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Moby

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Posts posted by Moby


  1. 2 hours ago, Huff said:

    Brawl Blasters?

    If I search for that, all I get is "Brawl Stars" or "Brawlhalla Blasters". 

     

    BUT turns out you got very close, the name was almost that: its Brawl BUSTERS.

    And also turns out I was right, this game was closed in 2013 and there is almost no documentation on it. Literally no "Steam delisted games" pages and lists include this game, aside one Steam hub thread where the install link is.

     

    But yeah, that was exactly it! I could only remember the rocker class due the guitar, so I forgot about the others like the boxer and the firefighter.

    As for the aesthetics, they were more TF2-ey than I remembered.

     

    And you want to know something funny? The rocker guy that I was SURE I remembered wasn't from this game, it was fucking Prisoner C38 from Ghost Trick! Granted, the default rocker was also a punk rocker with spiky hair.


  2. To this day, I am trying to find a f2p game that I played ages ago on Steam.

     

    It was a team based PvP game, with map objectives like KOTH and Control Points, just like TF2. It had a punk rock aesthetic and a melee focus, your starting weapon was a guitar.

    The animations were all rubbery and characters had thin limbs.

     

    This game just VANISHED from the face of the Earth, I have stats of several games I don't even remember playing on my account, but this one simply no longer exists.

    I can't find it on delisted game lists, I can't find it on lists of existing games, I can't find it based on tags and of course Google is fucking useless.

     

    I feel like I am going crazy.


  3. While I do agree New Vegas starts slow, I have replayed it SO MANY TIMES that I learned to like even the boring parts. Having the DLC helps.

     

    Start the game, pick Guns, Repair and Explosives, Skilled and Kamikaze. Blow up Joe's head, kill every Powder Ganger in the region.

    Go to the Mojave Outpost, go to Nipton, go to Novac. Ignore the Strip entrance, do every quest you can find.

    Start Honest Hearts. Do Old World Blues. Torture yourself with Dead Money. Do Lonesome Road, nuke everything.

    Enter the Strip, get pardoned by both factions. Then do whatever you want.


  4. Had another TF2 related dream.

     

    There was some sort of ARG update. The map was a big shopping mall with a huge fountain on it.

    When you played on this map, sometimes the fountain would give you a glowing rock that had a random objective.

    My objective was "go Heavy, using only fists, walk to the end of the Minecraft map and destroy the dispenser".

    I load into this Minecraft map, and at first it is a Minecraft map, but the more I walk, the more it turns into a regular city.

    Another Heavy starts to follow me and we reach the end of the city that is just a big and wide street with a lot of restaurants.

    I recognize a food truck, saying its from some show and that its going to explode soon.

    We hide into a nearby mexican restaurant and wait there.

    Gus from Breaking Bad shows up and we beat the shit out of him.


  5. You know, Murata is making me rather annoyed with reading the Onepunch Man manga. I will actually stop reading this.

     

    The entire Monster Association arc was shit. So shit it actually made me reread the webcomic twice. But he didn't stop there. Oh no. He had to keep going.


     

    Spoiler

     

    - Adding Blast when he didn't even show up on the webcomic. This entire focus on Blast and God.

    - Changing everything related to Fubuki and Tatsumaki. No Psykos x Tatsumaki fight. No Fubiki x Tatsumaki fight. Changed Fubuki entire personality and motives, now everything is a "play" instead of her being a control freak and actually trying to murder Psykos.

    - Expanding the cadres was ok, but then he fucked up even more with keeping them for too long. Entire fights being skipped for no reason. Bang never getting his spotlight. Amai Mask becoming a punching bag because Murata "doesn't likes him".

    - Changing the whole Garou vs Saitama fight to the exponential levels bullshit. The fight with Saitama just showing a bit of what he can do was great, and while the exaggerated manga version was visually appealing, the whole thing with Garou "copying Saitama" and Saitama "growing in power" felt forced.

    - Erasing all development Garou had. Saitama just talking Garou down after he realizes he can't reach Saitama was one of the BIGGEST shows of Saitama's personality, how he could see through Garou's bullshit from the start. I specially hated how he put the "the kid is over there" line on a completely different context.

    - Resetting the whole universe with time travel bullshit, only to have make an asspull on how other characters findout about Saitama. It changed entirely how Zombieman and Amai Mask stories will go.

    - MORE GOD AND BLAST FOCUS. On what was supposed to be an arc about Sonic and Flash.

