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Posts posted by A 1970 Corvette
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2 hours ago, Razputin said:Happy new year ol' subspuffers! I hope 2025 will be great for you all
I spent the last three weeks of 2024 sick as a dog so 2025 is at least looking up on that front!
I'm also going on a trip to Japan in a few days and I'm absolutely fucking terrified oh god why did I decide to do this I just want to crawl into my bed and miss my flight and just pretend I never organized it
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I keep up with news just to watch the burning dumpster, but basically the only MtG I ever play is my friends' old cube that hasn't been updated in years and draft simulations on Forge. Basically the only one in our group who cares anymore is just an EDH whale and even he pretty much just goes to a game store and doesn't try to bring us along anymore. It's just so crazy that everything that captured my interest back in 2013-2014 was pretty much completely thrown out even if the game is still all theoretically there.
It is literally irreversible at this point, you'd have to create an entirely new format if you wanted to try and recapture the bygone era of the game when everything wasn't power crept to shit. I still remember people talking about how you'd need 20 or so bans to "fix" modern years ago and now it's just like not even worth discussing, and even formats dedicated to being full of old broken stuff get rotated by new cards too.
They've been saying more or less directly to the players that had concerns about the power creep that the game isn't for them anymore. At least those players can always proxy block constructed or cubes from sets where everything didn't generate some kind of massive value swing for just existing in your deck
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1 hour ago, Gyokuyoutama said:>Relative has a book with pictures of products that were screwed up (bootlegs, spelling errors, mispackaging, and the like)
>One has a caption like "well win you win a cheap stuffed animal at the fair you can't expect them to get little details like having the eyes facing the right way"
>It's an accurate Derpy doll.
Silly mistake by someone not initiated with the series, or clever reference to the initial mistake/animator joke? You decide!!
Well if the photo was dated then we'd probably know definitively since she became "real" pretty quick
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Yeah I just ran through the entire comics series since it had been so long. So crazy to think that it's happened. I mean obviously I'm caught up in the moment but I really liked it
So we're getting a TF3 announcement soon right?
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I've been playing the Stalker games recently, just finished Clear Sky and I did Shadow of Chernobyl a couple of months ago. Honestly I don't really have that much to say about them that isn't already said but I enjoy that blend between the atmosphere of the zone and the way the shooting/combat mechanics dictate this very specific pace of combat. I also like how both kind of throw away the strongest part of the game at the end for this big action set piece but the game is literally not designed to do them well so they fall flat on their face each time. (I actually did like Limansk in Clear Sky but I was heavily overprepared for it)
Clear Sky is really interesting in the sense that it's low effort and high effort at the same time? Like it uses pretty much the same overworld as the previous game and has a weaker story overall (honestly basically a retread of the first game though I think parts are cool) but adds in this persistent faction territory system that actually does push and pull without the player which I really like in theory since it avoids a little bit of a common RPG issue where literally nothing goes on unless the player is around to do it or watch it happen. Obviously there are some issues like how the AI is as sophisticated as a single-celled organism and the game can easily bug out and basically break the faction wars in this weird non-deterministic way that means it could never fix itself or randomly fix itself ten hours later in real time (this is my fault for playing without mod fixes, but even those I've heard are not 100% successful).
People seem to really enjoy the next game in the series so I'm looking forward to that whenever I get to playing it. Overall this series is kind of a "damn I wish I had played this earlier!" series for me since it hits a lot of notes I enjoy and I can look past the jank pretty easily. And if I'm lucky, I'll finish the next game in time for Stalker 2 to go on some steam sale for the first time :DDD
Gyokuyoutama reacted to this -
I had a dream my international flight crashed and the survivors were taken for ransom by terrorists. Luckily it ended before we got to the ransom note readings
Why yes I might be a little nervous about flying on my own overseas for a trip how could you tell
Raison d'être reacted to this -
1 hour ago, hugthebed2 said:Turk
I too like that High on Fire song
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6 minutes ago, Idiot Cube said:You probably shouldn't have brought up the "That Demoman is a NEGGA-*wheeze*" one.
I actually remember the example I used was "You are all weak! You are all MEDIC!"
Maybe his mom was a medic main
Idiot Cube reacted to this -
I had a dream where I explained what "pootis spencer" was to some clueless kid. I also gave him some sick TF2 voice line meta hints like how you can cut off certain voice lines with other ones to make the mercs say something silly.
I think this was at a church or something. His mother didn't like me was the only other part I can remember.
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3 minutes ago, Gyokuyoutama said:I hold in my hands a copy of the first volume of the Nyaruko Light Novel series, imported from Japan.
I have officially entered the "if no one is going to bring it over, then fuck it I'll just learn Japanese and read it myself" period of weebdom.
I've kinda reached the point where I'd rather have the original Japanese for stuff like manga just because I can hack it out just fine, but I probably need to actually read a light novel through in japanese before I'll start considering that.
