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Wulff

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Posts posted by Wulff


  1. Urobochi literally didn't do anything but assist in writing the initial storyboard and most of the first episode. They're just using him as a catch to get people watching. He has not even looked at 95% of that anime.

     

    Don't be fooled. They are genuinely just trying to rope you in.


  2. I'm sitting at episode 25 of Hunter x Hunter(2011) and this is very enjoyable so far. It's feeling a lot like the original Dragon Ball to me and that is definitely a good thing. It's got that nice "carefree adventure" feeling to it, not to mention that with the main character being a young boy with endless optimism and a pure heart, he is pretty much Son Goku 2.0


  3.  

    yeah but wulff was the one who we first played with who showed him the pally rush

     

    He STILL does that?

     

    ROFL

     

    That doesn't even work against people with a clue... No offense. It's a low tier pubstomping build that more experienced players (who actually scout their enemies and have reactive playstyles) will crush under and iron boot with ease. It's the same thing as 6pools, 7RR or proxy rax in SC2. Seriously any Feudal Age timing push demolishes Paladin rush.

     

    I did it ONE time that we played just for funsies and now you're telling me that Monochrome does nothing but Paladin rush? He should count his lucky stars that the AoE2 ladder is no longer active or relevant, because he would have probably quickly discovered just how bad of a build Paladin rush is.


  4. So question for the 3DS owners: Of the following games, have any of you played them and if so how are they:

    Kid Icarus Uprising

    Fire Emblem Awakening

    Link Between Worlds

     

    I've only played Fire Emblem: Awakening out of those three and while that game gets a lot of slack from the "original" fanbase for not being a "true" Fire Emblem game, I found it to be a lot of fun.

     

    Awakening was my first dip into the Fire Emblem series and it does a great job at making you feel right at home. Honestly, if you're a fan of RPG's, you will probably enjoy it. The main story is pretty much rail-roaded, but there's a lot of fun character relations that you can develop... I also really liked the fact that you got to choose your own wife/husband... And have cute kids... That change depending on who you give sum fug.


  5. I've been following the release of the "Love Live!" figmas (and by "following" I mean I've browsed the figma general on /toy/) and it seems to be all but confirmed that the figmas will release with some alternate faces that are much akin to the ones they have a tendency to pull in the actual anime.

     

    See: My avatar.

     

    If this turns out to be true for all of them and not just Honoka, I don't know if I'll be able to contain myself.

     

    08mZCnw.jpg


  6. Fuck me Heirlooms are expensive.

     

    I just grabbed a full leather set 

     

    Headpiece + 60 > 90 upgrade

    Necklace + 60 > 90 upgrade

    Shoulders + 60 > 90 upgrade

    Cloak + 60 > 90 upgrade

    Chestpiece + 60 > 90 upgrade

    Leggings + 60 > 90 upgrade

    2x Weapons + 60 > 90 upgrade

    2x Trinkets + 60 > 90 upgrade

     

    And I came out at just around 14.000g spent.


  7. Next round enemies:

     

    • Instapick Axe player
    • Chinese Skywrath Mage zoning god support, playing EUW "for fun".
    • Autistic Storm Spirit "mainer"
    • Sniper player
    • Literally !AttackerDota Kunkka

    Thanks late night matchmaking.


  8.  

    If I believed what other people told me all the time, nobody is good with balance. When you think about it, I can't think of a single developer that's praised for their balance skills.

     

    EDIT: I realize after a bit of retrospection that I may have gone a bit overboard in this response. I'm really not trying to flay you for your opinions, it's just that Blizzard is a sore spot for me :(

     

    Blizzard are notorious among even their fans for making the most questionable decisions with some of their balancing. See: Any game released by Blizzard past Diablo 2.

     

    In the past, Blizzard managed to hit near the perfect balance with Starcraft: Brood War and enjoyed a lot of goodwill following that. Since Warcraft III however, Blizzard have pretty much proven continously that their game development teams are a bit out of the loop when it comes to online play. I like Blizzard games (Heroes of the Storm being an exception, I've never played a more dull game in my life so I won't comment on the balance of that game) to the point where I in one point of my life pretty much identified myself as a "Blizzard fanboy" as homosexual as that sounds. I've become pretty disenchanted with the company though, mainly due to their decisions regarding Starcraft 2 and Diablo 3.

     

    I'm not going to compare Blizzard to other developers out there in terms of who is better or worse, because I honestly feel like you can't make an argument out of that. Other devs failing just as bad or worse than Blizzard at maintaining balance shouldn't excuse Blizzard for making several braindead balance changes in many of their games.

     

    Warcraft 3:

     

    Have you ever played Warcraft 3 on the old Battle.net? If you have I probably don't even need to tell you that a certain couple of factions are played a ton more than the others, mainly because they're imbalanced. The same goes for many heroes and even units. A good portion of them straight up lost you the game against an equal skilled opponent who was playing with an "optimized" strategy. Warcraft 3 got a lot better with the release of the Frozen Throne expansion and it settled into a good spot with Frozen Throne patch 1.10, but prior to that, the Warcraft community suffered years of horrible imbalances that enforced a select few strategies being used if you wanted any shot at climbing the higher parts of the ladder.

