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Posts posted by A 1970 Corvette
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Finished up Atelier Ryza 2 today. It was kind of a standard sequel, pretty much more of the first but perhaps a little easier due to some simplifications here and there. I still like the feeling of building out alchemy trees and gathering stuff from the overworlds, finally finding that rare material that you need to unlock a new chain of recipes that you will spend time minmaxing. I felt like the endgame was easier to hit, but I think that might be because it wasn't until the end of Ryza 1 where I learned the tricks to get infinite quality and how to really create S-tier equipment and items, so now I was hitting that way early (which I was fine with since getting maxed equipment helped me more or less ignore the half-action-half-turn-based combat which I still don't like).
I still ran out of things to unlock from the skill tree and had like over 12000 points lying around by the end, and I didn't really bother crafting any of the super high tier usable items because my squad was kind of unga bunga focused... but it wasn't a bad experience overall. I think it maybe went on a little too long, but not so much that I'd say it soured the game or anything. The last dungeon was cool but was also considerably shorter than the previous ones and I feel like the second to last should have been cut down in exchange for dwelling on the last one a little more. The story path is kinda formulaic since you know what you're doing from the start (investigating ruins) whereas in the first one the adventure developed quite a bit as it went on.
HOWEVER, nobody gives a SHIT about any of that, what is really funny is that the game's PC port is a clown show that in a roundabout way doesn't actually support mouse and keyboard despite theoretically doing it. You see, if you don't have a controller plugged in, the game stutters violently every half second or so, no matter what. Big deal, right? Just plug in a controller and you're fine.
Except you're not fine because if the game detects a controller then it DISABLES mouse and keyboard input entirely. Not even for menus or the alchemy system where it could theoretically be good. Unplug the controller and you get a stutterfest. So despite the game supporting keyboard and mouse, the UI having symbols for keyboard and mouse, and it technically all being implemented... You can't do it out of the box. It's fucking bizarre. I know these kinds of games often get bad ports, but this one is not even bad except for this gigantic flaw that seems incredibly simple (just give a toggle for control schemes?!). I planned on using a gamepad anyway, so it didn't kill the game for me, but I would've liked the option.
Also, the graphics effects are fucked, the depth of field setting makes all the cutscenes look out of focus and it hurt my eyes so I disabled it before I even got to the actual gameplay, and I think the antialiasing setting either does nothing or actively makes aliasing worse... somehow.
Overall it's a pretty middle of the road "more of the same" sequel that probably is fine if you liked the characters or the alchemy gameplay loop, the story is pretty much fluff, and it has a really bizarre flaw in its port that hurts my brain.
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2 minutes ago, Gyokuyoutama said:Some day we will be free of the tyranny of smoke detectors deciding to chirp despite having full batteries and not having reached the end of their life cycle.
Sure if you are lucky a battery swap will stop them, and if not it's not the end of the world to replace them, but the worst part is that after you've done that it's always in the back of your mind that the smoke detectors might not be appeased and could start chirping again for no reason.
Or you have a friend that refuses to acknowledge it yet keeps an open mic, gaslighting you into thinking it's yours until you take off your headsets and check them.
Luckily I can bring them up since they don't post here anymore.
Gyokuyoutama reacted to this -
Ah yes, Mister Mobyashi's Dragon Maid. Somehow, despite the amount of breast milk involved, it's still a little less depraved than the KyoAni version.
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2 hours ago, John Caveson said:Every time man, every time.
I'll get it next time I replay the episodes in seven to ten years I guess. Or honestly at like midnight when I'm bored and it gnaws at me I'll probably just run through it again since it's only like an hour
The thing is, I know about the hidden locker grub so the one I missed was a different one, which is bizarre since they mainly aren't really that hard to find and I was being vigilant and using all the tricks like closed captioning. I wasn't savescumming since I played on normal instead of hard so I can't even load quicksaves to find out where exactly I lost the correct grub count either.
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decided to replay the episodes on a whim. without a guide for get some grub I just tried to be thorough. I was off by fucking ONE AAAAAAAAAAAAAAAAA
Gyokuyoutama reacted to this -
On 6/1/2024 at 2:45 AM, hugthebed2 said:deadlock is ruining my social time with non-deadlockers
I guess the signs that they were making that type of game were there even before this recent playtest but man it's disappointing that this new original multiplayer valve game is an entry in a genre I've got no interest in whatsoever
Now what random hail mary super game will I hold out hope for?! Titanfall 3 is already seven feet under sadly
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I read the first part of that nodding along like obviously that's the case, but I think that's because my brother had a stuffed animal who was named Tod.