That being said there aren't really that many LN series that I like to begin with so it might be tough to start
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Okay well knowing Retsuko, Fenneko (best girl), Mirri and high school inari Tamamo-chan (hey, wait, isn't she just a normal person?) is perfectly acceptable so I'll own up to those.
Gyokuyoutama reacted to this -
I could name like 12. I kinda don't like that I know even that many tbh
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SpoilerNot really in any order (I wanted a theme but it’s a terrible one of “weapons from every game that were a lot of fun”)
Noita - I think this game embodies a lot of things that I love about games (you'll probably see themes repeated a lot in my praise). This game is literally all about knowledge. It starts out seemingly impossible and inscrutable, with your deaths being served up at random and your abilities randomly deciding to be amazing or trash, and as you play you unravel the mystery. Actually, the unraveling of the mystery is one of the most beautiful things about the game: The process of discovery is at all layers of the game. You discover new things about the magic, you discover new things about enemies, you discover new things about the world, you receive tiny snippets of info that tell you what might lie beyond the main path. I still love to play this game, but I wish I could also go back to when it was that bizarre game that drew me in despite making me kill myself in a spectacular way every run. There is just so much to discover in this game and it inspires a sense of wonder when you happen upon something that just makes you freeze up and say "what the fuck is that?!" This is one of the few games I can say is a straight up masterpiece, because there's flaws but those flaws kind of further add to the canvas that is the game in my eyes (noobs who pick up giga saws and instakill themselves casting them may not see the art in it but I do)
The wands I put in there aren't really my best, but they're just some screenshots I had lying around of silly ones. The wand crafting and magic in Noita is so damn good that I'd be happy putting any wand I made in here though.
Team Fortress 2 - My first real PC game and while it's had rough patches the core game is still there (unlike another game I know...). I think the loadout customization and the room for skill expression really are what make this game kind of a rock for me. Yes there are stupid things still in but you kind of have to accept that for a multiplayer FPS game... apparently. I don't really feel like I need to sing the praises that much considering the background of SPUF tbh
The huntsman is my top pick for feeling so powerful and unique to an otherwise extremely lame class and I had a funny screenshot of it being broken due to being forced into a pose it couldn't handle.
PlanetSide 2 - Few people can say that they literally exhausted all content of an MMO... and I'm not one of them, but I absolutely exhausted all content that I had even the vaguest interest in for PlanetSide 2. Even with that I'd say I probably scraped about 60% of everything the game had to offer? It might be closer to 80% depending on your stances on how certain domains did or did not exist after 2016. This game has the most hours of any game I've played, and probably more than the combined hours of my next couple games. I have so much to say about this game, but it's really not anything anyone cares about, not even the people who still play. I still will play a bit here and there but ultimately running out of things was not great for my continued drive to play, or rather my ability to overlook a litany of things that detracted from what I saw as the core gameplay experience (don't get me started on this).
This game is a bit TF2-like where I love the sheer amount of customization in playstyle and the room for skill expression. I will say I played the game "wrong" (solo and infantry only) but it was incredibly fun getting good enough to regularly be worth several times my weight in players and basically being untouchable if enemies did not play around me or happen to match my skill level. I think bragging about how good you are in a game as non-competitive as PS2 was is kind of lame, but it's one of the few games I felt like I was in the top players for and when I was playing I generally stood at the top server performance in community stat aggregates. It felt good having reached that level, and though there were definitely better players than me I never felt helpless against anyone. And when I enacted some Dynasty Warriors-tier plays against dozens of players who really all should have killed me it was one of the best feelings in all of multiplayer FPS. Layer on top of that the open world aspect which let you seamlessly jump from fight to fight (and even pick fights where you had more enemies to shoot than friendlies, for instance), and you had a recipe for the kind of game that just became conducive to plowing through enemies for hours on end for me.
The Punisher with Impulse nades gets the theme because impulse grenades unironically broke the Light Assault class and it was the best kept secret in the meta for a long time.
Halo 3: ODST - I think even moreso than a game like Halo 2 which was basically my life for some of my early years, this one sticks with me because the atmosphere and impact it had. Perhaps the impact was emphasized by the other Halo titles being all epic n shit (in the literal sense) and ODST pitching a more down to earth (heh) story with that amazing soundtrack and very distinct New Mombasa environment, but it still gets me now. I feel like if someone who never played halo games played it now it might not have the same impression, but for me it was the perfect place at the perfect time and I'll always be right back there whenever I play it.
The tacticool SMG is of course what all ODST nerds dream about. They somehow made the Halo 2 SMG cool and desirable. That's quite a feat.
