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Posts posted by Gyokuyoutama
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Just now, TheOnlyGuyEver said:I don't even know what your notes thing is.
Robot fight over, boy did they load on the corny on that. The technology itself is very impressive and is going places, but it's too slow and clunky right now to make an exciting fight.
I mean it's your fault for making us think that this could be anything other than what it was for even a second.
I've seen plenty of stories of early robot development and the first step is always as lame as this was, so I knew better.
But somehow you still got me a little excited and I want you to be held accountable for that.
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I can't even find the relevant scene of Robotics;Notes from the first part to compare to the fight, but that's what it was.
This is all your fault TOGE.
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More promo videos during the supposed fight slot.
This isn't looking promising for being a second part Robotics;Notes match.
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19 minutes ago, hugthebed2 said:Th-those yeti cosmetics are restricted to Halloween r-right guys?
Yetis are from the Himalayas. They don't celebrate Halloween.
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"Live Robot fight at 7 PM Pacific" apparently means "company advertisement videos at 7 PM Pacific with prerecorded robot fight to follow later."
Come on already, I want to see whether this is going to be the first part of Robotics;Notes come to life or the second part of Robotics;Notes come to life. Because it's going to be one of the two.
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None of the images are loading for me (beyond the banner).
Is this just me or did Valve forget to upload them.
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Mystery solved!
It's from a set of vocal samples intended to be used in electronic music. So everyone's just sampling form the same source. And as a bonus:
compare:
Apparently the set of samples has one called "Here I Go" as well which is undoubtedly the source for Rendezvous, but I can't find a version of it on Youtube. (Nor can I even find an official tracklisting for the set; it's "Connected Sampling Ultimate Vocals", but I can only find tracklistings on music sites, most of which are pretty disreputable so I won't link to them. -
Okay, what the fuck is this:
For comparison listen to this, at 1:00:
There's 11 more of these remixes by LM Beatz. But the rabbit hole goes deeper!:
So someone is sampling from someone. I assumed that the lyrics were native to the Japanese version, what with the blatant engish grammar, and the fact that these other versions remind me of those "epic house" songs which would turn songs like:
into this:
But honestly I wouldn't be surprised if Deku sampled some obscure song. Just to add to the confusion, here's a nightcore version which has more views than any of the remixes or the Sora songs:
I don't know what to believe anymore.
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14 minutes ago, hugthebed2 said:I always love it when Carnival Night Zone Act 2 is brought up because I remember that I used to think that you needed two people to get past it. My sister would play as Tails back in the day and we learned that you could actually get past the barrel if both of us jumped at the right times. It always took forever so I think we were only able to get past it once or twice but I distinctly remember getting past it at like 8 minutes and finishing the level at 9:52 or something. I was glad as a kid to learn that Knuckles didn't have to do the barrel. The only issue with these memories is that I also remember thinking Ice Cap 1 was impossible as Sonic Alone, but if I only got past the barrel by jumping, did I somehow get past it with Sonic alone?
It wasn't until I watched Sonic Shorts in 2014 that I learned you could just move it with the d-pad...
Most good 8 bit and 16 bit games are designed in such a way that they naturally teach you how to play the game without explicitly telling you how to. Usually to teach you how to get past an obstacle they'll put you into a situation where it's simple to get past, but where you can't proceed until you've done it, and then later on the same obstacle will be used in more complicated settings, now that you know how it works.
Mario 1-1 has several good examples of this, and since everyone knows it, it's the best way to explain what I mean. The first teaching moment is the very first goomba. You're small, and he's right in front of you. If you don't jump you'll just die and not be able to do anything whatsoever. If you mess around with the buttons (and there's really only two that could do something here) you're going to hit jump and realize that you need to jump to get out of the way. On top of this, the first coin block is positioned so that you'll likely hit it during your jump, which teaches you that hitting blocks also is a good idea. Later on we have a great example of this sort of thing with the a set of staircase blocks with ground in the middle, immediately followed by another set of staircase blocks with a pit in the middle. If you screw up your platforming on the first set of blocks, no big deal, you're just mildly inconvenienced. But you learn that you need to be careful in such situations and therefore are ready for getting over the dangerous pit that comes next. These all teach you very basic lessons, but if you had never played a platformer before (and the audience for the game largely hadn't) you do have to learn these things.
