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Napkin Dust

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Posts posted by Napkin Dust


  1. How to counter a Guild Wars 2 addiction: Create a roleplaying version of your main.[spoiler2]

    Terick Goremaw

    Posted Image

    Bio:

    Despite many Necromancers preferring to stand back and let their minions for their bidding, Terick loved the up-close potential of Necromancy. As a result, the majority of his necrotic magic is channeled through his daggers as well as his body, giving him increased defense. Despite looking similar to a cat, he is not extremely nimble. He treasures allies that prove useful, and as long as they don't make too much noise. As such, he will help out defenders given the opportunity, as destroying a city would make enough noise to send him into the Mists permanently.

    Appearance: A 7 foot tall bipedal catbullbear.(A charr.) Wears a lightish armor, dyed black, green, and red. Slouches more than a little, which can cut his height by a few inches. Grey fur with black stripes/spots, and a dark blueish mane.

    Alignment: Neutral Evil

    Team: (loosely)Defenders, unalaigned otherwise.

    Likes: Books, food, eating, blood, fire, quiet places.

    Dislikes: Loud noises, water, swimming.

    Weapons of Choice:

    Twin daggers coated in a chilling poison. Left paw holds Flesh, right holds Bone.

    A pair of fiery gauntlets that drip lava every so often. Give off a candle's worth of light.

    Combat Preferences: He tends to lurk on the outskirts battle, observing how a potential enemy fights. Despite seeming like the sort to keep his distance, Terick prefers to stay as close as possible to his enemies, due to having no ranged options. He'll use his daggers until a foe is too hurt to fight/run away, and then finish them off with his gauntlets.

    Stats:

    Health-****

    Attack-***

    Defense-*****

    Special Attack-****

    Special Defense-****

    Agility-**

    Abilities

    Passive Abilities:

    Flesh and Bone

    Melee-ranged Necromancy has its benefits.

    [spoiler2]With each successful hit, the target is poisoned and chilled* for 5 seconds. Stacks intensity(damage per second), but each hit adds half a second to duration.

    *Slows down movement speed and attack speed by 30%.[/spoiler2]

    Flaming Fists

    The gauntlets aren't just for show.

    [spoiler2]Terick's unarmed attacks are capable of causing moderate to severe burns.[/spoiler2]

    Active Abilities:

    Skeletal Grip

    Summoning skeletons is the first thing any Necromancer learns.

    [spoiler2]Skeletal hands burst out of the ground in a 20ft radius at a targeted area, grabbing and immobilizing foes. Is a channeled ability that can be interrupted. Lasts as long as he channels, and persists for 3 seconds when he stops channeling. The hands can vary in size, with smaller ones having a small chance to bleed whatever they grab, and larger ones being harder to escape. .5% chance to summon a useless appendage, such as wings or hooves.[/spoiler2]

    Pounce

    Closing the distance is always a good thing.

    [spoiler2]Terick pounces, closing distance between him and his target. 5-8 feet. 20 second cooldown.[/spoiler2]

    Devour

    "Necromancy means I can eat people, right?"[spoiler2]Should Terick have landed a Pounce, he can start attempting to eat his unfortunate victim. Lifesteal is half of the damage he causes. Ends when victim is dead, or manages to escape. Can be interrupted if something other that his victim causes more than 20 hit points of damage to him. Grants regeneration if allowed to continue for more than four seconds.[/spoiler2]

    Special

    Undeath

    Necromancy at its finest.

    [spoiler2]Passively allows him to recover slowly lethal injuries, indicated by a green glow around the wound(s). At any time, Terick can summon a max of three small, undead rats that can explode at his command. He can also summon one immobile Flesh Wurm that will spit at anything that comes within 100ft. All of his currently summoned minions can be destroyed for the option to create something out of anything not alive. The amount of not alive things required scales with the weight and size of whatever he is creating.[/spoiler2][/spoiler2]


  2. If a game has good gameplay, I could care less about the story. (i.e Monster Hunter) If a game has bad gameplay, it could have the very best story and I wouldn't play it for long. This of course changes with games that I know have story as the main focus, but at least those games have little, but reasonable/good gameplay.


  3. I'm looking to get desktop that has average to above average gaming power(maybe not Skyrim at high settings but close to it), as birthdays are overpowered and an apple toaster can only go so far. My price range is anything less than an Apple computer.(<$1000) Preferably prebuilt, as I'd probably rig it to self destruct or something. Many +reps for help.


  4. Name: Napkin Dust/Admiral Napkin

    Position: Devourer of Tables, an Admiral with no ship

    Known for:

    [*]Occasionally fooling around with Turntable FM

    [*]Playing Guild Wars 2

    [*]Never being on Steam

    Links: Nope.


  5. So I guess we're officially at Act 7? Each disk had 3 acts I think(I can't remember that far back for Act 1-3 and if they switched disks before Act 4), so Act 7 to Act 9? But the pressing question is what Act 7's disk will look like. Man these disks are confusing

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