    - CONSTANT REDRAWS BECAUSE HE CAN'T PLAN FOR SHIT. He just started to redraw the same arc for THE THIRD TIME, erasing ONE YEAR of chapters because he got into a roadblock.

    - Then after fucking up a lot, he just goes and copies the plot and panels of the webcomic 1:1, with his OCs and other characters being inserted on the context without any care. Now and then, some references and complete copies of webcomic panels show up, even though the story was completely changed and they make no sense at this point.

     

     

    Murata, you are a fucking hack writer. Like holy shit, did you focus so much on art that you can't write a story without shoving a pin up drawing of a naked woman for no reason or at least P L A N two steps ahead before adding careless changes to the plot?


  6. 4 hours ago, A 1970 Corvette said:

    I recently finished up the contract for hightower and it made me want to commit sudoku (I am a reformed 24/7 tdm hightower player)

    In my opinion, the main problem with Hightower is having TWO progress loss points. I bet that if the big ramp section was a downwards slope that lets the cart roll down instead of the upward Sisyphean task, the games would stalemate less, or at least only have stalemates at the elevator.

     

    The defending team having high ground, proximity to spawn and proximity to cart, and the attacking team having to move the cart for whole 10 to 20 seconds in a row or lose the progress, just adds to the frustration.

     

    Come to think of it, I'd say that the defending team spawn being always near the attacking team cart is the problem in this map.


  7. To this day, I think "there are more TC maps, like Powerhouse and Well", and then remember these are Control Point maps.

     

    Hydro is just Control Point with convoluted extra steps.

     

    1 hour ago, John Caveson said:

    At least in the case of Hightower and Turbine, they can be fun fuck around DM maps

    I get the appeal, but man, both these maps suck at what they are designed to do.

     

    Hightower is either a stomp or an eternal stalemate because both teams are busy defending the Big Ramp or the elevator to push their own cart. And you can't push your own cart because your team is defending the other cart and the enemy team is defending yours.

    So its 20 minutes of destroying sentry nests on the big ramp and getting blown up by nade spam on the elevator, until a team decides to camp the enemy spawn with heavies so the nightmare can finally end.

     

    Turbine is 2 corridors (3 if you count the air vents) and a big room. At least 2 sentries per team, one always in the vent. Probably one of the easiest maps to spawn camp as you have no alternative exits on spawn.


  8. 1 hour ago, hugthebed2 said:

    Also it's way too easy for red to Über in and destroy blue's base.

    Usually happens because BLU has 3 engineers set up near the hole entrance, 3 snipers trying to countersniper RED's and all the power classes going alone and get instantly killed by the 2 Level 3 sentries on that small porch just above the entrance.

     

    My main problem with Thunder Mountain is that its "whoops, all snipers". Specially the 3rd stage with the spiral track where both teams have to go Demo/Soldier.

     

    I'd say its my most hated map, along Hightower, Turbine and Junction.


  9. Had a two part dream.

     

    First part I was playing TF2 on what it seemed to be a new map. It was a long corridor of a giant structure, with massive tables and benches on the sides. It had giant windows and in one of them there was a beach on the other side.

    I was supposedly playing Engineer, but there were new weapons I've never seen.

    There was an attack dog secondary (deep cut), that was just this little puppy that would lunge into enemies throats. There was this small robot that would follow you and place mini-mini-sentries.

    There was also a new sniper secondary that was some sort of jury-rigged pistol/rifle with no scope that could still get headshots.

    Then these two guys get angry at me, but can't reach me because I was too high up. One of the dudes was still really tall, bald fellow. He picks up one of the tables, smashes it in half and throws it away, hitting a lady with a baby that was sitting nearby.

    People start to complain and dogpile him, someone breaks his shins with a pipe.

     

    Second part I was walking around, when an uncle of mine showed up. Mind you, this uncle died of a sudden heart attack while sleeping last month, early December.

    He shows up, dressed in a pure white tuxedo, gives me a hug and asks how I've been.

    I remember saying "I really can't talk to you, they will think I went crazy". He starts to talk about how "great" stuff up there is. How he was "exploring" with "these aliens" and found this "incredible tree".

    When he was about to say more, my phone got a spam call and I woke up.


  10. Ghost Trick keeps on winning.

     

    cc7.gif

     

    If there is one thing I can complain about the game is

    Spoiler

    how the blue people are never explained.

     

    They show up, do their thing, hint they have ghost sense powers... then they never elaborate on that.

