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FrozenFirebug

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Everything posted by FrozenFirebug

  1. FrozenFirebug

    The Official Random Image Thread!! SPUF style

    "We're now in sight of a United Nations that performs as envisioned by its founders."
  2. FrozenFirebug

    The Official Random Image Thread!! SPUF style

    death bride go!
  3. FrozenFirebug

    The thread about a serious problem

    anything nice i could've said i've said before so now i'm going to be edgy 1. come to terms with your autism 2. check yourself into a short term inpatient mental hospital 3. get antidepressants, atypical antipsychotics and therapy 4. either be released after a few weeks or be transferred to a residential treatment center. the latter is usually only necessary if you have no signs of improvement. you can claim that you aren't mental all you fucking want but it makes no difference. if you want help, take initiative and get help. this isn't a hate speech. i don't hate you davjo, but i find it really hard to like you when you willingly let yourself deteriorate like this.
  4. i went to lakeline mall and got hungry so i walked up to subway and the guy in front of me was a 330 pound, 6'1" neckbeard wearing a snapback and jean jorts carrying a build a bear box with a vinyl scratch plushie poking its head out and he showed it to the cashier (actually the cashier showed interest in it first) but he had a girlfriend how
  5. FrozenFirebug

    Killing Floor 2

    New Maps CatacombsEvacuation PointNew Perks FirebugDemolitionsBerserker- completely reworkedNew Weapons Caulk ‘n BurnDragon’s Breath Trench GunMicrowave GunMolotov CocktailFirebug Firemans BladeHX25 Grenade PistolC4 Remote-detonated explosiveM79 Grenade LauncherRPG-7DynamiteDemo Utility KnifeDual 9mmZweihander (unlocked by owning Chivalry)New Characters Anton Strasser (unlocked by owning Red Orchestra 2/Rising Storm)Tom Banner (crossover character unlocked by owning Chivalry)New Features Zeds now have normal, resistant and weakness zones - via damage type on skin typeAfter Action Report - detailed stats at the end of a matchKick VotingMap VotingDual Wielding (9mm’s being the first weapon for this)NVIDIA’s PhysX FleX Technology (for NVIDIA GeForce 770’s and above cards)Killed by messagesAbility to equip multiple cosmetics per characterShared Content system - when one user has access to a weapon others in the server have access to itNVidia GeForce Experience integrationPerk Tuning:Berserker Skill Tree Changes Level 5 SkillsPoison (+40%) ResistanceSonic (+40%) ResistanceLevel 10 SkillsLifesteal (5 HP / Kill)Increased Max Health (+100%)Level 15 SkillsMelee Attacks (+15% Speed) & (+15%) DamageBlocking increases next attack (+50%)Level 20 SkillsParrying an attack increases attack speed. (+20% for 10 sec.)Heavy Attacks do (+30%) more damage & increased knockdown (+30%)Level 25 Skills[Zed Time] Move in Real time, increased attack speed (+50%) & parry causes knockdown[Zed Time] Move in Real time, increased weapon stun power (+100%) and stumble power increased (+100%)Berserker Passive Changes Increased Berserker Weapon DamageIncreased Melee Attack SpeedIncreased Movement SpeedIncreased Damage ResistanceNot being able to be grabbed by clotsNight vision (this will be a toggle if you have a weapon with a flashlight so you can have both)Support Skill Tree Changes Level 5Removed getting grenades from supplier perk.Level 15 BombardTweaked skill to stumble zeds, M4 has the strongest stumble power and can stumble Fleshpound.Commando Skill Tree Changes Level 5 Skills - Tier renamed to SupplyLarge mags has moved to replace the old night vision skill choiceBackup is now a Level 5 skillBackup bonus damage has been increased to 60% (Works with Dualies)Level 10 Skills - Tier renamed Weapon HandlingImpact and Tactical Reload moved hereLevel 15 Skills - Tier renamed AwarenessLeadership has been added - This skill makes your team reload 10% fasterCallout is now at level 15Level 20 SkillsSingle Fire skill has been moved hereCommando Passive Changes Night Vision is now a passive skill (this will be a toggle if you have a weapon with a flashlight so you can have both)Weapon damage now increases 1% every levelImprovements/Additions:General Made it easier to time parries for players with higher ping.Some Zed attacks are now unable