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kayohgee

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Posts posted by kayohgee


  1. 1 minute ago, A 1970 Corvette said:

    I think the story seems good, I wish that it explained or gave any kind of insight into G-Man but I respect that not everything needs explaining. I like that it ends with G-Man abandoning Gordon for Alyx, it shows that you're no longer the important player you started as.

     

    Also RIP half-life forever.

    I agree it's a pretty good story. I wonder if the idea of the suicide mission being ineffective was how it was originally written or if it was changed so Laidlaw could add that last paragraph and end on a note of helplessness. Seems like riding the Borealis into an explosion that actually does cripple the combine would have been a really satisfying final chapter for Freeman and the series.


  2. 55 minutes ago, Moby said:

     

    Its not wrong, but at least you know what IV means and dont have to double check if its written 'III' or 'IIII'

    If we're getting nitpicky IV seems to follow the rules better too:

     

    IX X XI

    IV V VI

    IIII V VI is just kind of counter-intuitive

     

    I'm not saying IIII isn't a valid way of writing it, but IV is just a lot clearer


  3. 47 minutes ago, Gyokuyoutama said:

    It pisses me off when people say that you writing "IIII" is "wrong" and that you have to write IV.  The use of IIII was incredibly common in Roman works (probably more common than IV, really), survived throughout the middle ages and is still used in places today (most commonly on watches).

    sure but it looks stupid


  4. 26 minutes ago, Stackbabbin' Bumscags said:

    I'm actually interested in it, but my XBone's HD is just about full, so am kinda sad. :T

    I have it on PC. I've barely started playing it but already there seems to be a surprising amount of depth to it. The game doesn't do a great job of explaining it all, to the point where I'm finding it kind of daunting. The skill trees are huge. The build system is pretty open ended and intuitive, and it has an interesting weapon system which is a mix between crafting recipes and borderlands style random effects. Resource management is done differently than I expected it to be - collected resources are persistent across missions so it encourages you to be as efficient as possible if you want to actually have stuff to carry over. Apparently this is especially important because the game goes through a massive difficulty spike once you leave the baby's first area and there's a lot of strategy and careful use of your skills required to make it through - all the "superfluous" stuff turns out to not be so superfluous.

     

    There are definitely certain things about it that scream "early access!" but IMO it's mostly interface related. It's pretty damn good now and I imagine it'll be even better at launch.

     

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