious snake being changed into something decidedly less frightening), and it is fun to investigate to find what to replace. The fail lines are also very good. But in reality these segments take like 10 minutes to say something that could have been done in maybe 3. That's basically the game.
You kind of have to go into this expecting a visual novel. I played this right after playing a chapter of Higurashi (which I didn't include here since I don't really consider that a game) and if you are in that mood the game is more digestible.
Now I've spent most of the review defending against the negatives, even though this is my top 3 pick. But if you've played an Ace Attorney game, you already know what the positives are. Clever mysteries, funny characters, just enough interaction in court scenes to make you pay attention, etc. You could technically start here, but I think it's better to play 1-6 first.
2. Beyond the Edge of Owlsgard
I've already talked about this game at length elsewhere. Basically a German indie adventure game that very faithfully replicates the feel of a 90's adventure game while also contributing something new.
1. Mullet Madjack
I think that this is the only game on this list which was actually released in 2024. I've seen this one described as a "Boomer Shooter" though I don't think that fits at all. This game plays almost nothing like the likes of Doom, Quake, Duke 3D, etc. I'm guessing that it's been called that either because "Boomer Shooter" has come to mean "Any non-AAA shooter" or because this game exudes such strong "30 year old boomer."
Anyway, the premise of this game is that on each level you have 10 seconds to live, kind of. Getting shot will drain time instead of health, while killing enemies will add to your time (though not above your max.) More clever kills will give you more bonus time, and on harder difficulty levels the amount of time for basic kills is low or nonexistent, meaning that things like head shots and environmental kills are required. The game says that this is because in the future humanity needs dopamine hits every 10 seconds to live, but it actually makes much more sense as a commentary on streaming. That is, on most levels you are streaming your carnage, and presumably if you do not do something cool every 10 seconds your viewers get bored of you. It should also be noted that in tutorials and on boss stages (both of which have the stream disabled) you have an actual health meter rather than your 10 second count down.
I guess that gets us to the plot. In the future, most of humanity is mindless consumers, and robobillionaires have taken over. A princess (read: popular e-girl) has been kidnapped and her company hires the mulleted protagonist to get her back (while racking up tons of views). From then on you're climbing up a skyscraper one floor at a time (though these are some of the most implausible interiors I've ever seen in a video game, and you end up sliding down quite a lot.) This translates to each floor being a level, and each level taking about a minute. After each level you get an upgrade, after 10 floors fight a boss, at which point you get a checkpoint and lose all upgrades. Then another set of 10 floors with a new gimmick introduced. Rinse, lather, repeat. Bosses are only so-so, but there's always just enough new to keep things engaging, and increasing the difficulty does force you to adjust your playstyle. You also get many different weapon options to try out, so it works well as a game to play for 15 or so minutes at a time.
The aesthetic is a mix of 90's anime as interpreted by the west with "modern" retrowave. There's really only three characters: the Peace Corp official running your stream (who pretty obviously only cares about getting high ratings), the main character (who is kind of a mix of an 80's action hero and a 30 year old boomer) and your nihilistic robot nemesis. The moral of the story might be "Fuck this 24/7 Internet spew of trivia and celebrity bullshit" with a heavy dose of "fuck smart phones and fuck mindless consumerism." I say might because of two things: the first is that there very likely isn't a moral at all, with all the stuff about corpo pushed streamer culture being because Cyberpunk and to justify the 10 second time limit. And secondly because that interpretation requires Mullet to be more or less in the right as the "ultimate retrohuman", but the game seems to be poking fun at him too. He will often give advice that is technically good but cliche as hell like "stay out of debt" or "stop browsing social media" or "free games end up costing you more" so I dunno. I suspect that none of this is meant to be taking too seriously.
In any case the main event here is the gameplay which is solid, creative, and fun. Also a 2 for 2 on games I've played from Brazil (the other being Fight N' Rage.)
