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Razputin

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Everything posted by Razputin

  1. Razputin

    Vidya confessions

    I remember being incredibly hyped about Brink when I saw trailers for it.Thank God I waited for the reviews.
  2. Razputin

    New users.

    I hope Wamzee, the other ones are lame
  3. Razputin

    Finished your backlog yet?

    Don't you love that feel of starting up TF2 with 20 barely played games staring at you from your Steam Library?
  4. Razputin

    Vidya confessions

    Even though I enjoy watching Gamegrumps, I think Jontron is incredibly unfunny. In fact, the one time I watched one of his vids (the Banjo Kazooie one) I had to turn it off halfway through because his desperate attempts to be witty annoyed the hell out of me.Even though Majora's Mask has the potential to become my favorite game ever, I never got further than the second dungeon.I've never touched WoW because I fear that I will become completely addicted if I try it out.I consider myself decent at all TF2 classes, except Spy which I suck balls at.
  5. Razputin

    Finished your backlog yet?

    Right now on my to do list (Steam only)-Finishing Bioshock hard run-Finishing Fallout 3 hard run + dlc-Trying Garry's Mod-Finishing Amnesiha ha ha ha like that's ever gonna happen-Finishing Black Mesa-Finishing Borderlands 2 (I actually work on this)-Trying CS:S for more than half an hour-finishing Crysis-finishing Dead Rising 2-playing Deus Ex for more than the first mission-finishing Deus Ex:HR plus dlc (actually working on this one)-finishing Fallout New Vegas-trying to remember what Greed Corp is and How I got it-finishing Half Life (I'll probably just do Black Mesa instead)-finishing Half Life 2 Hard run-Finishing Just Cause-playing Metro 2033 for more than the first mission-finishing Painkiller Trauma run oh God why is this so ♥♥♥♥ing hard-finding a mod that removes that horrid camera shake from S.T.A.L.K.E.R. so I can play it without vomiting-finishing Saints Row 2-trying out Terraria (Thanks Hufff )-finishing Trine-playing Worms Reloaded for more than half an hour-finishing Super Meat Boy-finishing Braid-finishing Bastion-trying out Superbrothers Sword en Sworceries-trying out Assassin's Creed-trying out the Hitman Collectionnext to that I have several console games to try out or finish. So yeah, ♥♥♥♥.
  6. Razputin

    Pokemon

    It doesn't make you keep the level all the time, though. I remember I was on level 7 once, was unsure about the last guess and quit, then got dropped back to level 2.
  7. Razputin

    2012 Steam Workshop Halloween Stuff

    Love that one
  8. Razputin

    Pokemon

    Yeah I figured that. Just like when you find the 2 in a 6-total row, you can ignore the rest, et cetera.I actually just found a program that helps you calculate probabilities for this game, but it doesn't make any difference as that 50% chance guess at the end of a game is still there
  9. Razputin

    Pokemon

    Goddammit I hate the Voltorb Flip minigame so much and I need 4000 points to get Swords DanceIs there any way to complete that minigame without it being a luckorama?-Open rows with no voltorbs-mark the ones that you know won't have any 2's or 3's leftand after that still most games will end up with you having to guess a 50% chance tile
  10. Razputin

    Enter the Freeman

    Without hyperbole, better paced than the majority of Hollywood movies nowadays
  11. Razputin

    2012 Steam Workshop Halloween Stuff

    I want cortex command for moar Psychonauts referencesalso someone call the cops cause the fat fairy stole my sides
  12. Razputin

    Pokemon

    and yet you posted
  13. Razputin

    share your worst jokes

    originality prize
  14. Razputin

    Your Game Ideas

    Heh, you guys start games from a completely different perspective than me it seems. Much more into the gameplayMy own idea I had some time ago was a mix between Monster Hunter and Dark Souls, with the artstyle of the latter. Your character is a planeswalker, who can jump between several important pieces of literature. In these worlds, you have to defeat the famous monsters and demons that originate from that book. It would be very aimed at cinematic bossfights with different gameplay for almost each boss.Think of creatures like Moby Dick, Dracula, Mister Hyde, The Horsemen of the Apocalypse, King Kong, the Jabberwocky, et cetera. Weapon style I don't relaly know yet, I'd like to see something Shadow of the Colossus-esque but with less climbing and more variation in weapons (guns too perhaps).
  15. Razputin

