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Posts posted by Moby
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Well, this time I got to the "ending" that is getting enough wishes to unlock the final Travel Ticket. So I started creating enough Miis to unlock the last island expansion.
Meet the final Rogues' Gallery:

First row: Joey Claire (Hiveswap), Super Ghostbusters (YOU NEED TO PEE), Jade Harley (Homestuck), Milk-chan (Tiny Boobs Giant Tits History), I. M. Meen (Game of same name), John Cruelty (Cruelty Squad), the Elf (Merrivius' Elf and Human comics), Roulxs Kaard (Deltarune), Reimu (Touhou), Pucca (Show of the same name), John Egbert (Homestuck), Siddhartha AKA Buddha (Saint Young Men), Cece (HellOnEarth's St. Denis webcomic)
Second row: Dr. N. Cortex (Crash Bandicoot), Zeld (Ronununu animations), ENA (Joel G animations), Cirno (Touhou), Hellen (Look Outside), Carl (Aqua Teen Hunger Force), Majima (Yakuza), Hank Hill (King of the Hill), Undyne (Undertale), Roxy Lalonde (Homestuck), Lammy (UnJammer Lammy), Dr. Weird (Aqua Teen Hunger Force)
Third row: Dave Strider (Homestuck), Dirk Strider (Homestuck), Void (OC), Red (OC), Kris, Penny (OC), Spamton (Deltarune)
Fourth row: Rochelle (OC), Liza (OC), Aurelia (OC)
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Well, I've played enough of the new Tomodachi that I believe I got most cutscenes.
Overall, its as fun as the 3DS one, I think the game has less scenarios. It didn't take long to see the same conversations and dreams.
I also haven't seen the song creator, even though the songs do exist in game and you can sometimes watch the Miis singing them.
Apparently the question game, the choice game and the rap event also didn't make into this game.
The Mii design is still rather limited. I wish there was a way to make custom face parts or at least more settings for the existing ones.
You can't position the eyes iris or change the color of the white part.
There is a lack of different kinds of beard and some hair styles don't have their parts as the front/back options.
The item creator is cool and all, but there is a serious lack of presets for clothes. You can only make shirts and dresses for tops, nothing that has a different model, same for bottoms with only regular pants and skirts, even though you can buy bell bottom pants and stuff.
All clothes also have visible seams that you can't get rid of and its hard to design stuff with skin tones because the only preview you get is with a gray dummy.
Makes it rather annoying to design clothes using a Mii skin tone.
No way to make custom gloves, shoes or different headgear too.
The face paint helps, but there is a problem where the lightning it uses is different from the Mii faces, and it also has a weird shading problem when using black colors. If you paint over a Mii eyes or outside their face, sometimes the paint goes gray.
Creating items also causes a problem with a massive overlook: the shadow quiz game. If you create a TV show, your creations can get thrown along other items that include the existing TV shows, so your choices will present two items with the same shape.
Married Miis still sleep in separate rooms, which is kinda a missed opportunity.

First row: I. M. Meen, John Cruelty (Cruelty Squad), the Elf (Merrivius comics), Roulxs Kaard
Second row: Dr. N. Cortex, Zeld (Ronununu animations), ENA, Cirno, Hellen (Look Outside), Carl (Aqua Teen Hunger Force), Majima (Yakuza), Hank Hill, Undyne, Roxy Lalonde, Lammy, Dr. Weird (Aqua Teen Hunger Force)
Third row: Dave Strider, Dirk Strider, Void (OC), Red (OC), Kris, Penny (OC), Spamton
Fourth row: Rochelle (OC), Liza (OC), Aurelia (OC)
Spoiler




















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1 hour ago, Gyokuyoutama said:I think I have an explanation:
While I am particularly proud of this piece, I really hope people didn't give me extra points for the 12th or so version of my main OC.
Seriously, I made them as a self joke because I keep redesigning her. I reused 2 designs and created 5 more just for the game, without mentioning the unused ones.
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Out of 96 entries (it was 98 or so before a few got disqualified), my dumb OC game got around 35th place on Joel's gamejam.
What the shit? I honestly didn't expect it to go above 60th.
Seriously, its just a walking sim with a bunch of my OCs and a lousy plot tying it together.
QuoteHi, thanks for joining FrenJam! Your game was pretty freaking funny. It had a good vibe to it. It's clear you have talent and I hope you explore making something similar in the future! There's definitely the basis for a comedy game or comic or something here. You got a whole world that feels interesting. Thanks again for joining!
