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Everything posted by kayohgee
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Meh. I could switch around some stuff that would maybe get a better review, but I feel like it's a cop out to do so just to try and get Raz points.
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I should probably also mention that Antichamber was an honorable mention for me. It was between that and Portal 2 for the "weird puzzle game" spot, but if we're talking recommendations I feel like Antichamber is a good follow-up to Portal/Portal 2, rather than a game I would introduce right off the bat.
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Was away from the computer for a while. I'm gonna be online for a little whole if you have time to hop on.
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In no particular order: Portal 2, for the mindbending puzzles, sharp writing and top notch voice acting/music/sound design. Everything, really. The Walking Dead, for its excellent story and story telling mechanics. Metroid Prime, because I'm not sure the atmosphere it captured has ever been reproduced, let alone done better. Mass Effect 1-3, because it delivers a plot with actual emotional weight and a well fleshed out fictional universe in a AAA package, making for a truly epic space opera trilogy. Batman: Arkham City, because everyone should get to be Batman once.
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What time do you usually get on, if ever? We could meet up and trade, or you could just leave a chest of it somewhere.
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If anyone out there has a bunch of nether quartz they don't need, I could definitely use it. I need a shit ton for a project I'm doing and it's a pain in the ass to get in large quantities.
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Bullshit. You can't claim both of his brains. Save some for the rest of us.
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Interested to see how comp players will handle this whole amiibo thing. Obviously most tournaments will ban in outright, but it could be neat to have a division centering around player + amiibo stuff. Considering you can customize their moveset (some moves not being typically available for a human/CPU player to use, I'm assuming), train them to play a certain way and improve their capabilities, there might be some really interesting pairs and combo strategies that comp players could put together and I want to see that shit.
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http://store.steampowered.com/app/271590/ About fucking time. I've been playing GTA V on the 360 for a while and it's a blast. Very excited to hear it's coming out for PC and on Steam. Anyone else into V, or planning on getting it this fall?
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It was up for a while but it went down sometime on Tuesday, I think. Thanks!
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So is the server dead or has binary just not gotten a chance to fix it?
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They announced it was coming out for PC, I don't know if there was any word about it being on Steam specifically until now. As for having a PC that can run it, that's another matter. I think I can run it, the question will be whether or not I can run it well. Probably time to start saving for some new hardware.
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In which we post the randomest shit we find on YouTube.
kayohgee replied to Stackbabbin' Bumscags's topic in Entertainment Theater
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I'd pay for DLC if I started playing again regularly. ... then again, I don't want to be spending money right now. Meh. I'll just wait for KF2.
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Is that Killing Floor? They have flare revolvers now? I used to love that game. Haven't played in ages.
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What did you do, witty?
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I also highly recommend his newest album Yeezus. Pretty much the yin to MBDTF's yang. It's everything that the last album wasn't - crass, minimalist and abrasive - but it's also a masterpiece in its own right. Throwing in Good Kid M.A.A.D City because that shit was one of the best rap albums of last year. Also, PiƱata by Freddie Gibbs and Madlib, even if just for Madlib alone. Probably one of the best rap albums of this year.
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I think "meh" is being generous. I was ready to give the show a chance without McGruder but the show's been pretty awful this season, or at least certainly not funny. I also highly recommend his newest album Yeezus. Pretty much the yin to MBDTF's yang. It's everything that the last album wasn't - crass, minimalist and abrasive - but it's also a masterpiece in its own right.
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Steam Forgoes Quality Control Even Further with Early Access
kayohgee replied to John Caveson's topic in Current Events, News & Politics
That's probably the best solution I've seen yet. However, it does create the perverse incentive for game devs to slow down development, since they'll wind up getting more money. Always a possibility but again, people would be able to cancel at any time, so slowing down the development process might cost them subscriptions. Maybe when offering early access options developers should be required to submit a kind of outline for what they plan to do, with deadlines. I'm not sure if that's practical for the devs but having that level of transparency would let consumers better evaluate whether or not the dev is slowing down the process, or if the planned timeline is too long, if they even want to get involved in the first place. -
TVHM is basically the first game but with levels scaled. UVHM is suffering. UVHM is probably the first playthrough where slag becomes a necessity.
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I loved the multiplayer mode for Vegas and Vegas 2 and this looks like it'll be just as fun.
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Steam Forgoes Quality Control Even Further with Early Access
kayohgee replied to John Caveson's topic in Current Events, News & Politics
One possible solution could be to make early access a subscription instead of a one time payment. Instead of paying $20 for the Starforge alpha, you sign up to pay 2 or 3 bucks a month. If you're six months in and you're unsatisfied with the amount of progress the devs have made you can always cancel your subscription and you'll still have paid less than if you had paid "full price". This might help curb some buyer's remorse and would also encourage the devs to regularly release updates or progress reports in order to continue receiving a steady flow of funding. -
The ending of that Hornet ad is pretty funny. It's a pretty nasty looking ship but judging by the stats it doesn't seem too versatile in areas outside of shooting all the things. I'm also seriously considering picking up an Avenger, although I'm not sure it'd be a whole lot better than the 325a.
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I'm definitely going to yell "Eject, Eject!" over the speakers at your ship at least once.
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Thanks for the tip. I actually really like being able to move the targeting reticule independently of the ship's movement, but I'll have to try that out. I can see myself switching back and forth on the fly pretty frequently if it proves useful. I don't have a joystick, but I do have a controller I might dick around with. Can't see it being much better than a mouse/keyboard but you never know.