    Raz's Balance Sheet V2.0

    This is a rough draft of another balance thread I am making. The previous one I posted here wasn't a big success, mostly because I was being too biased towards my own liking and disliking of weapons, and was too aggressive in my changes. This list is a lot more conservative, and I kept my own "personal grudge" weapons out (mostly LnL and Sydney Sleeper). 1. Simple Changes: 12 weapons These are all small, simple changes that I don't think are too revolutionary -FaN: faster reload In my opinion the FaN is an incredibly fun weapon, and honestly not even that bad. However, it punishes missing to the extreme; against other scouts, unless you kill them in those two shots, you will die without there being much you can do against it. This makes the weapon often very frustrating to use. If the reload would be shortened a bit, the punishment for missing would become less severe and, even though it would still not live up to the power of the Scattergun, it would become a much better alternative. -Soda Popper: Hype is filled with damage instead of movement, and can be activated by pressing M2 Rewarding a Scout for simply running around isn't a good idea. Damage motivates him to do something useful even while charging, and the amount can be tweaked of course (I'd suggest somewhere around 250-300 ish). Moving activation to Mouse2 is simply a matter of simplicity as switching to pistol all the time is fussy. -CaC: no cooldown Seeing as using CaC already has pros and cons, and consuming it takes a second, I think the cooldown really isn't necessary -Guillotine: fix the aim lag This is more of a bug fix than a balance change: when you throw the Guillotine, there is a startup lag. On its own this is fine, however if you turn around during this startup lag, the Guillotine will still go where you were aiming before the startup lag. If this is fixed, the weapon is fine. -Concheror: health regen increase to 40% / 50% The banners in general aren't as good as the shotgun, but still viable and interesting to use. The Concheror's boost however just isn't worth it, even with the faster charge. The amount of increase is tweakable of course: 40% seems a bit low to me, while 50% already sounds too high. -Backburner: 130 degrees crit angle With Flamethrower finally getting its much deserved buff, Backburner became a lot les suseful again, sadly. Seeing as the Spy gets 180 degrees for his backstabs, I think Pyro deserves 130 as well. -Wee Booties: better targeturning Targeturning with the booties currently only works on very high mousespeeds. As for someone who plays at a relatively low speed (19cm per 360) I'd like to see this increased a bit. -Scottish Resistance: faster reload ScoRes already isn't as bad as people pretend it is, especially not after the faster firing buff it got. However, every time I use it I notice how that buff gets nullified a bit when I still have to reload for such a long time: it was added to make it easier to quickly make traps, but with the possibility to have 14 stickies out at the same time you will still be slowed down a lot. -Claidheamh Mòr: charge regen on kill The Claymore lost a lot of its charm after targeturnscripts got removed, and I think this buff would make a lot of sense. Yet again numbers are tweakable, but I'd say make it depend on damage, with about a quarter of the charge filled per kill -Brass Beast: tighter firing cone I love Brass Beast, I run it almost exclusively as Heavy nowadays. The slower spindown and lack of mobility forces you to think before you attack, and not just spindrop into a group of 5 enemies and come out alive. My only gripe with it, is that this often forces me to peck away on enemies from a distance, because I can't get in closer without surviving the attack. Giving the Brass Beast a tighter firing cone would make it more of a long-distance assaulter, which fits its defensive role. -Wrangler: shield down in standby The Wrangler is simply too strong in my opinion. The amount of damage it takes to take it down is ludicrous, and a single wrangling engy can stop several people in their tracks. If the shield went down in standby mode, this would fix two things: first, when the engy goes down, the sentry definately goes down as well, as it is now completely defenseless for 3 seconds, and second, it prevents engies from switching back and forth between Wrangler and Wrench to quickly repair under assault. -Huntsman: can fire arrow when airblasted/splashed This is just a tiny fix: Valve made it impossible for Huntsmen to shoot while in the air, to prevent cornerspam. However, this also means that he is completely defenseless against a pyro who airblasts him into the air or a Soldier who splashes him up. Keep the jump restriction, but remove it from other situations, and we can have the best of both worlds. Hot Topics: 4 These are weapons that get discussed a lot, and often result into flamewars. To prevent derailing the thrad, I'd suggest you guys say if you agree/disagree and why, but we will keep discussion to a minimum. After I've seen the general consensus I can change my ideas accordingly, and maybe discuss them in a different thread. -Homewrecker / Neon Annihliator: Sapper removal removed, and given a different buff. In my opinion, the sapper removal attributes of these two weapons make the Spy's job much too hard. There is the theorycrafting of saying a Spy should lose the 2 versus 1 fight, but in reality it is never just a spy versus those two and there are much more factors to consider: The Spy already had to sneak past several other enemies to get in, and just a tiny brush of fire will ruin his attack completely. -Pomson: Über drain removed, or at least removed against fully charged Medics. The ubercharge is the root of TF2's balance and gameplay, and I am very reluctant in adding weapons that influence it this directly. The amount of work it takes the medic to protect his Uber completely overshadows the effort it takes for an engineer to get a few Pomson shots in. The removal of penetration (huehue) already fixed a lot, but I'm still not completely satisfied. At the very least, I would like it to see that an uber that is already full (but not activated) can no longer be drained from: this is to prevent from an entire uber rush getting ruined by a single pomson shot. -Spycicle: Complete rework, or at least given a proper downside I think the Spycicle was a bad concept to begin with. Even though I am not a big fan of the rock-paper-scissors system, such a direct counter to his own counter was a bad idea, especially seeing as it takes no effort to use: The Ambassador can also be a powerful tool to defend agaisnt pyros, but requires good aim to be effective, while the Spycicle just activates automatically. Seeing as I ubderstand that complere reworks will never happen, I'd at least like to see a proper downside; the ice statues alone are not enough to balance out killfeedless stabs and pyro escape tool together. No idea how to change: 6 These weapons I all feel are in need of a small buff, but I don't play often enough with them to see what needs to happen. It could also be that they are completely fine as is: Scorch Shot Dalokohs Bar Short Circuit Diamondback Big Earner Pain Train Machina No Idea at all: 8 These weapons I honestly do not know, at all, as I never play with them. Do any of these need a buff or nerf? Righteous Bison Manmelter Solemn Vow Bazaar Bargain Hitman's Heatmaker Carbine Shahanshah Enforcer Problem Children: 16 These weapons are all very problematic to me: they have their own flaws that I want to addres properly, and I often don't really know how to change them, so suggestions are very welcome. -Natascha: deathnerfed Natascha is still in the status of deathnerfed, and I think that is a waste. Still, her slowdown is a very frustrating game mechanic, and I don't know how she could ever become a proper weapon again without a complete rework. -Sun on a Stick / Sharpened Volcano Fragment: useless These two were added at the same time and both have the same issue: they serve no purpose whatsoever. They both have their special stats, but they simply don't add anything to the game: The pyro doesn't need a melee that induces burn when it got better alternatives, and the scout doesn't need a melee that does extra damage on a rare occasion, when his primaries outdamage it anyway. Both probably just need to be reworked entirely as I don't see any way how they could stick to their original concept and be useful. -Liberty Launcher: crutch in need of a buff Liberty Launcher is in the odd position as being much less useful than its counterparts while also being the most annoying one. On one hand it needs a buff, on the other hand it is the sole definition of a crutch. Again, I see no way for it to work without a complete rework. -CM5k: everything went wrong forever the Cow Mangler is in a similar spot as the Liberty Launcher, but probably in even worse condition: after it got released, it created a huge shitstorm of complaints, and the end result is a gimped weapon with unintuitive projectiles that still has the core issue that caused all the trouble: the fifth rocket. Removing that attribute however isn't really an option, as the only thing it has left then is the useless charge shot. To make it worse, buffing the charge shot to a point where it would be viable is probably also a very bad idea, as it would promote a lot of blind spam. How Valve could ever fix this mess of a weapon I really don't know.
  16. Razputin

