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Binary

Administrator
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Everything posted by Binary

  1. Binary

    SPUF Fortress

    Trying to decide on that. I was thinking that you would have something that builds sentries for your primary, and a dispenser for secondary. (There's no need for teleporters.) I'll probably include a few different types of sentries, like mini-sentries and flamethrowing sentries. Depending on balance, you may have more than 1 out at a time, or they might deconstruct after a certain time. Dispensers will function as normal.Stickys will have a set distance that they travel before "sticking," probably about 4 spaces ahead of you. They will have damage and knockback when they explode. I'm working on getting knockback applied to yourself, so that sticky"jumping" (it'll be more like boosting) will be possible. Rockets will have a similar mechanic, except they have a larger blast radius and only explode when they hit something.
  2. Binary

    SPUF Fortress

    Ah, alright, I see. Ya, that can be done!Also, great news: I added air-blasts! Very entertaining...:D
  3. Binary

    Favourite class, and why?

    Actually, he's been rather usefull. Mostly posts in the Admin Request thread.
  4. Binary

    Bronies-A Rebuttal

    Right-o! Have an internet!
  5. Binary

    Bronies-A Rebuttal

    Just made this one... +1 Internets to the first one to name the video.
  6. Binary

    Bronies-A Rebuttal

    This thread is now about abandoning the thread.
  7. Binary

    SPUF Fortress

    Oh my. That would be terrifying.... What if it was earlier on, and some of them were re-used as much tougher enemies?Like it, though.Or they could be the bosses of their respective sub-forums, then you have to fight all three of them later on.
  8. Binary

    Favourite class, and why?

    I prefer Pyro and Engi, because I feel they have the most cerebral playstyles. (medic is a close second) They both require a lot of enemy and map knowledge, and can be very useful in all situations with multiple load outs. Engineer's place sentries in high-traffic areas, teleporters and dispensers where needed. (The sign of a good engi is one who places a teleporter immediately after leaving spawn, and has it up before fully upgrading their sentry.) Pyro's are the masters of flanking, and must know every single nook and cranny of a map. With classes, engineers must be able to spot spies from miles away, and dispose of them quickly. I've developed this sense as a pyro as well, although it's not as necessary. Pyro can theoretically win a one-on-one with any class, it's just a matter of knowing how.
  9. Binary

    SPUF Fortress

    I'll be trying to get some more work done tonight or later today, but to help keep everyone up to date, here's the Steam Group.
  10. Binary

    SPUF Fortress

    Sounds great! It'll take some work, so I'm going to wait a bit to add it.
  11. Binary

    Steam Workshop Thread

    someone needs to make a tinfoil hat, and give it to everyone with more than 999 posts on spuf.
  12. Binary

    SPUF Fortress

    1. Good, will do. 2. Already done, I forgot to mention it 3. Probably. It might be a debuf for classes not using them, so you don't have scouts running around with flamethrowers. Also, would levels do anything? That could be added.
  13. Binary

    SPUF Fortress

    Alright, so here's an update! [*]I added a new enemy (was working on it before it was suggested anyway, lol), Large Spycrabs. Have appx. 600 HP, move a bit slower. Also do more damage. They will always spawn when a rock is shot, along with about 5 regular spycrabs, who now have increased speed. [*]I also finally got around to adding actual health and damage to the player, hence the spycrab adjustments. [*]Rep now uses the regular image (scales) and will disappear after some time. [*] To simplify some stuff a bit, ALL classes can use ALL weapons. That means you won't be toting around a flamethrower and not be able to use it. Classes are selected at the begining of the game, and are constrained to the following: [*]Scout: +25% move speed -25 base health [*]Soldier: -25% move speed +50 base health [*]Pyro: Base [*]Engineer: Base, Has sentries [*]Demoman: -20% Move speed +40 base health [*]Heavy: -30% move speed, +75 health [*](Sorry, no sniper, spy, or medic. Their weapons will be available for use, however.)
  14. Binary

    Onlive

    Pretty much. Drawbacks include, however: [*]Console quality graphics. [*]Occasional lag-outs [*]Always need internet [*]I believe there's a monthly fee.
  15. Binary

    Onlive

    They have machines set up to run the games, but streams it to your screen. So you could essentially play Crysis on a netbook.
  16. Binary

    SPUF Fanon

    I am actually the worlds most average-intelligence supercomputer. sssssh, don't tell the government.
  17. Binary

    Counter Strike: Global Offensive

    Ah, lol, I understand, the key is still yours, btw. that sounds a whole lot like css to me anyway...
  18. Binary

    Counter Strike: Global Offensive

    Ya, id prefer that whoever gets it will actualty use it.
  19. Binary

    Counter Strike: Global Offensive

    Indeed he does. I can't give it right now, I'm away from my home computer.
  20. Binary

    Counter Strike: Global Offensive

    Woo, I just got a beta key! Anyone else have this yet? Thoughts? Gonna try it out in a couple days. {Also, I have a spare key. Anyone want it? [First come first serve. (Unless you bribe me.)]}-Its taken.
  21. Binary

    SPUF Fortress

    Thanks for that code, worked like a charm after a few modifications! Little glitch I had gave me an idea. What if we had had an area where they migrate to a random section of the room?
  22. Binary

    Forum Updates

    Ill let you borrow mine yesterday.
  23. Binary

    SPUF Fanon

    It may not be soon, but I will look into it...I'll crack open those authoring tools to get reacquainted in the meantime.(Could someone post what those acronyms are, exactly?)
  24. Binary

    Forum Updates

    Wow, thanks guys! I certainly would like to do it! I think the other people mentioned would be excellent choices as well.
  25. Binary

    Can We Talk About Signatures For A Second?

    Mine was bigger, but I figured this was plenty. I'll probably re-do my code snippets shorter, though.
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