Half-Life - Ironically it holds up better than its sequel (though I love all half life titles other than half life source) due to being before the shift towards more in-your-face storytelling elements and just having no-brakes classic FPS gameplay. This game has all of the things I love about Valve's best games, it has tight, well designed gameplay with good pacing and there's a lot of character kind of baked into it that you might not notice at first but you pick up as you come back to it. I would like to also batch in Black Mesa here which is an amazing remake but the original gets my highest praise. And also batch all the other half lifes in here because it'd be unfair for them to get more than one slot. Except half life source. Nobody likes half life source.
Gluon gun is one that you always want to use but never want to waste the ammo for it. But the game is so much more fun if you just use it immediately and deal with the consequences of it being empty later.
Duck Game - This is an odd duck choice compared to the rest but it's my favorite couch/party game and it's not close. My friends and I have logged a ton of hours in this game and I still love to play it whenever we've got downtime. We've played so much that some of the people who show up less often have trouble playing with us since we've got the game down really well. If you've ever got that friend who annoyingly just always wants to play that one game when you hang out, it's me and Duck Game.
Grenades in duck game are so goddamn fun to use that I'll often throw just to use them instead of other better options. Cooking, predicting, using the right type of throw, abusing cover, there are so many micro-decisions that make them satisfying to use.
Dishonored - This game is just an amazingly executed game for me. I love the way the levels are put together where there are all the different approaches, I love how the powers give you a lot of advanced movement options which are equally as powerful for a ghost run versus a high chaos run. I enjoyed exploring the levels and the bits of environmental storytelling and little characters that you run into within the random areas of Dunwall (I liked the set dressing and side characters probably more than the main plot, not that the main plot was bad or anything). Overall this game just really delivered on everything I wanted from the kind of game it was offering. And the sequel is still really good too but I always kind of have more respect for the original in a series (as is probably predictable at this point from my posts).
That sword you always have is a tacit reminder that you can just start going apeshit instead of savescumming to get a ghost clear. It's way more fun if you listen to it and kill everyone anyway.
Fallout: New Vegas - I am far from a Fallout fan and I have openly mocked this game and other games on this engine for barely ranking as FPS games due to lacking polish that games released years beforehand had in spades… but ultimately my personal litmus test for if I’ll like an action RPG has kind of been how it stacks up against F:NV. It’s just got that thing about it where this shitty desert wasteland that shouldn’t be interesting at all (trust me I’ve been there) is packed with so much stuff and you are fascinated with seeing what you’ll encounter whenever you go somewhere new. I suppose I can say that despite not having a care for the setting/series it sold itself as a great RPG and I got absorbed in it anyway because it was done so well. I usually start checking out of RPGs once the story or gameplay starts establishing patterns and FNV managed to keep me engaged even if the core gameplay was jank at best.
The AMR marks that point where you don't have to be scared of deathclaws anymore and that is just one of the greatest joys. More experienced FNV players might know other tricks you can use far before that but this is the one that I always remember fondly.
Titanfall 2 - This is kind of shaky for me? I feel like there’s big issues where the campaign is great but too short, and the multiplayer is good but has a lot of things that turn me off personally (the titans in their entirety lol), but it always left a lasting impression on me regardless. I kind of see it as the final evolution of that call of duty military FPS lobby shooter genre, because the base gameplay tracing all the way back to games like CoD4 is there but it just has taken all the other stuff that has been injected into the formula and puts it all together into this blindingly fast game. This last slot is kind of in contention with other honorable mentions but I just feel like TF2 was such a spark of something that I really wish caught on more than it did and spawned something enduring, though I know that ultimately it wasn’t really meant to be (even the devs knew it with how they talked about TF3 and how they ended up making Apex). But despite all that the campaign was memorable, Cause and Effect played through the first time is just insane, and the blossoming comedy act between BT and Cooper was a joy to watch unfold.
Alternator was my favorite gun in the MP, it just felt like it hit really hard and was basically all on your aim and very consistent. But I was a noob so people would probably just tell me to use the CAR if I wanted to be "pro"
Honorable Mentions: Deus Ex (kind of in contention with FNV and Dishonored and it’s very close. I feel bad about not having it on there tbh), some games I’m not done with yet so I can’t really put them on any lists but I think they're competitors (cruelty squad, the stalker games), and probably some older console games that I just haven’t thought about due to them being locked so deep in my memories at this point
I should probably branch out a bit shouldn't I? lot of genre overlap looking back
I'll have to try and find some time to comment on others but I spent too much time writing so I'll need a break.
Silent and Huff reacted to this -
1 hour ago, Gyokuyoutama said:That Polish spinning toilet homosex song
Ah yes, that one
(doesn't get it at all)
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Fuck man, I've only played one of those games and it was BotW. I agree that the sequel made things a lot more gamey and it kinda undermined things for me. I think I prefer the simplicity of BotW even if it was kinda threadbare once you saw a certain amount of it.