to be interrupted by parried (damage is still mitigated)Larger Zeds have attended ballet and can now turn quickerMade changes to Zed spawning and placement systemsZeds no longer enjoy player company when few zeds are leftMatchmaking will now try and put you in a server with people instead of just the lowest pingAmmo and Weapon pickups are reduced in early waves (you may find ammo)Added ability to knock down all zeds even the bossZedsHusk Backpack will explode after a damage threshold is reachedNow suicides a bit fasterShoots can now be interrupted via stumble/knockdown/stunned/panic/poisonBloat When headless puke now sprays from the neck (visual only)Hans Is now more resistant to explosives (but vulnerable to microwaves)Is now a bit more inaccurate with firearmsHas a bit more cooldown between gun burstsMelee attacks now have pushback on themMelee attacks now have a bit more cooldown between chainsHit reactions now look more fluid (and less jerky)Grenades now have a UI warningHas a visible shield when he goes into hunt modeShield visibly deflects bullets when in hunt modeStumble animations are now quicker and take less time to recover.Knockdown animation addedUnique parried animations addedSiren Siren scream is now interrupted on stumble/knockdown/stunned/panic/poisonSirens now scream less frequently, but does more damage per pulseFleshpound Fleshpound now wants to hit something before dropping out of rage (like in Killing Floor 1)New rage sprint animation added3 EMP grenades will now trigger incap - This is reduced used to be 5 to incap.Stumble animations are now quicker and take less time to recover.Knockdown animation is added to zed.Unique parried animations added.Scrake Stumble animations are now quicker and take less time to recover.Knockdown animation is added to zed.Unique parried animations added.Weapons Eviscerator has new functionalityAbility to block and parryLaser now projected down range from the weaponNow more responsive from firing to dealing damageBackup knivesIncreased damage slightlyCrovelIncreased damage slightlyTuned damage line trace to be more accurate with the animationsPulverizerIncreased damage slightlyTuned damage line trace to be more accurate with the animationsNew melee attacks (bound to the bash key) for all melee weaponsStabs and PushesImproved Hit Detection on all melee weapons and bashingParry system now requires weapon strength to be higher than zeds to parryWeapon Parry strengthKnife = 1, Crovel = 3, Katana = 4, Pulverizer = 5, Zweihander = 5, Eviscerator = 5Zed Parry ResistanceClots = 0, Crawler = 1, Stalker = 1, Siren = 1, Gorefast = 2, Husk = 2, Bloat = 3, Scrake = 4, FP = 4, Hans = 4Can now interrupt reloads by using ironsightsCan now interrupt reloads by throwing a grenadeM4 now carries 8 shells in the magazineM4 reloads have been adjusted (animation and timing)Tweaked double barrel shooting animsSeveral weapon idles have been tweakedAdded functionality so ammo pickups can give partial magsFlamethrower changes to bring it inline as a Tier 3 weaponAmmo more expensiveDoes more damageGround fire will now give XP barkFlamethrowers now receive partial mags from ammo pickupsFire now passes through teammatesAdded to the Firebug perk (no longer in offperk weapons)Weapon Economy AA12 price increasedCommando ammo price increasedNailgun price decreasedPulverizer price increasedEviscerator price increasedUI/FX New FX trails for all Zed AttacksChanges to armor in Trader Display UI. Now shows total armor plus bonus armorNew Parry notification FX for successful parriesAttack that cannot be parried are represented with FX around their attack animationsImproved Hans introduction sequenceAdded new FX for when Hans is draining health to indicate he can’t be damagedClarity pass on some weapon and skill descriptionsStreamlined GFX options menu. Revert popup is only displayed if we want to display a performance warning, restart warning or revert countdown. All other changes take effect immediately. If the user hits "Back" with unsaved changes, it will prompt the user and ask for save confirmation.ZED Obliteration effect significantly improved, more blood, more gibs, affects persistent blood moreAudio Improvements to melee weapon soundsAddition of skin types for enemies. Metal, electrical, etc…Enhancement of gore sounds!Major improvements to the sound occlusion systemExplosions now with more