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Guy923

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Everything posted by Guy923

  1. Guy923

    Update thread

    Maybe, but he'd have a case of Omniknight syndrome, you just can't lane him anywhere well, cause he's a STR melee support That purge can purge almost everything though, from dream coil to friends grip, so he might be useful if they can find a place for him
  2. Guy923

    Update thread

    Update Notes - July 10, 2013 GET HYPE [spoiler2]Added Abaddon! GAMEPLAY - Death Prophet: Fixed AI on Exorcism spirits that caused them to sometimes be less efficient and linger on units far from you - Doom: Fixed Doom not disabling Flak Cannon - Huskar: Fixed being able to attack while he is leaping in Life Break - Jakiro: Fixed Liquid Fire debuff being removed by Manta/BKB - Lich: Fixed the order of damage instances on Frost Nova - Omniknight: Fixed his spells not working on Mechanical units - Phantom Assassin: Fixed Stifling Dagger projectile speed traveling a little too slow - Sven: Fixed Storm Bolt aoe not hitting invisible units - Fixed Siege not getting increased damage when the Ranged Barracks dies - Fixed Buckler and Mekansm +2 active armor buff stacking - Fixed Vladmir's Offering not working on Siege units TRAINING - Added match making option to opt out of Limited Hero mode - Fixed some players not receiving item rewards after completing training tasks - Play Tab will now remember your previous selection - Fixed various progression bugs in Mechanics II - Fixed disabled skill assignment using CTRL+Ability when in tutorial COMPENDIUM - Added Player Card rewards. Unlock the Smeevil Crab mount by stamping complete teams - Added the International Fantasy Challenge. UI - Added a hotkey to Select All Units - Added a hotkey to activate Speed Burst on your flying courier - Minor reorganization to control settings page - Fixed Replay Speed Decrease hotkey missing from the configuration panel - Increased the maximum number of total spectator slots from 14 to 22 - Removed Favorite hero count limit - Moved Solo Only Matchmaking to a setting on the main Find Match tab. - New Tournament Drops: ... When a player reaches a Godlike streak ... When a Courier is killed ... When a player buys a Divine Rapier ... When Earthshaker Echoslam's 5 heroes - Fixed Quick Cast bug preventing use on neutrals/couriers VISUAL - Fixed Global Silence not showing the visual effect on Familiars even though they are silenced - Updated ability icons for Dark Seer and Dragon Knight - Added new disarmed effect - Fixes for a few portrait based effects, such as Enigma's vortex AUDIO - updated Mekansm SFX. PLATFORM - Added support for Mac OS X Minimum Mac OS X Requirements: OS X Lion 10.7 4GB RAM, 4GB Hard drive space. nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher - Added support for Linux Minimum Linux System Requirements: Ubuntu 12.04, dual core from Intel or AMD at 2.8 GHz, 4GB RAM, nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1, 4GB Hard Drive Space, OpenAL Compatible Sound Card Mac and Linux support is early and experimental. They will be remain in Dota 2 Test until the testing phase is complete. For reporting bugs, please see the Dota 2 GitHub at https://github.com/ValveSoftware/Dota-2/issues For community discussion of the Mac and Linux versions head to the Dota 2 Dev forums at http://dev.dota2.com/forumdisplay.php?f=447 WORKSHOP - Added Mok mandrill courier - Added Defense Grid announcer - Fixed orientation on Bounty Hunter's Jinada Glows on workshop items - Fixed Nether Ward effect orientation for workshop items - Added support for workshop authored effects on Kunkka's weapon BOTS - Bots will no longer stare at a dropped gem, futilely trying to destroy it. [/spoiler2] http://dev.dota2.com/showthread.php?t=96894&p=651901
  3. Guy923

    TF2 general

    Same. It's nice to see them finally do something, but I'm sure they'll goof something up, like always. If not then I'll be impressed.
  4. Guy923

    Dota General

    What I see most people do is grab static remnant at level 1, overload at 2, then put 3 points into vortex so you can pull people into your remnant, then you max either overload or remnant
  5. Guy923

    Planetside 2

    Are any of the lock on rocket launchers (Namely the air to ground one) worth it? They're cheapish, 250 certs, and seem useful. But I don't particularly know if they are efficient at what they do or if it's a pain to lock on, or some issues like that
  6. Guy923

    TF2 general

    I actually really enjoyed the rooftop bug near the 2nd cap. THANKS VALVE.
  7. Guy923

    Huff's Recording Studio.