Other stuff I've played quite a lot of, but which wasn't new for me this year:
- Heroes of MIght and Magic 2 and 3
- Civilization 2
- Civilization: Call to Power
- Eador: Geneis
- Doom 2
- Warcraft 2
- Muse Dash
- Inner Worlds
- Rome: Total War
- Trials of Mana
- Pizza Tower
- Touhou 19
- Pharaoh
- Star Wars: TIE Fighter and Rebel Assault 2
- Unreal Tournament
- Tooth and Tail
- Lands of Lore: The Throne of Chaos
Silent and Huff reacted to this -
>Relative has a book with pictures of products that were screwed up (bootlegs, spelling errors, mispackaging, and the like)
>One has a caption like "well win you win a cheap stuffed animal at the fair you can't expect them to get little details like having the eyes facing the right way"
>It's an accurate Derpy doll.
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I have a copy of the game on my hard drive that I copied from my last laptop, though I don't think I played it at all on that one (bought it on the computer I had before that one.) Booted it up in honor of the announcement.
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So uh, they actually released the next issue of the comic.
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Apparently GOG added a map editor to Heroes 1 last month. I believe this was only released with the Windows 95 special edition. It's interesting to see just how bare bones it is, even compared to the Heroes 2 editor. In particular all creatures, artifacts and heroes must be identified by an internal numerical ID. So while in Heroes 2 you can go to to a drop down menu to select genie from a list of creatures to add genies to a hero, in the Heroes 1 editor you have to enter ID 27 (at least the game is kind enough to list what creature you've chosen after you've entered the ID.)
Heroes 1 was definitely thinking less in terms of map shenanigans than Heroes 2. There's no events, either timed events or triggered events on the map, so you can't really do any storytelling in the map itself. The game also expects maps to work with each player having one town and one starting hero, so it only defaults to revealing the map around your starting town. I made a map where I had a second hero far away from the main town, and when playing the map the second hero had none of the map revealed around him, which effectively meant that I couldn't use him (since you can't select to move on unexplored territory, and there were creatures blocking him from moving in the explored portion of the map.) Once I got another hero near him and so revealed the map around him, he could be used as normal. I suppose you could use this for clever map making tricks.
In another map I accidentally put the wrong player's hero in the starting town of another player, which caused a situation where that hero was in the town, but did not own it. As such, the owner of the town could not recruit a new hero (because the enemy hero was already there.) This basically breaks the game, though I think if you had another player move the enemy hero out of the town things would work normally from that point onwards. Just shows how much of an afterthought this was in that they did not have basic checks to see if the map would work.
To my surprise you can add ghosts to the armies of heroes, which is notable because ghosts cannot be recruited in any way in the normal game. And for good reason: they are completely broken. They have the ability that whenever they kill an enemy, the number of ghosts in the stack increases by the enemies killed. This can get ridiculous when they attack stacks of peasants which have large numbers but 1HP each. It's not unusual to start a map with 5 ghosts and end with over a 1000.
You can do this in Heroes 2 as well, and they even added a creature dwelling for ghosts for anyone crazy enough to add it. While basically no map can balance this properly, the designers at least planned for it. In Heroes 1 it's obvious that this was not planned for, and you get weird effects due to ghosts being the only undead in the game. In heroes 2 and beyond undead are immune to morale, but give a morale penalty to all non-undead in the army. Since you aren't intended to get undead in your army none of this applies to Heroes 1, and so ghosts can get good or bad morale, and other troops are no more opposed to working with them as they are to working with troops from other towns. (In fact rogues, genies and nomads actually get a morale boost due to being considered as part of the same "neutral" alignment.) What's more, since the prompt to have creatures follow you is primarily determined by the strength of your army, you will get tons of wandering monsters that are downright eager to join with your ghost army of the damned.