Now the easiest explanation is that said plushie was named after the character, but I can't recall us ever watching it. Given that he's several years older though it's possible I was not born or too young to remember.
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I had a dream recently that kind of made me realize a recurring trend of mine. I was in a school and I was messing with some student council rep because I was going to be part of an event, and I telekinetically grabbed a nearby book or something to show off that I had this awesome ability. I think in my dream world I did this a lot because they were just more annoyed than anything.
Not really that interesting, but it made me realize that telekinesis comes up an awful lot in my dreams, and also it's always done in the exact same way... By flicking my wrist upwards to make the object come to me, and then I can grab it out of the air or throw it or whatever. It's extremely common and it's always that method.
It's the fucking gravity gloves from half life alyx. That motion is so damn intuitive for me, that it's written to muscle memory even in my subconscious. This is the most embarrassing half-life fanboyism of mine of all time
Idiot Cube reacted to this -
I always do studies for a little bit and then end up returning to my comfort zone after incurring frustration at new things being hard
I usually get spurs of motivation by seeing cool stuff done by other artists
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Luckily Nath and ToMimyuu come on the same pack, so all you need to get after that is Tsih to have the best characters in the game (optionally Nanako for true completionists)
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I wonder how someone can really stumble on a website like this anymore though. I mean someone who may have been on SPUF in the past who got sent a link to this place ages ago when bigSPUF died, maybe, but we all know how searches are nowadays. The likelihood of this coming up for anyone not looking for it has gotta be astronomical, right?
Unless one day we get some children's cartoon with the main character named Spuf or something and we get 12 million people trying to google it at once
Raison d'être reacted to this -
13 hours ago, Gyokuyoutama said:These also made me realize that Marisa becomes incredibly hard to recognize when she's not wearing her hat.
I always thought I had trouble with that because I was a filthy tertiary to 2hu. Does it happen to everyone?
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My example was actually Houseki no Kuni, which tended to go on random hiatus spurts especially during the end. While there are theories that the author was trying to line up the release of the last chapter with an astronomical phenomenon that have some credence, it didn't make the schedule less rough and it may have been a coincidence.
Luckily now that the manga is finished, I think a lot of readers agree that it was rough to wait for individual chapters but when put all together it reads really well. There was a point where a chapter ends with the line "Until then, have a nice ten thousand years." and readers were concerned that it was getting a little meta when the next chapter kept getting delayed over and over.
I will admit that Ichikawa's hiatuses are small time game compared to HiatusXHiatus and probably other huge series though
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For me, it's having your spirit broken by a monthly manga being delayed due to the artist getting a PS5 or something
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It's really funny because if you frame step through it you can see he snaps his view to my left, exposing his weak shoulder, but if you are just watching it at full speed you can't even see it happen and it really just looks like he's staring me in the eyes
the statue being in the position it does also makes it look even worse
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I wish the gas passer stopped snipers from scoping in
it wouldn't make the weapon good, but it would give Pyro half as big of a "fuck you" as Sniper has with the DDS
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16 minutes ago, Gyokuyoutama said:The real way to prevent getting doxed as an internet celebrity.
-Make very clear at the start that you are privacy conscious and won't be giving away private information.
-"Accidentally" make offhand remarks that hint at your background, but largely do not give anything too specific away, like alluding to living in a specific state, being in certain clubs in high school, etc.
-Fans obsess over these little tidbits and eventually come up with someone they're pretty sure is you, but don't yet have the definitive smoking gun for, making them pour all of their time into getting that last confirmation.
-Jokes on them, all the personal details you talked about have nothing to do with you but instead come from some rando who overshares on facebook, and who will be definitively declared to be you when you get "doxed."
I actually have this train of thought now and then which is funny seeing someone else thinking about it.
I would almost want to take it in the opposite direction where you keep leaking stuff that is circuitous and obviously can't be connected at all, but that would just cause people to stop caring after enough time
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33 minutes ago, Razputin said:I think the weapons most in dire need for a buff are all the Pyromania pyro unlocks, which just all either fell barely short (Dragon's Fury being able to be reflected and missing an airblast makes you killbind) or just turned out kind of garbage (all the other ones). It's depressing the second banana was actually the most truly viable unlock with TF2's last real update.
It's kind of fun to see this come up because it's one that I constantly think about. The Dragon's Fury is frustratingly close to a powerful option that you can run full time but its airblast is so bad (feels worse than the backburner which has its own bevy of issues). The Gas Passer is one of those ones that is in the opposite direction, where it's not even close to powerful and it's hard to easily figure out what made them think it was in a shippable state. The hot hand... melees are a pain in the ass to design so I almost can just accept this one being a troll weapon, but still, couldn't it have just been a disciplinary action-like?
