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A 1970 Corvette

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Posts posted by A 1970 Corvette


  1. On 1/8/2025 at 3:46 PM, Silent said:

    Yeah @A 1970 Corvette can you make a thread or something on exactly what you're doing in this game for 1k hours? Maybe some insight into a what a typical run is like for you or some tips to get the most out of the game, if that makes sense? I would be interested as the furthest I got was beating it and experimenting with a few fungal shifts. I think the last time I played in 2022 I found the chain gun and left the save for the next time I played it, it's probably been wiped by an update by now. 

    I will preface some percentage of it is just me doing autopilot runs that are really basic, but there's a lot of fun challenge runs (and a few less-than-fun challenges admittedly) that have eaten up a lot of sessions. Stuff like playing without picking up gold, pacifist runs, no hits, all boss kills (this got more complicated due to epilogue 2 though) and stuff like that. A lot of these are just the normal path but with a limitation on them so they can be quick or take a lot of time. A good deal are also doing some mods like Apotheosis which has a ton of extra things and is good for someone like me who's done a ton of the base game and wanted some new stuff.

     

    I've done a lot of speedrunning sessions too, I really think this game is fun for casual speedrunning (my PB is only like 4:17 so I'm definitely not putting any records up ever) once you have a good level of mastery over the base game experience since speedrunning drastically changes how you approach things and what is good and what sucks while also taxing your ability to navigate dangerous areas and enemies with low resources.

     

    There are a few "quests" that legitimately take like 10+ hours of gameplay for the first time you do them which are mainly the Sun quests and peaceful end/33 orbs or if you're really a psycho trying to get the amulet of yendor (tried to do this and fucked it up and probably won't try again for a while). These are definitely ones that you probably wouldn't really ever complete without a guide honestly, I played through with the community guides from the wiki. Without a guide you'll literally never understand how to place the star child or something fucking stupid will happen like the essence eaters will yeet your waterstone into the stratosphere and it'll despawn or something, or you'll pick up slime blood while getting perks and doom your run.

     

    I think a good way to get the most out of the game is picking up a few tricks to kill important bosses "early." There are surprisingly simple cheese strats that let you kill the bridge boss for chances at incredibly high tier wands, for instance, and the Alchemist boss is similarly cheesable. Both of those bosses drop insane resources that can let you just do whatever you want basically. For a while when I was getting consistent at winning I would try my best to put together a wand capable of reaching and killing the alchemist boss by the Snowy Depths and that helped me understand when I could push certain bosses early and when I needed more resources to make it work. There's a lot so I can't really list them all, but the Bridge Boss/Squidward/Connoisseur of Wands is extremely weak to plasma due to duplicating their beams and often killing himself (make sure to have a way to get out of the way or ambrosia), and the Alchemist boss is weak to just a fuckhuge explosion if you can cram them all in a wand and cast it without killing yourself too.

     

    I honestly don't really recommend doing something like a 33 orb or sun quest run. Really long runs in noita tend to really hinge on you trying to find an extremely specific combo of rare spells and there's a very huge parallel world grind for that. I spent legit like six hours trying to find a summon wall/platform spell once it fucking sucked ass. You'll also need to plan them out way in advance because if you do something like pick up repulsion field and projectile slower it makes something random as fuck not work like certain world travel wands. Or if you pick up exploding corpses then eating poly mages for immunity becomes almost impossible. Stuff like that.

     

    If you want to get a bit more out of it after the main path I would just look into killing all the bosses (not necessarily in the same run but some wand combos can kill a lot of them). You might want to just look into where they are, or into more detailed guides depending on how much you want to discover on your own. Then another thing would just be reaching a parallel world since it requires a few things like infinite digging (likely from killing the alchemist boss) and a way to not die to cursed rock. Then further than that is the moon quests which mainly are just collecting some specific things from off the main path and visiting remote and dangerous areas of the main world like hell and heaven. The sky temple quests are pretty fun too and I fucking love the OST for the Henkeva Temple so much.

