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Moby

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Posts posted by Moby


  1. 3 hours ago, FreshHalibut said:

    I probably spent a little too long farming money, considering how rich you get later in the game, but otherwise no complaints.

    Game was aces, thanks for the recommendation Moby.

    No problemo, more people need to be aware of this game, I just loved it all around.

     

    Unless you are going for the 100% completion by upgrading all beats and buying all items, there is no need to farm money.

    Otherwise you can farm the Fiendships just before the Pocalyps bus stop, which gives you like 2500 with the WELT patch. If you use the secret boss beat at level 20, they die on the first turn most of the time.

     

    And who did you get Briff to hook with?


  2. AFTER 4 DAYS OF PLAYING DEMOS, I RETURN TO GIVE FEEDBACK. HEED MY WORDS.

     

    Spoiler

    - Antivirus Survivors 2003 Professional:
    Vampire Survivors, but Windows XP.
    While I really like the visuals, this uses the Deep Rock Galactic Survivors template instead of any other better VP clone.
    Weapons are terrible, movement is slow, you need to avoid terrain, leveling is slow, pickups are everywhere and you need to walk to an exit when the timer runs out or its game over.
    Really didn't enjoy it.

     

    - Luna Abyss:
    Weird looking FPS. Interesting visuals, average gameplay, lots of platforming. A bit of bullet hell too.
    The visuals and the setting are more interesting than the gameplay itself, which consists of matching your gun to the enemy shield.
    First part of the demo has a bad start because everything is red and black, and all you do is hold right click to auto aim and left click to shoot.

     

    - Paperhead:
    What if Binding of Isaac was ULTRAKILL?
    Very chaotic, great movement and gunplay.
    I liked the visuals, although the "cardboard" aesthetics are a bit underused.

     

    - Blood High!:
    Time attack FPS, pretty much like Mullet Madjack, but you control a big tits vampire girl.
    To be honest, I think its just a clone of Mullet Madjack.
    Its ok, but needs work.
    Everything looks and feels very simple and there is no feedback on hits or getting hit.
    The main attraction of the game are the faces the head does.

     

    - Guns and Nuns:
    Entertaining, but incredibly shallow.
    Just a high score arena shooter. The gravity mechanic is cool, but confusing at first.
    Having to stick to one weapon for the whole run is kinda boring.

    The guns block 60% of your screen and that feels terrible.
    Honestly didn't expect much when one of the "features" is that you play as one of the most boring characters ever made.

     

    - FIRESTARTERS:
    I enjoyed this one very much.
    Another score attack arena shooter, but this one is very good.
    The movement is so fluid and the combat feels so punchy that I was disappointed the demo is so short.
    I wonder how it will evolve. There is some story, but too early to make guesses.

     

    - The Last Salvage Squad:
    EDF, but you control giant robot lolis and its a game for the Virtual Boy.
    Surprisingly good.
    Good gameplay, the art style actually works and isn't eyebleeding.

     

    - Hark the Ghoul:
    Bloodborne, but a PS1 FPS.
    I found it fun, but very slow. Cool visuals.
    Attack and movement speed could be lots faster.
    Don't think there is a punishment for dying.

     

    - Ultrapool + Break Shoot:
    Balatro, but pool. And there are two of them!

    There really isn't much to say about Ultrapool.
    Balls have random mechanics, get needed score to pass level or die.
    You can fuse balls of the same kind together for bigger bonuses, and you REALLY need to focus on stuff that gives multipliers.
    Just ok. Really needs a stabilizer for taking the shots, because if you wiggle just a tiny bit, you miss the ball.

     

    Break Shoot's score is based on the balls colliding.
    You upgrade the balls score and give them random skills.
    Choose one ball to shoot, then get scores based on the sum of the collisions between balls.
    While I like the presentation of this one better, Ultrapool has better physics and precision.

    Both are fun though. They have a similar concept, but use completely different gameplay styles.
    Kinda impressed.

     

    - Vampire Crawlers:
    I can try to overlook the roguelite deckbuilder because its Vampire Survivors flavored, but its still a roguelite deckbuilder.
    The combo system is cool and for a demo this is pretty massive.
    But it still has the same problem I have with every other deckbuilder: bosses just lay on the damage and if you didn't stack block cards, its game over.

    I might still get it if its the same price as Vampire Survivors, just because I like poncle's work.
     

    - Denshattack!:
    Modern Sonic dash levels + OlliOlli.
    Kinda fun, but I feel like this is a game I would get frustrated with.
    Too fast paced, lots of places you can mess up and have to restart if you want the "No miss" mission or best medals.
    Also has the OlliOlli problem of requiring you to remember 20 different trick inputs and combinations all the time.

