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Posts posted by A 1970 Corvette
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I watch a lot of windows log sources for my job and jesus christ will microsoft sneak edge-copilot-onedrive updates literally any second of any moment.
If we didn't tune those logs out half of all the alarms we would see are just windows updaters being aggressive as fuck the second anyone turns on their computer
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31 minutes ago, TheOnlyGuyEver said:That is an unanticipated representation of myself but I welcome it nonetheless lmao
Your alligator hat is the perfect accessory for anyone who once posted on a Team Fortress 2 forum
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See the generation is all wrong, I actually think stealing all the fire axes was very fulfilling and useful
Huff reacted to this -
A fucking scorpion was in the toilet today. I am scared... shitless.
On 4/7/2026 at 12:30 PM, Moby said:I'm thinking of making a dumb game for that Joel's Gamejam.
Anyone wants a cameo? Send me a design with some dialogue and I'll try to make an npc or something.
Honestly I'd be afraid of making a cameo in a game for jobles (speaking of being scared) but good luck either way!
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Loud obnoxious love live fan here, and I'm excited for both the Hasu no Sora Movie and the anime that was just announced for next year! It totally won't confuse people if it gets localised since there's three (secretly four if you count the extra novel) years of stuff that happened before that is not officially adapted! I guess that's not unheard of for anime adaptions though.
I swear to god I was going to find an example not in a franchise I'm locked in for already but my usual anime watching routine is checking a bunch of episode 1s the first week of the season so I usually only find stuff when it's already started
Gyokuyoutama reacted to this -
1 hour ago, Moby said:And I think I cheesed the last level because I could shoot everyone with the sniper through the invisible wall.
I swear it's intended since the walk up to that wall gives you a ton of sniper ammo, but it feels like a cheese at the same time. I think there are a few other walls you can do that with but it's such a set up for that one in particular.
1 hour ago, Moby said:The gore wasn't that amazing. Enemies explode into gibblets, but they come out so clean and with these random colors that they look like LEGO characters exploding.
I thought the exact same thing, perhaps the unnatural type of gore fucks with people more but the lack of blood makes it a bit cartoony even putting aside the anime aesthetic for me.
1 hour ago, Moby said:Lack of tutorials for some mechanics.
I remember having to google how to get out of the mech. And actually, there's a powerup you get that says it lets you fire grenades from the bolter shotgun, but it could always do that? What was up with that?
1 hour ago, Moby said:I get one upgrade that says that if I "over doze" on O2, I get bullet time. I use an O2 canister at max energy and... nothing happens?
bro I had the same issue and just never used it my first runthrough, I thought I was going crazy. I think the thing is your O2 meter has to go over a certain threshold that is NOT your current max O2 (which is limited by your hunger level) so if you're letting hunger slip you may need multiple O2 canisters to trigger the bullet time. I just know it finally worked after I mashed the button when I was about to die to a boss that I hit a reload on.
The bullet time slows a bunch of your functions down as well so other than avoiding bullet spam it doesn't even help you with anything.
1 hour ago, Moby said:When you reset a level, some items don't return. I noticed that because when I was doing the tutorial, no bloodbags or O2 canisters were spawning until I died.
Pretty sure playing on Hard makes supply spawns have a chance to just not spawn. It's kind of weird since you still will end up overstocked with ammo almost no matter what. The upgrades you get from secret levels are absurdly OP man, I've never seen such OP stuff in an FPS that you just keep for the rest of the entire run.
1 hour ago, Moby said:WHY is there a hunger mechanic??
yeah uhhh I have no clue, it's not like it's poorly implemented but you also just get food bonuses lying around all the time so it's just like a weird button you may have to press every five minutes to re-expand your max HP.
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Start a denial of service campaign where you just attempt a login on someone often enough that if they get this issue they can just never log in.
I don't have a full picture of how Microsoft's fucked up byzantine login flows but from my job reviewing logs it seems like any authentication-related change on any kind of often-used Microsoft account generates like at least double digit login failures pretty much no matter what you do so maybe this is tied into that. Though that's for a local deployment with Active Directory accounts so if this is just cloud Outlook it may not be related at all.
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13 hours ago, Gyokuyoutama said:I've heard other people talking about citadel, mainly in the context of being a one autist passion project (if I recall correctly.) I like old shooters but I was still kind of on the fence for this one. I guess I'll move it up in the "check this out" list (but it's a long list.)
