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Moby

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Posts posted by Moby


  1. 11 minutes ago, TheOnlyGuyEver said:

    Will it include an arachnophobia filter?

    Actually yes, enabling it will immediately jumpscare the player with photorealistic spiders, put a permanent spider filter on screen (as in, several spiders crawl over it) and add several spiders to hundreds of different spots in the game.

    The game will be locked to the arachnophobia route and won't disable the mode until you finish the route or delete your save/profile.

    Then remind the player that the game is called "Conquer your fears", not "Live comfortably with your fears hidden at a safe distance"


  2. Wait, hear me out, its actually genius!

     

    I was looking at my Steam discovery list, and that dogshit Date Everything game showed up. You know, that garbage that people like ironically that is more of a creature catcher game and deep as a plate of water.

     

    And I am like, "why is every dating game about super models, himbos and bimbos? Where is the representation for the ugly ones, abyssal creatures, sleep paralysis demons, cryptids and denizens from the nightmare realm?"

     

    And while I was thinking that, an idea came to me. Someone should make a game where you date your fears! CONQUER YOUR FEARS!

    Let me get in deep with thalassophobia! Feel the caressing of arachnophobia! Talk about our differences with dysmorphophobia! Be sanguine with hemophobia! Look trypophobia in the eyes without blinking! Share jokes with coulrophobia!

     

    It has to be a 3D first person game, the effects must be mind boggling and the sound design must be unreal.


  3. Had a dream that someone I knew(?) wanted to show me a game they made.

    The game was called "Beyond the Call" and it was a 3/4 top down view horror game.

     

    It starts in a ruined city, where people are running away from sort of tangle creature.

    You walk around and use your flashlight to direct people into spots to move debris or open up paths.

    At first it looks like its a resource management game, but that changes when the creature just starts to shred everyone and you can only run.

    There are secret paths in the city that leads you to some collectables and secrets, I remember finding a newspaper talking about a "loose killer clown with a musket".

     

    The level then leads you into swimming in a river, which by hindsight might have been the sewers.

    There was a giant Yoshi egg you could hit and after hitting it enough it would submerge and a giant crocodile would swim up and help you by throwing eggs at the creatures.

     

    Level two starts into a forest, everything is covered in spiky vines.

    A vine tangle creature shows up and speaks with you, something about how you will never reach the fridge.

    The level transitions from the forest, into a ruined house, into a factory. There was a secret room that if you entered in a special order you would get transformed into an ice cube, a trash can knight or a curling stone.

    In the factory was a giant fridge. When you enter it, it becomes a platforming game where you have to dodge this giant woman from grabbing you, while climbing to the top of the fridge.

     

    I stop playing after this level and start to talk with the guy that made the game.

    I said it was actually pretty good and that he should sell it on Steam. He didn't understand the concept of Steam... or of an online store like EGS, Humble, GOG, etc.

    I explain to him what he would need to do, then I turn back to play the third level, but I woke up.


  4. Wooah, another drawing? Unheard of!

     

    Suddenly had the drive to bring some of my paper scribbles and sketches into digital. Starting with a new OC series of magical girls related to my Primordial Gods OCs.

     

    SnakePriest.thumb.png.7862e82fa4cb48dfd6b05a1bb30e482d.png

     

    Lizard Priest girl, related to Existentia (the light woman OC). Didn't think of a name yet.

    Tried something different, started to figure out some techniques to line art and shading. Room for improvement, but I am happy with it so far.


  5. Had a dream where I was watching some sort of King Kong vs Godzilla animation.

     

    It was basically a Dragon Ball fight where both kept throwing bigger and bigger attacks at each other.

     

    Kong eventually gets the upper hand and outright kills Godzilla, hitting him with a power wave of sorts that cuts Zilla almost clean in half, burying him in rubble, only an arm sticking out of it.

     

    It appears as the fight is over, but then the camera zooms on Zilla as he starts to glow with holy light and gets a ultra power-up, rising out of his carcass in a blaze of glory like the fucking Phoenix.

    Zilla soars in his new angelic form, beaming white light while a holy choir announces his final attack, like Bahamut Zero on Final Fantasy 7.

    While Zilla charges his game ending beam of destruction, Kong can only look at the camera, close his eyes and shed a tear before he gets completely obliterated by the attack.

     

    Almost immediately as the attack hits, the movie cuts to black with a loud explosion and a roar in the background, the credits play in a spiral fashion.

     

    For some reason I remember losing my mind and laughing like crazy at this ending.


  6. Was looking around my Steam library for old games I had completed to catalog, my eyes were drawn to Torchlight.

    Checking it out, something felt off. Decided to look into it and noticed that they changed the key art for some reason?

     

    Old art:

    OpIP2dl.png

     

    New art:

    wkRuHOz.png

     

    Why the hell did they gave a Fortnite face to the Vanquisher? It looks so out of place that it bothers me.


  7. I usually went Degreaser + Detonator because I liked the swap speed plus being able to harass people with well timed Detonator explosions, as I can't hit Flare Gun shots.

     

    Or Backburner + Detonator so I can reach ledges and go around the enemy team, as I don't like the jetpack.

     

    I think I only use the Scorch Shot to keep pushing people and being as much of a nuisance as I can.

     

    I remember the old days of pre-nerf Degreaser + Flare Gun/Reserve Shooter + Axtinguisher.


  8. The main problem(?) with Saints Row 2 is that you are forced to do side activity to get the respect points to do main missions.

    If you do several side missions, you eventually get infinite respect points, but you also end with infinite ammo and other overpowered stuff.

     

    Sad that there were people that were working on a remaster for 2, they even managed to find the source code of the PC version and were working to fix several glitches and even readding the DLC, but the main programmer died due cancer and on THE SAME DAY he died, Volotion announced the zoomer student loans Saints Row reboot.


  9. Watch out people, I stepped out of my comfort zone and played ONE point and click game!

    The power of variety is overflowing! Its... ITS...! over already, the game was like 30 minutes long. (Hiveswap Act 1)

     

    Was ok, but felt like a demo. Just reminded me of the DOGSHIT ending from Homestuck.

     

    Actually trying to put a dent on my backlog. So far, 29 games dealt with, either finished or played enough to make me uninstall. 2000 to go! (Not counting EGS, Ubisoft or EA)


  10. The thing about "make your own fun" outside of RPGs is that the game will be the most blandest thing ever to account for every way it can be played.

     

    I don't want to do your job, asshole, you are the game designer, so do what you are paid for.

    I don't want to fiddle with accessibility settings, download mods or avoid/only use certain mechanics to have "fun".

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