    We are terrible people.
  8. Guy923

    Planetside 2

    Stock weaponry is great, but upgrades/scopes/stuff and a few utility items are a bitch to grind. I really want to buy more upgrades for my LA, medic, and HA, but they're costing 100+ certs a pop Side note, one thing I am enjoying about planetside is that nothing is really OP, just offers a different playstyle. The x-something bolt action for vanu is my new preferred rifle on INF, because bolt action hurts like hell, and can actually get that one shot kill that the stock can't
  9. Guy923

    Planetside 2

    So if I equip it the NC will think I'm one of them, just for changing my armor, regardless of the fact i'm shooting at them, brilliant! This works. Also, goddamn, this game is fun, but needs a lot of grinding. I have a bit of a grinding fetish though, so I guess it works out in the end.
  10. Guy923

    Planetside 2

    I do not. I don't want to get shot at by friendlies.
  11. Guy923

    Planetside 2

    >grind up c4 >"AW MAN NOW I HAVE C4 AND I CAN BLOW SHIT UP" >I never get a chance to get close enough to use it ;_; kill me
  12. Guy923

    Dota General

    http://dev.dota2.com/showthread.php?t=91261&p=606306 The dev forums never cease to amuse me
  13. Guy923

    Two best friends play

    Yeah, I've been watching a lot of their videos lately, and I've grown to love the guys, they're pretty hilarious. I think their playthrough of the walking dead, or heavy rain is probably the best so far, maybe the silent hill downcoming (downcoming) Oh and this
  14. Guy923

    Update thread

    Update Notes - June 12, 2013: Test Client Updated [spoiler2]VISUALS - Updated Puck's face - Updated Brewmaster's face GAMEPLAY - Axe: Fixed Berserker's Call bonus armor being dispellable - Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast - Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly too low - Bloodseeker: Fixed Bloodrage cast range (600->800) - Brewmaster: Fixed Earth Primal Split Boulder manacost - Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds - Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give bonus damage - Elder Titan: Fixed Ancestral Spirit legacy keys not working - Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds - Juggernaut: Fixed some vision issues with Omnislash - Huskar: Fixed Burning Spears counter logic getting forgotten when purged - Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and Primal Split units - Io: Fixed the initial Relocate not being interrupted if Io was only disable in the cast time but not when the teleportation happened - Io: Fixed the initial Relocate not getting interrupted by Root debuffs (Ensnare, Overgrowth, etc) - Io Fixed Relocate not revealing FoW for enemies - Io: Fixed Relocate not showing the initial visual effect on the ground for enemies (only showed ping) - Io: Fixed being able to return Tether Relocate with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep) - Io: Fixed Overcharge missing a 2 second toggle cooldown - Lifestealer: Fixed allied cast Infest killing the creeps and healing you - Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000) - Medusa: Fixed Mystic Snake not jumping to magic immune units - Nature's Prophet: Fixed being able to use Teleporation while rooted - Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source - Razor: Fixed Unstable Current not purging off Repel - Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow - Slark: Fixed Shadow Dance passive buff icon updating on hero proximity while dead - Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early. - Spectre: Fixed Spectre Illusions benefiting from the damage reduction portion of Dispersion - Tidehunter: Fixed Kraken Shell working while Doomed - Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal Blade, etc - Treant Protector: Fixed Living Armor being castable on magic immune allies - Undying: Fixed Zombie units losing HP with Soul Rip - Fixed Truestrike causing you to be unable to miss against Towers - Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game - Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock - Fixed truesight being unable to be applied to sleeping/invulnerable units - Fixed Filler buildings having no armor - Fixed Neutral's Frost Armor slow affecting magic immune enemies UI - Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress, targeting the cursor's current position - Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established. - Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible. - You can now hold control when pinging to send a "caution" ping instead. - Added Aegis reclaim and Roshan respawn timers to the spectator popups. AUDIO - Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers. - Added distant tower destruction sounds. - Added Mortal Strike sfx. - Fixed sync on Freezing Field. COMMUNITY - Fixed bug allowing reports outside of matches in certain contexts - Players receive an additional report submission if someone they report subsequently receives a communication ban PERFORMANCE - Fixed an intermittent crash on some particle effects like medusa's ultimate [/spoiler2] http://dev.dota2.com/showthread.php?t=92231
  15. Guy923

    TF2 general

    What's wrong with that, market's a safe place to stash unusuals, and backpack unusual scanners/whatever they're called probably don't scan the market
  16. Guy923

    Smache Brothers

    >implying sontendo domination doesn't happen every year
  17. Guy923

    Steam Trading Cards

    I made quite a bit of money off selling TF2, Dota, and cs:go cards. I think upwards of 13 dollars.
  18. Guy923

    The Official Random Image Thread!! SPUF style

    Stolen from huff I'm gonna start doing this, just going up to people
  19. Guy923