I think if that's true it makes a lot of sense because despite having a lot of old shooter style there's plenty of little things that diverge from retro shooter conventions at the same time that I think a larger team might have said "maybe we don't need to put this in?" Stuff like the mag dropping for faster reloads mechanic (something I love btw more games need to do it), ADS systems, toggles between "arcade" and "tactical" spread styles in options menu, the hunger system, and of course the elephant in the room of all the anime girl dismemberment. It also explains why the maps all share the same tilesets too, but I think the game does a great job of varying levels without changing visuals and just changing layout.
Marathon was directly called out in the store page for the game and it's funny to have played Marathon 2 recently enough to see that there is a bit of inspiration there. You can see a lot of other inspirations and all the secret levels are level layouts from other games so that's fun too.
Looking forward to getting Beyond Citadel. I initially was turned off of trying the game before I played the demo because people were saying that the combat was hard and janky but my experience was anything but, I enjoyed that you could play it both like a boomer shooter and also more tactically too (and on hard you have to at least recognize when one style is more effective than the other)
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Recently played The Citadel, then played through it again on the harder difficulty since I enjoyed it so much. It's funny because apart from maybe one or two boss fights the difficulty didn't change anything for me, you were basically always at full armor or you fucked up and got one-burst'd by enemies anyway. I guess the difference from medium to hard is that in medium it took two enemies laying into you to kill you from full, whereas it only took one in hard. I guess the thing is that you have such good awareness that you can basically kill most enemies before they get a chance to shoot you outside of situations where you're dropped into an arena with a lot at once, so for the majority of the time the only thing the harder difficulty impacts is the lower spawn rate of items. But since enemies can be taken out efficiently that wasn't really a problem either.
There are optional difficulty settings that up enemy awareness, health, and aggressiveness though. If you play with those maxed (the default difficulty settings don't change those settings no matter if you play easy, medium, or hard, so they're kind of a secret extra difficulty level above hard) then I think the game actually becomes really fucking hard. Will have to give it a try sometime.
FreshHalibut and Gyokuyoutama reacted to this -
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2 minutes ago, Moby said:But seems the good stuff has risen to the surface at the final day, so I will try some this week.
I feel stupid that I never thought to do this
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Next Fest is still ongoing but I went through some demos this weekend and I wanna blab about them before they fade from my mind:
- Data Center: This is every bit as terribly jank as I thought it'd be, but it was funny. I got the hand cart stuck in the data center hallway and made it impossible to efficiently move equipment. I didn't really expect anything technical but it was more simplified than I thought it'd be.
- Fate/Trigger: Anime PUBG. It's a pretty competently made game, but doesn't really go head and shoulders beyond the genre. Has a serious "characters blab too much" and also a "characters do not have enough unique voice lines" issue which is a bad combination to have. Also padding lobbies with bots, unless console players are literally that bad at the game (I refuse to believe they are). Vehicles, as usual, kind of ruin the game due to completely dominating teamfights with their massive health pools. The shooting is pretty nice. Apparently in this playtest they upped damage for everything and it feels a bit too lethal.
- Gal Vs Village: Like twenty minutes of gameplay tops and extremely barebones but has an endearingly scrappy nature to it. There's not even a y axis on the mouse! The actual shooting, dash, and melee feel pretty good despite how janky everything looks. The dash and melee feel a bit anachronistic with how retro everything else is but it's pretty fun. Also the spreadshot MG's design is fucked up. There's even an AMV embedded in the game's main menu... which is weird.
- Cicadamata: Neon White clone with more terrible visual filter crap everywhere. Despite the visuals it seems fairly well put together, you jump around real fast to collect things then get out of the level. Enemies often have secondary functions as mobility tools which is pretty common for the genre. I question how they made everything so intentionally blocky but then went out of their way to give the robot MC design a round ass that you see every end of level screen.
- Marathon Server Slam™: Having recently played Marathon 2- actually let's not pretend there's any attempt at a throughline with this game, I mainly played because I was bored and someone asked me to try it. Uh.... It sure is a tarkov clone? I do not get the appeal of this genre at all tbh, it's like a marriage of the unfun parts of BR games (looting, incentives to ignore fighting, etc) with even more menuing downtime added between every match. The presentation is unique and the graphics are pretty interesting. I liked the atmosphere of the first area. The "heroes" design looked fucking terrible across the board but it may be intentional with the "more marketable Cruelty Squad" aesthetic they seem to be approaching. I'd say I liked the gunplay but it all feels really sluggish, like the game is at half speed for everything, maybe it gets better if you're kitted with high tier gear but there ain't no way I'm grinding stuff out just to approach an appropriate level of responsiveness in an FPS game.