     

    Also, talking about the Switch 2, something got pointed out that actually made me think: these new joycon connectors do not look good.

     

    Spoiler

    2a6.jpg

     

    795.jpg

     

    That connector looks like the first thing that will break if you as much as breath on it. Along the magnets, I don't think they will hold the entire console together if you tilt it a bit.

    The screen stand also doesn't looks very reliable. Makes me think of these tablet stands that bend and snap with time.


  11. I only watched 3 anime last year, all adaptations of manga I've read.


     

    Spoiler

     

    Undead x Unluck

    image.png.8a5dd89302abb30ae362f64cd1533bab.png

     

    Mashle

    image.png.a7ba618f7aa348fd3c525a335218944b.png

     

    Chainsaw Man

    image.png.60ebf257aaa2103c51a4ca94d5f9d794.png

     

     

    They all good. Mashle ended last year and Undead is about to have its final chapter.

     

    Chainsaw Man is.... uh. Its doing it's thing.

     


  12. 1 hour ago, Silent said:

    That's okay. It's not like I do one thing around here a year...and was working on finishing it today....

    I WAS going to wait until tomorrow, eventually I organized my list and thoughts and there was still no thread, so I assumed you would skip this one.

     

    Whoops?


  13. 23 minutes ago, Razputin said:

    Moby, if you didn't like Superhot, you should try its sequel, mind control delete. I had the exact same experience you had with the first one, which I thought had a really interesting game mechanic and then does almost nothing with it (and the story is stuck up its own ass). The sequel does much more with the core concept.

    Might as well try it. The second the game went "we control you, stop moving NOW, if you don't stop moving you can't continue playing, oh you stopped moving you are such a good slave, now try to close the game, haha you can't", I just uninstalled it.

     

    I actually bet that they would do the "haha now we will close the game so you have to open it again" thing right after. I haven't loathed a game like this ever since Stanley Parable.


  14. Fine, I will do it myself.

     

    This year I actually ended playing a bigger variety of games than I expected. Even though I started a new college course and spent more time drawing, I still managed to play a lot of stuff.

     

    2024's goods:

    Spoiler

    Palworld: Pirated it earlier the year to see what the deal was. Honestly, its ok. I like the creatures designs, battling felt fun.
    Too much of a grind for items and exp though, had to change some world settings to feel better.
    Might get it when there is a good discount.

     

    Half-Life 1: Did you know I never finished HL1 until now? It was good. Good, old source shooter.
    Xen and that final boss can get fucked though.

     

    Cruelty Squad: Incredibly bad models, blurry and mismatched textures, music that consists of a cacophony of noises and gurgles, hud that hides about 33% of your screen.
    Might be the best game I played this year.

     

    BPM: Fun, but way too hard for me. Struggled like crazy to finish it on the easiest difficulty. Later levels get way too chaotic and you take damage from everything, everywhere.
    Only managed to finish it a few times by exploting a broken combo with an infinite ammo minigun with % damage.
    Music is good, but my god does it gets repetitive after a while.

     

    Bridge Construction Portal: Valve lets anyone use their IPs. Well, actually a good game. Requires a few logic exploits to finish a few levels, but its a solid puzzle game.
    Late levels get way too crazy, eventually you are doing more platforms and ramps than actual bridges.

     

    EDF 5: Its EDF 4. Still extremely fun, but I liked the robots more than the frog aliens. Grinding weapons and armor is still a pain, but I had a mod that increased pickup range to relieve some of that.
    Starts to get repetitive by the end, with several missions looking like each other, then the game skips to the final confront without any build up like EDF 4 had.
    Still had fun though.

     

    Loop Hero: Probably one of the few deckbuilder roguelites I have played.
    Cool concept, but doesn't expands it like it should.
    Little variation of strategy, if you don't use a very specific one, you won't win with your class.
    The lore is interesting, reading the logs is nice.
    Very good art and music. Wish it did more with the concept, but was good for what it was.

     

    Hypnospace Outlaw: I've seen this being streamed like 3 times, so might as well play it.
    Pretty cool puzzle game. I like the old internet aesthetics, plot was pretty good. Even if I knew where everything was, it was nice learning some new stuff by myself.
    Won't bother with the "catalog all pages" achievement though, fuck that.