Very interesting with all the flavor text, nice story to follow along. Was fun bouncing around looking for everyone

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My island is composed of a few of my OCs and then a bunch of characters from random media.
Spoiler





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The new Tomodachi is kinda funny.


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Microsoft can force updates through 3 different methods.
I had updates disabled and the download folder blocked to receive any files, yet now and then I would start my PC and get an update. Later I found there was a setting on my BIOS that let stealth updates be installed.
I think some stuff like Bing and Office also can force some updates.
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Still talking about the shitpost I made for Joel's jam, I also want to post some of the drawings I made specially for the game.
TheOnlyGuyEver and A 1970 Corvette reacted to this -
What still amuses me is how some AI image generators are still plagued by the yellow tint due the sheer amount of Ghibli prompts causing the results to infect the sample pool.
Gyokuyoutama reacted to this -
Did it place a anthro pony due association?
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So, about that Joel Frenjam 2 game.
It really sucks. Its my first time overall using GODOT.
And there is no pause button, so alt-f4, lmao.
Now I have a feeling of regret.
Why the fuck did I do this?
...
I had some fun though.
Huff, Gyokuyoutama and FreshHalibut reacted to this -
Cave Story+ on Steam is being updated with the console version features.
Gyokuyoutama, Silent and FreshHalibut reacted to this -
I'm thinking of making a dumb game for that Joel's Gamejam.
Anyone wants a cameo? Send me a design with some dialogue and I'll try to make an npc or something.
Gyokuyoutama reacted to this -
Good investment.
Although this is where I stop, because to get the others I would have to pay $130, plus another $140 for shipping, plus another 50% for international purchases taxes.
With that money I can do something like buy the entire Initial D + Jojo's collection and have some money left.
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I got Beyond Citadel from a Boomer Shooter bundle at Digiphile (Yes), which are from some people that used to work for Humble, so I might try that next.
And coincidently, I also got the Boomer Shooter bundle from Humble.
I already finished Immortal Redneck and Shooty Shooty, I'm neck deep in boomer shooters.
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I too have completed The Citadel now.
I agree with most of what you guys said.
Gameplay was pretty good, weapons felt punchy, most weapons had some use aside the ones with super rare ammo or that couldn't hit shit like the shotgun (before the narrow barrel upgrade).
Levels were mixed. While they were graphically boring, they had a lot of variation. I laughed a bit with the Wolfenstein/DOOM secret levels.
I didn't find the game too hard, even though I think I went into the hard difficulty from the start? (Jumped on the middle hidden path on the Quake-like level)
I increased the optional settings to medium and didn't feel much difference aside some enemies spamming more projectiles at once.
Leaning felt overpowered. Its like enemies couldn't see you as long you were leaning, even though your entire body was away from the wall.
I always had a lot of ammo on all guns, and that even before the game doubles then infinites your carrying capacity. I actually was selling ammo very often, I ended the game with around 15k money, even after buying all upgrades and the special weapons.
The last two bosses I had over 60 rockets.
And I think I cheesed the last level because I could shoot everyone with the sniper through the invisible wall.
The gore wasn't that amazing. Enemies explode into gibblets, but they come out so clean and with these random colors that they look like LEGO characters exploding.
Didn't find any lore to explain what was going on. So mostly confused on why everyone are anime kids.
My major problems with the game were:
- Lack of tutorials for some mechanics.
I get one upgrade that says that if I "over doze" on O2, I get bullet time. I use an O2 canister at max energy and... nothing happens?
They never tell you you can pick up discarded mags you drop from a quick reload.
Apparently getting food with a full bar upgrades your health?
You can hold your breath to steady your aim. I never found the button that does that.
- The ledge grab doesn't works half of the time.
- When you reset a level, some items don't return. I noticed that because when I was doing the tutorial, no bloodbags or O2 canisters were spawning until I died.
- WHY is there a hunger mechanic??
- The game started to randomly crash a lot during and after Act 5.
So, it guess its alright?
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I'd say that humor started even earlier with Looney Tunes and MGM cartoons.
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On 26/03/2026 at 1:23 PM, Moby said:I've started playing this one called "Shooty Shooty Robot Invasion".
Its so dumb, I love it. Its like playing an old Nickelodeon cartoon.
I have now finished it. And I gotta say, I really liked it, so I am recommending it to whoever wants a comedy game with some action.
Its SO dumb and both the style and humor is Newgrounds levels, but it was a cool game.
It barely counts as a "shooter" game and the only reason it does is that sometimes you have a gun and sometimes you get to shoot it.