     

    After that gathering the main worlds' 11 orbs is a run that runs you through a lot of different areas and is kind of at the limit where it starts becoming a pretty long run (this one also probably would need you to look up an orb map though, there are ways to locate them entirely in-game but it's finicky creating guiding powder). If somehow you wanted more after that, then the crazy long ones I've brought up above might be more doable but yeah.

     

    Basically I'd just recommend giving a little look into the wiki and learning boss locations (and strats to fight them if you're down to learn it that way), and when you have a strong main path run (good damage, a way to move around quickly like spammy teleport bolts, and a way to dig through anything like black holes; these are the three things you basically always are going to want to find if you plan on going off of the main path) you can consider going up and taking a swing at some of the bosses or exploring the off-path areas like fungal caverns or frozen vault or the pyramid. You can also look at the wiki's achievement pillars list since that has a bunch of challenges like boss kills, special challenge runs, etc. that if you complete show up on your world's pillars for every run afterwards. The pillars are kind of what got me into doing the side stuff honestly

     

    If doing that vanilla sounds like a lot of work mods that make things smoother like the health pack drop and anvil of destiny and starting perk and stuff aren't bad (I used them a lot at the start) but I can maintain that barring some fucking insane RNG like a greater chest dropping monster powder in the first level pretty much every run is at least winnable, if not capable of going to the crazy endgame quests. Doing stuff in Noita is kind of all about being very methodical at the start and taking all the little benefits the game's early areas give you and being good at evaluating the risks you're taking and knowing when to cut and run.

     

    Sadly a lot of stuff really does need a bit of meta-knowledge to even engage with. The wiki is great for that but I also picked up a lot of knowledge from watching speedrunners and streamers doing challenge runs since they might just pull some random combo out that you've never seen before while doing something unrelated and you can tuck that away until you need it in some run where it seems like you've not got anything good at all


  2. Behold, 2024 in retrospect! I think as usual I probably could have watched more but hey only so much can catch your eye at once. If you don't care about anything else at least listen to the ED of the year cuz I really really like it.

     

    Spoiler

    iq0m3u.png 

     

    And some meandering commentary to explain my category choices:

     

    Spoiler


    AOTY: Girls Band Cry
    This show was fucking sick. I know that girls' band shows aren't anything new but I think there's a lot that stands out. One is of course the visuals which use a very fluid 3d style which doesn't do a common 3D error of trying to emulate lower framerate 2D animation, and has a bit of flair (obviously Nina's thorns when she's feeling pressured being the chief one that comes to mind). The other one is the characters who all have a lot of heart and Nina being a roiling ball of anger at pretty much everything in the world who despite being so abrasive manages to bring this band of weirdos together. I also don't mind the music! I actually liked the performance I went to for the actual band (though the entire band wasn't together sadly).


    Winter 2024: Uh... So I only watched Metallic Rouge, but I don't even want to call it anime of the season. Like, it was an interesting ride but ultimately it fell on its face and I don't really have much of a lasting impression of it.

    I actually marked a ton of shows this season but didn't really watch any of them. Oops. I think what I was doing at the time was catching up with the Link Like Love Live story which I put on there but isn't anime technically and also didn't all come out in 2024 (a lot of it has admittedly) but fuck it I need to acknowledge its existence somewhere.

     

    Spring 2024: Girls Band Cry as well as Highspeed Etoile on top of Jiisan Baasan Wakagaeru. All three were shows I really liked, though I'd say GBC tops them all by a bit but it won aoty so I'll not count it. Jiisan Baasan I've talked about before but I'm just amazed at how the show kept that knife's edge balance between bitter and sweet. On the complete opposite side Highspeed Etoile was just someone's weird idea of super racers and how they're all weirdos interspersed with these extended racing scenes that were very detailed and didn't really gloss over things like a lot of hobby shows tend to do. They both left an impression on me but I give it to Etoile by a little bit just because of the way it really snuck up on me in terms of appeal.

     

    The image is Rin (MC of Highspeed Etoile) looking clueless since that's her default expression for most of the anime and it makes me laugh every time I think about it.