     

    Noita: I have to give my condolences to Corv on how the hell he managed to play this that much.
    Its a cool game, but its soooo RNG heavy. I finished the game the "normal" way and I really can't even bother to start with the secret stuff and all the pickups and tablets and extra stuff that is incredibly hidden and requires to unravel the entire game to find it.
    It has the same problem I have with Spelunky, where a misclick or something you had no control or way to predict kills you in one hit and invalidates the last 30 minutes of your life.

     

    Pseudoregalia: A nice surprise. I like the aesthetics, I like Sybil's design (and fat thighs and ass).
    Combat is secondary, but the movement is great. Wish it had bigger maps so you could use the movement system more.
    Shame its very short and feels more like a demo.

     

    Roboquest: Played this in 2023, but it released in 2024. Playing more and unlocking the passive items, it finally "clicked" for me.
    The fast paced gameplay and upgrade system is great. Might take a bit of RNG to get what you want, but missing an upgrade won't gimp your entire run.
    Most weapons now fell good, some rare ones feel really shitty to use.
    Finished it a bunch of times, had a lot of fun this time around.

     

    Mafia DE: Never played Mafia before, decided to play this one. Heard it has a few story differences from the original.
    Gameplay is ok, average cover shooter. Some driving sections, but nothing special.
    You can ramp up the difficulty and driving feel to "realistic" so you need to respect driving laws, which its a way to not make it feel like a watered down GTA.
    Plot moves a bit too fast, felt weird how the boss just goes insane in a few hours of gameplay.

     

    Repetendium: Twin stick shooter like Enter the Gungeon, but there is leveling and digging.
    Kinda fun, but short on content as it is in early access. Levels start to repeat pretty fast and eventually enemies instakill you.

     

    OneShot: Hard to review this game without entering spoiler territory. Bought it ages ago, never had played it.
    Story-focused, exploration game that heavily uses meta commentary and fourth wall awareness to play it's story.
    The music is nice and there are a lot of little details that take a few playthroughts to find, so it has some replay value.
    An issue I had with this game was the window size. Its waaaaay too small and there is no way to increase it's size, give me a really bad eye strain because the text is so small.
    Its such an anomaly, that even increasing the desktop scale doesn't changes it's size, which also caused a problem with a particular puzzle because the window didn't match the correct size and caused me to miss some important interactions on early areas.
    Even so, its still a very good game. I learned that some of the gimmicks of the game were removed for the Steam version, but I can understand why they did it. Worth a purchase if you like exploration games.

     

    The Hex: A story focused game from the same guy as Pony Island and Inscription.
    Characters felt well written, gameplay is very basic.
    Has a nice story, liked watching it evolve. Just didn't understand the whole "satanic virus mime" thing. A bit of an overeaction, don't you think?
    Didn't bother with the ARG that leads to the fishing game, just saw a video about it.
    Too little, too late, buddy.

     

    Say No! More: A very short, but entertaining and charming game about a Dragon Ball Z episode where characters blast each other with weaponized Ki blast words, with a very good aesop about how "Saying 'No' more means saying 'No' for bad and uncomfortable things, not 'never saying yes'".
    Nothing much to be said about it, just a fun comedy/aesop game with PS1 graphics (more specifically, Megaman Legends).
    Finished it in 2 hours.

     

    Assault Spy: A surprise to be sure, but a welcome one.
    Its the store brand version of Devil May Cry. Looks cheap, animations are weird, scenery is simple, but the gameplay is great.
    The twist midgame had me invested, characters played into tropes but I had fun with it.
    Hoping his next game is just as good.

     

    SuchArt!: An "art" ""simulation"" game. If you like to paint, you will have fun.
    I did.
    There are a lot of items to paint with, a lot of items to interact with. You can paint almost literally everything.
    Has some sort of story, but that only serves to get you some items, achievements and money, as far as I know.
    Has even tablet support!

     

    Post Void: I honestly had no clue what I just played and I think I almost got a stroke from playing it.
    Flashing lights everywhere, bizarre enemies and levels, weird guns, unexplained mechanics, time limits.
    What the hell is even happening?!
    Oh, yeah. The game was ok.

     

    Please, Don't Touch Anything: Sort of a puzzle game?
    You press stuff, then stuff happens. The objective is to find all the combination of stuff to press.
    Has a lot of secrets, a few too hidden for the regular human being.
    Fun for a bit. Surely I wouldn't pay for this though.