The story revolves around a team of jackasses that took me until the middle of the game to learn that 2 of them are supposed to be girls.
I wouldn't say they are relatable, but through their dumbassery they still somehow manage to be believable and show a nice evolution though the game, which surprised me because this is 75% a comedy game.
There is even an almost 30 minute ending if you get all the secrets, which gives you one of the most funny AND depressing endings I've ever seen.
The Spec Ops line, "Nothing of this would have happened if you just stopped", comes to mind, because everything could have been explained by level 3, but oh no, you had to get drunk and then have violent lesbian sex in the bathroom.
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I got Citadel and Beyond Citadel from Humble Bundles and never tried them.
I've started playing this one called "Shooty Shooty Robot Invasion".
Its so dumb, I love it. Its like playing an old Nickelodeon cartoon.
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Talking about classics, I've read Tezuka's "Vampires", and I have to say that if I didn't had paid very little for it during a sale, I would be upset.
What a bunch of nothing. The manga is physically very thick (more than 500 pages), yet the story runs around in circles, there is a lot of faffing about and when it start to pick up the pace, it ends.
It tells a lot when I say I am enjoying Princess Knight more than that.
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48 minutes ago, FreshHalibut said:The Briff date

Although I liked exploring the choices and liked the
Spoilermarrying Trista, and the demon reporter
just as much.
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3 hours ago, FreshHalibut said:I probably spent a little too long farming money, considering how rich you get later in the game, but otherwise no complaints.
Game was aces, thanks for the recommendation Moby.
No problemo, more people need to be aware of this game, I just loved it all around.
Unless you are going for the 100% completion by upgrading all beats and buying all items, there is no need to farm money.
Otherwise you can farm the Fiendships just before the Pocalyps bus stop, which gives you like 2500 with the WELT patch. If you use the secret boss beat at level 20, they die on the first turn most of the time.
And who did you get Briff to hook with?
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AFTER 4 DAYS OF PLAYING DEMOS, I RETURN TO GIVE FEEDBACK. HEED MY WORDS.
Spoiler- Antivirus Survivors 2003 Professional:
Vampire Survivors, but Windows XP.
While I really like the visuals, this uses the Deep Rock Galactic Survivors template instead of any other better VP clone.
Weapons are terrible, movement is slow, you need to avoid terrain, leveling is slow, pickups are everywhere and you need to walk to an exit when the timer runs out or its game over.
Really didn't enjoy it.- Luna Abyss:
Weird looking FPS. Interesting visuals, average gameplay, lots of platforming. A bit of bullet hell too.
The visuals and the setting are more interesting than the gameplay itself, which consists of matching your gun to the enemy shield.
First part of the demo has a bad start because everything is red and black, and all you do is hold right click to auto aim and left click to shoot.- Paperhead:
What if Binding of Isaac was ULTRAKILL?
Very chaotic, great movement and gunplay.
I liked the visuals, although the "cardboard" aesthetics are a bit underused.- Blood High!:
Time attack FPS, pretty much like Mullet Madjack, but you control a big tits vampire girl.
To be honest, I think its just a clone of Mullet Madjack.
Its ok, but needs work.
Everything looks and feels very simple and there is no feedback on hits or getting hit.
The main attraction of the game are the faces the head does.- Guns and Nuns:
Entertaining, but incredibly shallow.
Just a high score arena shooter. The gravity mechanic is cool, but confusing at first.
Having to stick to one weapon for the whole run is kinda boring.The guns block 60% of your screen and that feels terrible.
Honestly didn't expect much when one of the "features" is that you play as one of the most boring characters ever made.- FIRESTARTERS:
I enjoyed this one very much.
Another score attack arena shooter, but this one is very good.
The movement is so fluid and the combat feels so punchy that I was disappointed the demo is so short.
I wonder how it will evolve. There is some story, but too early to make guesses.- The Last Salvage Squad:
EDF, but you control giant robot lolis and its a game for the Virtual Boy.
Surprisingly good.
Good gameplay, the art style actually works and isn't eyebleeding.- Hark the Ghoul:
Bloodborne, but a PS1 FPS.
I found it fun, but very slow. Cool visuals.
Attack and movement speed could be lots faster.
Don't think there is a punishment for dying.- Ultrapool + Break Shoot:
Balatro, but pool. And there are two of them!There really isn't much to say about Ultrapool.
Balls have random mechanics, get needed score to pass level or die.
You can fuse balls of the same kind together for bigger bonuses, and you REALLY need to focus on stuff that gives multipliers.