     

    Summer 2024: Senpai wa Otokonoko and Na-Nare Hana-Nare. Senpai wa Otokonoko is kind of a very specific premise but I think it executed it well enough and I enjoyed the drama. It wasn't groundbreaking but I think it was executed well. And given how I was during high school I guess the story of a crossdressser actually going for it did have a personal resonance with me. I think it did a school drama premise a lot better than the other show I watched this season so I'd say it wins the season. Plus the art is really cute.

    Na-Nare Hana-Nare is just a weird show about cheerleaders but it's moreso about them being weirdly snippy with each other. I don't really think it was great but I liked the artstyle and there were two characters in particular that set off old shipper instincts with me cuz I liked their chemistry a ton.

     

    Fall 2024: Gun Gale Online II and Love Live Superstar S3. Gun Gale Online is basically just a continuation and I don't really have too much extra to say, really, I think it's pretty good but I also feel like I probably need to just move to reading the novels. Superstar S3 is kind of interesting because it's all over the place and kind of makes the love live competition a complete afterthought in service of running small character stories culminating in a graduation arc. I think the second half is a lot more coherent and focused and the first half feels a bit meandering.

    I feel like Superstar S3 wins by default here. I don't think it's bad, I don't think GGO2 was bad, but both were continuations so I feel like they have less impact than if I had discovered something new.

     

    Best Season: Spring had a solid lineup and AOTY so easy win there.

     

    Worst: Winter 2024 was a dry spell for me, I think at the time I just decided to watch more of the Link Like Love Live story instead of pursue stuff airing. I reviewed some of my other charts and I swear to god I NEVER watch anything during winter seasons. What the hell's going on with that? Even right now I've only picked up Ave Mujica for the winter season and haven't even checked anything else at all.

     

    MC of the year: Iseri Nina for breaking the mould for a lot of japanese character tropes by being loud, aggressive, and uncaring of what others think. She nearly assaulted a poor salaryman at midnight with a hanging lamp like it was a mace. Shit was so cash that she kind of just removes my desire to find any honorable mentions tbh

     

    Girl of the Year: Sachi-senpai. She died so the Hasunosora school idol club could live.

     

    OP: Wrong World by Togenashi Togeari (Girls Band Cry). It's got the perfect energy for the show and it's even a lot of fun live too (slight bias having come back from a live show where they played this).

     

    ED: Scarlet by Dazbee (Metallic Rouge) has a very nice feel that kind of runs counter to the chaotic clusterfuck that the show became. I really like the breathy vocals giving an ethereal/dreamy feel and the synths make me think of deus ex (and that's a good thing)

     

    Honorable Mention goes to Love Live Superstar not really due to music necessarily but visuals. Superstar's OP and EDs have always been exceptionally high quality in visuals playing along with music even for love live.

     

    Surprise of the Year: Highspeed Etoile surprised me because the intro was a fucking blind drop into a THREE EPISODE LONG RACE SEQUENCE WHERE WE DIDN'T KNOW ANYONE and basically only learned about the characters and world through the announcers and actions taken during the race. This fucking annihilated a lot of people's interest but I found it weirdly engaging and as the show went on it only got better and I really liked the culmination of the story, the evolution of the racing scene, and how the characters were fleshed out and intermingled with each other.

     

    Honorable mention goes to a "Show I Watched In 2024 But Didn't Come Out In 2024" which is Bang Dream! It's MYGO!!!!!. I picked it up mainly just because I knew it connected to Ave Mujica but it actually really grabbed me. It's another "girls form a band" drama akin to girls band cry and that stuff's my jam so it's not surprising, but what was surprising was how it played this background plot that slowly came together to lead into its sequel, Ave Mujica, which is airing right now in 2025 and is picking up the threads in an extremely interesting and fun way. I didn't expect much from it since it was Bandori, but hats off to them really.

     

    Dissappointment of the Year: Metallic Rouge, though I'm really no stranger to anime originals that fumble a premise and fall flat on their face. It should have really not gone as huge as it tried to be. I just wanted a cute robot girl and her weird cop friend running around in a sci fi noire world, man...

     

    Friend of the Year: Okay this is stretching it since this is supposed to be an insult (?) but Ryuji (from Senpai wa Otokonoko) is gay as fuck for his crossdresser friend and I kind of loved seeing that unfold. 

