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Everything posted by Razputin
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@binary about the Homewrecker, what do you think about the idea of making it repair sentries with flamer ammo instead of removing sappers? It would still promote the "pet pyro" roll without screwing over spies so severely @dualjay I disagree with some of those ideas -for the winger, minicrits while jumping would promote scouts to hop up and down mindlessly, which is a habit we should definately not motivate -that Atomizer nerf would be much too severe, it is a strong weapon but not that strong. If we would go for a health nerf, give it -15 hp like the Sandman. -The LL idea would be incredibly spammable. Equip gunboats, rocketjump, then spam into a choke, repeat 3 times. You can easily get 4 rockets in with every jump, giving the Soldier 12 spammable rockets with hardly any interruption. Just minicrits while airborne would motivate the same much simpler.
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Gangnam Style is now the most liked video on YouTube
Razputin replied to LadyBernkastel's topic in Entertainment Theater
With all the asses in the video, I assumed that the video was actually about "doggy style" sex, only they call it "horse style" in South Korea. Made sense in my mind at least -
I know how all the pieces work, but that's the end of it. I've always loved to try and learn chess, though, so I'm definitely up for some games
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Thanks for the replies so far guys -Seeing as several of you suggested it, I'll simply change the set hat change to just no longer have the hats, but otherwise stay the same -I really like the idea of the Liberty Launcher being more focussed on divebombing. Something simple, like minicrits while rocketjumping, would already make it a very fun unlock. -My problem with the Gunslinger is mostly that it is so spammable while still locking down an area pretty well: If you get locked down as scout or pyro thanks to a level 3, you know that once it does go down you are free again. However as soon as a minisentry goes down, a new one will be put up, so you can never adapt to what area to avoid. I also really hate it when I take a minisentry out and go for the engie, and he just pops up a new one: as a Scout, I don't have enough ammo to take them both out safely, so I'll either have to kill the Engie and then die to the minisentry, or destroy the minisentry and let the engie escape. Making minisentries go down when the engie dies would fix a lot, without hurting the weapon's function much. -I would prefer not to put a damage weakness or health decrease on the Atomizer, seeing as then it becomes a new Pain Train: a powerful upside that works rarely versus a small downside that you notice all the time. It seems like weapons like that often get ignored. -I kind of dislike "minicrits while jumping" on the Winger, as that would promote Scouts to jump without reason. Most pub scouts already jump way more than is good for them. @Dualjay: many of your ideas are a bit complicated, while I personally prefer to keep unlocks as simple as possible. Some things I wanted to comment on, though: -SoaS and SVF: similar to your idea, I've always liked the suggestion of making the SoaS fire a flare gun bullet with a lot of cooldown. Essentially, the sandman, only it fires a flare instead of a stunball. @O'Malley: -the Soda Popper would function exactly as it would hnow: you cna only activate the minicrits when the charge is full. Activatign whenever might work, but I fear that it would make it too strong seeing as the Soda Popper is already often up for debate. -I like the idea of repairing sentries with the Homewrecker. If a Pyro really wanted to, he could still save a sapstabbed sentry by wailing on it until the engie returns, however, that would mean the Spy essentially took down the engie, the sentry and the pyro for a period of time, which would make it a lot more fair in my eyes. -My favorite idea for the Pomson is still to just let it drain 20% of inactive ammo on hit, as it would not only sap the Spy's cloak, but also really hurt Soldiers and Demos who have to be wary of their ammo at all times. That way, he gets a way to defend himself agains this counters without screwing over Uber build. @Corvette: -Making the Claymore the Demo's Market Gardener would be a good idea as well, that way it is actually useful with both shields and sticks. -Silent Kills removed from the Spycicle is probably the simplest solution, yes. I'm still a bit grumpy about its crutchyness, but it isn't that horrible that it MUST be removed. -I like metal regen with the Short Circuit -Making the Big Earner refilling all cloak on one backstab would be rather broken with the DR, but that's probably more the DR's fault. Increasing it to 50% might work, though, the idea of the knife isn't that bad. -What do you mean with "Focus Band Razorback"? -I agree that the Uber stun on Holiday Punch is a bad thing, but on the other hand it is such a rare situation I don't really mind. The fewer changes I suggest, the bigger the chance Valve listens. EDIT: Jesus Christ why do I have such verbal diarrhea lately
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They look ugly.I'll wait for some reviews before I buy this, the game itself looks great
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So I've been hearing a lot of awful things about this. As far as I understand, all software that gets developed for it needs to be added to the app store, forcing developers to pay up to microsoft?Techies elaborate. Is this all just a storm in a teacup or is microsoft really screwing us over?
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What song are you listening to RIGHT now?