    Update thread

    June 3, 2013 update notes Continued: [spoiler2]- Skeleton King: Critical Strike Reworked (Allows you to temporarily trade Critical Strike for a 7 second 20% max life drain) - Slardar: Bash damage type from magical to physical - Slardar: Sprint cooldown decreased from 40 to 28 - Sniper: Shrapnel AoE increased from 360 to 400 - Spirit Breaker: Charge of Darkness will now also Greater Bash its target - Storm Spirit: Electric Vortex cooldown decreased from 20 to 21/20/19/18 - Tidehunter: Ravage AoE rescaled from 825/925/1025 to 1025 - Timbersaw: Base Strength increased by 3 - Timbersaw: Int growth increased from 1.8 to 2.4 - Timbersaw: Chakram initial manacost rescaled from 125/150/175 to 75/125/175 - Timbersaw: Chakram move speed increased from 800 to 900 - Tiny: Toss cooldown decreased from 10 to 9 - Tiny: You can now Toss units to Runes - Treant Protector: Leech Seed slow increased from 24% to 28% - Treant Protector: Leech Seed's healing effect no longer ends when the target dies - Troll Warlord: Battle Trance cooldown increased from 20 to 30 - Troll Warlord: Battle Trance duration decreased from 10 to 7 - Tuskar: Snowball cooldown decreased from 24 to 21 - Undying: Soul Rip cast range increased from 650 to 750 - Ursa: Fury Swipes duration increased from 6 to 15 - Vengeful Spirit: Strength increased from 16 + 2.3 to 18 + 2.6 - Vengeful Spirit: Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200 - Venomancer: Poison Sting duration increased from 6/7/8/9 to 6/8/10/12 - Viper: Corrosive Skin affects any damage source not just regular attacks - Viper: Viper Strike is no longer removed by Dark Pact or Kraken Shell - Witch Doctor: Death Ward cast range rescaled from 300/350/400 to 400 - Witch Doctor: Maledict cast range increased from 400 to 525 - Drums of Endurance: Recipe cost increased from 750 to 800 - Armlet of Mordiggian: HP regen decreased from 8 to 7 - Assault Cuirass: Positive armor aura is no longer prevented from stacking with other items - Black King Bar: Magic Immunity now has a 6th level of decrease - Blade Mail: Armor increased from 5 to 6 - Blade Mail: Damage Return cooldown decreased from 22 to 17 - Blink Dagger: Cooldown decreased from 14 to 12 - Bloodstone: Initial charges increased from 6 to 8 - Bloodstone: Can be activated to instantly kill yourself (requires a ground target) - Bottle: While empty, causes couriers to move 30% slower - Courier: Courier no longer block neutral creeps from spawning - Courier: Courier Speed Burst from 100% to 50% MS bonus (still reaches max speed) - Dagon: Recipe cost decreased from 1300 to 1250 - Dust of Appearance: Now stacks in inventory - Dust of Appearance: Now slows heroes with an invisibility buff on them by 10% - Ethereal Blade: Self or ally cast duration increased to 4 seconds - Eul's Scepter of Divinity: Movement speed bonus increased from 30 to 35 - Force Staff: Recipe cost decreased from 1000 to 900 - Gem of True Sight: Gem can no longer be destroyed - Gem of True Sight: Gold cost increased from 700 to 850 - Headress of Rejuvenation: Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm's active) - Linken's Sphere: Cooldown decreased from 20 to 17 - Medallion of Courage: Cast range increased from 800 to 1000 - Mekansm: Regeneration Aura AoE increased from 500 to 750 (now equal to active) - Buckler: Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active ) - Necronimicon: Warrior and Archer armor type changed from Heavy to Hero (takes less damage from creeps) - Null Talisman: Recipe cost decreased from 145 to 135 - Observer Ward: Initial Stock now starts at 1 instead of 2 (max stock is still 2) - Quelling Blade: Can now target Observer or Sentry wards dealing 100 damage (wards have 200 hp) - Quelling Blade: Cast range increased from 100 to 350 - Radiance: Burn damage increased from 45 to 50 - Sange and Yasha: Minor changes to stats - Sentry Ward: AoE decreased from 950 to 800 - Shadow Amulet: Fade time decreased from 2.6 to 2.4 - Shadow Blade: Damage decreased from 30 to 22 - Shiva's Guard: Aura AoE decreased from 1000 to the standard 900 - Shiva's Guard: Attack Speed reduction increased from -30 to -40 - Stygian Desolator: Corruption armor reduction increased from 6 to 7 - Veil of Discord: Discord AoE increased from 550 to 600 - Captain's Mode bans changed from 2/3 to 2/2/1 - Captain's Mode picks changed from 3/2 to 2/2/1 - Adjusted ban/pick/reserve times Captain's Mode - Deny XP and Bonus XP/Gold AOE is now the same as regular XP AOE (1000->1200) - 4 hero XP bonus changed from 15+6*Level to 20+5*level - 5 hero XP bonus changed from 10+5*Level to 15+4*level - Level 11 XP requirements reduced from 6500 to 6000 - Level 12 XP requirements increased from 7700 to 8200 - Gold for ending a spree changed from 50->400 (3x->10x) to 75->600 - Buy back cooldown increased from 5 to 6 minutes - Level 1 and Level 2 towers armor increased from 18 to 20 - Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it. - Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way - Backdoor protection now also reduces incoming damage by 25% - Siege units HP increased from 500 to 550 - Repicking a randomed hero now re-adds the hero to the pool - Swapping a hero that you randomed now costs you 100 gold BUGS - Earthshaker: Fixed a number of slightly incorrect properties with Echo Slam. - Troll Warlord: Fixed a number of slightly incorrect properties with Whirling Axes. AUDIO - Ownage sounds now play on the default Mega-kills, Bastion Mega-kills, and Pyrion Flax mega-kills announcers for whenever your team scores 5 or more kills without any heroes on your team dying. VISUAL - Mirana: Reduced arrow size by 10% - Mirana: Reduced arrow saturation - Mirana: Enemies continue to not see or hear the same effects on the arrow as allies do[/spoiler2]
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