What's interesting about Carnival Night Act 2 is that it is almost the exact opposite of this sort of approach. To get past the spinning barrel you must control it by pressing up and down. But you've never had to do that before, nor have you had to press up or down at any point in the game before (and I don't think that you have to afterwards for that matter). Now if this was the first time that you encountered a barrel you might try pressing up and down anyway by random experimentation, it's not like there's much else to do in that room. Unfortunately you have seen spinning barrels before, and they've always served as platforms. Thus you go into the room thinking "this is something that I should jump on." To make matters worse it's just almost possible to bring the barrel down far enough through jumping to get past it (and apparently it is possible with two people) which reinforces the idea in the player's mind that jumping is the way to go. Worse still, the room is thin and has a high ceiling, thus naturally encouraging you to jump.
If they really wanted you to learn to press up and down they should have made it so that the platform didn't descend when you jumped on it, but only when you pressed up or down, and/or made the room have a short enough ceiling that you could barely jump. Additionally, that should have been the first time that you saw one of those barrels. Really though they just should have taken that section out entirely, since learning the skill was frustrating even if you did figure it out (due to the up and down momentum of the barrel) and added nothing to the game past that point.
ToasterToastin' and hugthebed2 reacted to this -
1 hour ago, A 1970 Corvette said:Hey, I forgot we had a thread for this!
Playing Japanese gacha games are fun and all, but does anyone have any good recommendation for more traditional phone games? Flipping through the app store yields nothing good.
Shadowverse is neither really a traditional phone game, is Japanese, and is arguably a gacha (especially with the new leader distributions) and on top of that to my understanding it's horribly optimized on phones so it's not what you asked for but...
...you should really play Shadowverse.
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1 hour ago, Primal Phoenix said:Please do not destroy the forum with autism thanks.
Let's be honest.
The time to worry about that was long, long before now.
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On 10/15/2017 at 2:59 AM, hugthebed2 said:follow-up
on a similar note, when are we starting the annual Sonic Shuffle spuf tournament?
My favorite part about sonic shuffle is how super sonic is arguably worse in all ways to just sonic.
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I wonder how badly the community would tear itself apart if the jetpack ended up being only a cosmetic, with no gameplay effects whatsoever.
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4 hours ago, Idiot Cube said:Upvoting is the real one, it adds to your reputation count.
Also, hi.
This information was false and was clearly a ruse to get me to "like" your post to test it.
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7 hours ago, A 1970 Corvette said:I still can't believe it's pronounced Major and not ma-hair.
At one point I started reading it in my head as "mai-yer,", like the supermarket chain.
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First episode of Pop Team Epic anime got released in October after all:
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Just now, TheOnlyGuyEver said:What the fuck is that cheese wagon
It's a TF2 asset.
Originally created for MARIO_KART.
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I guess this is the Halloween update as well then?
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1 hour ago, TheOnlyGuyEver said:People need to stop saying that; there's no A in effort.
You get an F for no effort.
Let's see you translate it.
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Spent 20 minutes writing a Halloween webding reply only to learn that the necessary unicode characters aren't allowed.
kayohgee reacted to this -
It always tickles me that Talisman set the standard for Ameritrash games, but was made by Brits, and Acquire set the standard for Eurogames, but was made by an American.
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1 hour ago, Idiot Cube said:Perspective drawing?!
I can't compete with this. I quit forever.
Just remember, a line is the same thing as a circle whose center is at an infinity in a perpendicular direction to it.
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11 hours ago, Idiot Cube said:A step backwards is still movement.
Negatives are just positives with directions reversed.
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Just thought of something that I'm actually curious about:
They're pretty much obligated to have someone get a hand chopped off in a lightsaber fight. They seem to be aping Episode 5, where Luke loses his hand, but Episode 2 also had Anakin lose his hand, setting up an additional precedent that someone has to get a hand chopped off in the second act. (This in addition to the relatively high amount of general limb-losing that happens in Star Wars).
But who's it going to be? With the way that they've treated Rey, having her look perfect from her introduction despite living in a desert for years with insufficient nutrition, I don't think that they have the stomach to chop her hand off. Luke already had his hand chopped off, so it would be dumb to have him lose another one. And there doesn't seem to be any other good candidates for hand-choppery.
I guess maybe they'll have Kylo lose his hand to further solidfy his chump status. He'd probably like it anyway, since it'd make him more like grandaddy Vader.
long time no post
in General Discussion
Posted
Everyone post the season you tapped out at.
I got through season 5.