     

    - MIGHTREYA:
    HOLY SHIT THIS IS AMAZING!
    I was really looking forward this game and man it doesn't disappoints.
    The guy really improved from Assault Spy, and managed to make an even crazier game.
    Its Bayonetta, but 10x. The 3D flying fighting is great, the effects are really nice and All Might is in there.

     

    - Jenny The Witch:
    Hmm... Its alright.
    Shooter/Hack and slash with a PS1 feel to it.
    A bit too stiff, both combat and platforming feel too heavy and slow, wish it would flow better.
    More feedback on hits would be nice too.
    Looks alright.

     

    - Bombun:
    Oh hey, its that joke I thought a while back. I'm suing.
    Anyway, its an isometric platformer with fixed camera.
    Works ok, but way too slow for me. Music is very repetitive.
    The demo didn't show anything interesting, the level design is way too basic and there isn't much to do aside bomb and jump.
    Maybe the full game will have more diverse challenges, or at least a boss.
    Character design is cute though.

    Hilariously enough, I found an easter egg of a character called Jenny.

     

    - Blast Cats:
    Well, look at that. Another bomb slinging mammal game.
    Actually really fun. Good character design, classic PS1 visuals, good platforming and combat.
    Also has fixed camera. Music goes crazy with all the stock sounds. Even features Delay Lama!
    Decent challenge, fun upgrades. Needs some feedback on getting damaged, I didn't notice I was taking damage until I saw my health.
    The hammer attack could be a bit faster, but I guess your main weapon is supposed to be the bombs.
    Camera can mess up some spots, since you lack a landing target.
    Boss has a rather unfair last phase where one attack can instakill you and send you back to phase 1. She has 7 phases, including a platforming level.

     

    - Rollin' Rascal:
    Its Sonic The Hedgehog.
    I mean it, its literally just Sonic The Hedgehog, but the character looks like a Pokemon/Dragonball alien.
    Same mechanics, homing dash, curl into a ball, spin dash, grind on pipes, swing on stuff.
    Level is basically Greenhill Zone, minus the loops.
    Not bad. Honestly it just feels like a regular 3D Sonic game.

     

    - The Henchmen:
    GTA 2 clone.
    Didn't find it very good.
    Camera keeps snapping around when you are driving, and its very disorientating.
    Because its too zoomed in, you can't see shit.
    You have a few fancy moves like rolling and dodging, so it feels a bit more like Hotline Miami.
    Made me want to play GTA 2 proper instead.

     

    - inKonbini:
    Store management game that is actually worth a damn.
    Demo is too short to formulate an opinion, but looks nice.
    Stock items, talk to costumers (or costumer, in the demo's case).
    Full on japanese convenience store simulator, but its a visual novel.

     

    - The Magus Circle (Demo removed):
    An UNIQUE Vampire Survivors game??? What a shocker!
    Its VP, but you cast spells with drawings like in Okami. Its kinda fun when it works.
    Keywords: when it works. The detection system is terrible and some spells require complicated motions.
    Half of the time the spells didn't work because I made the drawing with the angles a bit too open or closed.
    Or because it didn't feel like it. A "Z" motion isn't that hard to figure out.

     

    - Scott Pilgrim EX:
    I still haven't played the original because at first it was imprisoned in the Xbox Live Arcade, and now is imprisoned behind Ubisoft and Denuvo.
    Also I have no idea what happens in the comic, show or movie.
    That said, its a damn good beat-em-up.
    I really like Tribute's pixel art, its just so full of life.
    Gameplay is solid, reminds me of River City Girls.
    ...What do you mean, "Metal Scott"?

     

    - People of Note:
    16GB for a demo?? What the hell, man.
    I was about to dismiss this game, but I was really surprised.
    Actually competent RPG. Funny how I finish a music themed RPG and find another.
    Likeable characters, ok mechanics. Cool artstyle, even though the characters are all Fortnite looking.
    The musical number shouldn't have went as hard as it did.
    Won me over.

     

    - Parasite Mutant:
    Its Parasite Eve. Not bad.
    I actually never played PE, maybe I will do it after this.
    Does almost everything right. Now I have two Parasite Eve games to look forward along .45 PARABELLUM BLOODHOUND.
    Cool combat, camera could be better.

     

    - Petrichor:
    A funny looking RPG that looks like it came straight from GBA.
    Average gameplay, feels like a RPG Maker game.
    It works and the visuals are ok, just a bit blurry. Comedy is all basically "haha silly ain't it?".
    But its soooooo slow. Walking, fighting, talking, everything takes 2x as long as it should.
    Everyone... talks... using random... pauses. That you... can't skip.
    Movement is weird, specially in places where the map is isometric.
    Battles are your average RPG Maker ones, with timed hits. Not much to it.