     

    Worst Girl of the Year: This is kind of a cop out since it was clear by the end of Girls Band Cry that Hina wasn't actually like some kind of twintail-twirling villain or anything but I still enjoyed her dynamic against Nina. Or in some ways, Nina just being unreasonable as fuck because that's just how she is.

     

    Overall Rating: I think other than GBC and Etoile it wasn't great, but that may have been me not trying more. I'll try harder next year (clueless)

     

    Now I need to work on the 2024 games in retrospect oof


  3. You know that thing when you joke about doing something over and over and it stops being a joke after a while? I've been doing that with getting a steam deck so I'll probably hold off on the switch 2 until it's well into its release life.

     

    Plus when you do that with Nintendo consoles, you tend to get the chance to get cool variants with unique designs so win-win for me


  4. 6 hours ago, Moby said:

    I have heard that tis common for the regional bacteria on food and water to do that to foreigners. Happens if you travel between countries or states.

     

    Happened to me when I traveled 3 states north and was like an entire day of violent toilet visits.

    Given that what I had was basically the same as other people for the entire first night I was there, it's kind of the only explanation I can think of. I just hope if I ever go eventing in Japan again my body remembers


  5. The trip was fun. Met with someone I hadn't ever met IRL but have known for years and they were awesome. Saved my ass right out of the airport. They had a small eventer group that we linked up with and shared a hotel with right next to the venue. That group's awesome too.

     

    Got really fucking sick on hasunosora 3rd live day 1 of the live and couldn't make it (don't even know what it was tbh, just my stomach violently emptied itself and I couldn't stand). Made the second day just fine though, and as a bonus another event the next day (avoid note mygo x togetoge) opened up when an eventer had two spare tickets. Pretty different type of show (as far as cute girls playing music can go at least) but also really awesome. I felt terrible that I didn't know all the songs but holy shit this one MyGo song blew me away live, it was so good.

     

    After that we spent the remaining day and a half visiting important love live locations from the various series. We actually visited something from every single love live one except Sunshine but that's due to Sunshine's location being weird. I snapped a bunch of pictures that a normal person would be like "hmmm yes very scenic" and I'm like "hehe the stairs nico tripped on when racing honoka"

     

    Crazy good experience, glad I went. It was basically the only vacation trip I ever took where I was actually just left in the lurch when I was coming back home because normally I'm counting down the hours but I was just enjoying every single moment so much that it just ended and I was sitting in an airport so quickly


  6. 8 hours ago, hugthebed2 said:

    I'm well aware I could find spoilers when looking at fanart (doesn't really happen)

    this is why I hate myself for starting on blue archive global and I won't play any weeby mobage on a global version ever again

     

    I hate all the big reveals and stuff being spoiled by fanart and I'm not going to just stop looking at fanart because it's part of the fun. Even if blue archive is leagues ahead other ones I've seen like FGO in terms of trying to catch up with the original servers it's still not there


  7. 9 hours ago, Huff said:

    I’m going to put mine off for a couple weeks because of boat hellschedule and wanting to finish a game or two. 

    I'm in the same boat of needing time though I don't even know if I played that much this year. (Also same with the anime post, I promised not to forget even if nobody cares!!)


  8. 16 hours ago, Razputin said:

     

    EDH has to be the most thoroughly ruined format of all of them. Like ok Modern is now just MH block with hard rotation and Legacy has to deal with the random insanely busted commander card that was clearly not balanced for 1v1, but you're still playing the same game. Comparatively, the entire spirit of EDH is just gone, It's just straight up constructed net decking now, you're no longer hardcasting derpy 6drops, you're winning on turn 4. There's hundreds of legendaries specifically designed to be your commander so the creativity of it is gone, and you either pick the 4 color legend with 3 paragraphs of value generating text, or you pick something that is so strictly inferior you lose the game the moment commanders are revealed.