Razputin replied to Confusedn't's topic in Entertainment Theater
playing bass is almost as easy as quoting a post, thoughjust kidding, just kidding -
Dayum, this got much wordier than I thought, I'll need to cut it down for the spuf version.I guess I'll rep anyone who gives a constructive reply as a thanks for scimming through all thatEDIT: Made it a bit more comprehensive by bolding the abstracts
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[continued] -Phlogistinator: Crutch in need of a buff Just like the Liberty Launcher this weapon is in dire need of a buff while it is on the other hand promoting bad play. Somehow, it needs to become better while also raising the skill roof and ceiling of it. -Minigun / Tomislav / Heatmaker: need higher skill floors The heavy miniguns simply have no skill floor at all for the amount of power they have. On both high and low skilled pubs, you can immediately notice the massive power a heavy adds to a team. Personally, I'd like to see the firing cone tightened, with spindown time increased and damage decreased a tiny bit, so aiming the gun has some challenge to it. -Razorback / Cozy Camper: badly designed These two weapons really have no reason to exist, if you ask me. They promote bad habits for snipers, while at the same time holding them down. The Cozy Camper might be saved simply by removing all the downsides: flinchless aim in exchange for no secondary. It would still be a bad weapon, but at least it wouldn't motivate snipers to stop moving altogether. The Razorback really is just a bad concept altogether, and I don't really see how it could be saved. Some have suggested a merge with the Danger Shield, which at least would make ti a tad more useful. -Atomizer: needs a nerf Atomizer needs a nerf; it gives too many upsides with a proper downside, in an aspect where the Scout didn't need a buff at all. There are two issues with this however: first of all, I have no idea how it could be nerfed without making it useless. Second, and this sounds a bit elitist: many TF2 players are, well, not good enough at the game to understand how powerful it is; it takes some skill to unlock its potential in the first place, and seeing as it doesn't just do too much damage an unfair loss to an Atomizer Scout will quickly be blamed on the primary weapon instead. -Gunslinger: very frustrating The Gunslinger is a very frustrating weapon to fight against. While that sounds very subjective, I know I am not the only person that thinks that way; I often see people complain about Gunslinger engies, and on two of my regular servers it is actually sort of an injoke: "too much fun on this server, we need some Gunslingers". The issue is mostly that it completely locks down Scouts and Pyros from an area, and can be put up incredibly fast again. I don't really know how it should be fixed, although I heard someone suggest that when a Battle engie dies, his Minisentry should get destroyed automatically, which I thought didn't sound too bad. -Dead Ringer: very frustrating I should've probably put this one in the hot topics section... it always sparks a lot of debate. My two cents are, that while it actually is a perfectly fine sidegrade for good spies, it often gets used by bad spies as a crutch: there aren't many situations more frustrating than seeing an obvious spy running straight at you, which then "dies" to a single scatter shot, forcing you to wait for 8 seconds and chase the bastard. And of course, the dreaded situation of igniting a DR Spy, who then proceeds to keep up his shield for the entire duration, forcing you to hold him down with airblast until you can finally and inevitably kill him, wasting your time, ammo, and mood. And to make it worse, I have no idea how to fix it. I've seen many suggestions saying the damage resistance should scale down over time, or it shouldn't block crit damage, but none of those really fix the issue of bad spies using it as a crutch, so they never learn how to use the IW and CnD properly. As I've seen some people on the Spy forum put it: the DR was a good idea being executed badly, and is probably in its least awful form right now. Lazy unlocks: 5 These weapons are a special kind of the "no idea" tier: They're simply incredibly bland, and add absolutely nothing significant to the game. They either need something interesting added to them, or get a rework entirely. Winger Skullcutter Family Business Warrior's Spirit Overdose Set Hats: I am always very wary of "pay to win" models in free games, and I've always been proud of Valve to not fall into that model with TF2. Whenever I think about that though, the set hats always come to mind; while it is doable for a new player to get the weapons he wants, the set hats still go for over a ref, which is quite a lot for a new player. On top of that, I don't like how they restrict you into loadouts, and many of the set bonuses are actually very badly designed. Something that I would like to see, is moving some of the more important set effects to a weapon in the set, and removing the ones that are unnecessary: -Milkman: Either removed, or moved to the Shortstop The Scout really doesn't need the extra health he gets from the Milkman set, and if you ask me it could be removed entirely. However, if people really want to keep it, it can only be moved to the Shortstop, in which case the Shortstop would need a serious nerf of course. -Tank Buster: Removed, or moved to the Black Box The Tank Buster set made no sense whatsoever, and can easily be removed. Alternatively, it could be put on the Black Box for a small nerf, but it really isn't necessary -Gas Jockey: Moved to Powerjack, or a completely new melee The Gas Jockey set is in my opinion the best designed set effect. Obviously, it can't be put on the Degreaser, but I think it would fit fine on the powerjack. Rynjin