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Razputin

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Everything posted by Razputin

  1. Razputin

    The Reaction Pictures Thread

    is it a poni
  2. Razputin

    TF2 general

    Record demos. Those still work, right? Yes. Startmovie name avi doesn't work, but the trick is to record the demo, and then FRAPS the playback so that your actual game doesn't lag. mm yeah that seems simple enough ]congratulations on your first rep
  3. Razputin

    TF2 general

    Man, fraps makes your game lag like crazy. How do I into frag videos? I got sony vegas, but the usual method of startmovie name avi is gone it seems
  4. Razputin

    The Reaction Pictures Thread

    haHA another Gold Star for me
  5. Razputin

    TF2 general

    lol class racism but I'm okay with this change. I gotta see it ingame first but it definitely isn't as broken anymore
  6. Razputin

    Which class is your main?

    Actually speaking of that I just saw someone with a bind that just cracked me up
  7. Razputin

    Which class is your main?

    I dunno, it's probably because I played him in comp so much but playing Scout just feels right. It's like you put on your own skin or something, everything just moves exactly like I want it to move and I know exactly what I can and cannot do And then when your muscle memory awakes and you get in The Zone and start hitting dem 180 degree meatshots it's just the best feeling TF2 can give you
  8. Razputin

    Magic The Gathering (TCG)

    Holy wow the mtg community card is finished and spoilered for m15 This is so freaking sick, monoblack will become pure evil in modern and possibly even in legacy also expect Mind Rot to actually be used in Standard once this is in
  9. ERMEGERH I passed a test I thought I failed oh God I'm so happy right now

  10. Razputin

    Video Games as a Medium

    Because Rammite for some reason locked us out of a really cool discussion I decided to just make a thread about it To continue where we left off: Games are a medium just like films and music and books are. If a game makes use of the elements that are presented by games, it has the right to be a game. The same goes for films and books: a book can't do action sequences well, a film can't do long dialogues well.* The power of games as a medium is that it gives the player a(n illusion of) choice and can motivate it through gameplay -Stanley Parable is a piece about choice in games. It HAS to use choices the player makes or the message is lost. Therefore it has the right to be a game (even though I didn't like it) -Gone Home is a story about a lesbian woman running away from home. Everything it did could just as well been done in a film, at a better pace, at a more reasonable price (and it already has the length of a film as well). There is not a single moment the gameplay pushes you forward; you literally wheel from one wad of text to the other. The only reason Gone Home is a game is so that it can exploit the abysmally low standards games have for storytelling. If it was presented as a film, noone would have given a shit since the story has been done a a dozen times a dozen years ago and a dozen times better. And don't even get me started about how it would've been received as a book. *With action sequences I mean "the kind of action sequences you see in films". You know, zip zappitee boop explosions swords fighting pew pew. Action sequences don't work that way in books. A very good example is the last Harry Potter film's fight versus Voldemort; in the book they basically just stare at eachother for half a day with a lot of inner monologue before finally firing a shot, in the film it's this long slowmotion shot with sparks flying everywhere. For dialogues, in books you can easily have two characters just talk to eachother for several pages, in a film you can't just do face shots of two people going back and forth talking to eachother for half an hour straight. I guess it boils down to that films can use a lot of visual action, but also HAVE TO use visual action or it becomes stale and weird, while books can focus more on inner monologue, which is often hard to visualize in films.
  11. Razputin

    The Reaction Pictures Thread

    holy shit guys I found subspuf: the gif
  12. dear diary; today I did a science, and it was a lot of work