     

    Also I'm not sure if that means anything to anyone here, but they recently actually unbanned Splinter Twin in Modern. And it doesn't matter, because the new cards are so busted that twin is just passé in comparison

    Yeah EDH really became a casualty of the power creep and (ironically? at this point it's expected but perhaps ten years ago it'd be surprising) direct focus that it got from WotC. It'd be one thing if it stayed as a place for jank WHILE the other constructed formats were imploding but it got the same treatment if not worse. It also doesn't help that the format is handwaved by all this rule 0 shit but then they also still have a not-run-by-wotc-but-who-the-fuck-is-kidding-themselves banlist that is curated in an extremely confusing manner (hey let's ban these fast mana rocks but not sol ring even though it's the exact same thing tehee iconic card!!)

     

    I remember hearing people when I first started playing (around the second commander deck products I believe) say that creating cards directly for commander was terrible and ruined the format. I was new enough that I didn't really get it but now that I see every mythic commander that is its own engine and the 30 staples you'd put in before you even start adding other cards I see they were unironically right even if back then the 1 set of commander decks a year seemed harmless enough. Back then there were commanders that telegraphed a pretty specific type of deck (oh gee I wonder what this doran the siege tower deck's gonna play like!!) but they weren't everywhere like they are now and you still had a lot of slots that you needed a little bit of jank or creativity to fill.

     

    Honestly the deckbuilding and prowling the card databases for something weird that worked for your idea was half the fun of EDH which is probably why I just stick to cube now. At least a cube you can stuff with weird cards that you like and control the powerlevel pretty well and still have that variance that the spirit of EDH's 100 card singleton decks tried to instate (before wotc realized they can print the same effect in every set to the point where you can have eight copies of basically the same card in your singleton deck)

     

    And yeah the twin ban was seen by a lot of enfranchised players as this crazy gesture "wow twin is back!!" and I'm wondering if they saw things like amulet killing people on t2 when they think twin is going to do anything


  9. 2 hours ago, Razputin said:

    Happy new year ol' subspuffers! I hope 2025 will be great for you all

    I spent the last three weeks of 2024 sick as a dog so 2025 is at least looking up on that front!

     

    I'm also going on a trip to Japan in a few days and I'm absolutely fucking terrified oh god why did I decide to do this I just want to crawl into my bed and miss my flight and just pretend I never organized it


  10. I keep up with news just to watch the burning dumpster, but basically the only MtG I ever play is my friends' old cube that hasn't been updated in years and draft simulations on Forge. Basically the only one in our group who cares anymore is just an EDH whale and even he pretty much just goes to a game store and doesn't try to bring us along anymore. It's just so crazy that everything that captured my interest back in 2013-2014 was pretty much completely thrown out even if the game is still all theoretically there. 

     

    It is literally irreversible at this point, you'd have to create an entirely new format if you wanted to try and recapture the bygone era of the game when everything wasn't power crept to shit. I still remember people talking about how you'd need 20 or so bans to "fix" modern years ago and now it's just like not even worth discussing, and even formats dedicated to being full of old broken stuff get rotated by new cards too.

     

    They've been saying more or less directly to the players that had concerns about the power creep that the game isn't for them anymore. At least those players can always proxy block constructed or cubes from sets where everything didn't generate some kind of massive value swing for just existing in your deck


  11. 1 hour ago, Gyokuyoutama said:

    >Relative has a book with pictures of products that were screwed up (bootlegs, spelling errors, mispackaging, and the like)

    >One has a caption like "well win you win a cheap stuffed animal at the fair you can't expect them to get little details like having the eyes facing the right way"

    >It's an accurate Derpy doll.

    Silly mistake by someone not initiated with the series, or clever reference to the initial mistake/animator joke? You decide!!