     

    Postal Brain Damaged: Its a regular high speed retro shooter.
    What passes for a plot, in the game's own words" is a "non-sensical, incoherent dream plot, strung together by pop culture references".
    Its all late 2010s and early 2020s references, Trump wall, Elon Musk, coronavirus, furry conventions, memes, millennial "jokes". Of course, everything is "ironic", so it gets a pass. (It doesn't)
    Overall, a good (or at least above average) retro shooter, Postal flavored.

     

    Letter Quest: Grimm's Journey Remastered: Its Bookworm Adventures.
    I feel it was made to be played along a dictionary or something, some challenges are way too specific or require you to know long words in a short amount of time.
    You can kinda cheat using a Scrabble solver.
    Its a good time waster, but incredibly repetitive.

     

    ATLYSS: A pleasant surprise at the end of the year.
    Yeah, it has furry bait. Yeah, the tutorial lady has a big boobs and a fat ass that you can slap (and get an achievement).
    Yeah, you can make YOUR character be a shortstack imp with massive boobs and ass.
    But other than that, its a nice RPG game with Nintendo 64 aesthetics. Rather short, but its in early access and it was pretty cheap.
    Gameplay feels like an old online RPG game, difficulty is a bit high depending of the enemies you fight.
    Has a heavy focus on parrying attacks, dodging is hard to near impossible because enemies just lunge at you.
    10/10 would slap Angela's ass again.

     

    Vampire Survivors - Ode to Castlevania: The madman finally did it.
    After the disapointing Amogus DLC and the sorta there Contra DLC, he finally got the circle to close, and Castlevania in VS.
    More than 60 new characters, a bunch of new weapons and passives, a giant new map and one of the best endings in a Castlevania related game I've ever seen.
    It takes a while to unlock everything, plus the 3 layers of secrets to unlock, but I had fun with it.
    Even comes with like 50 new editions of existing Castlevania songs, Awake from Circle of the Moon is AMAZING.
    If this was the final DLC for Vampire Survivors, I wouldn't even be mad. Its that good.

     

    Warframe 1999: Talking about madmen, DE actually made the sex update for Warframe.
    The Hex are nicely written, and while the quest is either confusing or predictable by the end (power of friendship and all that), I enjoyed it.

    The tileset is a nice change of pace.
    Shame they cut off the part I was looking forward to, the new infested enemies and weapons, to this year.

     

    2024's mehs:

    Spoiler

    God of Weapons: Remember Brotato? Its the same thing but looks like a bunch of unchanged Unity Store assets.
    Ok for the most part, but gets really repetitive. Unlocking new items is a massive time sink though, so I didn't play much after finishing the hardest difficulty.

     

    Brotato: Speaking about Brotato, I got it from EGS. Its fun, but requires way too much luck to win.
    Shop items are random, item drops are random, level ups are random. Even with rerolls you might not get the stats you need to win.
    Sometimes your 60% dodge build will take 10 hits in a row. Reaching a late wave only to die because you weren't lucky enough is dumb.

     

    Wall World: Its Dome Keeper, but you move around. You need to keep failing runs until you get enough permanent upgrades to defeat the final boss.
    Relies a bit too much on RNG, since both resources for the temporary upgrades and the permanent upgrades are random, so you might not get them on a run and stay stuck on an inferior weapon.
    Had a bit of fun, but I still don't like the Dome Keeper gameplay.

     

    A Little to the Left: Organize stuff. Then organize more stuff.
    If you have ADHD or some other kind of brain damage, you might find it more fun than me.
    Otherwise, it is what it is. You organize stuff.

     

    Black Skylands: Hotline Miami, but there is ship combat. Very average to be fair.
    The main character has like 4 or 5 different renders through the game, stick to a art style and put everything else in the fan gallery, guys.
    Tries to do a lot, but nothing is fleshed out. There is a weapon part system, but each weapon has only a few parts and barely change how they play.
    Game is mostly base liberation like a Far Cry game. There is a late part of the game where you can do a trial to unlock the "best" weapons of the game, but they require you to replay several times with different modifiers each time to get the currency.
    Gets very repetitive by the end.

     

    Tiny Tina's Wonderlands: Oh boy a Borderlands game after 2 where the character in focus is someone I absolutely loathe, Tiny Tina.
    Its... ok? The class creation system is cool, but I wish you could respec your first class without needing a save editor.
    Weapons feel worse than Borderlands 3, rewards are terrible and leveling takes too long. In fact, leveling was GLITCHED for me. I had to use a save editor to unfuck my character because I was not getting the badass levels after I reached the cap.
    Story is garbage, fuck you Tina, I hate you.

