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Content Count
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Days Won
5
Posts posted by Mersopolis
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I've started a character bio in the format of a dossier:
https://docs.google.com/document/d/1zlYM9M1hD-x-xHSpvH_-2GNe9KKDzLdbo9iG027iJio/edit?usp=sharing
Feel free to suggest revisions.
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I could still use some ideas for creative corpse-usage.
Reanimation is still the only thing in my mind.
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Wanker.
(666th post. Australians confirmed as chaotic evil.)
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There's no more putting it off, Mers. Albuquerque is the last one on your queue of projects. Looks like it's time for you to...
Face the music.
Don't worry about it.
School is out, so I have much more time on my hands.
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What is the best way to get a screenie of my desktop? I'm sure it is something stupidly simple I just never happened to learn.
Are you on Windows? Then press the "prt sc" button, open up Paint, and paste.
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Humans amuse me...
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I am a certified doctor
Liar
It's true! I am Doctor Robinson of St. Petersburg, Missouri.
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will glue you back together!
...IN HELL!
Well, of course it would have to be there. I died while grave robbing. I can't really do it anywhere else.
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Good day, madam! Welcome to our little corner of the internet!
I am Mersopolis, the resident thespian.
It seems that the ceremony has already begun, but do not worry! I am a certified doctor and will glue you back together!
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I managed to kill Alora on Taspir using only Force Jump, Drain, and the Imperial Heavy Repeater.
If you jump over her, you can alt-fire behind her, and she doesn't force push the projectile.
You just have to be mindful of her lightsaber throw.
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I'm running in dx8 and i can see sheens
or am i
maybe i'm not? I just don't know anymore
I read that in Sheogorath's voice.
Either way, it's not helpful.
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I am disappointed that nobody made a reference to
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there is no specific value for sheens, so dxlevel is all that should matter. try putting mat_dxlevel 95 in your autoexec just to be sure, otherwise I don't know.
It could also be that Loose Cannon is one of the bugged sheen weapons. A lot of them just don't show up
Didn't work.
It can't be. I've seen pictures of LC sheens before.
Also, here are my launch options:
-windowed -noborder -w 1366 -h 768 -novid -nocrashdialog -nojoy -noipx -nocdaudio -64bit +mat_forcehardwaresync 0 -useforcedmparms -noforcemaccel -noforcemspd
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What scripts do you run
chris' fps config?
Yes, that one.
Here's my autoexec:
exec protect.cfg rate 80000 cl_cmdrate 33 cl_updaterate 33 cl_interp 0.015 cl_interp_ratio 2 cl_smooth 0 cl_smoothtime "0.020" cl_lagcompensation 1 cl_pred_optimize 2 net_maxcleartime "0.090" net_splitpacket_maxrate "45000" fps_max 34 mat_shadowstate 0 r_shadowmaxrendered 0 r_shadowrendertotexture 0 r_shadows 0 cl_phys_props_enable 0 cl_phys_props_max 0 props_break_max_pieces 0 r_propsmaxdist 1 violence_agibs 0 violence_hgibs 0 cl_detaildist 0 cl_detailfade 0 cl_drawmonitors 0 cl_ejectbrass 0 cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones cl_new_impact_effects 0 cl_show_splashes 0 func_break_max_pieces 0 glow_outline_effect_enable 0 // Cart glow effect. lod_transitiondist 0 mat_antialias 0 mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause // a strange `shine' effect to appear on all players. mat_colcorrection_disableentities 1 mat_colorcorrection 0 mat_disable_bloom 1 mat_disable_fancy_blending 1 mat_disable_lightwarp 1 mat_envmapsize 8 mat_envmaptgasize 8 mat_filterlightmaps 1 mat_filtertextures 1 mat_forceaniso 1 mat_hdr_level 0 mat_max_worldmesh_vertices 512 mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2 // to get it darker. Only works in fullscreen. mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 1 // Controls specularity. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. Setting this to 1 on dx8 will // result in some strange `fire' textures replacing their // appropriate counterparts, especially on medals, and certain // hats. mat_trilinear 1 mat_viewportscale 1 // Almost no performance gain from viewport upscaling. mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 9 // `9' is a good value to still see the spread pattern from a // scattergun without any real performance loss. r_3dsky 0 r_ambientboost 0 r_ambientfactor 0 r_ambientmin 0 r_avglight 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_decals 9 r_decalstaticprops 0 r_decal_cullsize 15 r_drawdetailprops 0 r_drawmodeldecals 0 r_drawflecks 0 r_dynamic 0 r_flashlightdepthtexture 0 r_forcewaterleaf 1 r_lightaverage 0 r_maxnewsamples 2 r_maxsampledist 1 r_propsmaxdist 0 r_renderoverlayfragment 0 r_staticprop_lod 4 r_waterdrawreflection 0 r_waterdrawrefraction 1 r_waterforceexpensive 0 r_waterforcereflectentities 0 rope_averagelight 0 rope_collide 0 rope_rendersolid 0 rope_shake 0 rope_smooth 0 rope_subdiv 0 rope_wind_dist 0 tf_particles_disable_weather 1 // Disable weather effects on maps supporting // it, for example, setting this to `1' // disables rain effects on *_sawmill. tracer_extra 0 alias bhop_bind "+jump;wait 2;-jump;wait 2;bhop_jump" alias bhop_alias "alias bhop_jump bhop_bind" alias bhop_stop "alias bhop_jump" alias +bhop "bhop_alias;bhop_jump" alias -bhop "bhop_stop;-jump" //The bind bind space +bhop bindtoggle = "bind space +bhop" "bind space +jump"
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dx9?
I'm using that now.
It's not the problem.
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Anybody know what the necessary settings are to see sheens?
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1. Start moving forward. Ok
2. Tap jump so you jump, but not force jump, every time you are about to hit the ground. I prefer scroll wheel, but if I really need to, Ok.
3. Hold forward and a strafe key. Does the game not keep your acceleration in the air or something? You're killing your mobility by pressing W.
4. Turn the mouse at a moderate speed. I think you mean swaying it at about 30 degree angles or something of the sort. Usually that's optimal.
Response in bold.
Well, that's what worked for me.
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I discovered how to bunny hop in Jedi Knight: Jedi Outcast/Academy.
It's easier if you have Force Jump at 1.
1. Start moving forward.
2. Tap jump so you jump, but not force jump, every time you are about to hit the ground.
3. Hold forward and a strafe key.
4. Turn the mouse at a moderate speed.
You can get going at crazy speeds. It's quite useful in large multiplayer maps.
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Once upon a time, there was a guy named Tom.
He was travelling through the nearby woods when he got lost.
He was getting hungry and happened upon a plant with red fruits on it.
He recognized it as a plant that many people in his village were scared of. They thought that it was poisonous.
He was hungry enough to eat it anyway.
Luckily, he didn't die. In fact, he quite liked the fruit.
He took several fruits from the plant and walked away.
Somehow, he managed to make his way back to the village.
While there, he told his story of the red fruits.
Everyone was glad to know that the fruit was no longer a threat.
Now, years later, whenever someone from that village sees that particular fruit, they say, "Hey! Tom-ate-those!"
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What's the difference between ignorance and apathy?
I don't know, and I don't care.
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So, I got a Spec. Fabricator for the Loose Cannon (Emerald).
I'm nearly done with it. Just need a unique killstreak weapon, 4 Taunt Processors, and 13 Money Furnaces.
Also, I have no unique killstreak weapons, but I do have a basic Sniper Rifle killstreakifier.
Would it be wise to use that, and use the killstreak Sniper Rifle in the fabricator, to trade it and try and get something cheaper?
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HNNNNNGGGH!
I HATE BEING YOUNG AND POOR!
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How's Shaq been doing?
The Official Random Image Thread!! SPUF style
in General Discussion
Posted
There are quite a few good talons out there. There are those that are music-related, such as playing the piano. There are sports-related ones, like being good at basketball. Making bad puns is not one of the good talons.