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Everything posted by Rammite
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In which we post the randomest shit we find on YouTube.
Rammite replied to Stackbabbin' Bumscags's topic in Entertainment Theater
i dont what the fuck am i watching -
THUS BEGINS MY FORAY INTO ANIME My brother's started my on Nichijou.
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http://dotabuff.com/matches/799414340 The one time I chose to carry, I got 5 kills before I ever left the lane.
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I'm actually a staunch believer that League's F2P model kills the MOBA genre. The two main concerns are the fact that you need to use IP to buy Champions/Runes. I'll start with Runes first. Long story short, if you don't have Runes, you're going to lose the lane compared to someone that has runes. You're legitimately putting yourself at a disadvantage because you don't want to spend IP. Okay, that's your choice, fine. However, every good League player knows that buying anything that isn't a Rank 3 Rune is a complete waste of IP, so you have a choice to make: - Buy runes suitable for your level, which requires grinding like a motherfucker - Don't buy runes until Summoner Level 20, which means you're starting with a disadvantage in every game, through no fault of your own skill. Just like that, you're punished for not spending money, or grinding for IP. This is before your personal skill ever comes into play. (You could say that it requires more skill to overcome these disadvantages, but that also means people require less skill to defeat you. It'd be like you're trying super hard for no reason at all.) The champions are worse, since each champion needs to be bought. Since most players will only have access to a few champions alongside the Free Rotation, the game needs to be balanced around the fact that players don't have access to every champion, so then every champion ends up being the same. Other than a few trending powerful champions (Which players are also punished for not buying), you could replace any champion for any champion of the same role and the game would go mostly the same. Obviously, there would be slight differences - A Blitzcrank can secure kills better than a Soraka can, and a Riven is going to have more mobility than a Nasus, and a Heimerdinger can hold mid better than any AP mid - but when you look at every league match in general, it all plays out exactly the same. Your ADC is going to farm until bot T1 is down, then he'll pick fights while farming lanes in between. Your support is going to harass the enemy support/carry while keeping the enemy support from harassing his carry. After that, he twiddles his thumbs until a teamfight breaks out. Your AP Mid is going to farm until he's won lane, then he ganks top/bot or maybe aids with Dragon. Your Jungler is going to farm until he can gank a lane, then he goes back to farming until it's push time. Your Top is going to camp top forever until he either loses lane or the team seriously needs him. There's a really astounding amount of champions that follow the cookie cutter build of: - Spammable Nuke - Spammable CC with mediocre effect/duration - Spammable mobility/sustain spell Do you remember the jungler fuss a few months back? Every jungler is considered weak because they weren't Lee Sin. Then they nerfed Lee to be like every other jungler. Riot's balance philosophy has been like that for the longest time - Cut down a champion's strengths, and cover up their weaknesses. TL;DR: - Runes punish/reward people based on time/money spent, not skill. - Champions must be bought and this forces all champions to be dreadfully similar.
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F2P is entirely fine, but it's finicky as fuck. In my opinion, literally the only games that do F2P correct is TF2 and Dota 2. However, those two games cheat because the community was incredibly strong beforehand. In my opinion, the perfect game would be F2P. F2P players could access literally all of the gameplay without it ever being a serious drawback. Paid items would be entirely cosmetic, except for perhaps small boosts to money/exp income, ways to get around grinding/time wasting, and maybe things like early access to new weapons/maps/gamemodes with F2P getting access a few weeks later. However, the game needs to be balanced around F2P. Games that are balanced around grinding and time means that money/exp boosts are a serious pain. Worse are the deals that offer to sell you something instead of grinding that same something with a 1% drop rate. I believe that only games with a focus on skill can use the F2P model well - Games where, between a new player with $1000 and a skilled player with no money, the skilled player would win every time. I could go on and on about this but TL:DR; Games should be balanced around skill, not money spent. Make the game challenging, not tedious.
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I'm actually kinda surprised that no one's done that before. Spoiler HAS SCIENCE GONE TOO FAR?
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I'm suddenly interested - Why is this?
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Woman computer
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Origin's 100% fine so as long as you tell it to not turn on at startup, and you never talk to customer support.
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Malaysian airplane shot down, almost 300 dead
Rammite replied to Razputin's topic in Current Events, News & Politics
is it bad that i laughed at raz's post -
Give us the unusual hat of our choice?
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Make sure you have the Shadow Map Mod and HoxHud. Extremely useful. after that we can rope you into some good old fashioned firestarter overkill pro job
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But then Darius punches Rengar twice and he's just count for the count.
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The artstyle is significantly less A Twisted Fate and significantly more Frozen. not sure if like
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1 ??? 2 frozenfirebug 3 sir slick 4 ???
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and a few months ago she was all "a want to find out where my father lives now" and i was all "are you fucking retarded"
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They aren't shipping in New England either. Think it'd be worth it driving a total of ~3 hours for some delicious Bravely Default?
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I demand a Mid Only 5v5 Techies inhouse when he is released.
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ARE YOU FUCKING KIDDING ME I JUST BOUGHT STUFF FROM BEST BUY 3 DAYS AGO EDIT: Me and my brother just ordered a copy of Bravely Default each. It's a shame that it's physical and not download - I don't want to have to choose between Bravely Default and MH3U.
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Gold card is bloody amazing.
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A lot of it is muscle memory. I only know two combos which are no more than 4 attacks in a row. Practice a lot with the training mode. One of the best training modes I've ever seen in any game ever.
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If you download the Allstar match and go to ~5 minutes clock time, you can Takeover the match and play as Techies. It's pathetically boring just testing him out since he's boring without enemy heroes.