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Everything posted by Binary
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Guess what just got it's NDA lifted??http://cloud-2.steampowered.com/ugc/937001548335717874/0A98410C265A26E864FC8BDECE2FCB11F0CF0D5E/http://cloud.steampowered.com/ugc/937001548335718368/3E38FB46BEE7469F451D878CCBE89E026A181106/http://cloud.steampowered.com/ugc/937001548335719136/6F18191E3FD8DC46AF1FF4AC455C547782A16FE7/http://cloud.steampowered.com/ugc/937001548335693876/39E057F83D685094CE4DB5A49E7FCDFCA47AA95E/I'll try to get some videos up as soon as it stops crashing while I'm recording.
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Oh coy, here come the flippern fish puns!
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Ouch.This thread is now about employment. I work for about $40 a month at a local roller skating rink, managing the prize counter.
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Colorado has the most sunny days of any state in the US.Just sayin'
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THIS IS WHY WE CAN'T HAVE NICE THINGS.
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Ohhh, I like this. Not great in my monitor, though.
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Inb4lock has to be a parkour thing where you slide under doors. And Dvdgg: Most likely never. Along with any of the other fan games.
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I AM NOT READY FOR THIS!*quickly prepares some promotional material*And inverse Valve time strikes again!
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MOTHER OF GOD. You're right...
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I'm assuming that you mean that we should get it on Steam for the community features. There are a few problems with this, which I've learned from something I tried to get on steam earlier. -They don't exactly give out developer accounts to anyone. -Any game that uses steamworks features must be in the store for some weird policy reason. -The steamworks stuff is written in C++, which would require someone to convert them into dlls for my engine. -It is almost a Valve IP, which disqualifies it. In general, its a headache for both me and Valve. Me because I have to integrate another language that I am unfamiliar into a existing engine, and Valve because they are supporting a game that would have a very small playerbase.
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So, um, hypothetically, I may/may not possibly be considering perhaps beginning to think about considering to begin working on this possibly. What I am currently speculating:-It will be multiplayer. -It will be easiest for me if it is client-server. (As in, a host starts the game, and someone joins them.)-That may require ports to be forwarded.-I can set it up for dedicated servers if necessary.-I will not be able to host said dedicated servers.-I would greatly appreciate a standard character sheet and stats.-I would also appreciate someone doing artwork.-Sounds would also help (Maybe record our own lines?)-It will not be on steam.-It will be free.-It will be windows only.-It is replacing SPUFfortress.-I'll try to set it up for 2-4 players.-There will also be item drops in game. (Ban Hammers, Party Cannons, wheel guns.)-I will try to add game-pad support. (I don't have one, so I cannot test it.)-That is all that I will speculate.This will be one of my first major attempts at a multiplayer game, so we'll see how it goes :)
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THEN YOU HAVE NOTHING TO LOSE, MWHAHAHAHAHA!edit: NEWS!http://www.pcgamer.com/2012/08/30/dota-2-trading-cards-and-figures-spotted-at-valve-hq/
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Yep, those sound good.
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Waaaait, I can see them too!IM CUREDHertz confirmed for augmented, btw.
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Pew Pew Pew!I'm back in touch with my tinker. For the first half of the game I was able to play before it crashed...
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By jove, you're right!I guess that takes care of that.
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Not really. Well, maybe current events. SPUF discussion should be in the private forum so as to avoid... incidents.
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TECH FORUM!PLEEEEEEEEEEEEEEASE?Maybe a current events thing, or a SPUF discussion?
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Searching for Medics for the Ultimate Challenge!
Binary replied to Comeau's topic in Team Fortress 2.5
Im in, if im around. -
ALL CAAAAAAAAAAAAAAAAAAAAAAAAAAPS!
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Ohhh, even better, this one seems to fit my screen finally! No more bottom scroll bar!
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Oooh, I like this one. Silly SPUF light users. Come, see our vastly superior color scheme.Edit: "Farmed Rep:" BRILLIANT!