     

    Well if the photo was dated then we'd probably know definitively since she became "real" pretty quick


  12. Yeah I just ran through the entire comics series since it had been so long. So crazy to think that it's happened. I mean obviously I'm caught up in the moment but I really liked it

     

    So we're getting a TF3 announcement soon right? :pinkiegasm:


  13. I've been playing the Stalker games recently, just finished Clear Sky and I did Shadow of Chernobyl a couple of months ago. Honestly I don't really have that much to say about them that isn't already said but I enjoy that blend between the atmosphere of the zone and the way the shooting/combat mechanics dictate this very specific pace of combat. I also like how both kind of throw away the strongest part of the game at the end for this big action set piece but the game is literally not designed to do them well so they fall flat on their face each time. (I actually did like Limansk in Clear Sky but I was heavily overprepared for it)

     

    Clear Sky is really interesting in the sense that it's low effort and high effort at the same time? Like it uses pretty much the same overworld as the previous game and has a weaker story overall (honestly basically a retread of the first game though I think parts are cool) but adds in this persistent faction territory system that actually does push and pull without the player which I really like in theory since it avoids a little bit of a common RPG issue where literally nothing goes on unless the player is around to do it or watch it happen. Obviously there are some issues like how the AI is as sophisticated as a single-celled organism and the game can easily bug out and basically break the faction wars in this weird non-deterministic way that means it could never fix itself or randomly fix itself ten hours later in real time (this is my fault for playing without mod fixes, but even those I've heard are not 100% successful).

     

    People seem to really enjoy the next game in the series so I'm looking forward to that whenever I get to playing it. Overall this series is kind of a "damn I wish I had played this earlier!" series for me since it hits a lot of notes I enjoy and I can look past the jank pretty easily. And if I'm lucky, I'll finish the next game in time for Stalker 2 to go on some steam sale for the first time :DDD


  14. I had a dream my international flight crashed and the survivors were taken for ransom by terrorists. Luckily it ended before we got to the ransom note readings

     

    Why yes I might be a little nervous about flying on my own overseas for a trip how could you tell


  15. 6 minutes ago, Idiot Cube said:

    You probably shouldn't have brought up the "That Demoman is a NEGGA-*wheeze*" one.

    I actually remember the example I used was "You are all weak! You are all MEDIC!"

     

    Maybe his mom was a medic main


  16. I had a dream where I explained what "pootis spencer" was to some clueless kid. I also gave him some sick TF2 voice line meta hints like how you can cut off certain voice lines with other ones to make the mercs say something silly.

     

    I think this was at a church or something. His mother didn't like me was the only other part I can remember.


  17. 3 minutes ago, Gyokuyoutama said:

    I hold in my hands a copy of the first volume of the Nyaruko Light Novel series, imported from Japan.

     

    I have officially entered the "if no one is going to bring it over, then fuck it I'll just learn Japanese and read it myself" period of weebdom.

    I've kinda reached the point where I'd rather have the original Japanese for stuff like manga just because I can hack it out just fine, but I probably need to actually read a light novel through in japanese before I'll start considering that.

     

    That being said there aren't really that many LN series that I like to begin with so it might be tough to start


  18. h24rk3.png 

     

    Spoiler

    Not really in any order (I wanted a theme but it’s a terrible one of “weapons from every game that were a lot of fun”) 

     

    Noita - I think this game embodies a lot of things that I love about games (you'll probably see themes repeated a lot in my praise). This game is literally all about knowledge. It starts out seemingly impossible and inscrutable, with your deaths being served up at random and your abilities randomly deciding to be amazing or trash, and as you play you unravel the mystery. Actually, the unraveling of the mystery is one of the most beautiful things about the game: The process of discovery is at all layers of the game. You discover new things about the magic, you discover new things about enemies, you discover new things about the world, you receive tiny snippets of info that tell you what might lie beyond the main path. I still love to play this game, but I wish I could also go back to when it was that bizarre game that drew me in despite making me kill myself in a spectacular way every run. There is just so much to discover in this game and it inspires a sense of wonder when you happen upon something that just makes you freeze up and say "what the fuck is that?!" This is one of the few games I can say is a straight up masterpiece, because there's flaws but those flaws kind of further add to the canvas that is the game in my eyes (noobs who pick up giga saws and instakill themselves casting them may not see the art in it but I do)

     

    The wands I put in there aren't really my best, but they're just some screenshots I had lying around of silly ones. The wand crafting and magic in Noita is so damn good that I'd be happy putting any wand I made in here though.

