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John Caveson

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Posts posted by John Caveson


  1. ....which ones would you choose?

     

    This has been on my mind for a while, and I thought it would be fun to ask. Here's the scenario:

     

    Valve snorts more portal conversion gel than usual and decides to delete all cosmetics and all but three weapons per class, which would become the new achievement rewards for each class, of which would be the only way to get them (so no more crafting, trading, or store). They ask you, (hallucinating you're GabeN himself) what weapons to keep for each class and what order you can unlock them. Which ones would you keep? Keep in mind, these will be the only weapons you and everyone else will keep forever and ever. So choose wisely.

     

    Three rules:

     

    1.) Only three weapons per class.

     

    2.) Only the current pool of weapons available can be chosen, no custom weapons.

     

    3.) The weapons will be in their current balance states, no re-balancing.

     

    Self-impose other restrictions at your own peril.

     

     

    As for myself, I'm self-imposing the rules:

     

     - Only one weapon per slot (Primary, Secondary, Melee)

     

    - No re-skins

     

    - No multi-class weapons

     

     

    Additionally, my picks will be based on several factors (of varying priority):

     

    Aesthetics: Does the weapon looks like it belongs in the world of TF2? No? Auto-banned. So the Deus Ex and Gordbort weapons would be a definite no. Additionally, if a weapon has a model entirely based on a previously released weapon ( e.g. Soda Popper to FaN) then that has less of a chance.

     

    Balance: Pretty self explanatory, too powerful (which is actually pretty rare these days) or too useless (*cough*volcanofragment*cough*) will probably not be chosen. Exceptions being weapons that bring good buffs to a class that makes them better but not broken, e.g. most alternatives to most stock melees, and certain secondaries.

     

    Playstyle & Fun Factor: How does this weapon change how you play the class? Weapons that fundamentally change your playstyle and are fun to use, (e.g. Gunboats) will be prioritized over boring +/- stat weapons (e.g. Family Business).

     

    Synergy: How well does this weapon synergize with the other slots? Some weapons simply do better with other weapon slots? Is it entirely dependent on another weapon to be viable? e.g. Big Earner synergizes well with the DR, as they negate each other's weaknesses, however it still is a solid choice with the stock watch. Meanwhile, the Buffalo Steak, goes great with the KGB, but doesn't really stand up on its own very well in any other context.

     

    Overall Game Flow: Finally, how does this weapons affect the game overall? In other words, how fun is it to fight against? The Rescue Ranger is a fantastic sidegrade to the shotgun, however, a skilled Engie can use it to really slow the game down by negating the risk of having to be by his sentry to fix it during an Uber push, combine this with the Wrangler/SC and the support of his team, it'll be stalemate city. As expected, Engineer's and Medic's picks will be the most scrutinized in this category.

     

    And with that, here are my picks both TL;DR version and a spoilered detailed breakdown* of each weapon's acceptance/denial.

     

    Offence:

     

    Scout:

     

    Primary: Force-A-Nature

    Secondary: Bonk! Atomic Punch

    Melee: Sandman

    Order: FaN>Sandman>Bonk!

     

     

    Soldier:

     

    Primary: Original lol Direct Hit

    Secondary: Gunboats

    Melee: Escape Plan

    Order: EP>Gunboats>Direct Hit

     

     

    Pyro:

     

    Primary: Dragon's Fury/Backburner

    Secondary: Flare Gun/Thermal Thruster

    Melee: Axtinguisher/Back Scratcher

    Order: Axtinguisher>Flare Gun>Dragon's Fury/Backburner>Back Scratcher>Thermal Thruster

     

     

    Defence:

     

    Demoman:

     

    Primary: Loose Cannon/Bootlegger

    Secondary: Scottish Resistance/Chargin' Targe

    Melee: Ullapool Caber/Eyelander

    Order: Caber>ScotRes>LC/Eyelander>Targe>Bootlegger

     

     

    Heavy:

     

    Primary: Brass Beast

    Secondary: Sandvich

    Melee: Fists of Steel

    Order: Sandvich/Brass Beast/FoS

     

     

    Engineer:

     

    Primary: Frontier Justice

    Secondary: Wrangler

    Melee: Gunslinger

    PDA: N/A

    Order: FJ>Wrangler>Gunslinger

     

     

    Support:

     

    Medic:

     

    Primary: Crusader's Crossbow

    Secondary: Kritzkrieg

    Melee: Ubersaw

    Order: Ubersaw>Kritz>Crossbow

     

     

    Sniper:

     

    Primary: Huntsman

    Secondary: Jarate

    Melee: Tribalman's Shiv

    Order: Tribalmen's Shiv>Jarate>Huntsman

     

     

    Spy:

     

    Secondary: L'Etranger

    Melee: Big Earner

    PDA 2: Cloak and Dagger

    Building: N/A

    Order: L'Et>CnD>BE

     

     

    *details tba


  2. I'm upset he faked his death, but I'm also impressed he got away with it for 3 whole years. Longest respawn time ever.

     

    On 2/7/2019 at 12:37 PM, TheOnlyGuyEver said:

     I think his name ought to be removed from the Axtinguisher,

    I actually never noticed this before, huh.

     

    >tfw you fake your death to get the Axtinguisher buffed

     

    9000 IQ plays.

     

    Next, Stabby fakes his death to get the DR and Amby buffed. Seems like a winning strategy.


  3. I guess ol' Gabe is getting a lil senile.

     

    On 12/19/2018 at 10:17 AM, FreshHalibut said:

    I appreciate all the little nods and references in Spirits/World of Light, but probably 80% of those fights are "Throw bullshit at the player until they die"
    The other 20% are "Cpu does something useless that references the original game" Like Villager exclusively flying around on balloons.

     

    Part of me is like "Of Course you have to Fight 8 Megamans for Dr. Wily's Spirit!" the other half is like "The Dr. Wily fight suuuuuucks!"

    Wily is bullshit, that is, until you realize it's made trivially easy with Lucas. Since Megaman is essentially Projectiles: The Fighter, you just spam Down B, heal all your damage, find an opening to attack, gain your FS, repeat until all of the Megas are dead, then btfo "Wily" like the bitch he is, just like the games.

     

    Honestly, I found more of the Ace level fights to me more bullshit than the Legend fights, (though this could be because of bias since there a lot more Ace fights than Legends). For example, the one where you fight 1v3 against a team of beam sword wielders on the Kalos Region stage was hair-pulling for me. To me, something like that one was harder than the fight against "The Boss", a Legend Spirit. Because while The Boss was super tough, it was a lot more fair than most. The only hazard being a poison floor, and her defense going up early in the fight. other than that it was just a straight up 1v1 Stamina FD fight. Took every trick I could think of, but finally managed to spike her with Kirby's Up B.

     

    Generally speaking I find that if it's 1v3+ on a Legend or Ace class, you're going to have a bad time.


  4. Sir Isaac Alabastor Tavington IV at your service.

    Spoiler

    thumbnail.png

     

    Was rather fitting considering where I work. Had me some good fun, despite some wardrobe malfuctions. Note to self: no more fake mustaches. After work I visited family members throughout the neighborhood to showoff my costume. Then walked down to a particular restaurant to see what their Halloween special was. Then just walked back through all the different neighborhood to see who was lively. Overall a fun night.

     

    I think I'll reuse this costume for the local Dickensfest next Febuary.

     

    Happy Halloween everyone!

     

     

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