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Everything posted by kayohgee
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what Ill take several Okay so they took the "Add to cart" button away. How do I use nerd tricks to trick the store into letting me buy this
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How do they figure that? To my knowledge Moffat hasn't written for the Master.
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I'm not sure there's any other film franchise that has more idiotic and inconsistent titles than the Fast and the Furious series. Just look at this shit: The Fast and the Furious 2 Fast 2 Furious The Fast and the Furious: Tokyo Drift Fast & Furious Fast Five Fast & Furious 6 Furious 7 Jesus, make up your minds.
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Ohhhhh SHIT
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I don't consider him part of the crew but I'm fine with him being an Ilija-esque hired gun.
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I have all the masks except Frank. I haven't found a single pattern yet, though. I really want Doomweaver.
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I did a four stores grind for my first shotgun silencer and even when I got it I felt dead inside.
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So this chiptune artist I like is putting out a cover album of BoI. Might be worth checking out if you're into that sort of thing: http://inversephase.bandcamp.com/album/the-chipping-of-isaac
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Strangely enough DW was the only difficulty I didn't just stare at the floor for.
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The back is far easier than the front, as long as the guards don't turn stationary in terrible spots. The path the guards take is super predictable and there's almost always a path between the vault and the elevator/the timelock to get around where the guards currently are. I highly recommend buying the desk and entryway spycams. Today was the first time I've tried it out solo so I haven't really learned the guard patterns yet. I figured they probably patrolled the whole inner area so it looked like one of them would eventually walk past the vault as I was carrying bags to the elevator. I probably should have taken more time to watch them before saying "fuck this" and restarting. That first time I described I was definitely boned, though. I've been using preplanning mostly for body bags because on my first few runs I had to kill a lot of civs and felt very nervous about leaving them out in the open because of the potential elevator guard/civilian (I don't like killing that guard if he shows up because then I've used three pagers). Next time around I'll try those cams out, though.
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The two guards in the front patrol the entire area so they'll always pass the server room, meaning you always have to take them out unless you bought the poisoned cake. And wow that's some shit luck with the guards in the back, I've never seen that happen. I've just had shit luck in general. If I get a good server room spawn, I get shit keycard or cam spawns. Every time I've done the computer hacking section I've had to take out both office floors of civs because the correct computer seems to be the last one I try. And then even if I get through everything and get past the time lock I have no idea how the vault is going to be set up. It's happened twice now that I got inside, took a look around and said "fuck, I'm not sure there's a good way to do this". I'm pretty much done trying this solo for the time being. It probably wouldn't be too bad with a second person, though, especially with that fugitive skill that lets you pick keycards up while casing.
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I don't understand how you're supposed to be able to stealth Big Bank under certain circumstances. I went through it on solo death wish. The server room was near the stairwell and I had two guards that both ended up patrolling in that area, so I had to use two of my pagers on them lest the open server door alert them. I managed to get past the time lock and into the vault and lo and behold there are three fucking guards, one patrolling back and forth to the vault and two in static positions around the door. I've heard that breaking cams can sometimes call a guard behind the time lock door which renders them immobile so I guess I could have just gotten unlucky as hell, but whether they were glitched or legitimately supposed to be there, this is bullshit. There was no way to get the door open and finish the heist. Even if I wasn't playing solo and could have taken the two stationary guards at the same time, the third guy would have come back and there would have been no pagers left. Why, Payday? Why?
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I had a sort of panic attack/night terror thing this morning. I was being chased by some kind of lumbering beast in a dream and I woke up in the upstairs bathroom wrapped in blankets having torn them off my bed in my sleep, run upstairs with them still on and locked myself inside. Man, I thought I was done with this shit.
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I'm not sure how much difference there is between a T2 sight with Rifleman Aced (which is what I normally use) and a T3 sight like the Theia without it. I haven't really played with it much TBH. I've just always needed to take Rifleman to get up the Tech tree so until I test all the different magnifications with and without it I'd just rather not fuck with what I'm used to.
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Once I infamy II I might use my point on Enforcer and try out an Enforcer/Fugitive build like so. I haven't decided if I like moving at regular speed with ironsights yet, thus Winstone Wolfe Ace for now. I also might move take Undertaker Basic instead of Uppers Aced so I can keep Fully Loaded, but I feel like if you're going for FAKs it's probably better to just go all the way and fully upgrade them. Has anyone tried Bullseye/Aced? Is it worth the points?
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I guess it's time for a rate my build. Run and Gun ace is a neat skill but I need those points elsewhere. The added movement speed is good enough until I hit Infamy II/III and can trim some points from Tech and Enforcer. Overall though, I think this looks fairly well rounded and it'll let me do pretty much all the shit I want to be able to do. I've never bothered taking Berserker before but I want to start playing on DW more often and it seems to work really well with the Muscle perk deck.
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What
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Kind of crazy to think that I was 18 when Iron Man came out and I'll be almost 30 by the time Marvel finishes this story arc.
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You know, the time it takes to drop and detonate a grenade is almost the same as the amount of time it takes to place an ammo bag. I tested it earlier and if you drop a grenade and then begin placing an ammo bag ASAP, the grenade usually detonates just as the bag is finished being placed. The bag takes an additional second to place after detonation, tops. If you took bullet storm, using this technique with low health you could drop a grenade at your feet, place an ammo bag and trigger Swan Song, Berserker and Bullet Storm almost simultaneously, giving you 9 seconds of invincibility, double damage and infinite ammo that would negate Swan Song's downside entirely. You could also do it with well coordinated teammates tossing a couple nades at a time. Not sure if it's practical, but it would be pretty damn cool if it worked.
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I wasn't thrilled with the Hox breakout either. Everything just needed to be... bigger. Give us a whole planning and break-in phase on day 1. Starting off where the trailer does it alright but I wish there had been more to it from a gameplay perspective. It seemed like this would have been a perfect place to have created armor bags for, since you could have stealthed into the prison and then gone loud during the break out. Day 2 is cool but it's just so silly. You mount a head on assault against an FBI building with basically no prep time or planning. You'd think Hox could have waited a day and we would have gotten a more interesting break-in segment with that too. Have the team drop in by helicopter and rappel down the building to get to the 30th floor or some shit. Having them just walk in through the front door and root through some bins was just so anticlimactic.
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What are going to call our new hybrids, guys? Enforcitive? Fugician? Masterfuge?
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Keep in mind that Thick Skin only affects ballistic vests, not tactical vests (if the description is accurate)
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Same thing as the perk deck, but you need to spend a lot of points to get to the last tier and the aced version is the same as the last Hitman perk card. That's... really disappointing. I figured one would be for pistols and one for primaries.
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I really wish I was still 100 so I could play around with this stuff more. Some of these skills look great. Now I'm trying to trim even more fat from my enforcer tree. I wonder how much it would suck if I dropped ammunition specialist and tough guy altogether.