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Everything posted by The Irish Demopan
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Love & War (A.K.A. Bread Update)
The Irish Demopan replied to John Caveson's topic in Team Fortress 2.5
Good update. be nice to see the meta change. -
Can we just notice that the base that this takes place in is in Hydro.
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New stuff found: In addition, the following are new UserMessages, both of size 3, indices 51 and 52 (if you don't know what it is, I can't really explain it properly): RDTeamScoreBar, RDTeamScoreIntel Relevant: tf_logic_robot_destruction.cpp, as testinglol pointed out. Also tf_robot_destruction_robot.cpp. Also ubercharge_ammo and ubercharge_transfer. A weapon with the "ubercharge_ammo" attribute will, upon firing, lose that amount of Uber from the player's Medigun. If the weapon also has ubercharge_transfer, and if you fire at another Medic, they gain (ubercharge_ammo value) * (ubercharge_transfer value). Only works if your uber percentage is above the ubercharge_ammo limit. ...FUN TIMES. back_headshot does as advertised, but only for tf_weapon_scout_pistol_secondary (the Scout pistol unlocks): shots from behind that hit the head are crits. mod_flamethrower_spinup_time does as advertised, though to the client (because of clientside prediction and the way I'm accessing these attributes) it appears as if you're still firing even though you're not actually firing until the time specified by the attribute elapses after pressing attack. However, the sound you hear for the flamethrower sounds a bit empty until you start actually firing; it's hard to describe, but it adds the "roasting" sound effect, I guess, when the fire actually starts emitting. sniper_crit_no_scope seems to be for the new Sniper rifle. Zooming for CTFSniperRifleClassic is very interesting: When you first zoom in, you aren't slowed down and you don't have a sniper dot (but it seems like you also cannot fire). However, after a certain amount of time spent zoomed, you slow down and gain the sniper dot, and can fire (if you're not in midair); I think Valve will also add the zoom penalty to it so that it has no FOV change on zoom either, and here's why: Valve presumably added the sniper_crit_no_scope attribute because typically the "can this sniper crit" check looks at, among other things, your FOV being less than your default FOV, and having this attribute allows you to bypass that check. Zooming just adds the scope overlay, without actually zooming in. testinglol's already posted the aforementioned scope overlay. (Walkabout much?) and So I was doing more digging. It looks like the tf_weapon_throwable (bread) weapon slots are: secondary for every class except Medic, who gains it as primary, and Spy, who actually doesn't appear to gain it at all. In addition, the tf_weapon_parachute weapon slots are secondary for Soldier and primary for Demoman. There's code in here that does have it for Demoman. Once again: FUN TIMES. I got this info from the weapon ent translation list, which takes a given classname from schema (e.g. tf_weapon_shotgun) and turns it into the actual entity classname used for a particular class (tf_weapon_shotgun_primary, etc.). For both tf_weapon_parachute and tf_weapon_throwable, there's _secondary and _primary as well, and they're mapped to the classes as I described above. by FlaminSarge from facepunch Increase the hype. Increase the hype.
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Meh, I'm not too pushed about this. Not really my cup of tea, be nice to see if they implement anything from it into Civ 6.
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what the shitwhy Sentry Costs 130, Dispenser costs 70. Build Dispenser, build sentry, business as usual for people not spamming aimbots. Huge nerf to people spamming aimbots. Also is it just me or is the Highfive now a button toggle and not a button hold? I noticed that too. Interesting.
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From Facepunch. THE GREAT LEAKENING Moonbase CTF(?) Mode with a power supply flag (models/props_moonbase/powersupply_flag.mdl ) Force fields Unknown stuff Kill combos m_iMiniBombCounter rd_team_score_bar rd_team_score_intel m_DeltaRedRobotScoreColor m_DeltaBlueRobotScoreColor resource/UI/notifications/notify_rd_robot_attacked_red.res resource/UI/notifications/notify_rd_robot_attacked_blue.res Rd = new gamemode? New possible weapons Tranquilizer (m_flSpyTranqBuffDuration) Breadmonster Jarate Throwing knife Conc grenade Teleport grenade models/weapons/c_models/c_balloon_default.mdl TF_WEAPON_SNIPERRIFLE_CLASSIC Soldier land Air strike Mortar Parachute New attributes mod_air_control attribute a weapon that increases clip size on kill mult_dmg_with_reduced_health mult_postfiredelay_with_reduced_health kill_combo_fire_rate_boost mod_flamethrower_spinup_time Mini rockets? not even talking about bread stuff edit: more in #ItemSel_UTILITY Utility items m_bCritOnHardHit (Special death type) You can use parachute with sourcemod next_disguise, prev_disguise TF_WEAPON_SNIPERRIFLE_CLASSIC mod_flamethrower_spinup_time back_headshot air_jump_on_attack mult_sniper_charge_per_sec mult_sniper_charge_per_sec_with_enemy_under_crossh air sniper_beep_with_enemy_under_crosshair sniper_crit_no_scope sniper_penetrate_players_when_charged
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Also found another one guys Gunslinger got buffed, dispensers only cost 70 metal now.
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UNDOCUMENTED Bread now randomly falls out of teleporters with teleported players Added parachute files Added support for multiple taunt slots Added support for taunts that bring up a taunt HUD Changed backpack icons for taunts taunt sliding is dead, valve also added a new conVar tf_allow_sliding_taunt 0 New HUD for the Eureka Effect
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Hmm, makes that Dave++ spot on Upward first a lot easier to keep up but other then that, oh shweet jesus christ, it's been nashastaed.
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I've joined tumblr. Know thy enemy
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But that's been in the game for ages, I believe, if I can recall correctly, there's a good few jump maps that would be undoable if that ability was removed.
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Why would you go to such horrible places? Because sometimes, I need a laugh.
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And I love how SPUF has descended into a cesspool of whining and complaining already. Jesus Christ, SPUF is the worst site that I still browse in terms of community and content, and I browse r/SRS and r/Redpill at times. Seriously, if SPUF was an animal, it would be put down.
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http://www.teamfortress.com/post.php?id=13542 Based mana.
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Did somebody call Whine One One?
The Irish Demopan replied to Whaambulance's topic in New Users and Introductions
Just for future reference, am I allowed to bombard you with Irish stereotypes? Hmmm. They would be more then likely true. Sure why not. -
Did somebody call Whine One One?
The Irish Demopan replied to Whaambulance's topic in New Users and Introductions
Hullo from the Irish subSPUFer. -
dx9?
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The Official Random Image Thread!! SPUF style
The Irish Demopan replied to [TRS]Janobi's topic in General Discussion
OH NO. I'M FUCKED. -
The main question is Will I get my drink?
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Chrome Muster Ruce. /thread.
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They'll probably scrap it because someone on the mapping team couldn't memorize the script for the film They're at cp_snowpow_beta atm
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Twitch to be (maybe) bought by Youtube/Google
The Irish Demopan replied to Paero's topic in Techmoology
Google plays Monopoly -
*AHEM*
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Did someone say trains? EoTL map layout leaked on McVine's twitter.