41 minutes ago, Razputin said:For a rework it would probably be Spy in its entirety, I really dislike how the 'meta' Spy has turned into Kunai and Dead Ringer abuse. It's quite funny how that combo can give Spy the highest effective health and movement speed in the game and still leave him the weakest class. In my opinion the big issue with Spy is that even if you get a reasonable amount of kills with him, you're still not applying as much pressure as a Soldier/Demo/Heavy shooting down a hallway. Getting kills doesn't mean much in TF2 if you're not gaining ground with it so in 12v12, an invisible spy is just a player down. If Spy was able to provide pressure like the other classes and then go invisible to try to make a play on a flank, he'd feel a lot less absent
Can't agree more honestly. I hate the dead ringer, I hate the Kunai's gameplay patterns, I hate how the class's meta is the antithesis of stealthy and moreso just abusing speed buffs to trickstab people and surf whatever the enemy team's weakest links are.
At least they have to be near you unlike sniper. Also sometimes provide a fun use case for the Backburner since they usually just completely crutch on the resistance to let them outrun you.
49 minutes ago, Razputin said:It should have some kind of passive like the other two banners.
I've wracked my brain for a long time trying to think of a fitting and viable passive for the Buff Banner but I never really managed to think of one. Do you have any?
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The buff banner really makes me sad. The only times I have really good plays with it is when I banner on a Heavy (usually Wicket) and basically act like a jank kritz. Even on the slightly-more-organized-than-casual uncletopia servers it's very hard to play with and not feel like you're not gimping yourself for not just packing a shotgun.
You know, every TF2 player with thousands of hours has their spicy ideas on balancing weapons. If you have them, what's your spicy takes for the categories of a buff for a underpowered weapon, a nerf for an overperforming weapon, and a complete rework for one of any type?
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Anything you've usually not touched in ages that randomly just became really interesting to you? This happened to me with the Huntsman when I started really coming back to the game a year or however long ago and now I can't put the thing down
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40 minutes ago, Moby said:I never heard about cut content anywhere.
You know I checked back on it and I realize now I misread the pcggamingwiki page which talked about a week in paradise mod and not the paradise lost mode. So yeah that was me being a dummy
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2 minutes ago, Gyokuyoutama said:You didn't use my secret catnip strats to turn the dervish cats into your own army!
Honestly what actually happened was I started collecting cats from the weekdays without noticing and then I used the super shotgun so much I kind of forgot anything else existed.
I eventually did notice that using the cats as suppressors on the weekend also made them launch towards enemies in dervish mode which kind of gives an extra attack, but I didn't make that much good use of it unfortunately (may have made certain fights where there's just WAY TOO MANY ENEMIES AT ONCE more bearable if I had them though)
Honestly this just brings up another part of the inventory that is a pain in the ass where the tab menu is too clunky but using the brackets to try and find what you want to use is also a pain in the ass. Maybe it's something you can do but I'd rather just bind things like "use cat" and "use radar" and "use crackpipe" individually. Especially since the "use healing item" mixes up your donuts that heal for 5 hp and your health pipes that set your HP to 125 no matter what and I never understood its logic.
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44 minutes ago, FreshHalibut said:Yeah, Apocalypse weekend is generally regarded as a pretty bad expansion pack.
Monday to Friday is the core game and Saturday/Sunday turns into a crappy corridor shooter for most of it.Running around the hospital with nothing but scissors trying to kill dervish cats and coleman hallucinations was painful.
But if you haven't played it already, Paradise Lost is an excellent expansion.
It adds another week starting after the apocalypse weekend, a bunch more content, and it's free roaming like M-F.
It's essentially Postal 2 - Two.
I read that the steam "postal 2 complete" randomly cut content from Paradise Lost, is that something that actually matters or is it minor stuff?
Also the scissors in particular were very sad for me because they had homages in sourcemods like SMOD where they were actually good weapons so when I saw them in P2 I was like "Oh shit THAT'S where they came from?!" But they were so anemic I couldn't bear it
Doodles on my mediocre drawing tablet
in The Drawing Board
Posted
Man my tablet has all these programmable buttons and a scroller similar to your new one but due to my desk setup I usually draw with my right hand and have my left hand on my keyboard (which is in a keyboard tray right under my tablet) anyway so I never established any of the muscle memory to use the programmable buttons. Which feels a little like a waste, but I guess my current setup works for me enough that I never felt like doing it.
Also
it really is a game changer, I know exactly how that feels. I had a little bit where I drew on a different hardware setup a while ago for just a little bit and tilting the canvas was difficult and I did not understand how often I tilted it until the ability to do so easily was taken away from me