Just ok. Really needs a stabilizer for taking the shots, because if you wiggle just a tiny bit, you miss the ball.Break Shoot's score is based on the balls colliding.
You upgrade the balls score and give them random skills.
Choose one ball to shoot, then get scores based on the sum of the collisions between balls.
While I like the presentation of this one better, Ultrapool has better physics and precision.Both are fun though. They have a similar concept, but use completely different gameplay styles.
Kinda impressed.- Vampire Crawlers:
I can try to overlook the roguelite deckbuilder because its Vampire Survivors flavored, but its still a roguelite deckbuilder.
The combo system is cool and for a demo this is pretty massive.
But it still has the same problem I have with every other deckbuilder: bosses just lay on the damage and if you didn't stack block cards, its game over.I might still get it if its the same price as Vampire Survivors, just because I like poncle's work.
- Denshattack!:
Modern Sonic dash levels + OlliOlli.
Kinda fun, but I feel like this is a game I would get frustrated with.
Too fast paced, lots of places you can mess up and have to restart if you want the "No miss" mission or best medals.
Also has the OlliOlli problem of requiring you to remember 20 different trick inputs and combinations all the time.- MIGHTREYA:
HOLY SHIT THIS IS AMAZING!
I was really looking forward this game and man it doesn't disappoints.
The guy really improved from Assault Spy, and managed to make an even crazier game.
Its Bayonetta, but 10x. The 3D flying fighting is great, the effects are really nice and All Might is in there.- Jenny The Witch:
Hmm... Its alright.
Shooter/Hack and slash with a PS1 feel to it.
A bit too stiff, both combat and platforming feel too heavy and slow, wish it would flow better.
More feedback on hits would be nice too.
Looks alright.- Bombun:
Oh hey, its that joke I thought a while back. I'm suing.
Anyway, its an isometric platformer with fixed camera.
Works ok, but way too slow for me. Music is very repetitive.
The demo didn't show anything interesting, the level design is way too basic and there isn't much to do aside bomb and jump.
Maybe the full game will have more diverse challenges, or at least a boss.
Character design is cute though.Hilariously enough, I found an easter egg of a character called Jenny.
- Blast Cats:
Well, look at that. Another bomb slinging mammal game.
Actually really fun. Good character design, classic PS1 visuals, good platforming and combat.
Also has fixed camera. Music goes crazy with all the stock sounds. Even features Delay Lama!
Decent challenge, fun upgrades. Needs some feedback on getting damaged, I didn't notice I was taking damage until I saw my health.
The hammer attack could be a bit faster, but I guess your main weapon is supposed to be the bombs.
Camera can mess up some spots, since you lack a landing target.
Boss has a rather unfair last phase where one attack can instakill you and send you back to phase 1. She has 7 phases, including a platforming level.- Rollin' Rascal:
Its Sonic The Hedgehog.
I mean it, its literally just Sonic The Hedgehog, but the character looks like a Pokemon/Dragonball alien.
Same mechanics, homing dash, curl into a ball, spin dash, grind on pipes, swing on stuff.
Level is basically Greenhill Zone, minus the loops.
Not bad. Honestly it just feels like a regular 3D Sonic game.- The Henchmen:
GTA 2 clone.
Didn't find it very good.
Camera keeps snapping around when you are driving, and its very disorientating.
Because its too zoomed in, you can't see shit.
You have a few fancy moves like rolling and dodging, so it feels a bit more like Hotline Miami.
Made me want to play GTA 2 proper instead.- inKonbini:
Store management game that is actually worth a damn.
Demo is too short to formulate an opinion, but looks nice.
Stock items, talk to costumers (or costumer, in the demo's case).
Full on japanese convenience store simulator, but its a visual novel.- The Magus Circle (Demo removed):
An UNIQUE Vampire Survivors game??? What a shocker!
Its VP, but you cast spells with drawings like in Okami. Its kinda fun when it works.
Keywords: when it works. The detection system is terrible and some spells require complicated motions.
Half of the time the spells didn't work because I made the drawing with the angles a bit too open or closed.
Or because it didn't feel like it. A "Z" motion isn't that hard to figure out.- Scott Pilgrim EX:
I still haven't played the original because at first it was imprisoned in the Xbox Live Arcade, and now is imprisoned behind Ubisoft and Denuvo.
Also I have no idea what happens in the comic, show or movie.
That said, its a damn good beat-em-up.
I really like Tribute's pixel art, its just so full of life.
Gameplay is solid, reminds me of River City Girls.