however thought that the Powerjack would become too powerful then, and if more people feel that way, it could just as well become a new unlock entirely. -Croc-o-Style: Removed The croc set was awfully designed, and should definately be removed. -Saharan Spy: moved to Your Eternal Reward Saharan Spy is my second favorite set effect, as it is very skill indexed and can reward good spies with an interesting bonus. YER is already considered to be fairly useless without the set effect, so combining them would fix a lot of issues -the hatless sets: probably left alone Next to the Set hats, there are also the hatless sets. Many of those are rather unnecessary, probably because Valve got scared of the shitstorm the hat sets created. Even though set effects like Hibernating Bear have absolutely no reason to exist, they don't hurt anyone either, so they can just as well be left alone. Funsies: 6 This is a small addition to clarify why I don't buff certain weapons that could definately be considered underpowered. I feel that these weapons shouldn't be touched, because even though they aren't that strong, they are incredibly fun to use, and I fear that buffing them could possibly break them, especially since many of them have very wacky effects that would be broken on any "serious" weapon: BFB Beggar's Bazooka Manthreads Market Gardener Eviction Notice Holiday Punch Weapons that I consider fine as is (added for good measure): 74 Scatter, Shortstop, Pistol, Bonk, Milk, Pocket Pistol, Bat, Sandman, Candy Cane, Basher, FoW, Wrap Assassin, Rocket Launcher, Original, DH, Black Box, Rjumper, Shotgun, Buff Banner, Battalion's Backup, Gunboats, Reserve Shooter, Shovel, Equalizer, Half-Zatoichi, Disciplinary Action, Escape Plan, Flamethrower, Degreaser, Flare Gun, Detonator, Fire Axe, Axetinguisher, Backscratcher, Third Degree, GL, LnL, SL, Targe, Sjumper, Screen, Bottle, Caber, Persuader, Sandvich, Buffalo Steak, Fists, KGB, GRU, FoS, Frontier Justice, Widowmaker, Wrench, SH, Jag, Eureka Effect, Syringe Gun, Blutsauger, Crossbow, Uber, Kritz, Quick-Fix, Bonesaw, Ubersaw, Vita-Saw, Amputator, Sniper Rifle, Sleeper, SMG, Jarate, Danger Shield, Kukri, Shiv, Bushwacka, Revolver, Ambassador, L'Etranger, Knife, Kunai, IW, CnD
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Disregard those guys, say hello to fathom! For all your reflect airshot needsunless fathom is in fact one of your EMT friends
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Good thing you got rid of it
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What song are you listening to RIGHT now?
Razputin replied to Confusedn't's topic in Entertainment Theater
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3 here and 13 there, not bad
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I never do online because lagFavourite Character: SheikFavourite Map: Final Destination all else is plebWorst thing added: TRIPPINGBest thing removed: Cpt. Falcon's awesomenessHopeful Future Character: Isaac from Golden Sun, which will never happen because even if we get a Golden Sun character it will be his lame bastard son whose name I already forgot
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I just started a single player run (as gunzerker) seeing as I still can't access multiplayer, and I must say I am very positively surprised.It really feels like Gearbox sat down and thought "what did people like about BL1?" before they started making this, and focussed mostly on that. The feel of the guns is amazing, with all the flashy crit- and damage messages, and it seems like they put more power in the guns in exchange for more enemies and longer reload time. The humour is fantastic; my first death in the game was because I laughed too hard at an enemy yelling "hey, I kinda liked that guy!" after I killed another. The awesome staggering animations when an enemy is at low health are great too.Compared to BL1 it is definately an improvement; single player BL1 was very bland and empty, and you could really feel the residu of the Fallout-esque game it was supposed to be, which serious tone just didn't blend well with the gunwankfest the game was.Now if they manage to fix the online issues before next weekend this'll probably become my GOTY 2012
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There were a lot more, but I only saved the funniest ones that included pooh being an asshole. There were also others of the other creatures being assholes (mostly Piglet, surprisingly)
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Just saw these in a dump on the ol' chan of 4 The best part is that they are all real more coming soon
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I'm out, saved those last 3 shopped ones cause they were meh Oh I got one left I see DEEP
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Well see it like thisYou have the opportunity to do either now. Which one do you think will be less likely to reoccur in the future?
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they aren't photoshopped, they are original Winnie the Pooh comics. I'm serious. These three are shopped, but hilarious nonetheless:
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fixed, thanks
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Gurren Jesus: A Gurren Lagann and Jesus crossover fanfic
Razputin replied to Rynjin's topic in Entertainment Theater
I haven't laughed this hard in a long timeI was gonna quote my favorite line here but I can't decide -
I always liked Iron man in the moviesbut maybe that's because Robert Downey Jr. makes me question my sexuality
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Derivitive from the superhero thread.
Razputin replied to Doopliss2008's topic in Entertainment Theater
OP: OmnipotenceUP: music bendingalso most common superpower is sort of dirty