     

    Loddlenaut: Powerwashing Simulator, but Subnautica.
    Boring. Baby game.
    Really easy, nothing much to see or to do. Gameplay is very simple, requires a lot of backtracking because fast travel is limited.
    Finished it in 2 hours or so.
    There is a whole fish breeding mechanic, but I couldn't be bothered with it.

     

    Heretic's Fork: A mix of survivors, tower defense and deck building, with a "breaking the fourth wall" meta story in an emulated OS, oh boy!
    If it had survival mechanics with crafting and base building, it would trigger several bingos at once.
    Overall, not bad. Just basic. Extremely basic.
    Gameplay is simple, pick a tower, mix multipliers, don't let enemies get close, repeat.
    I think that the massive problem this game has is that the more cards you unlock, harder it gets because the more random the card draws can be.
    There isn't much strategy here since you can't move and all waves are always the same order.
    As long you use the cards that upgrade your current towers, you can't seem to lose.
    I eventually won enough times to see the "end" of the game, and was rewarded with... more difficulty levels.
    Well, actually I was rewarded with the option to PURCHASE the next difficulty levels for 5000 game currency, which is about 6 full runs.

     

    Lumencraft: A very boring and slow tower defense game where you have to mine for resources before, while and after enemy waves.
    Really slow, looks ugly as hell, doesn't do anything new or good. Played maybe 2 hours expecting it to get better, never did.
    Pass.

     

    Nomad Survivors: Vampire Survivors clone. Doesn't do or try to innovate, builds feel too random. Meh.

     

    Deadly Days: Death Road to Canada, but not as good. Time limit for exploration is way too short, rushing gets you killed, taking your time gets you killed.
    Having too few characters makes stuff harder, having too many makes stuff harder.

     

    Shakedown Hawaii: You will probably enjoy it IF you played Retro City Rampage and liked it.
    When compared to RCR, this game is rather boring.
    Gone are the references to other games and their mechanics, and in place we have... late stage capitalism.
    The gameplay is mostly the same as RCR, but missing a few features like powerups. For some reason, stomping and the spread shot from Contra are still there.

     

    Patch Quest: Meh. Very basic. Too much walking.
    The whole enemy capturing mechanic is ok, but gets old pretty fast since you have to do it constantly.
    Game feels a bit too "kid friendly". Not that I want gore and blood, but wish it was less of a "Discovery Kids" game.

     

    TerraTech: You build vehicles like LEGO, then do quests and fight other vehicles so then you can get parts to build bigger and better vehicles.
    Then you repeat it forever.
    The campaign is rather boring, Minecraft this is not.
    You start with a basic vehicle, complete quests and defeat randomly spawning enemies to get better parts, repeat until some sort of ending.
    Building can be fun, there are a LOT of parts for you to use, but on the campaign is rather hard to find something specific, so you build with whatever you find.

     

    Luck be a Landlord: Its a roguelite deckbuilder, but its a slot machine. Eeeeeeeeeehhhhhh... Yeah.
    Didn't like it very much. Layers of RNG.

     

    2024's bads:

    Spoiler

    Jet Set Radio: I REALLY tried to like this, but I couldn't. Gameplay feels so stiff, landing grinds is hard and annoying, some jumps need to be timed so perfectly.
    Some music is great, other is a lot of yelling and terrible noises.

     

    OlliOlli: VERY PRECISE ANALOG MOVEMENT IN SPLIT SECOND WINDOWS DOESN'T WORKS.
    More than half of my tricks didn't trigger or launched a different one because my command was wrong by 3 degrees.
    Starts to get way too precise and way too fast for what you can do.
    And I finished all 3 Skate games 100%, so its not a skill problem.

     

    MultiVersus: Warner's Smash Bros clone that they decided to take out from market after it died, only to return later with even worse microtransactions and monetization.
    Oh man, I just love not being able to play a single player level because I don't have a skin or character unlocked. FOMO up the ass.
    Combat is slow and floaty, attacks lack weight, roster took forever to add known characters and WB has the entire library of cartoons to use.
    Stopped playing after 4 or 5 days, it would take me like TWO WEEKS of doing missions to get enough currency to buy ONE cheap character.

     

    Len's Island: Average survival crafting with base building and hunger mechanics. Wew.
    It sucks. Slow walk speed, everything requires a bunch of resources and/or money.
    Incredibly boring, everything is a time sink.