...What do you mean, "Metal Scott"?- People of Note:
16GB for a demo?? What the hell, man.
I was about to dismiss this game, but I was really surprised.
Actually competent RPG. Funny how I finish a music themed RPG and find another.
Likeable characters, ok mechanics. Cool artstyle, even though the characters are all Fortnite looking.
The musical number shouldn't have went as hard as it did.
Won me over.- Parasite Mutant:
Its Parasite Eve. Not bad.
I actually never played PE, maybe I will do it after this.
Does almost everything right. Now I have two Parasite Eve games to look forward along .45 PARABELLUM BLOODHOUND.
Cool combat, camera could be better.- Petrichor:
A funny looking RPG that looks like it came straight from GBA.
Average gameplay, feels like a RPG Maker game.
It works and the visuals are ok, just a bit blurry. Comedy is all basically "haha silly ain't it?".
But its soooooo slow. Walking, fighting, talking, everything takes 2x as long as it should.
Everyone... talks... using random... pauses. That you... can't skip.
Movement is weird, specially in places where the map is isometric.
Battles are your average RPG Maker ones, with timed hits. Not much to it.- Burden Street Station:
...???
What a bizarre game. I actually liked it.
Its a detective/exploration game. Talk with... "people", figure out their feelings, answer with appropriate response type.
Character design is very interesting, writing is good.
There is a punishment system so you don't spam every possible answer, but I never ran out of energy.
Really interesting game, gonna have to check out the full game.- Akatori:
This demo actually made me remove it from my wishlist.
Its a metroidvania with some Journey to the West vibes.
It looks good, the mix of pixel art and 3D backgrounds is fine.
But the gameplay is just bad. Its way too floaty.
There is a noticeable delay when you press attack, you jump like you are on the Moon and everything is full of Unity physics jank.
What a disappointment.- DownSouth:
Pizza Tower with "choices matter" mechanics.
Very weird, nothing makes sense from just playing the demo.
Gameplay is smooth and movement is fun, but the combat system is rather bad.
Visually it looks pretty great, I kinda liked the ASCII effect on the foreground.
The "choices matter" thing can't really be seen on the demo, and so far the only choices are the obliterate the bosses or let them live.
I think the demo is glitched because I killed one of them, died and the game reset like I chose to sacrifice my money instead.- Rhell: Warped Worlds & Troubled Times:
Puzzle game where you mix spells to solve problems, like moving rocks, freezing stuff, making platforms.
Didn't enjoy it very much.
Its way too slow to do stuff, you have to constantly open your book to select/deselect spells.
The music is incredibly repetitive and has short loop, gets annoying very fast.
Visually it looks pretty good, I liked the cartoony look it has.- Solar Voltage:
Neat little isometric platformer.
Reminds me of the Dexter's Lab game on the GBA.
Walking speed is really slow, so I was spamming the dive move all the time.
Other than that, the mechanics work alright.
There is a weird glitch that if the game graphical settings aren't on the lowest possible, the first level is just a neon blur.- Mayor May Knott:
A interesting concept for a "cozy" horror game.
You get the deed for a haunted city and your job is to fix it.
Then you go around gathering trash, fixing stuff and meeting the locals, so you can build up more courage to talk with the weirder folks.
...There is a Doge meme character in there.
Its actually rather ok. Very crusty, the models and graphics look nothing like the concept art on the title screen.
But was entertaining. The horror part gets old very fast, as all it has are random jumpscares.- hitogata:
An OFF-like interactive story about two friends putting the world out of its misery.
A rather weird story without the context on why their world is the way it is, but I found it entertaining enough.
The characters feel deranged, but it brings a certain charm to the game that you would see on Lisa The First and Yume Nikki.
Has some cool drawings and animations now and then.
The game itself is a RPGMaker exploration game, so there isn't much to write on that part.Highlights:
- Paperhead
- FIRESTARTERS
- The Last Salvage Squad
- MIGHTREYA
- Blast Cats
- Scott Pilgrim EX
- People of Note
- Burden Street Station
- hitogata
Worth looking:
- Hark the Ghoul
- Vampire Crawlers
- inKonbini
- Parasite Mutant
- DownSouth
- Mayor May Knott
Disappointments:
- Antivirus Survivors
- The Henchmen
- Petrichor
- Akatori
- Rhell
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Ouroboros AI slop machine powered by a random Twitter post where the source was revealed in a dream when the poster was high on crack.




















TIAM: General Gaming edition
in Digital Gaming
Posted
Ok I changed my mind, this game fucking sucks.