I'll definitely put together my own list for this but it's going to require a bit of reflection that I never bother doing normally so I'm definitely going to make picks, realize an hour later I forgot something, then reorganize it all over and over. Honestly it feels kinda weird to me organizing "real" games that actually have a crafted experience alongside things like multiplayer-only games where it's entirely dependent on outside people even though they're equally valid as games (especially since for me, multiplayer games drastically eclipse the amount of playtime that singleplayer games have all combined)
Huff reacted to this -
13 hours ago, TheOnlyGuyEver said:The greatest flaw of this game doesn't lie in any gameplay design at all though: it's in the UI. For some reason, Zelda devs LOVE having long, horizontally-scrolling menus these days.
god that was my experience with tears of the kingdom that (in part) contributed to me putting it down halfway through
You spend more time fighting the menus than the enemies in that game. I mean it was also a problem in BotW but it was compounded by the addition of twelve thousand new things that you had to sift through or manage in order to not be at a disadvantage
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I recently played through Echo Point Nova, an indie FPS game where you have a frictionless hoverboard and grapple and move really fast through an open world. For VR enthusiasts it's basically a non-VR Jet Island. It's a ton of fun and it's been a while since I've just sat down and wanted to 100% a game from start to finish (admittedly, it's not a large game, but it's got a decent amount of stuff to do and a fun postgame with essentially a new game + of most of the combat arenas).
That itch of wanting an open world game where you can hit such insane speeds even during combat (and it's kind of encouraged, even, since speed regenerates your bullet time) is definitely something nice. A lot of games with big open worlds have fast movement but it's rare that you fight at the same speed you travel, so it was perfect to be able to have it all at once. It does get a bit broken if you unlock everything from all the side content since there's some wicked OP combos that kinda subvert the movement meta, but you don't need to break those out except for a few of the new game plus arenas (and even then you can probably beat them without cheese). My personal pick was 3x damage in midair when blast jumping, kills regenerate your midair jumps, and a rocket launcher to just maintain an infinite blast jump damage boost with air hops while killing several enemies with each rocket shot.
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I had a dream that I was on the top bunk of a bunk bed and I wanted to get down but there were babies on all of the areas where you'd drop down. Like I'd look on one side and there's just some toddler hanging there. There wasn't a ladder or anything either.
Basically it's that one comic panel where the bad guy has baby armor. There was no winning move. I couldn't even shimmy down one of the posts due to them being too slippery. Harrowing stuff
Gyokuyoutama reacted to this -
I've always had a passing interest in the Dead Rising series (stemming from being the youngest and only getting to watch my brother's friend play Dead Rising 1 and being like "damn the 360 is such a badass console...") but I never actually got around to playing them. I was always keeping an eye on it on sale for that day when it felt like the right time though
Did the PC port of any of them have any jank issues due to being older games? Honestly since DR1 was an early Xbox 360 title I'd almost expect it
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5 hours ago, Moby said:Or channel your inner Brazilian and get an electric shower.
A "brazillian electric shower" sounds like some real fucked up torture straight out of a crime novel
Gyokuyoutama reacted to this -
5 hours ago, TheOnlyGuyEver said:Nothing about the gameplay really appeals to me personally. I don't like hero shooters, or MOBAs, or forced 6v6 competitive queues. Conceptually, Deadlock seems like a game that would have been very cool 10 years ago.
It's in that space of "if I liked games like this, this one would probably be the one I'd play" but that doesn't really mean much since that's how I felt about Dota 2, a game I basically only played some bot games for and then never felt like going past that
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21 minutes ago, Gyokuyoutama said:Did streaming break people's minds to the point where if something wasn't released in the last year, they don't think it exists?
Yes, I attribute it to the same weirdness as people who complain about ads but don't use trivially-implemented ad blocking.
There could be people wanting "official" versions specifically, but I seriously doubt anyone is like "well I just want to give those doom 1 and 2 developers their hard earned money!"
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If you told me ten years ago we'd be getting Fate/Stay Night and Katawa Shoujo on steam I'd mainly just be confused, but I also wouldn't believe you either way. So weird to think about, but now we have furry yiff simulator with nazi hats #9001 on the front page every day so I guess the frog has just been boiled enough that random VNs are pretty much normal fare. The more remarkable thing for Fate is just that there's an official translation now, rather than it being on Steam
It might be nice to go down memory lane with KS. I didn't ever do Rin's route
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I was going to talk about how twitter would be usable enough for at least just following artists if it had a way to just cut out non-art posts, structure the feed in a way that isn't some shit infinite scroll and actually has pages, and lets you have a tagging system that's not just terrible hashtags, but then I realized I described a booru.
I don't even know why I have one as a nobody fanartist, I guess because I haven't bothered looking into places that are better for art
TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler
in General Discussion
Posted
I will say that was kind of the first thing I thought of when planning it. "Oh thank god I won't have to deal with japan's summer"