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Everything posted by Arm the Homeless
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Shotguns benefit from having damage past breakpoints because of falloff. Except there really is no point in trying to snipe a guy whereas you can just run a few feet and then instantly oneshot because headshot hitreg is broken. Or you could stay safe in cover and hit them from a better position than running out into the open to kill just one cop because you have extra damage >playing shotgun enforcer >not using armor to your advantage I always see people literally hugging cover as much as possible. This would make sense in situations where you get completely swamped or don't have armor, but honestly, if you've managed to run out of armor but still have ammo, you're doing it wrong.
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Shotguns benefit from having damage past breakpoints because of falloff. Except there really is no point in trying to snipe a guy whereas you can just run a few feet and then instantly oneshot because headshot hitreg is broken.
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Because with shotgun skills, it still hits all the important damage values with headshots, making it not waste damage like the Loco when Overkill is procced all while being able to tag enemies at farther ranges without losing out on close range multi-kills. Only real downside is fire rate, but assuming you're not trying to snipe people and kill them in one shot to get Overkill, you should be fine.
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The Official Random Image Thread!! SPUF style
Arm the Homeless replied to [TRS]Janobi's topic in General Discussion
Spoiler -
I think the best part of this game for me is just min maxing the trees. Iunno why. I'm typically opposed to min maxing in RPGs, yet I love it here. My build is Masterforcer that uses Fugitive to pick up cheap stealth skills and Run and Gun. I'm considering going to Masterfugitive when Akimbo gets pistol buffs. Dual Beretta and Deagle will make me the ultimate Max Payne.
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https://www.youtube.com/watch?v=c7m3riSOwYk
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I'm patiently waiting for a mahou shoujo show with nothing but traps "Draw the mahou shoujo you wish to see in the world." -Weaboo Ghandi already have add more random color and patterns and you have a perfect representation of the average witch from Madoka Magica
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I installed Goonhud when it was originally just the corpses and the flashbangs thing, the latter which I disabled. I don't know about you, but the item trading and Gage shop was always something I've wanted, but it seems like it's pretty much cheating at that point.
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The Official Random Image Thread!! SPUF style
Arm the Homeless replied to [TRS]Janobi's topic in General Discussion
Coincidence? I think not -
Probably going to end up streaming Metro 2033 since I don't really have any spooky games. Maybe if we do a SPUF Game Night (it's a Friday afterall) for some L4D, I would probably stream that too4 Otherwise, it's grinding out Payday 2's Halloween heist and CS:GO for me
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Tragic the Garnering isn’t just a game, it’s an obsession. Not a cologne, either. Some think that the way it changes a person’s life is tragic, but they just don’t understand. It's the most addictive thing since cocaine and it's practically a way of life now.
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Well, considering you get Locomotive at Level 13, Reinfeld at 8, M10 at 15, and Raven at 22, it's pretty hard to find a use for the SPAS-12 especially since you're going to be better off with an Eagle Heavy or SSG because of low damage and slow and frequent reloads for the shotgun until you get skills. By the time you do get skills to make shotguns useful, you'll already have the Loco and Reinfeld at the very minimum. I guess it's debatable whether Reinfeld or SPAS is a more shittier shotgun, but either way, you'll have CAR, so it's all pretty irrelevant.
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DrEvilBrain's Shitty and Maybe Not-So-Shitty Art
Arm the Homeless replied to Arm the Homeless's topic in The Drawing Board
Is there even a thread up for that again? -
The Official Random Image Thread!! SPUF style
Arm the Homeless replied to [TRS]Janobi's topic in General Discussion
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Nova Shank, the toothbrush, has an insanely high rate of fire. Decent damage to boot too. I think it's become my favorite melee for finishing off people.
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Same 4 guns except aced gives a bit more stability and ammo
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Wot I think about the heist: Day 1 is basically Heat Street. You blow up a wall then get Hox into a car and escort it down to a garage. Then you try to find a control room to let it through just like in the trailer. And no there is no turret section you just walk as the truck slowly moves along. Day 2 has you go into an FBI office to search for who ratted on Hox and got him into prison. Basically you hold out while Hox hacks a computer and you go fetch him stuff like archive files, encryption codes, or servers while he does stuff. This day is also CLIPPING HELL. There's a huge clipping error so far as that if you look at things from a specific angle, it will clip across basically your entire screen. The payout is pretty nice and fairly on par with Miami. I did it on Very Hard and got something like 350k or 400k XP along with 5.5 mil offshore. As a side note, First Aid Kits do not reset your downs. New Hox is also now Houston because if he can keep the mask, he can't keep the name.
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Ballistic Vests were always fairly viable. The dodge and armor buffs make sense for Hox as he is a Sharpshooter. From what I can tell, First Aid Kits are one time use Doctor Bags. Don't know if they reset your downs though. There also isn't an Infamy tier for the Crook, so technically you aren't being efficient if you're dumping points into there, but I think it might be countered by how useful most of them are. Also seems that Body Bag assets have been bumped down to 3 bags. Fugitive is Ghost 2.0 not a sharpshooter's tree. If anything that's Tech. And they always contained 3 bags. Honestly, I never did enough stealth to notice that it was always 3 bags. Also, I was referring to Thick Skin from Payday the Heist and how it increased health and overall survivability. The Fugitive tree somewhat does that in the form of, once again, Thick Skin and some other skills like Duck and Cover and Bullseye.
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Ballistic Vests were always fairly viable. The dodge and armor buffs make sense for Hox as he is a Sharpshooter. From what I can tell, First Aid Kits are one time use Doctor Bags. Don't know if they reset your downs though. There also isn't an Infamy tier for the Crook, so technically you aren't being efficient if you're dumping points into there, but I think it might be countered by how useful most of them are. Also seems that Body Bag assets have been bumped down to 3 bags.
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Up to 2 Body Bag as deployables, something like 14 First Aid Kits max, and Crook which focuses on dodge with armor all sounds good. Also, the Nova Shank is a fucking toothbrush. So far, it looks like the Fugitive is about stealth and survivability. You have options for raw armor along with getting dodge bonuses for being stealthy. You can regen armor from headshots and get damage buffs from pistol hits. Also increased crit chance for being stealthy and an ability to make melee a little more viable: Counter-Strike. By charging your melee, any enemy that tries to strike you will be auto knocked down for no damage. Aced means you can do this to Cloakers. A bit pricey for it, but if you want all melee, go for it. Some key stealth skills like Shinobi Aced's benefit are put lower on Crook. You can probably stack them too. Sixth Sense Aced means you can pick up stuff while in casing mode, so you can do Framing Frame Day 3 and just waltz through.
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The preorder hype train got the best of me and I shelled out 10 bucks
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I remember being forced to see this by my mom along with tons of Ghibli movies when I was 8 or so. It's definitely worth a try.
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The Official Random Image Thread!! SPUF style
Arm the Homeless replied to [TRS]Janobi's topic in General Discussion
Spoiler -
Whites: Buff the Loco Nerf the Loco GET THE FUCK UP DON'T ACT DUMB Cheese sandwiches Overdrill Flying as fast as a shark Blacks: You think I'm ____? Well in Russia, ____ fuck you! Fuck me. We needed those damn cooks. I'm going with _____. I thought you guys were _____. ____ up when you're ready.