There is one wrinkle that would make ghosts somewhat risky in a multiplayer game: the spell Turn Undead. In Heroes 2 and 3 there are spells that do damage to all undead, though the damage output is kind of low (meant to be balanced by the fact that you are hitting every stack of undead all at once.) Thus these cannot really counter ghosts once they get past 25 or so per stack. But in heroes 1 the spell Turn Undead will completely obliterate any stack of ghosts no matter how many ghosts are in it. Furthermore, in Heroes 1 you can't split up the same type of creature into multiple stacks (this only happens when facing wandering monsters that are not controlled by a hero.) So you may have a massive doomstack of 1000 ghosts that can pretty much one shot anything, but your opponent could make you lose all of them with just one spell. And in Heroes 1 any hero can gain the ability to cast a spell at least once by visiting a mage guild with the spell in it (i.e. you don't have to worry about such things as spell point requirements or having a high enough wisdom skill to cast the spell in the first place.) Starting with ghosts would still be busted in that you'd dominate the neutral part of the map and all of its resources, but at least the other players would have some form of a counter.
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Today's theme is "Matt Wilson got me into Ska"
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As you know, I've followed a lot of stuff in the publishing industry. And this tells me what you see with vtubers is nothing new, since the fiction author community is exactly the same.
The equivalent to buying a $2000 rig is paying an artist $500 for a book cover and then paying $1500 for ads on your first book, even though you're never gonna make that money back. (Let's say that you make $1.5 per book, which is pretty generous on a fiction book from a new author. Then you have to sell 1,334 books just to cross your break even point, and for a new author 500 sales in the first year is doing amazingly well.) But people do it all the time, even though the fiction market is oversaturated, since they think that they're going to be the next George RR Martin or Brandon Sanderson. And when they end up in the hole they figure they didn't pay enough on production costs and advertising.
Then in both fields you have another class of people who talk about being in the field, but realize the risks and are too cowardly to actually do things. In fiction this is the guy who says "I'm working on a really amazing book that's going to be an instant best seller, but I just need to polish it a bit more before it's ready." And he will say that for a decade. In the world of vtuber this is where you get "pre debut vtubers" and vtweeters. In fiction writing the authors want to have their first release as big as A Game of Fire and Ice, even though that's an insane goal, realize that it is impossible with where they are now, and kick the can down the road figuring that it will magically become possible later on. In the world of vtubing people want to have Gura's debut, even though this is also completely insane, and so continue to buy new models, rigs, artwork while "building a presence" on twitter, with no plan to actually make videos. And of course if someone did actually manage to game the system to have a huge debut this way it would be immediately apparent that the streamer had no experience making quality videos and so none of the viewers would stick around for future videos.
The key in both fields is the same: start by treating it as a hobby that you do not expect to replace your day job and slowly ramp your way up. There's a saying in the publishing industry that goes "the way to make lots of money on your first book is to publish your tenth book." That is, there's no way that your initial release is going to pull in lots of readers even if it's a masterpiece, which let's be honest it almost certainly isn't. However if you release a lot of at least decent releases, then you will slowly get better in your craft, pull in various readers with each release who will check out your earlier readers, and at the same time you will get comfortable in the cheap but effective ways to improve your book cover and word of mouth advertising games.
In the same way the best way to start in vtubing is to have a free or dirt cheap model that you use to stream for possibly single digit amounts of views, with no expectation of being a star or making lots of money. This will allow you to practice both the technical and entertainment craft aspects of the field while stacks are basically nonexistant. If you pull in viewers on that channel, great. If not, once you know what you are doing reinvent yourself on a new channel (heavily hinted at to your previous viewers) with a showy debut. Even that probably won't give you enough views and money to quit your day job, but in a year or so you might be able to leverage it. Or maybe not. Like I said, you have to go into it with no expectation of being a star.
The main difference between prospective vtubers and prospective authors is the average age. You definitely have people in their 40's who one day decide to try out vtubing, and you have 14 year olds who are convinced that they will be the next huge author. However, the average author really tries out publishing sometime after college, while most new vtubers get interested in high school. So you have all the problems that you get in any entertainment field compounded with the lack of life experience that young people have. Ever since Pewdiepie got big overnight (for reasons that largely come down to chance) kids think that they will easily become the next big youtube superstar. The only difference is that instead of doing Unregistered Hypercam 2 lets plays it's now about getting a vtuber avatar or doing dumb Tiktok prank videos.
