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Everything posted by Binary
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Dunno where to post this, hurr.
Binary replied to Stackbabbin' Bumscags's topic in General Discussion
exactly this. put your username/handle, not id. -
AHA! I knew there was something missing. It needs more fire... That being said, I'm a pretty good Technician. Spychecking even comes in handy with the infiltrators.
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Found this earlier, saving for later use.
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Not here at least... (es public, remember?)
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I beg to differ.You seem to be forgetting:flankingairblast pinningextinguishinghomewreckerflare gundetonator jumpingbackpedalingandspychecking
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Yep, up now.
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I do believe it is not working... I can't connect at least.
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I...JUST...PULLED...OFF...THE....BEST...AIRSHOT....WITH....A....THUMPER.Hit a guy as he was running from my base he just demolished, hung for a few seconds, then BAM. Made my day.
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Hmmm, let me see if I can find it.... Ah, here it is.
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Anyone else having issues updating? I've not been able to update the game properly since beta, had to uninstall and re-download everything for the last few patches...
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sign me up! I got the whole day off.I call widowslinget.
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I think we discovered the mic was insternal on the laptop. and he said the Pyro was jack of all trades.
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He also found a jar of Jarate. Most humorous. He also agreed with me about the pyro.
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RAIDER UPDATE CONFIRMED.
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Alright, finally getting back to work on this. For those who have seen the monarch in action, I'm going to cap it's growth to about 1/2 of the room. Also probably going to get started on the engineer and demopans.
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So it's like a cross between the buff banner and a shield. Neat! (I've had a few modeling ideas floating around, I might need to borrow whoever you find...)
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Alright, so from what I'm seeing, I don't think it is worth it for an always-on server. Would you guys be OK if I maybe thought of some hours that I can have it on every day, or only use it for scheduled events?
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Probably not, the updates are frequent enough that most people don't use the pre-releases. (I don't bother personally unless there's some major new content.)
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It'll be up until I move to bukkit, and I will post a copy.
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For those of you who do not know what the Ludum Dare is, it is a 48 hour game development competition. Engine, sounds, and art all have to be created within those 48 hours. There is also a theme for each dare, that must be somehow be incorporated into your game. Dare #23 will be this weekend, and I will be participating! (I did it last year as well.) If anyone is interested, I will be doing a live stream of the whole process, for 48 hours strait*. I'll post more information once the event begins. Also, this is a huge amount of fun, and I'd encourage anyone with even the smallest amount of experience to give it a shot! GameMaker is ideal for this, as it provides much of the basic engine for you. (and is free!) /endmyblog. *Video stream will be continuous. I will not be...
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Sadly, Real Life has thwarted me yet again... I've withdrawn from the dare. Oh well, maybe next year....(on the bright side I can start working on SPUF Fortress again...)
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ah, I got it! Its a game about pixels. Ill explain once I can get to an actual computer.
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/\thanks :)so the theme is "tiny worlds." the heck am I supposed to do with this?!eh, ill think of something, I suppose...