     

    Team Fortress 2 - My first real PC game and while it's had rough patches the core game is still there (unlike another game I know...). I think the loadout customization and the room for skill expression really are what make this game kind of a rock for me. Yes there are stupid things still in but you kind of have to accept that for a multiplayer FPS game... apparently. I don't really feel like I need to sing the praises that much considering the background of SPUF tbh

     

    The huntsman is my top pick for feeling so powerful and unique to an otherwise extremely lame class and I had a funny screenshot of it being broken due to being forced into a pose it couldn't handle.

     

    PlanetSide 2 - Few people can say that they literally exhausted all content of an MMO... and I'm not one of them, but I absolutely exhausted all content that I had even the vaguest interest in for PlanetSide 2. Even with that I'd say I probably scraped about 60% of everything the game had to offer? It might be closer to 80% depending on your stances on how certain domains did or did not exist after 2016. This game has the most hours of any game I've played, and probably more than the combined hours of my next couple games. I have so much to say about this game, but it's really not anything anyone cares about, not even the people who still play. I still will play a bit here and there but ultimately running out of things was not great for my continued drive to play, or rather my ability to overlook a litany of things that detracted from what I saw as the core gameplay experience (don't get me started on this). 

    This game is a bit TF2-like where I love the sheer amount of customization in playstyle and the room for skill expression. I will say I played the game "wrong" (solo and infantry only) but it was incredibly fun getting good enough to regularly be worth several times my weight in players and basically being untouchable if enemies did not play around me or happen to match my skill level. I think bragging about how good you are in a game as non-competitive as PS2 was is kind of lame, but it's one of the few games I felt like I was in the top players for and when I was playing I generally stood at the top server performance in community stat aggregates. It felt good having reached that level, and though there were definitely better players than me I never felt helpless against anyone. And when I enacted some Dynasty Warriors-tier plays against dozens of players who really all should have killed me it was one of the best feelings in all of multiplayer FPS. Layer on top of that the open world aspect which let you seamlessly jump from fight to fight (and even pick fights where you had more enemies to shoot than friendlies, for instance), and you had a recipe for the kind of game that just became conducive to plowing through enemies for hours on end for me. 

     

    The Punisher with Impulse nades gets the theme because impulse grenades unironically broke the Light Assault class and it was the best kept secret in the meta for a long time.

     

    Halo 3: ODST - I think even moreso than a game like Halo 2 which was basically my life for some of my early years, this one sticks with me because the atmosphere and impact it had. Perhaps the impact was emphasized by the other Halo titles being all epic n shit (in the literal sense) and ODST pitching a more down to earth (heh) story with that amazing soundtrack and very distinct New Mombasa environment, but it still gets me now. I feel like if someone who never played halo games played it now it might not have the same impression, but for me it was the perfect place at the perfect time and I'll always be right back there whenever I play it.

     

    The tacticool SMG is of course what all ODST nerds dream about. They somehow made the Halo 2 SMG cool and desirable. That's quite a feat.

     

    Half-Life - Ironically it holds up better than its sequel (though I love all half life titles other than half life source) due to being before the shift towards more in-your-face storytelling elements and just having no-brakes classic FPS gameplay. This game has all of the things I love about Valve's best games, it has tight, well designed gameplay with good pacing and there's a lot of character kind of baked into it that you might not notice at first but you pick up as you come back to it. I would like to also batch in Black Mesa here which is an amazing remake but the original gets my highest praise. And also batch all the other half lifes in here because it'd be unfair for them to get more than one slot. Except half life source. Nobody likes half life source.

     

    Gluon gun is one that you always want to use but never want to waste the ammo for it. But the game is so much more fun if you just use it immediately and deal with the consequences of it being empty later.

     

    Duck Game - This is an odd duck choice compared to the rest but it's my favorite couch/party game and it's not close. My friends and I have logged a ton of hours in this game and I still love to play it whenever we've got downtime. We've played so much that some of the people who show up less often have trouble playing with us since we've got the game down really well. If you've ever got that friend who annoyingly just always wants to play that one game when you hang out, it's me and Duck Game.

     

    Grenades in duck game are so goddamn fun to use that I'll often throw just to use them instead of other better options. Cooking, predicting, using the right type of throw, abusing cover, there are so many micro-decisions that make them satisfying to use.