     

    Siralim Ultimate: Go down 3 floors of a randomly generated dungeon, interact with everything, defeat a boss.
    Go down the next 3 floors of a randomly generated dungeon, interact with everything, defeat a boss.
    Go down more 3 floors of a randomly generated dungeon, interact with everything, defeat a boss.
    Repeat, repeat, repeat, repeat.
    If you like to spend hours looking at menus and writting Excel sheets, you might like this.

     

    Alina of the Arena: Ah yes, the one thing that a roguelite deckbuilder game needs is grid based combat and constant punishment.

    Fuck no.

     

    West of Dead: Its Dead Cells, but a cover shooter. They copied basically everything this game offers from Dead Cells, even the main character is a carbon copy of the Beheaded.
    Starts fun, but its sooooooo repetitive and easy. I reached the final chapter, but the game glitched and kicked me to the main menu even though it said "Chapter 5".
    Honestly, seen everything it had to offer. Devs cut some of the game content to sell it as day 1 DLC, so fuck them.

     

    Superhot: For a game I've seen a lot of people gush about it, its pretty bad? Lame, overused 4th wall breaking story, all the praise about it seems to be ironic.
    Gameplay gets repetitive after the 3rd level.
    Can't even enjoy the replays because of the filter + robot voice.
    The second it went "haha, try to close the game, you can't" and I closed the game anyway, I just uninstalled it because I knew where it was going.
    So far up its own ass that it is tasting it's own stomach acid.

     

    UnMetal: What if the first Metal Gear on MSX was filled with jokes and self referential humor every 5 seconds and insta gameovers that you can't avoid unless you know about them beforehand?
    What if you had to replay long stretches of the level because save points are rare and far between each other and you die in two hits?
    What if you have to keep opening the inventory screen to swap items because you only have one item slot?
    What if you have to keep shitting restrictions for using EVERY item in the game for idiotic reasons, like not being able to use guns without HAVING TO HEAL THE ENEMIES AFTER YOU SHOOT THEM, BECAUSE KILLING AN ENEMY IS A GAMEOVER?
    No. I am not laughing. You suck UnMetal, I fucking hate you and I hate everything you try to do.

     

    Top 2024:

    Spoiler

    Cruelty Squad

    Assault Spy

    Pseudoregalia

    Vampire Survivors - Ode to Castlevania

    ATYLSS

    RoboQuest

    OneShot

    Say No! More

     

    The ever increasing thanks to Humble Choice "Please stop being a moron and play/finish these already" backlog list:

    Spoiler

    Ace Combat 7

    Axiom Verge

    Bioshock Infinite DLC

    Bomb Rush Cyberfunk

    Bug Fables

    Chrono Ark

    Control

    Corruption of Champions 2

    Crash Bandicoot Trilogy

    CrossCode

    Darksiders 2, 3, Genesis

    Death Stranding

    Destroy All Humans 1, 2

    DMC 1, 2, 3, 4 ,5, reboot

    Digimon Cyber Sleuth

    Disco Elysium

    Dishonored 1 DLC, 2, Outsider

    Dust

    En Garde

    Ender Lilies

    Everhood

    Freedom Planet

    Furi

    Ghost Song

    Ghostrunner 1, 2

    Ghostwire

    Guacamelee 2

    Gurumin

    Hades

    Hi-Fi Rush

    Hylics 1, 2

    I Wani Hug that Gator

    Katana Zero

    Kero Blaster

    Lobotomy Corporation

    Metal Wolf Chaos

    Metro

    Mighty Switch Force

    Minoria

    Momodora 3

    NieR Automata

    Nioh 1, 2

    Persona 4

    Persona 5 Strikers (Might wait to get regular Persona 5 first)

    Prey

    Psychonauts 2

    Rollerdrome

    Sonic Mania

    Spark 1, 2, 3

    Spyro Trilogy

    The Messenger

    The MISSING

    Timespinner

    Transistor

    ULTRAKILL

    UNSIGHTED

    VA-11 Hall-a

    Witcher 3

    Zone of the Enders 2

     


  15. A bit of a bigger thing, but I compiled a grid with 48 of my OCs, some ancient. Not everyone is here, I have far more old OCs in old books that I really should take a look again.

    That checks out a few of my objectives for the year, including two and a half sketchbooks used. Didn't manage to improve anatomy, learn to draw hands or use the ink pens, but at least some objectives were met.

