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Everything posted by Stackbabbin' Bumscags
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I guess I'll give it a go again. I never really did play it much, and if more of us get into it I could at least get some help and it not be a total crapfest for me.
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Fortunately, no. Once all the maintenance is done you'll have your inventory and premium status again.
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Welcome to Vanilla Fortress 2 everyone!Guess I'll hop on Dungeon Defenders for a bit then.
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That explains why most of my backpack isn't showing up...
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ITT we rage about the complete failure of the Heatmaker
Stackbabbin' Bumscags replied to Confusedn't's topic in Team Fortress 2.5
New patch for today - Added sd_doomsday to the mapcycle files - Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring - Fixed hatless hats not not-drawing correctly - Fixed bugs with The Hitman's Heatmaker - Headshot kills now properly decapitate - Bodyshot damage penalty is properly applied - Fixed sound issues while in focus - Fixed missing DX8 particle effects - Fixed seeing through Sniper fences in 2Fort when using Pyrovision - Fixed the second style for the Robot Chicken hat - Teddy Roosebelt can now get assist credits - Updated sd_doomsday: - Players can now fall into the launch pad after the rocket lifts off - Optimized some prop_dynamics to reduce server hitching - Engineers can no longer build teleporters behind the spawn - Players will no longer get pushed through the terrain if the elevator falls on them - Death pits now kill dead ringer Spies - Lowered the frequency of announcer lines -
It all depends on how you want to play, really.- Apprentice is great for just starting out, and with the right equipment can be a real heavy hitter, unfortunately he's quite squishy, but quick on his feet his, Overcharge ability lets him cast much faster, allowing for quick upgrades and repairs, Mana Bomb consumes a bit of mana, but it does damage in a large area.- Squire is a tank, his Blood Rage ability gives him higher damage and a decrease in damage taken also he runs a bit faster, Circular Slice is good when you're surrounded, can be good for building too (But I'd recommend Countess since she runs faster.) not as quick, but with the right weapon he can block all damage coming in from where he's facing.- Huntress is ranged DPS along with trap support. Some weapons have the ability to pierce multiple monsters, as well as her Piercing Shot skill that's great for lane clearing, and being able to go invisible for some time can help, no monster will notice you except for Dark Elf Warriors.- Monk is a good support class, being able to buff nearby Heroes or Defenses, making them hit harder and regenerate HP at a steady rate, the only class that has both a melee and ranged attack and doesn't do too bad with the right equipment, Auras are definitely a must-have for end game play.I suppose we'll have to go find that Dungeon Defenders thread so we don't totally de-rail this one.
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Fortunately I have most of the DLC for Dungeon Defenders.Most of my characters are pretty high level, aroun the 70s range, my Summoner is 82, but if we want to do a subSPUF beginners run that sounds pretty fun.Apprentice Towers are great for beginning, but unfortunately with a rather infamous patch amongst the DD community, end-game you will want to switch over to using a Squire for building, there are still a few occasions where Apprentice's can build a bit, but mostly it's gonna be Squire if you want to do Nightmare, Easy through Insane campaign mode are still doable with Apprentice towers. An Aura Monk is a must eventually, and a Trapper is helpful. One of the new-ish heroes, the Series EV is a must for her walls and buff beams, and Summoner helps greatly, Barbarian is a tank.
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ITT: we freak out about the patch notes.
Stackbabbin' Bumscags replied to NinjaWombatWithATaco's topic in Team Fortress 2.5
God dammit, everyone is getting these fucking things.I'm still pissed that I used my 3 Piles of Ash and got 3 goddamn crates and the new Scattergun..I still need 1 burnt thing just to make a new pile of ash. -
ITT: we freak out about the patch notes.
Stackbabbin' Bumscags replied to NinjaWombatWithATaco's topic in Team Fortress 2.5
http-~~-//www.youtube.com/watch?v=umDr0mPuyQc That's the sole reason I fucking WANTED that rifle! DECAPITATING. FUCKING. HEADSHOTS. WHAT THE SHIT. -
ITT: we freak out about the patch notes.
Stackbabbin' Bumscags replied to NinjaWombatWithATaco's topic in Team Fortress 2.5
Wait, what? -
The only ones I've got areTF2 (Duh)The ShipGTA4 + TBoGT + TLatDKilling Floor (Not installed, never played)L4D2Dungeon Defenders'S pretty much it.
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At least you have a bank account.
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I also wish I had a Steam Wallet.
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I wish I had some Scorched Keys. =/
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Post craft numbers from recent update here!
Stackbabbin' Bumscags replied to Confusedn't's topic in Team Fortress 2.5
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Nonsrs is unstable it seems, constantly disconnecting every few seconds.
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Nonsrs seems to be up now.I only have 3 piles of ash and I'm gonna use 'em when people are on~
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Changed region to Greece, OHHAI UPDATE.
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FUCK I HAVE NO DAMN UPDATE./rage
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What free thing?
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It's time.
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What do you mean "you people"?
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There are no similarities, the blinds in the interview were vertical, the blinds in Chell's Relaxation Vault are horizontal, it also appears to be a different kind of plant that Scoot's next to than the one near the blinds in the Relaxation Vault, and the window isn't partitioned off as it is in the RV.Also, the Axtinguisher is actually next to Snoipah's severed hand.EDIT: Ninja'd!
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Gaaaaahh, SOMETHING'S IN THE AIR.
Stackbabbin' Bumscags replied to ScampSixteen's topic in Team Fortress 2.5
My backpack is quite pathetic and unprepared for Wednesday. I has sad. -
I win.