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Binary

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Everything posted by Binary

  1. Binary

    SPUF Fortress

    I'd certainly appreciate the help! I personally do best when I focus on the mechanics of the project, so any help, especially music and level design, is certainly better than whatever I'd come up with on my own...
  2. Binary

    SPUF Fortress

    Yes, yes, and yes. I haven't really thought about it much farther than that, frankly.And that's a yes on the rockets, as well, batty.
  3. Binary

    Homestuck

    Ahhh, I see. Cool.GAH TVTROPES!
  4. Binary

    New Emoticon Suggestion thread.

    Can you guys name some of those? Then I'll see if we can get them added. (And that one's too big, Doopliss. Sorry.)
  5. Binary

    SPUF Fortress

    Yes, I do! Thank you guys, I have an extra GB of storage now, should be more than enough to finish!
  6. Binary

    Homestuck

    The huh?Based on the other ones, I'm a vampire tank?
  7. Binary

    New Theme Vote

    Heh, we're tied again...
  8. Binary

    SPUF Fortress

    Heh, glad you're enjoying it! Ill most likely be moving damage to those files as well, so you can modify the damage of the projectiles directly.
  9. Binary

    SPUF Fortress

    The reload speed values are tied to the item schema, which will be external in the next update.Darn, I really need to figure out whats up with the screenshots... Anyone mind posting their screen resolution?
  10. Binary

    SPUF Fortress

    Oh! I guess I could add that, wouldn't be too difficult, actually. Yep, Mod support was a great idea! Mind if I borrow some of those later on?(Also, would anyone mind taking a steam screenshot in windowed mode (F4)? I think they might turn out better.)Also, Wiki!(Includes full object list for messing around with. be carefull, though.)
  11. Binary

    SPUF Fortress

    Darn, I can't see your FPS. How's that running?
  12. Binary

    SPUF Fortress

    Good! Ill look into getting a wiki or something set up.
  13. Binary

    SPUF Fortress

    I was waiting for someone to do that! Was it easy to get to the files?Screenshot: Because GameMaker. It dosent handle screenshots well. You can press F9 to take a screenshot directly, or try it in windowed mode (F4).
  14. Binary

    I just unboxed my first unusual! :D

    That's ... GREAT for you!
  15. Binary

    SPUF Fortress

    Just haven't put it in yet. Still trying to decide how to respawn the player.
  16. Binary

    SPUF Fortress

    Said bug wouldn't happen to be the pro spinning in a circle after using a flare gun then switching to the primary, would it?Rep does attract to you infinitely, mostly because after the monarch gets to a certain point, it will disappear before you can get to it. I'll think of a workaround.And yes, the monarch does crush/absorb smaller crabs. I'll have to look at the hitbox again, I thought I fixed it before...
  17. Binary

    SPUF Fortress

    Oh, yep, that would do it.Can't believe I left that in there /facepalm
  18. Binary

    SPUF Fortress

    Did you extract the zip?
  19. Binary

    SPUF Fortress

    I'd appreciate it! And yes, I think that's all you have to do. Stop shooting the rocks then! But really, should I turn down the number of spycrab rocks? (its about 50/50 right now.)
  20. Binary

    SPUF-F Poll: Mods.

    Funny story: My friend an I were messing around with some of the variables, and made a gun that shoots 10 flares per second in 360 degrees. It litteraly cleared the level in about 10 seconds of holding the attack button down. Needless to say, it has since been removed.Oh, ya, and the update's out. Take a look and let me know what you think!
  21. Binary

    SPUF-F Poll: Mods.

    SPUF-F For SPUF Fortress, of course.Since I've already modified the item schema enough that I'm completely overhauling the weapons system, I was wondering if anyone would be interested in me adding mod support. Essentially, what it is, is instead of a single Executable (.exe) like the previous versions, it now includes external files. These currently include the weapon scripts, which define a weapon's function. This allows for the tweaking of the individual, pre-existing weapons. I could add, say, the ability to define your own new weapons, provided they use pre-existing images by giving access to the item schema. I could also take it as far as to fully implement your own weapons, with custom backpack images and such. Although this is not a TON of extra work, it is something I'd like to know so as to not code myself into a corner.A sample item script: var bullet_type, spread, _speed, number_shot;//Variables: Feel free to edit thesebullet_type=obj_flame;spread=30;_speed=10;number_shot=1;//Code, ignore mostly.repeat(number_shot){ bullet=instance_create(x,y,bullet_type) with (bullet) {motion_add(argument0+spread-random(spread*2),_speed+random(1))}}Sample schema bit://0: Name///////////////////////////////1: Description////////////////////////2: Manufacturer///////////////////////3: Pros///////////////////////////////4: Cons///////////////////////////////5: Extra//////////////////////////////6: Equippable Class///////////////////7: Script/////////////////////////////8: Reload/////////////////////////////9: Alt-Script/////////////////////////10: Alt-script reload/////////////////11: Sprite////////////////////////////Blank//Flamethrowerweapon[1,0]="Flamethrower"weapon[1,1]="Level 1 Flamethrower"weapon[1,2]="Mann Co."weapon[1,3]=""weapon[1,4]=""weapon[1,5]=""weapon[1,6]="Pyro"weapon[1,7]=working_directory+"\Files\Scripts\Weapons\flamer.txt"weapon[1,8]=1weapon[1,9]=working_directory+"\Files\Scripts\Weapons\flamer2.txt"weapon[1,10]=15weapon[1,11]=spr_pyro_flamerweapon[1,12]="Primary"I can re-write portions to make them a bit more user friendly, and it can be as simple as changing a few numbers, to making a entirely new mechanic. I of course would be happy to provide entity and variable names as well.
  22. Binary

    SPUF Fortress

    Alright, this this aught to be a decent point to put this out there- V 0.3 Changelog 0.3 (5/24/12): [*]Added new enemy types: Medium and Monarch Spycrabs [*]Changed rep drop image [*]Added Detonator. Still does not do self-damage. [*]Added Alt-fire to the flamethrower: Compression Blast. [*]File structure system change for easier future modifications. [*]Adjustments to the window size. [*]Added first hat. Get by defeating the Monarch Spycrab. [*]Changed the inventory screen. [*]Improved enemy AI (Thanks O'Malley!) [*]010101010111000001100100011000010111010001100101011001000010000001001100011011110110001101100001011011000110100101111010011000010111010001101001011011110110111000100000010001100110100101101100011001010111001100101110 x- fire c- alt-fire -Download- Also, if anyone would be so kind, I use a program called dropbox to sync my home and school pc, letting me get a lot more work done. Sadly, I'm running out of storage. I can get more space if I can get others to sign up, however. It really is extremely usefull for things like schoolwork and self-hosting. So, if you may, have a look.
  23. Binary

    This Is Going To Be A Very Harsh Summer

    Actually, Goldeneye is a very nice Wii game.
  24. Binary

    SPUF Fortress

    For now it would be limited to weapons and items, there really isn't a way to provide access to enemy AI.
  25. xkcd. Best one I've read in a while.
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