     

    Spoiler

    bafkreifk3wpsj35tcgmcryrmavwyd73mgbz4e7b

     

    Spoiler

    Rows, starting left to right:

    VIR-60, Amanda, Mei, Jolt, Proto Lisa, Nick Lisa, Rochelle, Aurelia

    Red, Lady Grey, Penny, Silvia, Void, Aurora, Reiko, Carmen

    Alessandra, Roberta, Anime Lisa, Becky, Queen, Jane, Sol, Catharsis

    Claudia, Polly, Toon Lisa, Existenzia, Mona, Mary, Prime Lisa, Stoic Lisa

    Toothy, Bella, Ito, Gabi, Jhen, Blueberry, Lea, Purity

    Vessel, Hai, Dora, 3D, Boss, Veronica, Franchesca, Avatar

     


  16. 1 hour ago, Gyokuyoutama said:

    Just people awkwardly chatting while seeking clout and using an anime avatar.  It doesn't really work when you are using the avatar as a gimmick and nothing else, because there are so many people and this has been going on for so long.

    Like I said on a previous rant of mine, THIS is one of my main reasons to hate vtubers.

     

    Anyway, rant incoming.

     

    Spoiler

     

    If you are an interesting streamer, people will watch you naturally and your audience will build over time, but if you need an anime avatar to get views, you are shit, you are fucking garbage.

    People are not watching you, they are watching a png of an anime girl being a puppet on screen. You and your commentary are literally less interesting than a goddamn image.

    Double that if you have to play a character to have an audience. Day after day you will have to wear that mask so you can have a drop of attention on a sea of fakes.

     

    The second you go "yes, I will spend $2000 on a vtuber avatar and rig" and get JACKSHIT of audience increase in return, you completely failed at this game.

    I have seen this happen, all that changed was that they wasted $2000 and now the screen is 33% smaller to fit the avatar plus overlay to show chat/donations/ads because you now are a "big boy" and have to get all those bells and whistles so people think you are hot shit.

    You have to sell yourself like a whore, you have to go "teehee ads are bad but I will play 2 minutes of ads each 5 minutes anyway", you will have to play shit games and not complain about them because you have a contract, you will have to put ads for products you don't even know about or use all over your screen. You are just another whore to be used and discarded when they are done with you.

     

    Even worse are the ones that have to ride the backs of the more known ones to have some sort of start, because since there are almost literally 1 million vtubers at this point, you can't realistically even generate an audience.

    Gotta ride the asses of everyone more famous than you on "collabs", hoping that you get at least 0.1% of their audience. Fuck that.

     

    If by some MIRACLE you managed to get an audience, I hope to GOD you didn't sign up a contract with a company, because now you are officially their bitch and if they ask you to jump, you ask them if they want head first and with a backflip.

    The second you do something your contract forbids, or maybe the CEO wanted just to fuck you in particular, your entire career is DEAD and you will have to move to another character and hope you can get all your audience back by word of mouth.

     

    And brother let me tell this, if you want to stream and immediately want to start as a vtuber that is an big boobs young adult/pre-school kid anime girl with an overdesigned avatar that is completely covered in random garbage to remind everyone of your gimmick/motif and you entire character is self-deprecating jokes/schizo, please, throw yourself in the nearest dumpster, RIGHT NOW.

     

    This "industry" is so bad, I can actually shit 10 designs for random vtubers in 30 minutes, without trying.

     

    In short, FUCK YOU VTUBERS. FUCK THIS "INDUSTRY". AND, SPECIALLY, FUCK ANYONE THAT SUPPORTS THIS SHIT.

     

     

    There, all better now.


  17. 48 minutes ago, Gyokuyoutama said:

    After watching the Vtuber awards for five minutes, I now understand why some of you hate vtubers.

    Do elaborate.

     

    Edit:

    I decided to take a look at the start of this thread and it impresses me how simple, clean and varied the avatar designs were 6 years ago.

     

    Nowadays it seems that every single one is an overdesigned amalgamation of accessories with two, maybe three, body types and only two personalities.

    You can even pinpoint when it started, when it became a company pushed "job" rather than a "hobby". The constant search for money and advertising poisoned the well and now everything you get is corporate sludge, trying to appeal to lonely nerds to open their wallets in the hope of "interaction" with a "real" anime girl.

     

    They can't even stick to their personas and avatars because they can be killed in the drop of a hat due a billion different contractual reasons and have to change into another model, hoping they can rebuild their audience (although recently a few were put on a fridge and not actually killed, but "soft retired" and will come back now and then just to get that sweet product placement).

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