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Rammite

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Everything posted by Rammite

  1. Rammite

    League of Legends

    Cute but irritating as fuck after a while.
  2. Rammite

    TIAM: General Gaming edition

    Spoiler YES. Spoiler FUCK YES. Spoiler HELL Spoiler FUCKING Spoiler YES.
  3. Rammite

    TF2 general

    Arena mode quickplay sounds bloody fun.
  4. Rammite

    League of Legends

    The rage mechanic is a breath of fresh air. I hope he doesn't switch too often, it'd make for interesting timing windows of weakness/strength for the team in general.
  5. Rammite

    League of Legends

    pls more blitz mana buffs
  6. Rammite

    Dreams

    There's a fair amount of "F2P" decks that use only the free cards plus the few that you earn for leveling your class to 10, and you can just grind the bots for that.   Just google "f2p paladin deck" or whatever class and you'll probably get like a thousand hits
  7. Rammite

    Dreams

    you should fix this
  8. Rammite

    TIAM: General Gaming edition

    http://facepunch.com/showthread.php?t=1323522   J O H N M A D D E N
  9. Rammite

    The Official Freddie Thread

    where the ass is it because i've spent the past 10 minutes looking and i suck at searching ?do=embed' frameborder='0' data-embedContent>?do=embed' frameborder='0' data-embedContent>   goood times   we were really fucking bad at being subtle
  10. Rammite

    The Official Freddie Thread

    where the ass is it because i've spent the past 10 minutes looking and i suck at searching
  11. Rammite

    The Official Freddie Thread

    DO WE STILL HAVE THE THREAD?   I FUCKING HOPE WE STILL HAVE THE THREAD
  12. Rammite

    The IT thread.

    I use Steam Family Sharing with my brother, Britt, and another good friend.   Literally nothing is shared except for the fact that you own the game.
  13. Rammite

    Merso Learns Programming

    Khan Academy is fucking brilliant.
  14. Rammite

    Anime General Discussion

    I am suddenly extremely interested in what gift he's given you.
  15. Rammite

    New Forum Bug List

    The AMA opening/closing macros are gone.
  16. Rammite

    In which we post the randomest shit we find on YouTube.

      i dont what the fuck am i watching
  17. Rammite

    Anime General Discussion

    THUS BEGINS MY FORAY INTO ANIME   My brother's started my on Nichijou.
  18. Rammite

    Dota Scoreshot thread

    http://dotabuff.com/matches/799414340     The one time I chose to carry, I got 5 kills before I ever left the lane. 
  19. Rammite

    The F2P Model

    I'm actually a staunch believer that League's F2P model kills the MOBA genre.   The two main concerns are the fact that you need to use IP to buy Champions/Runes. I'll start with Runes first.   Long story short, if you don't have Runes, you're going to lose the lane compared to someone that has runes. You're legitimately putting yourself at a disadvantage because you don't want to spend IP. Okay, that's your choice, fine. However, every good League player knows that buying anything that isn't a Rank 3 Rune is a complete waste of IP, so you have a choice to make:   - Buy runes suitable for your level, which requires grinding like a motherfucker - Don't buy runes until Summoner Level 20, which means you're starting with a disadvantage in every game, through no fault of your own skill.   Just like that, you're punished for not spending money, or grinding for IP. This is before your personal skill ever comes into play. (You could say that it requires more skill to overcome these disadvantages, but that also means people require less skill to defeat you. It'd be like you're trying super hard for no reason at all.)     The champions are worse, since each champion needs to be bought. Since most players will only have access to a few champions alongside the Free Rotation, the game needs to be balanced around the fact that players don't have access to every champion, so then every champion ends up being the same. Other than a few trending powerful champions (Which players are also punished for not buying), you could replace any champion for any champion of the same role and the game would go mostly the same.   Obviously, there would be slight differences - A Blitzcrank can secure kills better than a Soraka can, and a Riven is going to have more mobility than a Nasus, and a Heimerdinger can hold mid better than any AP mid - but when you look at every league match in general, it all plays out exactly the same.   Your ADC is going to farm until bot T1 is down, then he'll pick fights while farming lanes in between. Your support is going to harass the enemy support/carry while keeping the enemy support from harassing his carry. After that, he twiddles his thumbs until a teamfight breaks out. Your AP Mid is going to farm until he's won lane, then he ganks top/bot or maybe aids with Dragon. Your Jungler is going to farm until he can gank a lane, then he goes back to farming until it's push time. Your Top is going to camp top forever until he either loses lane or the team seriously needs him.   There's a really astounding amount of champions that follow the cookie cutter build of: - Spammable Nuke - Spammable CC with mediocre effect/duration - Spammable mobility/sustain spell   Do you remember the jungler fuss a few months back? Every jungler is considered weak because they weren't Lee Sin. Then they nerfed Lee to be like every other jungler. Riot's balance philosophy has been like that for the longest time - Cut down a champion's strengths, and cover up their weaknesses.       TL;DR:   - Runes punish/reward people based on time/money spent, not skill. - Champions must be bought and this forces all champions to be dreadfully similar.
  20. Rammite

    The F2P Model

    F2P is entirely fine, but it's finicky as fuck. In my opinion, literally the only games that do F2P correct is TF2 and Dota 2. However, those two games cheat because the community was incredibly strong beforehand.   In my opinion, the perfect game would be F2P. F2P players could access literally all of the gameplay without it ever being a serious drawback. Paid items would be entirely cosmetic, except for perhaps small boosts to money/exp income, ways to get around grinding/time wasting, and maybe things like early access to new weapons/maps/gamemodes with F2P getting access a few weeks later.   However, the game needs to be balanced around F2P. Games that are balanced around grinding and time means that money/exp boosts are a serious pain. Worse are the deals that offer to sell you something instead of grinding that same something with a 1% drop rate.     I believe that only games with a focus on skill can use the F2P model well - Games where, between a new player with $1000 and a skilled player with no money, the skilled player would win every time.   I could go on and on about this but TL:DR; Games should be balanced around skill, not money spent. Make the game challenging, not tedious.
  21. Rammite

    Anime General Discussion

    I'm actually kinda surprised that no one's done that before.   Spoiler     HAS SCIENCE GONE TOO FAR?
  22. Rammite

    Binary Models

    I'm suddenly interested - Why is this?
  23. Rammite

    Is your computer a boy or a girl?

    Woman computer
  24. Rammite

    Game Deals Announcement Thread

    Origin's 100% fine so as long as you tell it to not turn on at startup, and you never talk to customer support.
  25. is it bad that i laughed at raz's post
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