    Raz's Balance Sheet V2.0

    Essentially it's the same idea: If a pyro wants to, he can keep wailing at the sapped sentry until the engineer comes back: he can't remove the sapper, but he can restore the damage it is doing. That way, the Pyro can still save the sentry, but the Spy didn't die in vain and managed to disable the sentry, pyro and engineer for a while.
  17. Razputin

    Raz's Balance Sheet V2.0

    well that's kind of the point. By making it repair instead of removing sappers, the pyro can stay in his support role without completely screwing over spies in the process. A paralyzed but undamaged sentry is easier to take down by teammates than a damaged but unsapped sentry
  18. The point is mostly that, when you don't get those references, the whole music clip looks like an unorganised mess of chaos that makes no sense at all, despite the fact that it is all delivered relatively straight-faced.In layman's terms, lolsorandom that's awesome
  19. Razputin

    Pokemon

    all of my do not want, you meanremember tha ttime you got s shiny when you didnt have pokeballs yetthis is ten times worse
  20. Razputin

    Pokemon

    this just in in BW2 the introduction pokémon can be shiny
  21. Razputin

    Raz's Balance Sheet V2.0

    3 rockets would make the minicrits while rokcetjumping balanced, imo. That way you get two minicrit rockets per jump, while a fourth would've made it too strong.
  22. Razputin

    Source Engine's perfection

    HNGI've been trying some spy again today (havent played him in like half a year) and my biggest frustration was definitely failed hitreg
  23. Razputin

    Source Engine's perfection

    And don't get me started on melee hitreg
  24. Razputin

    New users.

    We should really make the "reply to thread" button more visible
  25. I always like these, they're cute
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