    1. DualJay

      DualJay

      did you draw the graphs

  13. Razputin

    share your worst jokes

    http://www.youtube.com/watch?v=9cyx6nWdFas
  14. Razputin

    Video Games as a Medium

    Jesus Lord this thread is alread getting wordy I don't think games need to have a failure state. Or, well, a "classic" video game will have failure states, but it doesn't have to have those. A game that is made to be played, with possibly some message behind it, will have failures states otherwise it's boring to play it. However, I also think the interactivity of games can be used for more artsy stuff as well; most of the time this is done very simply in little flash games. You could probably argue that these aren't real games and I wouldn't be able to deny that, because it's simply true; these art-games like Stanley Parable are not classic games that use reward and punishment for enjoyment. So I'm not even gonna argue about that. What I do want to talk about however is how these art-games for lack of a better word use the properties of games to give their message. This is something both classic games and art-games very very often do wrong. The story is told through cutscenes or big chunks of text that are just completely cut off from the gameplay. Games that do do it right are for example Braid and Spec Ops: the Line; large parts of their story is told during the gameplay, and because you take the actions yourself this makes the message a thousand times stronger than if they were just read to you. This is also why Antichamber is my GOTY and will stay in my top five for a very long time as it is a pinnacle of storytelling through gameplay. Apart from the little cryptic hints they give you, nothing is ever explained or told through cutscenes or text. And although Antichamber has very little story, the little it has is told with so much power that it left a much, much larger expression on me than anything I've ever played: (this next bit has spoilers for Antichamber)
  15. Razputin

    GOTY 2013

    Lol, I knew someone was gonna call me out on that the moment I typed it With action sequences I mean "the kind of action sequences you see in films". You know, zip zappitee boop explosions swords fighting pew pew. Action sequences don't work that way in books. A very good example is the last Harry Potter film's fight versus Voldemort; in the book they basically just stare at eachother for half a day with a lot of inner monologue before finally firing a shot, in the film it's this long slowmotion shot with sparks flying everywhere. For dialogues, in books you can easily have two characters just talk to eachother for several pages, in a film you can't just do face shots of two people going back and forth talking to eachother for half an hour straight. I guess it boils down to that films can use a lot of visual action, but also HAVE TO use visual action or it becomes stale and weird, while books can focus more on inner monologue, which is often hard to visualize in films.
  16. Razputin

    GOTY 2013

    Games are a medium just like films and music and books are. If a game makes use of the elements that are presented by games, it has the right to be a game. The same goes for films and books: a book can't do action sequences well, a film can't do long dialogues well. The power of games as a medium is that it gives the player a(n illusion of) choice and can motivate it through gameplay -Stanley Parable is a piece about choice in games. It HAS to use choices the player makes or the message is lost. Therefore it has the right to be a game (even though I didn't like it) -Gone Home is a story about a lesbian woman running away from home. Everything it did could just as well been done in a film, at a better pace, at a more reasonable price (and it already has the length of a film as well). There is not a single moment the gameplay pushes you forward; you literally wheel from one wad of text to the other. The only reason Gone Home is a game is so that it can exploit the abysmally low standards games have for storytelling. If it was presented as a film, noone would have given a shit since the story has been done a a dozen times a dozen years ago and a dozen times better. And don't even get me started about how it would've been received as a book.
  17. Razputin

    TF2 general

    I just discovered my Strange Gunslinger is worth 25 keys, when I bought it it was like 5 keys holy cow Now I kinda wonder how rich I actually am with my stranges collection
  18. Razputin

    TF2 general

    I just made a SPUF thread about why the BFB is broken and I already regret it
  19. Razputin

    TF2 general

    I know you are smart enough to understand exactly why the arguments you make make no sense, so stop making them.
  20. Razputin

    TF2 general

    skye please refrain from going full retard I was enjoying this
  21. Razputin

    TF2 general

    Meta changes aren't necessarily bad, as I said with the Spycicle. Another really important and good meta change is the Crusader's Crossbow: in its current form it's a direct upgrade to the needleguns, serving the same self-defense PLUS long-range assisting PLUS long-range healing. But this is a very good change, since the needleguns are bland and boring and most of the time it's even better for the Medic to go melee to defend himself. So compared to the other medic primaries, the Corssbow is horridly overpowered, but that is not a bad thing. The weapons I mentioned however generally have a bad influence on the metagame; both engie unlocks and the pyro melees slow the game down, BFB and Danger Shield monoganise unlock use and the spy guns turn spy into some kind of disguise-using Scout instead of a disruptor EDIT: I do want to note that I've cooled down a bit on the Diamondback change since it came out; I don't think it's that overpowered now. Its main gripe is that it punishes good players for being on a team with bad players, and that you can store 3 or 4 of them for some ludicrous self-defense. I've seen people suggest letting it only store a single crit, which would turn it into the training wheels ambassador valve seemed to want to make of it
  22. Razputin

    GOTY 2013

    I must've really missed all the punchlines or something because I despised the Stanley Parable
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