explosion(y) level sound!Global mix improvementsEditor Conformed Landscape to work with Splatter Maps, KF2 lighting and PhysX 3x integrationRemoved Terrain actor from tree (Terrain not supported in Killing Floor 2)Added Workshop upload toolNew Workshop content to support creation of character cosmetics and weapon skins (this is for inclusion with the game, mod workshop is still being worked on)Added SDK maps to test workshop contentPersistent blood now works on unlit translucencyBug Fixes:General Fixed perk rounding bonus errorFixed an issue where the Husk suicide would prevent players from respawning.Fixed occasionally not being healed by Medic GrenadesFixed slashing damage not decapitating zeds properlyFixed zeds being unresponsive in broken glass remainsFixed an issue where ragdolls were sped up if using Variable Frame-rateFixed an issue where Hans’ damage was scaling based on amount of playersFixed an issue where you could switch away from “Strength” perk and keep weightFixed an issue where healing wasn’t working properly offlineFixed an issue where people could exploit controller configFixed an issue where grenades wouldn’t heal you if they were inside a dynamic object.Fixed custom maps download percentage not updating “OK!”Weapons Fixed an issue where players were able to duplicate weaponsFixed an issue where perk skills would not change fill all ammo priceFixed an issue where the rapid fire skill wasn’t shooting at a faster rateFixed issue where hands would come off the PulverizerFixed issues where hands would come off the CrovelSeveral weapon notifies updated to be more accurate3rd person quick heal now better matches 1st personFixed Eviscerator saw jitter3rd person nailgun reload now better matches 1st person3rd person flamethrower reload now better matches 1st personFixed IK issue with hands on the AR 153rd person katana animations now better match 1st personFixed issue where some 1st person weapons would jitter in slowmoReloads now complete once the magazine is in the weapon instead of when the animation settles.1st Person weapons now use uncompressed normal mapsUser Interface Fixed keybinding issue with localized controlsFixed selling incorrect weapon at trader podFixed some text not being localizedFixed an issue where skill tree unlock popup could persistFixed issue where player and steam avatars appeared twice in party UIFixed several keybinding issues when rebinding to already used keysFixed an issue where the server browser filter for “Not Full” was showing full serversFixed several issues where sound was not playing in the UIAudio Fixed Audio stuttering issuesHans is no longer obsessed with talking about hunting when everybody is deadMaps Fixed zeds not being able to jump on tables in Volter ManorFixed exploits in OutpostFixed exploits in Biotics LabFixed portal entry handlers in Biotics LabFixed exploits in Volter ManorFixed Reverb Volume implementations in mapsFixed some impact FX on water in Burning ParisFixed some lighting issues in Burning ParisZeds Fleshpounds can now jump when enragedFixed an issue where the Fleshpound would never rage if all of his attacks were parried.Fixed an issue with Fleshpound LODs on low settingsFixed an issue with Husk LODs on low settingsFixed an issue where zeds wouldn’t attack players standing in destructible meshesFixed some animations problems with crawlers while walking on slopesFixed an issue where you wouldn’t get XP if a husk suicidedFixed an issue with Hans where he would enter a falling state foreverFixed several gore related issuesFixed instances where zeds wouldn’t animate properly in multiplayer causing them to appear as if they were teleportingAI Pathing improvements by fixing bad AI statesCrash Fixed a crash for users that had old Steam avatars of a different sizeKnown Issue Evacuation point in the editor has map warningsSeveral localized text strings for perk skills have not been updated yet, however the English is correct. These skills are Flaratov and Sacrifice.Rare crash when obliterating bloats when FleX is set to high.Microwave gun "cooking" effect remains on dead bodies that are not obliteratedAfter Action Report: Headshots are not always properly recorded in the "personal best" sectionRare crash using the voice command widgetOccasional crash when getting server details on the server browser
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