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Mersopolis

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Posts posted by Mersopolis


  1. We've released a mandatory TF2 update. The notes for the update are below. The new version is 2142131.

    -Eric

    --------------------------

    - Fixed an infinite healing exploit related to loadout presets

    - Fixed a bug where Medics would be unable to deploy their ÜberCharge

    - Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free

    - Fixed workshop contributors not being able to view all of their submitted items using the in-game menus

    - Fixed Strange versions of The Southern Hospitality not tracking sentry kills

    - Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman

    - Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps

    - Fixed Natascha using the wrong material for the viewmodel

    - Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, and The Splendid Screen

    - Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash

    - Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman

    - Updated cp_dustbowl

         - Fixed Red team's stage 1 spawn door pushing players in the air

         - Fixed collision on windows, props, and rooflines

         - Fixed floating props

         - Fixed players building inside the alternate exit from the Red spawn in stage 3

    - Updated cp_mountainlab

         - Fixed exploit on rafters near control point 2

    - Updated ctf_2fort

         - Fixed collision on train-wheels prop outside Blu base

         - Fixed clipping on window ledges

         - Fixed collision on pipes in flag rooms

         - Fixed texture alignment on world map textures

         - Fixed clipping issue in the middle where Blu could stand in the sky

    - Updated pl_goldrush

         - Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1

    - Community request:

         - Added convar hud_combattext_batching_window to be used with hud_combattext_batching 

                          - maximum delay between damage events in order to batch numbers

                          - min 0.1, max 2.0, default 0.2

     

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