If you've found any fun shooter demos in next fest I've not said above let me know so I can try them too :DDD
Gyokuyoutama reacted to this -
I upgraded my tablet last August and I definitely had a panic moment when I learned that the thing used mini-hdmi and usb-c. I had forgotten that my motherboard was just barely up to date enough to have a single usb-c port since I never used it and I just got an adapter for the mini-hdmi and it's been smooth since then. I learned during that time that usb-c is super common with a lot of tablets, even display ones, and that kind of rocked my world. I guess the creative segment of the market is way into usb-c. I guess I just hear "usb" and think "no you can't put a video signal over that, it's silly to assume so" but we're in the future baby
My older tablet was an XP-Pen one which had an all in one cable which I kind of prefer though. I think I can see why the Wacom one I have doesn't make it all in one, but I'd rather have the simpler cable management over the flexibility you get from being able to route them all individually
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1 hour ago, Gyokuyoutama said:And since it's my subconscious, I literally cannot elaborate.
Moby, get the inception machine
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you better believe I rocked this title in mw2

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2 minutes ago, Idiot Cube said:"For great justice" is ironically unironically kinda awesome.
While it's anachronistic to say it, "for great justice" didn't need to go as hard as it did
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I really appreciate that cats is at least polite with his greeting. What a standup guy.
Every time I watch this video I see "The Little AleInn" sign edit and I'm like "oh hey I've been there!" and I never rememeber that it's in the video
Gyokuyoutama reacted to this -
I think the museum exhibit that had the most impact on me was the room that "simulated" being in observation range of a nuclear bomb test at the Nuke Museum here in Vegas.
I'm sure that it's not really that much nowadays, or even accurate to the actual experience, but 8 year old me really got the shit scared out of him by that one.
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Also moving made me realize I have a problem about keeping boxes for stuff. There were a few that I used to aggregate a lot of things I probably would need down the line (like my repurposed power supply box with random M.2 screws, extra SATA cables, blank plates, and stuff) but a ton of them were just empty, or perhaps even worse, had tiny pieces I would still want inside a box one hundred times larger. I didn't realize I had all these figure pieces until I was cleaning stuff up and now I've gotta find a better way to store them.
I also realized I super didn't give a fuck about yearbooks except for like one. It was funny finding a different one that just didn't have me in it at all due to a printing error, but not funny enough to keep. And all my high school ones were basically not signed at all because my group wasn't really like that (and we're still all hanging out today anyway). The only one I kept had entire pages written on by middle school friends who I kinda lost track of but I still really valued what we did back then.
I'm glad my brothers (who have recently gotten into TCG collecting... for some reason) didn't notice that I dumped thousands of YGO and MTG cards I had no interest in keeping because they definitely would want to "go through it all" even though I know any value they had isn't worth the time sorting them. Okay well the Plateau is worth money but I saved that and also it was a gift from a friend so I definitely could never sell it either way.
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On 1/30/2026 at 8:06 PM, Huff said:Really love your style dude, you gotta a follow from me, man who dropped Love Live S1 after 5 episodes. Seriously, it's cute tho!
I really do try to draw stuff other than love live characters to keep things varied but the postable stuff does skew towards it pretty easily
On 1/31/2026 at 10:38 PM, Moby said:I forgot Corv is a decent artist.
Speaking which, don't I own you a commission for those $10 you sent me for Warframe bling?
Oh yeah I was super busy the week that happened and it slipped my mind after I couldn't find a good reference on hand. I'll send something over sometime soon™
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19 minutes ago, Huff said:Well go on then lad, show us the fanart.
It's the middle one of Yukuri with a rose

And the post itself that they printed out.
I'm definitely gonna try to get into some other ones moving forward though, this was unexpected (esp since the post only had like three likes which is about average for my stuff lol) and is probably a good excuse to try and do a more polished drawing more often. Since I'm lazy and usually just end up making sketches most of the time
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Move the doomsday clock back a few seconds. I got fanart into an official love live stream.
I mean it's not competitive or anything, they just check the stream hashtag and print out whatever people posted, plus this is the newest group without an anime and only a few small performances so far so there's even less people going hard on fanart, but still. Wild to see something I drew put up with the voice actresses.
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God DAMN I want to see the forklift safety video for THAT configuration. Imagine the cheesy recreation of workplace accidents when the forklift carries the gigantic cargo directly above the operator's seat.
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I remember enjoying Pearls Before Swine and Get Fuzzy in particular a lot in the late 2000sish era (enough to have got some compilation books of Pearls which had some fun commentary/notes written in with them too). And I mean of course Calvin and Hobbes, that's a given.

TIAM: General Gaming edition
in Digital Gaming
Posted
I've been having a lot of fun with it too. I have a rather schizophrenic population of half FPS game characters and half idols