Raison d'être and John Caveson reacted to this -
Basically I've been with vtubing since nearly the very beginning; I started watching Kizuna AI a few months after she debuted. For a brief period after that I guess you could say that I followed "all of vtubing" in that I watched some stuff from the four heavenly kings (Nekomasu, Kaguya Luna, Siro and Mirai Akari) as well as from Eilene's crew. But after that point the number of vtubers quickly expanded to the point where it would be impossible to follow them all. So I just kind of picked and chose whatever struck my fancy at the time. Some of them ended up becoming big; I started watching Fubuki's Animal Battle Royale streams long before Hololive was well known for example. But mostly I ended up with semi-obscure stuff. That is, for the most part stuff people who followed vtubers would know about, but not the "entry level" stuff for lack of a better term.
I say all that to note that I've been looking at what has become a very small slice of the industry, and one that was biased towards my personal tastes and towards creators who in one way or another valued putting in the work rather than getting a huge fanbase.
I've dimly been aware of the "normiefication" of the genre. But I haven't really interacted with it. Now I don't think that normie friendly is inherently bad. For example, I think that Vedal's Neurosama bot has plenty of normie appeal, and Neuro streams are fun to watch with a lot of cool stuff being done by Vedal behind the scenes. However, the average normie friendly vtuber is just basically a RL twitch streamer, and twitch streamers are largely insufferable. I thought I had a good awareness of this from Filian, who is at the very limit of what I can stand but is fine when paired with the right guests. But seeing the vtuber awards and it feels like that's 90% of the field now. Just people awkwardly chatting while seeking clout and using an anime avatar. It doesn't really work when you are using the avatar as a gimmick and nothing else, because there are so many people and this has been going on for so long. Kizuna AI debuted back in 2016!
I think what really got me is that usually when I encounter new vtubers, it's one at a time, or in a collab with other vtubers I'm familiar with. So even if the new vtuber is crap (which happens often) it is easy to say "well sure, there is a lot of crap anywhere." But in the clips I saw of the vtuber awards it was like 20% "Oh I know who these people are" and 80% "who the hell is this." And at least 70% of that 80% was cringe as hell. So I can understand if you are coming in with no background that the hobby is going to look cringe as hell.
It's kind of like how Magic: The Gathering is a really solid game with many great sets. But if you weren't familiar with the history of the game and just heard about it now, you'd probably go to the homepage, see tie-ins for Final Fantasy and Assasin's Creed with the last three "official" sets being Wacky Races, Furry Fun Time and Scooby Doo Haunted House, and you think "what the hell is this, some sort of Funko Pop collectible?" That is, the quality has been buried by blindly appealing to the lowest common denominator.
hugthebed2 reacted to this -
After watching the Vtuber awards for five minutes, I now understand why some of you hate vtubers.
A 1970 Corvette reacted to this -
On 1/25/2019 at 2:52 PM, Raison d'être said:Doomsday clock is just like some teen girl constantly threatening suicide for attention. Just like the girl can't actually kill herself they can't actually set the clock to midnight so they're stuck doing smaller and smaller increments to say "Ok we're really serious now!!!!" Screencap this post for when they officially add seconds to the clock.
We were all too busy not caring to notice, but you did call it. They moved it to "100 seconds" in 2020 and then "90 seconds" in 2023.
A 1970 Corvette and Raison d'être reacted to this -
I like how when you find stories about "the top 10 drunkest cities in America" there will be plenty of comments from people living in the cities that appear on the list and apologizing for the bad behavior of their cities...
...except for cities in Wisconsin. People from Wisconsin will always say "Wisconsin only got 5 out of 10 cities this year? We need to step it up."
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When I finally got Civ 2 to work on my new computer, I would play with Pippa streams in the background.
Now Pippa is playing Civ 2.
We have truly come full circle.
