-
Content Count
7228 -
Joined
-
Last visited
-
Days Won
63
Content Type
Profiles
Forums
Calendar
Everything posted by Binary
-
Odd. Now its back....Huh, looks like there's two versions. One from here and one from my workshop.
-
The higher the number, the longer the reload time. Keep in mind, though, that it'll mess up the animations (they're tied.)The rockets actually still had the flare gun code, so the ignite what they hit. its fixed now.I use the built in editor to manage sprites, or Paint.Net.
-
erm... hotfix, en route! Use the link from before, I had some old code left in. As for "o" You enter the item id. in the box that pops up. Only really usefull if you add your own items.
-
Darn, hes catching on... Oh, I left something out. Hotfix en route. Hotfix 0.3.2.2 Just replace the game.exe with this one. Press "o" to add items now. I'll update the main download link as well.
-
I got both mine without a hitch.
-
Updated again!Just a small patch before I head out of town for a while, should keep y'all occupied until then.v0.3.2.2 (5/31/12)-Modification improvements: -Item schema now available for editing -Item inventories also available for editing-new object: obj_rocket-rep now attracts only from a certain distance, also remains longer.-fixed error when firing with no weapon pressed.>Download<I'll get around to writing a wiki article as soon as I get a chance.
-
Awww, someone erased all my stuff...
-
EXcellent! All games I don't already own, but are ones that I've wanted!*buys key*
-
It's certainly not blank anymore...
-
I have some sort of frog thing on mine.
-
Well, I just remembered that sound attracts guards. So I've come up with a very nice strategy for thinning rooms out:1. Find a empty room.2. Find a object to throw. Preferably a barrel.3. Throw object.4. Wait for people to investigate from behind the door.5. Stun, drag across the doorway.6. Close door.7. Throw barrel again, until another guard comes.8. Wait for guard to enter room, close door.9. While helping unconscious first victim, stun.10. Go to step 6, repeat until room is full of bodies.http://cloud.steampowered.com/ugc/577831783487665698/165F38C66C9539520E399FB293D29621392BBE61/
-
Erm, no. Well, I guess so. I've made it so you can add your own items.
-
I agree. You buy the disk, it's your disk. You should be able to use ALL the information on that disk.Day 1 DLC is shoddy on the publisher's part, but better than on disk.
-
Frying pan. Simple, aerodynamic, and packs a decent punch. Heat first for best results.
-
Guess what I'm working on.... Ug. I really don't want to work on multiple classes right now... So I'm not. Moved the item schema out, you can modify weapon information now.
-
I have a crowbar, a flamethrower, a Hummer, and 20 boxes of Twinkies.No worries here.That, and I'm not worried until the guy he bit does the same thing. THEN we panic.
-
That riot shield unit looks really interesting, actually.
-
Darn. I was gonna try doing a pacifist of Deus Ex, but I realized I uninstalled it...
-
By the way, I forgot to mention it, but its going on now!
-
Ahahahaha! I finally aquired my S. Shotgun and name tag! Now, I can finally get this event rolling, but I want to run it by you guys first. Basis: I have a shotgun. Named Steve. Whoever has Steve will gain points for every kill that they get (hence why it's strange.) When someone kills the person who owns Steve, they are the new owner. The previous owner must immediately trade with their killer, and give them Steve. Screenshots must be taken of the killfeed, and the kills before it is sent. They then post in the thread, and I will keep a list of past owners in the OP. They get 2x points for killing the person with the most points. So they just don't give it to a random person, they have to say "Steve is mine now, mwahahaha!" (manaical laugh optional). They also don't have to kill the person while they are using Steve in order to get it. Well, that was awfully ramble-y, but I'll clean it up a bit for the actual topic. Thoughts? Actual OP, posting later: The Adventures of Steve the Shotgun! Hello everyone. I'd like to share with you a rather interesting find: I have come into the possession of a semi-sentient shotgun. Yes, a shotgun. But that's not the most peculiar part; You see, I cannot remain the owner of this marvelous piece of Mann Co technology. (Don't ask why- Its a long story involving an alligator, some fresh mozzarella, and a WWII era fighter jet.) As such, I have comprised a challenge to find a worthy owner of this magnificent firearm. Rules are simple: [*]Your goal is to score as many points as possible while in possession of Steve. (See below for scoring methods.) [*]In order to obtain Steve, you must use the phrase. "Here, Steve!" after killing the holder. They must then trade you Steve. [*]You are not allowed to kill the person who killed you immediately after trading to re-obtain Steve. It must go to another first. (No-kill-backs) [*]After Steve has changed hands at least x times, I will come to retrieve Steve. I will have to kill the carrier, and the challenge can continue as long as I do not kill the carier. [*]All captures of Steve, and bonus points must be backed by a screenshot. [*]The person with the most points after the challenge ends gets to keep him! [*]You do not need to have Steve equipped to loose him. Scoring: +1 for each kill with Steve. (Only screenshot before trading.) +5 for killing the current point leader. +10 for each extra rank added. Pretty simple, right? Current Leader: Noone -0- List of owners: binarycoder-
-
Hohoho, screenshot time.....That's hidden, right?http://cloud.steampowered.com/ugc/576681144954925467/30D425144DDA07F17127FCA6C2DCE8F5F0F0DAF9/SURPRISE DEATH HUG!http://cloud.steampowered.com/ugc/578932219590689567/028530A47D50CC12F7EB586AF15372211F466EF9/Nothing to see here...http://cloud-2.steampowered.com/ugc/578932219587679568/F979FA65C82EF8EFCC2740BA210A66B0E4FC6D88/
-
One of my favorite games of all time. Especially the Missing Link (because the bosses were HORIBLE.) I don't know, just something extrememly satisfying about snapping a thugs neck through a wall.
-
Mod powers, activate! This thread is now merged.
-
Bam, problem solved. Finally got an item Id page.http://www.tf2items.com/item/862131974
-
"You may ascend."