     

    I know the counter-argument here would be something like "All RTS end up having the cookie-cutter builds though". I know that very well, the point here is that WC3 had very few of those even, making most ladder games the same. There wasn't even any variety in the cookie-cutter stuff.

     

    Starcraft 2:

     

    This is probably among Blizzard's biggest mistakes in the history of the company. I'm not talking about the core game, I'm talking about the direction they went with their online community. Starcraft 2 released in the middle of my summer break in the year 2010 and I was HYPE AS FUCK at the lack of better words. I no-lifed that game to the extreme in Season 1 Ladder. I have 1274 1v1 games played in Season 1 alone and 282 2v2 matches ontop of that. That's not counting the myriad of practice lobbies I did with other people. I was a Platinum player back when Diamond was the highest league (Bronze > Silver > Gold > Platinum > Diamond) and I considered myself a fairly decent player with a 59% winrate over the course of all my games.

     

    There has literally never been a moment in Starcraft 2's history where the game was balanced. I'd rather not go into detail about the several patches which Blizzard applied that changed almost nothing (We can do though, if someone feels like discussing it), not to mention their inability to listen to the community, who by the end of Season 1 had proven themselves to be much more understanding of the changes that needed to be made than the Blizzard dev team. Starcraft 2 was the game which truly disillusioned me in regards to Blizzard, because they made poor decision upon poor decision upon poor decision. It just never ended. They very literally ran their own game into the ground.

     

    You can see the effects of it now. Starcraft 2 pros are defecting to other popular esports en masse (and have been since early 2014), Brood War sees more play in Korea than Starcraft 2 does and Starcraft tournaments are far and few  between, outside of the ones Blizzard hosts themselves.

     

    Diablo 3:

     

    This is probably that is the most blatantly obvious even to ousiders who haven't played the game, but Blizzard dropped the ball HARD with Diablo 3. It's basically a reverse situation of Starcraft 2. The Starcraft 2 core game (Campaign) was  amazing and the online was definitely passable, but the online part of it was slowly killed off by moronic balance changes from the SC2 dev team. Diablo 3's core game started off being the most atrocious pile of shit I've ever seen Blizzard release as an AAA title and then got better over time with the release of Reaper of Souls.

     

    This is another one where I feel like going into too much detail probably won't serve my argument, because I'm not really sure how many people here have played D3 enough to comment on it. But it's definitely also a game I am willing to discuss in regards to Blizzard balancing discussion.

     

    Long story short would be: Class viability in endgame.

     

    World of Warcraft.

     

    World of Warcraft never has and never will be balanced. I don't really blame Blizzard too much for this one, because there are so many variables to that game, on-top of having to balance both PvE and PvP. I'd just like to say that WoW has been an endless circle of "Flavour of the month" classes being imbalanced in one patch, only for the next patch to raise another class to that level. They definitely can't pull any points home in the balance department with this game.

     

    ---

    I'm gonna end this blog by saying that I DO like Blizzard and their games. All the games I've mentioned here have never been so unbalanced that they were UNPLAYABLE (Except for maybe patch 1.0 D3), but they've definitely all had issues.

     

    I'm not saying that Blizzard are going fuck up Heroes of the Storm, but you should stay skeptic, their track record ain't too pretty.


  9. Winter Wyvern is a hero that I will never play, but I welcome any additions to the hero roster. The CM Arcana looks great but I am really not pleased with the fact that it adds a non-combat pet. Valve added strings for non-combat pets all the way back in early 2013 and I remember worrying about it even then. I know I am most likely going to be condemned for being a jaded and anti-fun fuckwad for saying this, but if there was a petition out right now to vote on whether or not to keep the non-combat pet for the CM Arcana, I would vote to remove it. The model is quality and it is very cute, but it's just fucking clutter on the screen. In the heat of the moment it could easily be mistaken for a courier. If the option to turn the pet off was there for me and not just the person using the Arcana, I would be fine, but I really dislike cosmetics of this variant.

     

    It's essentially the Techies sign issue all over again, except the dog seems so deeply integrated into the Arcana (It's in the portrait and in the loadout pose) that I seriously doubt Valve will remove it, even if there is some sort of outcry from the community. I'm also aware that the dog has some set behaviours and attempts to move away from enemy heroes and such, but I still think it's too much. It just feels like a precursor to something much worse. I was very happy when the community cried out over the Techies sign. To some, it might seem as such a minor detail, but I think it's important to take a stance against stuff like this. I wish I could say I trusted Valve to not fuck up their game, but I've seen what happened with Team Fortress 2 and I am seeing what is slowly happening to Dota 2 in regards to cosmetics.

     

    From a first listen the Specter voice-pack sounds like something I will also never use, but to each their own.

     

    Balance changes seem fine and I am interested to see PL in Captain's Mode. I personally hate playing the hero with a passion, but maybe someone smarter than me will think of some cool way to run the hero. 

     

     


    • - Various Pathing Improvements
    • - Buyback readiness UI now takes into account how much gold you will lose when dying
    • - Pausing is no longer allowed in Unranked All Pick if your team is connected and hasn't picked their heroes
    • - Fixed the Hill Troll Priest in the small camp sometimes not moving when the rest of the camp was pulled by taking damage

     

    These are my favourite changes.

     

    Can't really say I give a shit about any of the other stuff.

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