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Huh, I guess I posted that first video in the three or so hours before it got struck down by a copyright claim.
Was another animated rAw TiMe segment, but by a different artist.
EDIT: And in a bonus crossover with the "What Really Grinds Your Gears" thread, it now only exists on youtube as a short reupload from TikTok that cut off the sides:Notably this cuts off all the animations of the callers.
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In the 90's, we didn't have social media or virtual youtubers. We had this instead:
hugthebed2 and Raison d'être reacted to this -
All the classic Sega stuff is getting delisted from stores. Some of those ports suck, but other ones are pretty great. Blizzard is also delisting Warcraft 1 and 2 from GOG. Warcraft 1 is so primitive that it's really only interesting from a history perspective, but Warcraft II is actually surprisingly solid, both graphics and gameplay wise.
I really hate this trend of "we're making remasters and/or transferring the games to a new service, so we will wipe them from existence elsewhere." Or just doing it for the hell of it, as with Epic globally unlisting Unreal for some reason.
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I think this is the oldest video from youtube I've posted here (2005)
And I guess it's worth noting which ones I recognized:
SpoilerUFO Ultramaiden Valkyrie
Revolutionary Girl Utena
Card Captor Sakura
Ranma 1/2, including the 2nd movie
Interstella 5555
Rurouni Kenshin
Lost Universe
Azumanga Daioh
Ruin Explorers
Some Captain Harlock OVA (but not the original series)
Slayers
Gundam Wing: Endless Waltz
The Vision of Escaflowne
Excel Saga
Sailor Moon
Oruchuban Ebichu
Mobile Suit Gundam the Movie 3: Encounters in Space
Some Cutie Honey series (but not the original)
Trigun
Spirited Away
Irresonsible Captain Tylor
One Piece
Laputa: Castle in the Sky
Great Teacher Onizuma
Read or Die
.hack//Sign
Sonic X
Sorcerer Hunters
Lupin III: The Castle of Cagliostro
FLCL
Neon Genesis Evangelion
Golden Boy
Cowboy Bebop
Princess Mononoke
Tenchi Muyo (or maybe Tenchi Universe)
Hare+Guu
Saber Marionette J
Macross 7
Yuu Yuu Hakusho
All Purpose Cultural Catgirl Nuku Nuku
Love Hina
Akira
Inuyasha
Pokemon
TIAM: Entertainment Stuff
in Entertainment Theater
Posted
You know, one thing I do miss about cable TV is when you would be channel surfing and then come across something bizarre and end up watching the whole thing.
That's how I ended up seeing Zardoz. I'm sure that there are other more obscure cult movies that I saw in this way which are buried in my subconscious.
You don't really get that with modern broadcast TV. There are plenty of channels that serve random stuff, but it tends to be only TV shows and movies that have withstood the test of time for long enough to be firmly in the public consciousness. (You ain't seeing stuff like Unhappily Ever After, Get A Life, Jack of All Trades or Sheep in the Big City.) There's stuff like Svengoolie that does low budget horror movies, but since that show is directed at the whole family you won't see the really bizarre arthouse stuff.
Now a lot of this stuff is online, but the trouble is that you have to look for it so you don't get the same experience of accidentally stumbling upon it. Furthermore, while you can find bonkers movies on places like Tubi, there are so many no talent cash ins on those sites that it's almost impossible to find the "so bad it's good" or the "so weird I don't know how to evaluate it" stuff from the "so bad it's boring" stuff.
All you really have is word of mouth, though there's a couple of problems with that. First, when you stumble upon something it has feels very personal. You saw it, but who knows who the hell us saw it (especially if it's 2 AM). If you get a recommendation off a video with a million subscribers, it's obviously not something personal to you. The second problem is that word of mouth is very heavily focused on the mainstream with anything outside of it viewed as a "cult film." So there's not much room for movies that aren't watched by many, but which are good for the right audience. (I'll give you some recommendations though: Streets of Fire, The Hidden, The Last Man on Earth, Beyond the Black Rainbow.)