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Everything posted by Razputin
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TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler
Razputin replied to Raison d'être's topic in General Discussion
Darn it Ron, stop eating those Every Flavour Hamburgers! Voldermort has risen to make every muggle feel a bit under the weather! -
TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler
Razputin replied to Raison d'être's topic in General Discussion
I loved the Harry Potter books, I didn't want to wait for the translations so I read them in English. Together with Pokémon they basically taught me English now I think about it -
Seconded. No Shadowmoor fixlands sucks as well
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The land system in MtG is so integrated they really can't change it, no. They'd have to start a completely new card game from scrap to do that Also btw MM15 complete spoilers just hit aaaaaaaaaaa
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I never played Necrodancer or went outside but Super Hexagon and Super Meat Boy have never been frustrating to me since dying has almost no penalty and it's always your own fault Dying to shitty melee hitreg in TF2 or being bodyblocked by your pet antlions in HL2, now THAT is frustrating.
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Yeah, pretty much. MtG's land system makes it so that 1/3rd of your deck has to be a dead draw, and it also makes cards that are more expensive than 4 mana much worse: statistically it becomes less and less likely that you hit your land drops on curve, and starting at cmc5 this gives consistency issues. There's a very short but sweet channelfireball article about this: http://www.channelfireball.com/home/in-development-the-deadly-four-mana-mark/ I do like hearthstone's mana system, especially that the second player gets an extra free "land drop" to be able to keep up with their opponent. However, such a system would not be directly usable in mtg, since mtg lands do so much more than just provide mana and just being able to pick which mana you want would make 5 color decks way too consistent
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Ok so There is definitely powercreep in mtg, but that is more because WotC is trying to force the game into a specific direction; most players think large and cluttered boardstates are more exciting to play than counterwars. it is also much more marketable; as a bystander cards already on the board are more interesting than cards in the players' hands. Because of this, the strenght of creatures has grown a lot, while spells in general have gotten worse. Removal has improved as well, but with the intent of making them nieche: WotC doesn't want an end-all-be-all removal spell that deals with every single threat in the format (and maRo has been quoted to say Path to Exile was a big mistake). Related to this powercreep debate, many players have complained that blue only gets shitty cards lately. But that is only because blue HAD to get significantly worse because it was so overpowered in the early days. In my opinion, there are two HUGE design flaws that have been in MtG from its birth and that is a. the land system and b. that only blue got card selection and -advantage. In any game, getting extra resources compared to your opponent is just insanely powerful, and making that one color exclusive was a huge mistake in retrospect. I don't blame them for this, seeing as MtG is basically the father of card games and back then that kind of meta knowledge just wasn't known. Lately WotC has been trying to fix this, giving each color its own type of card advantage, but the fact that they will never be able to print a card like Ponder or Brainstorm without making it blue remains; these super straightforward card selection spells would completely break the color pie, and changing those "rules" now would be very hard to implement. So now all other colors are stuck with these color-fixed card draw spells like Collected Company, Phyrexian Arena and Commune With Lava, which can be very powerful but really limit the design space and in what kind of deck they fit. Next to pulling straight these color issues, WotC has also improved in their own game design in general; Scion of the Wild seems really powerful but is in actuality a very parasitic design that basically demands you to be already winning (have a lot of creatures) before it becomes good. MtG is a game about variance, and playing cards that demand other cards to be good increases the randomness of the deck, which is bad since winning GPs and pro tours is all about setting consistent results over several rounds (hence why card selection is so powerful and limiting it to one color was a huge mistake). I want to end on this that I think that, although WotC is right that complicated boardstates supply generally more gameplay than the full-hand staredown, they have pushed it too far. Modern basically lives under the endless fallout of Standard, and when WotC prints a card that is supposed to define standard, and answers to that card to balance it out, they do not take into account how that will influence Modern (which makes sense because the amount of playtesting for RnD would just be insane), but it is very much possible that the pushed card is modern playable while its answers are not (as now happens with Siege Rhino, obviously). This has made Modern basically a format of pushed cards with the same gameplan crammed into a deck, with a lot of noninteractive decks as a result. Right now Modern REALLY needs a reprint of Counterspell, or at the very least a Kozilek counterspell (counter cmc3 or less)
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Comet Storm as a mythic, I guess they needed to cram in at least one Jugan Do it, I'd love to hear someone actually making solid arguments about it. I just kinda thought it was interesting that this card that used to be a rare (and a fairly good one at that, in my opinion) is now common. Later
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Valve servers no longer work for me, I keep getting "server not responding". Valve killed off community servers, then their own, now all that is left is skial
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Yeah you were right, Surgical Extraction is indeed one of my favourite cards, but I already have one and sadly it isn't that good I could write a whole article about whether powercreep is an actual thing or not
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OHSHIT both kiki and twin are in MM15 Is drafting twin combo really gonna be a thing?
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Already got one Nightmare scenario: I make day 2 at the GP and get this foil in my pack
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I think that's mostly to protect limited how are you going to kill a t2 bitterblossom in sealed?
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NOOOOOOOO I HATE AURA HEXPROOF WITH A PASSION srsly tho yeah that desperately needed a reprint
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What song are you listening to RIGHT now?
Razputin replied to Confusedn't's topic in Entertainment Theater
Neil Cic did a thing again -
Why are they wearing shades in front of their computers
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Yeah honestly jokes aside Spamming your way through the match is already scummy enough but ok maybe that's how MK works idk But re-adding him to kick him while he's down is where you achieve maximum scumbag status
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Fightan community everyone
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If it looks older than 14 moby aint fapping to it
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The Official Random Image Thread!! SPUF style
Razputin replied to [TRS]Janobi's topic in General Discussion
Those rare reload animations are so fantastic, it's like the first bit of soul in a triple A shooter in years -
No sarcasm, I love how they are in no way hiding that they're just going to make Banjo Kazooie again EDIT Hold on this is already backed with all but one stretch goal? What the fuck people
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Honestly I hate the yandere archetype, there is nothing arousing about mental instability Tharja's outfit however is just made of pure sex
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The Official Random Image Thread!! SPUF style
Razputin replied to [TRS]Janobi's topic in General Discussion
No, not at all Renaissance artists were obsessed with those kinds of ratios, it wasn't accidental -
The Official Random Image Thread!! SPUF style
Razputin replied to [TRS]Janobi's topic in General Discussion
Oh cool I was spot on