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Everything posted by Rammite
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Current loot list: Mount and Blade: Warband The Cave Monaco Don't Starve - Reign of Giants ARE YOU READY FOR A MIRACLE?
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I want no part of this war, but do try to keep it civil. Try to limit your snark and avoid direct insults wherever possible.
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Come on merso it's the summer sale you've goat to be more aware if you want these deals
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The Official Random Image Thread!! SPUF style
Rammite replied to [TRS]Janobi's topic in General Discussion
Why would they take the youtube and turn it into a gif? Why not just.. watch the youtube? -
waifu don't hurt me don't hurt me no more
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Why the fuck was this not already the case
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The Official Random Image Thread!! SPUF style
Rammite replied to [TRS]Janobi's topic in General Discussion
I... can't stop watching. It looks like bubbling flesh which is gross and cool at the same time. -
The Official Random Image Thread!! SPUF style
Rammite replied to [TRS]Janobi's topic in General Discussion
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KUNG POO CONFIRMED?
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can we please get ms pauling as a 10th class
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Considering we were born of TF2, I don't think a single one of us will survive the hype.
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Oh FUCK. I loved that game and yet 100% forgot about it.
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I did it for someone who hasn't played a game outside of like Flappy Bird or Candy Crush, but looking to jump into serious gaming.
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Guy has infinitely more deaths than Silent, so it only makes sense Silent gets the rapiers and not some feeder.
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1. Some action FPS. Team Fortress 2 comes the closest to classic gameplay while also being modern. 2. Some pokemon game. It kinda does have to be said. RPGs are huge, and a new gamer is gonna like Pokemon better than any RPG. My personal favorite is Pokemon Emerald. 3. Some huge RPG. Probably the Mass Effect series The tactical and statistical part of olden RPGS are pretty important, but Pokemon skips it. Dragon Age: Origins comes very close. 4. Some free-world game. Anywhere from GTA 4/5, to Oblivion/Skyrim, to Fallout 3/New Vegas, to Saint's Row. I'd suggest Fallout: New Vegas. 5. Some party game. I'll just slap the Mario Party series here.
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Wait, wait, wait, what. She was born with a silly hat on her head. The placenta was a thick coating of alcohol Was her first utterance a trumpet?
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Wait, wait, wait, what.
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AHSGDYAGUAHDUGHAUHHHHH First death: Hound attacks ate my face. Revive due to Touch Stone. Second death: Reviving was a huge loss to sanity. Sanity-monsters eat my face. Revive due to Life Giving Amulet. Third death: Hound attacks chased me around my camp in the middle of winter. Revive due to Life Giving Amulet. Fourth death: Revive in the middle of the hounds. Die immediately, lose savefile. I just wanted to be able to say I made it to day 100 :c
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>team magma >base in a volcano >everyone wears thick wool clothing
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I'm going to delve a tiny bit further into the TF2 crit thing because as far as I know, it's the only thing of its kind that is explained by the devs. In the developer commentaries, Random Crits are explained as a mechanic that empowers bad players - They can get lucky and stomp good players even if their personal skill doesn't allow for it. Let's go ahead and say tripping is based on the same idea - Something that evens the playing field. By putting in a mechanic for success/failure that is independent of skill, low-skill players can have fun and that's great. However: - This punishes high-skill players, and balancing a game around people that don't know how the play the game is a pants-on-head retarded idea. - This doesn't actually make the low-skill players any more skilled, meaning the problem is still there, except they just added a different problem.
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I'm not sure how I feel about this. It's a whole fuckton of awesome stuff, but it's going in a very different direction. Maybe the direction that Brawl was heading towards, but people kept expecting it to be another Melee?
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In which we post the randomest shit we find on YouTube.
Rammite replied to Stackbabbin' Bumscags's topic in Entertainment Theater
Britt finds some really interesting shit. -
I have no doubt that DICE will do a good job, but I'm scared for what EA will enforce.