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Everything posted by Moby
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Almir was on Valve and they talked about stuff, as he put. Wonder if they are planning something.
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Wow, I never seen such useless map exploit. Aside being on Arena, requires to use the Sticky Jumper, have perfect timing and after you reach that point you cant do anything else. It would be fun if an Engineer could reach there though.
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They just announced a beta update: PART ONE Network related changes Under ”Network Options” in the ”Options” menu you can find a new setting called ”Forwarding”. Enabling this will try to reduce the risk of disconnections. If your computer loses connection with any player(s) on the server the game will try to use another player as a relay. If this situation occurs the game may experience lower response time but the connection will be kept until a direct connection can be reestablished. Stability related changes Fix for lobby being unjoinable if host terminates contract before all clients have finished loading. Crashfixes. The crashes happened mostly on game start or when another player spawned Enemy related changes Fix for enemies standing idle after having sprinted. Cloaker will animate his position correctly when doing his sprint-kick. Tweaked cloaker dodge pattern PART TWO Experience and money related changes From the help of some members of the community, we have gone through all experience and money rewards. The following changes were made: Experience on all job was raised to be on the same terms as Rats Bag values were changed to reduce the gap between some missions Heat was reduced since there should be no preferential farm missions 50% of the stealth bonus was balanced to the experience reward of the stealthable jobs
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That I know, pretty much everyone ignores the Sentry skills, since they take the same spot as C4 or Ammo bags, take way too much skill levels to become useful, are useless against shields and on Deathwish, have limited ammo and are only good in some choke points
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Really wish the Infamy tiers gave a little more skill points rather than reducing the points needed to each tier.
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Ah, yeah. I didnt knew that still worked, I thought they had changed that. You have to remember to set it back, or it wont save your badass ranks and Claptrap's locker
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Apparently jumping after shooting was the easiest way to make the enemy sniper miss in case you missed your shot. Cue to 'Why valve/valve are idiots/lol big balances/muh easy way out/stop nerfing skill'
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THE POWER THE POWWWERRRRRRR I hacked in 100 keys some time ago and I've been trying to restrain myself to two or three keys every 5 levels. I have a particularly beautiful Pistol that's basically a Double Anarchy. Store-bought. Nothing from the Golden Chest can compare to it :/ I'm pretty sure the Gold Key exploit has been patched but I haven't checked. Your keys were literally stored in a text file that read "keys 0" so I booped that up to 100. Why did you quote your own 2 year old post
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The Hydra has that one of those unique patterns though, kinda nulfies the accuracy rating.
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Depends on the shotgun though, the Striker with the right parts can have up to 85% accuracy.
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Shame they did only 12 episodes, because it gets far worse.
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Found it yesterday. Spoiler
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Achievements confirmed to be from a new DLC, 'Gage Assault Pack'
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Spoiler
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I got #2.
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StV is also completely useless in the OP levels, unless they fixed it. Your character's damage scales up but not their health, so swatting yourself can be a OHKO, or close. In the build I was using before I stopped, I hardly even use his melee skill. It's all elemental damage and bloodsplosions,. Wait, what? I have a full melee Krieg and even with my strongest hit, I always take 1/8 of my full health as damage. (Around 120k) Spoiler Level 11 Silence the Voices +550% Level 10 Empty the Rage +40%/+100% Level 5 Pain is Power +25%/+50% when on fire Level 5 Salt the Wound +7.5%/stack Release the Beast +100% +51% from Class Mod +41% from relic +2.1 million roid rage shield Anyway, was doing the Digistruct thing and found 3 oranges and a Pearl Unforgiven.
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What annoys me is the moviment and vehicles. Everything feels heavy, the lack of a jump button, how Aiden can only reach ledges at his head's height, how the cars handle like bathtubs (and how pedestrians dive to their deaths), how you only run 1% faster than everyone else, so reaching a criminal takes ages if you didnt got him at first. There are some other stuff, like the weak car damage system and how you cant drive and shoot, because holy shit it takes ages to destroy other cars if the enemy doesnt runs into a road with blockers or pipes. Its still a good game, 7/10
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There is still no room for Ridley
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Its a good game, but isnt nowhere near as good as they said it would be.
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Something about League of Legends, Dota and Twitch.
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Spoiler
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So ridiculously hyped, too. I'm glad I didn't give a shit about it because I probably would have been crushed once it came out. I didnt got excited or expected anything amazing out of it because it was Ubisoft that was making, so I expected sub-par gameplay and graphics, E3 trailer that would show stuff 10x better than the final game, hidden online DRM, some Uplay shit, terrible day one glitches and more of the same from Ubisoft (Like these towers that you need to climb and activate to be able to see stuff on the map, the same from all Assassin's Creed games and Far Cry 3) But hey, its an okay game and I got it for $5
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Found three hats this week, that new Kabuto for Pyro, a Beep Boy (Shame that I already have the #18 one) and a Pyromancer's Mask, so that's good I guess?
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I have 40 out of 50.