     

    - Burden Street Station:
    ...???
    What a bizarre game. I actually liked it.
    Its a detective/exploration game. Talk with... "people", figure out their feelings, answer with appropriate response type.
    Character design is very interesting, writing is good.
    There is a punishment system so you don't spam every possible answer, but I never ran out of energy.
    Really interesting game, gonna have to check out the full game.

     

    - Akatori:
    This demo actually made me remove it from my wishlist.
    Its a metroidvania with some Journey to the West vibes.
    It looks good, the mix of pixel art and 3D backgrounds is fine.
    But the gameplay is just bad. Its way too floaty.
    There is a noticeable delay when you press attack, you jump like you are on the Moon and everything is full of Unity physics jank.
    What a disappointment.

     

    - DownSouth:
    Pizza Tower with "choices matter" mechanics.
    Very weird, nothing makes sense from just playing the demo.
    Gameplay is smooth and movement is fun, but the combat system is rather bad.
    Visually it looks pretty great, I kinda liked the ASCII effect on the foreground.
    The "choices matter" thing can't really be seen on the demo, and so far the only choices are the obliterate the bosses or let them live.
    I think the demo is glitched because I killed one of them, died and the game reset like I chose to sacrifice my money instead.

     

    - Rhell: Warped Worlds & Troubled Times:
    Puzzle game where you mix spells to solve problems, like moving rocks, freezing stuff, making platforms.
    Didn't enjoy it very much.
    Its way too slow to do stuff, you have to constantly open your book to select/deselect spells.
    The music is incredibly repetitive and has short loop, gets annoying very fast.
    Visually it looks pretty good, I liked the cartoony look it has.

     

    - Solar Voltage:
    Neat little isometric platformer.
    Reminds me of the Dexter's Lab game on the GBA.
    Walking speed is really slow, so I was spamming the dive move all the time.
    Other than that, the mechanics work alright.
    There is a weird glitch that if the game graphical settings aren't on the lowest possible, the first level is just a neon blur.

     

    - Mayor May Knott:
    A interesting concept for a "cozy" horror game.
    You get the deed for a haunted city and your job is to fix it.
    Then you go around gathering trash, fixing stuff and meeting the locals, so you can build up more courage to talk with the weirder folks.
    ...There is a Doge meme character in there.
    Its actually rather ok. Very crusty, the models and graphics look nothing like the concept art on the title screen.
    But was entertaining. The horror part gets old very fast, as all it has are random jumpscares.

     

    - hitogata:
    An OFF-like interactive story about two friends putting the world out of its misery.
    A rather weird story without the context on why their world is the way it is, but I found it entertaining enough.
    The characters feel deranged, but it brings a certain charm to the game that you would see on Lisa The First and Yume Nikki.
    Has some cool drawings and animations now and then.
    The game itself is a RPGMaker exploration game, so there isn't much to write on that part.

     

    Highlights:

    - Paperhead

    - FIRESTARTERS

    - The Last Salvage Squad

    - MIGHTREYA

    - Blast Cats

    - Scott Pilgrim EX

    - People of Note

    - Burden Street Station

    - hitogata

     

    Worth looking:

    - Hark the Ghoul

    - Vampire Crawlers

    - inKonbini

    - Parasite Mutant

    - DownSouth

    - Mayor May Knott

     

    Disappointments:

    - Antivirus Survivors

    - The Henchmen

    - Petrichor

    - Akatori

    - Rhell


  3. I didn't had tried any demos because when I checked at the start of the event, it was mostly shovelware and AI garbage.

    But seems the good stuff has risen to the surface at the final day, so I will try some this week. Or at least try, if the demos don't get blocked.

     

    So far I only played Antivirus Survivors and it sucks. It uses the Deep Rock Galactic Survivors formula where you have bad weapons, lots of random pickups and are forced to leave the map after a minute or you get a game over.


  4. 5 hours ago, A 1970 Corvette said:

    I upgraded my tablet last August and I definitely had a panic moment when I learned that the thing used mini-hdmi and usb-c. I had forgotten that my motherboard was just barely up to date enough to have a single usb-c port since I never used it and I just got an adapter for the mini-hdmi and it's been smooth since then. I learned during that time that usb-c is super common with a lot of tablets, even display ones, and that kind of rocked my world. I guess the creative segment of the market is way into usb-c. I guess I just hear "usb" and think "no you can't put a video signal over that, it's silly to assume so" but we're in the future baby

     

    My older tablet was an XP-Pen one which had an all in one cable which I kind of prefer though. I think I can see why the Wacom one I have doesn't make it all in one, but I'd rather have the simpler cable management over the flexibility you get from being able to route them all individually

    I have 3 different tablets at this point.

    My old Wacom Bamboo Pen (RIP) and my Huion HS64 both have a Micro USB.