     

    Dishonored - This game is just an amazingly executed game for me. I love the way the levels are put together where there are all the different approaches, I love how the powers give you a lot of advanced movement options which are equally as powerful for a ghost run versus a high chaos run. I enjoyed exploring the levels and the bits of environmental storytelling and little characters that you run into within the random areas of Dunwall (I liked the set dressing and side characters probably more than the main plot, not that the main plot was bad or anything). Overall this game just really delivered on everything I wanted from the kind of game it was offering. And the sequel is still really good too but I always kind of have more respect for the original in a series (as is probably predictable at this point from my posts).

     

    That sword you always have is a tacit reminder that you can just start going apeshit instead of savescumming to get a ghost clear. It's way more fun if you listen to it and kill everyone anyway.

     

    Fallout: New Vegas - I am far from a Fallout fan and I have openly mocked this game and other games on this engine for barely ranking as FPS games due to lacking polish that games released years beforehand had in spades… but ultimately my personal litmus test for if I’ll like an action RPG has kind of been how it stacks up against F:NV. It’s just got that thing about it where this shitty desert wasteland that shouldn’t be interesting at all (trust me I’ve been there) is packed with so much stuff and you are fascinated with seeing what you’ll encounter whenever you go somewhere new. I suppose I can say that despite not having a care for the setting/series it sold itself as a great RPG and I got absorbed in it anyway because it was done so well. I usually start checking out of RPGs once the story or gameplay starts establishing patterns and FNV managed to keep me engaged even if the core gameplay was jank at best.

     

    The AMR marks that point where you don't have to be scared of deathclaws anymore and that is just one of the greatest joys. More experienced FNV players might know other tricks you can use far before that but this is the one that I always remember fondly.

     

    Titanfall 2 - This is kind of shaky for me? I feel like there’s big issues where the campaign is great but too short, and the multiplayer is good but has a lot of things that turn me off personally (the titans in their entirety lol), but it always left a lasting impression on me regardless. I kind of see it as the final evolution of that call of duty military FPS lobby shooter genre, because the base gameplay tracing all the way back to games like CoD4 is there but it just has taken all the other stuff that has been injected into the formula and puts it all together into this blindingly fast game. This last slot is kind of in contention with other honorable mentions but I just feel like TF2 was such a spark of something that I really wish caught on more than it did and spawned something enduring, though I know that ultimately it wasn’t really meant to be (even the devs knew it with how they talked about TF3 and how they ended up making Apex). But despite all that the campaign was memorable, Cause and Effect played through the first time is just insane, and the blossoming comedy act between BT and Cooper was a joy to watch unfold.

     

    Alternator was my favorite gun in the MP, it just felt like it hit really hard and was basically all on your aim and very consistent. But I was a noob so people would probably just tell me to use the CAR if I wanted to be "pro"

     

    Honorable Mentions: Deus Ex (kind of in contention with FNV and Dishonored and it’s very close. I feel bad about not having it on there tbh), some games I’m not done with yet so I can’t really put them on any lists but I think they're competitors (cruelty squad, the stalker games), and probably some older console games that I just haven’t thought about due to them being locked so deep in my memories at this point
     

    I should probably branch out a bit shouldn't I? lot of genre overlap looking back

     

    I'll have to try and find some time to comment on others but I spent too much time writing so I'll need a break.


  19. Fuck man, I've only played one of those games and it was BotW. I agree that the sequel made things a lot more gamey and it kinda undermined things for me. I think I prefer the simplicity of BotW even if it was kinda threadbare once you saw a certain amount of it.

     

    I'll definitely put together my own list for this but it's going to require a bit of reflection that I never bother doing normally so I'm definitely going to make picks, realize an hour later I forgot something, then reorganize it all over and over. Honestly it feels kinda weird to me organizing "real" games that actually have a crafted experience alongside things like multiplayer-only games where it's entirely dependent on outside people even though they're equally valid as games (especially since for me, multiplayer games drastically eclipse the amount of playtime that singleplayer games have all combined)

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