     

    I was fine with the Wacom one, but the pen broke and since it was so old, I couldn't find a replacement. The only ones were more expensive than a new tablet.

    I do like it, but I find it way too small, as the Wacom had a bigger shell and also it is very sensible to electromagnetic fields, as I found out that propping it against my laptop causes the cursor to go wild.

    If I place it on a stand or the box itself, the wiggling goes away.

    I also bought a second pen to avoid the problem I had with the Wacom.

     

    I got this Huion Kamvas 13. I looked into the 16, but I thought it would be a bit too big.

    It has this weird 3-in-1 cable with two USB exits (one for power, one for data) and one HDMI exit.

    The manual says you can use two USB-C cables instead, one to connect to the laptop , one to connect on an USB power adapter.

    The cable looks sturdy, unlike the HS64 cable that stopped working a week or two after I got it.

    Come to think of it, I probably should get a spare pen for this later.


  5. Two stories:

     

    1- Printers really are spawns from Satan.

    My sister asked me to print something. Check on my PC, click print, the printer is missing.

     

    Look on devices, the printer is there. Check on printer list, its not.

    Remove device, try to readd printer. UI finds it, but can't add it.

    Try several times, nothing.

    Uninstall drivers, reboot PC, reboot internet. Nothing.

    Print through my phone, works instantly.

     

    Following day, printer still missing. Download drivers again, this time works.

     

    Then I try to use the "print to PDF"... it makes a 0kb file.

    Try again, nothing.

    Look online, some people complaining. Remove "print to PDF" printer, try to re add it... its not there.

    Yes, a goddamn Windows component is gone missing.

    Open component screen, disable printer, reenable. Now it works.

     

    2- Bought an external drive for my mom.

    Tested it a bit, formatted it, good so far.

    Try to transfer some files.... loses all speed and gives a fatal error. Uh oh.

    Happens on every attempt.

    Reformat it with other formats, still doesn't works.

    Check with HDTune.

     

    image.png.65e82464966f4f8a03f0d9a11209d789.png

     

    Hm, I guess its broken.


  6. So far this year, I have finished:

    - Gurumin

    - Darksiders 2
    - Dead Island 2

    - Boxes
    - Destroy All Humans

    - Marlow Briggs

    - Axiom Verge 2

    - Lost Ruins

    - Dragon Sleuth Brittany

    - Bullet Girls Phantasia

     

    Look forward to my reviews next year.


  7. Ordered some colored markers because I wanted to try coloring on paper. Bought a 120 set for cheap.

    A few came dirty, looked like it leaked a bit. Asked for a replacement on these ones, they just gave me a full refund and let me keep the markers.

    Net profit: 120 free colored markers.

     

    Spoiler

    895660037_IMG_20260131_0047562.thumb.jpg.792eda88d58c11b41ec796cd500454f4.jpg

     


  8. Talking about newspaper comics made by terrible people, it was entertaining to watch the Sinfest guy schizo downwards spiral from "Rather good comic writer" to "Unironically said Hitler was the good guy".

    His brain should be donated to science and studied because I am really curious on how do you go from a comic with very well written characters and interesting plots and interactions like this and this:

     

    Spoiler

    image.png.b9adec4e6bb622cc1acfc17ac075a0b4.png

     

    Spoiler

    image.png.d2f9ed0bb73a43545c419ea2013c226b.png

     

    To a VERY radical feminist comic where all males are pawns of the pAtRiArChy, even subconsciously.

    To an INCREDIBLY transphobe comic and anti-sex story where all trans characters are either mutilated abominations and/or 80's action heroes in feminine clothes.

    To an UNBELIEVABLY racist and nazi apologist comic where he unironically said the Holocaust was a summer camp (!!!), jews control the world, killed the russians, forced the US to attack Germany and start WWII and Hitler was just a good guy defending himself from the US (who as everyone knows, were in the war from the start)


  9. image.thumb.png.7b1abb545256ee7459ef9ceeb73ad5b5.png

     

    I just saw this AI piece of shit as part of a job description for a forklift operator and I am just baffled by it.

    This masterpiece not only merged a forklift with an empty container handler, it somehow made the container way too small and face the wrong way.

     

    GodDAMN, man. There are a thousand free images of these machines.


  10. I have no interest in this game since PvP shooters are way down my priority list along "Skip scene" Visual Novels and Mascot Horror, but what I've seen from this game its like they picked parts of 3 or 4 different games and stitched them together in Unreal goddamn 5.

     

    There is dogpilling, but only 30% positive of 14k reviews would require a very large effort to pull off, so between the errors, bad optimization, bland characters, trailmix of gameplay, secure boot problems, and whatever else I've read, I guess the game does have problems.

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