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Posts posted by TheOnlyGuyEver
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4 minutes ago, Gyokuyoutama said:and additionally, portions of the game get blocked off without the opportunity to ever revisit them. While I appreciate the obstacles this creates and the change in tone, I do wish that there was something like the mirror in Zelda 3 or ability to use the Temple of Time to return to the past in Zelda 5 so that you could reexperience the old overworld without needing to start a new game.
You never...
Spoiler...slept in the bed?
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Another big-ish post? It's more likely than you think! :O
"Flower Story":

Just a vibe thing I did with ABI.
Lashley and her Plane, The Windbreak:
I've been trying to build her character more, and I decided she flies her own plane! I was told this plane design was "structurally very unsafe, unstable, visually great." Aesthetically it was inspired by sea planes and flying boats, since I just like the look of the higher wings and top-mounted jets, which I thought looked very unusual and cool. But I did also at least want a plane that looked like it could land on water if it needed to. I toyed around with the idea of her living in a flying boat, but in the end I decided it was too big, and I wanted something more sleek and light. Also look, no hat! Maybe she has funny messy hair like this. (And no shading because I didn't feel like it!)Careening Dirigibug:

Semi-lazy paint of my favorite pikmin enemy. Their design is so strange and alien even within the world of pikmin, and I love their sound design. They feel as though they are filled with such an intense and single-minded hatred. I love them.
Worldbuilding?:

I think this is world-building! Forever now, a lot of my character that I've had larger ideas for have had nowhere to inhabit. But I think this might be a cool and fun setting for all sorts of adventures. Or maybe it was just fun to do, and I won't end up doing anything with it. Or maybe I will. Names subject to change, still not 100% settled on some of them.
This world is kind of a combination of a lot of different pieces from different characters. Namely Lashley, Lord Valor and his crew, and Poffle (that magic girl I drew once).
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Lashley is an adventurer who recovers ancient artifacts to protect and preserve them in museums, frequently butting heads with the plundering pirate forces of Lord Valor. She's never had a place she calls home, growing up in a traveling performing troupe where she learned to perform and dance using whips.
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Lord Valor is a self-proclaimed...ruler of some sort, who grew his island kingdom from his own piratical exploits. He leads a pirate crew, which also acts as his guard. He plunders towns and ruins for their riches, with aspirations to expand beyond his island into an empire. His home base, Armory Island, is in the temperate region south of Terrapina's icy equator.
- Poffle is a rare magical prodigy, and perhaps one of the only people alive capable of wielding magic. She lives in the newest of the few settlements that exist on Esyllius, a small uneventful podunk town in a world of floating islands and magical ruins. She yearns to get out and explore the other islands and lands of Granvieren.
The miner guys are not part of this world, they belong to a separate sci-fi setting. Neither is ABI (unless I decide to heavily redesign her), who is in some other 3rd undecided setting.
A 1970 Corvette reacted to this -
Lashley is an adventurer who recovers ancient artifacts to protect and preserve them in museums, frequently butting heads with the plundering pirate forces of Lord Valor. She's never had a place she calls home, growing up in a traveling performing troupe where she learned to perform and dance using whips.
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Just now, Huff said:Are you playing Galaxy on the Wii, an emulator, or the recent switch port? I was thinking about grabbing the latter and I wanna know if it controls well. I heard it's kind of weird when it comes to using the joycons as a pointer? Also is it an ok experience in handheld mode? That's how I prefer to use my switch. I also agree how it's pretty neat that the two games in the duology have such different design philosophies. That's kinda how I feel about the BotW/TotK games too.
I'm playing it on Wii, I've got no complaints about the controls except the camera thing I mentioned. No experience with the Switch version.
QuoteI'm putting a funny ban notice in your post RIGHT NOW buddy..................
NOOOOOOOOOOOO
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3 hours ago, Gyokuyoutama said:My top game of Tunic seems all the more appropriate with this complaining about bad Zelda games.
One thing the game does well that I didn't mention is having you continually go through a main "overworld" area that you slowly discover more and more of, due to getting new items, unlocking parts of the plot progression, finding secret passages by coming out of a hidden exit, etc. So you still get a good feeling of exploration, especially as there is very little guidance for new areas for much of the game. But if you want to go somewhere specific it's usually pretty quick. And if you do get a on a detour that takes you longer, you often can discover new items you either didn't see the first time around or now have the items to get to.
I played Tunic a few years ago and every now and then I'd find a random perspective-hidden shortcut that was just there from the very start and it would blow my mind. Like "fuuuuck imagine if I found this earlier!" Lends some great replayability and I even went no-sword/gun-only on my 2nd playthrough which was super fun (yes you can beat even the final boss this way)
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Games I remember playing this year (not including demos):
The Good:SpoilerDonkey Kong Country Returns: Despite being an avid DKC fan, I slept on this game forever just because I still had some lingering spite from the Tikis. But wow this game is fucking great, Retro really knows how to make 'em. My favorite world is probably the Cave one, where every level is a rocket barrel or minecart level and they just went apeshit with the level design, some super cool ideas in there, Retro Studios seems to really enjoy large, moving "big picture" set pieces in their environments. Great level of challenge throughout. I got all the KONG letters and beat the secret level and then said "no fucking way, I'm good" when it unlocked mirror mode lol.
Super Mario Galaxy: Yeah, didn't have a Wii for very long back in the day so never played this. I don't have much to say because you've probably heard it all before, it's a great game! A few frustrating parts, like how the camera locks itself often and doesn't let you manipulate it at all, but a very moving story and fair challenge. Perfect game length too, doesn't drag on for too long. Playing through the sequel now and it's interesting how different the level design and philosophy is, it's so noticeably different if you're playing it, but it's hard to put into words; 2 feels closer to 3D Land than the 1st game somehow. This doesn't mean I'm not liking it btw, I just think it's really interesting how different the sequel is.
Corn Kidz 64: Finally got around to playing this at my friend's request. Aesthetically and mechanically great. Game just keeps going honestly. The whole game could've been just Wollow's Hollow and the rating would still be the same because the level is like 90% of the game content. I did some bonus stuff until I unlocked the level 5 door after beating the game, and then when I saw what was in there I said "yeah I'll come back to this tomorrow" then never did lol. I loved this game though, it's got a lot of esoteric secret stuff to keep you going if you like that.
Super Kiwi 64: Basically same as Corn Kidz except with less obscure esoteric secret stuff and way shorter. 100%'d it, great fun, love the flying.
Contract Rush DX: I already made a post about this game but yeah I loved it. Pure Newgrounds style and action. Has one or two weird shortcomings I talked about but nothing that holds it back. I think they're working on a big bonus update to it with NG+ and stuff, I'll definitely play that when it comes out.
Shantae Advance: Risky Revolution!: Played the new-old Shantae game, and it's easily one of the best of the bunch. If you don't know, back in the day, the 2nd game was going to be this GBA game, but they never finished it. They made a smaller DSiWare title instead as the sequel. But they finally went back and basically finished this game, restoring a missing chapter of sorts to the story. I was afraid that this game would be too modernized, but whether by choice or by actually having to develop a real GBA game that fits and works on real GBA carts, WayForward managed to make a truly classic game in the modern day. It's a more hardcore experience in line with the original titles; it doesn't even have autosave! I never died, but I still felt fairly challenged throughout. The soundtrack is great even though it's not Jake Kaufman (again), the spritework is classic and yet has never looked better, and it made me happy to see them even be so thorough as to use all the characters' older outfit designs in their art. The writing is still as charming as ever too. A fun adventure from start to finish.
Chantelise: I already made a very recent post about this game since it slid in for me right at the very end of the year. I'm not gonna retype all that!
The Meh:
SpoilerFrogun Encore: The DLC-turned-sequel to Frogun. Encore is a great descriptor for this game, because it really is just kinda "more Frogun". It polishes things up and introduces a few new mechanics. The level and camera style is also different, which I didn't prefer. But it was still a fun time, just don't have a lot of words about it because it kinda is just a bonus helping of Frogun.
Knightica: The more I play this game the worse it becomes to me. It's a sort of autobattler with large armies. I really liked it at first, but the thing is, once I figured out how the mechanics really work and how to pump a unit's stats to literal infinity...it kinda just kills the game for me. Like, if you want to win, there's no reason to just not do the same winning strategy that you've figured out over and over. The game doesn't have enough unit diversity or possibilities, or a good reason to explore what's there, when you can concoct a broken army so simply.
The Best:
SpoilerThe Worst:
SpoilerThe Legend of Zelda: The Wind Waker: Yuuup it's a cleverly-disguised Wind Waker hatepost, strap in. Played this at the request of a friend who would never stop egging me for it because it and Twilight Princess are the only Zeldas I had never played. Well as it turned out, this was the ONLY game I started in 2025 and then dropped. Said friend promises Twilight Princess is better. Yes, I did not finish this game. I could not. I don't know how people sing the praises of Aonuma's aborted unfinished project. It's like they took the biggest complaint points of OOT and made them the focal points of the entire game. Didn't like traversing Hyrule Field cause you thought it was too big and empty? Okay we're gonna make it x10 bigger except with the same density of content. Didn't like having to pause and play songs on the Ocarina? Okay well now you can't even hammer them out super quickly because the songs are on a metronome! You have to wait!
God, every moment that you're not in a dungeon in this game is just awful. You're just traveling in a straight line to your next destination on an empty sea, there's not even anything interesting to negotiate. And they knew it was boring too, because they'll spawn an anti-AFK shark on you that you have to jump over every few seconds, in an attempt to keep your attention. It can take upwards of 10 minutes of sailing in a straight line just to reach your destination and the fast travel does not come soon enough. Even in OOT you had warp points you could use as a kid before you even learn any warp songs, here there is no such convenience.
This game loves to present the idea of exploration, but it has none of it. I gave up on going anywhere but where the game told me to next, after repeated stonewalling disappointment and finally going on a multi-step wild goosechase -- which it allowed me to progress all the way to the end of -- only to for it to stonewall me finally at the very end of my like 30 minute odyssey across the map. For fuck's sake I've never been happier to blindly follow a Ubisoft marker, this game does not respect your time at all, it wastes it eagerly at every opportunity you give it.It's not even like I'm nostalgia-blind for the other Zeldas either, because I dropped Skyward Sword wayyy back in the day before picking it back up like 6 months later. I also played Majora's Mask for the first time ever in 2024, and came away liking it. It didn't become my favorite Zelda or anything, but there was still a lot about it that I liked and I could see why people continue to praise it. But I cannot see why ANYONE would praise Wind Waker. Every praise I've heard to this game's name is verifiably false and a lie. There is surely some sort of triangular relationship between having dogshit videogame taste, nostalgia vision, and the worst online personality, because everybody who jerks off Wind Waker also jerks off Super Mario Sunshine. Goodnight.
(THIS USER HAS BEEN SENTENCED TO CLEAN THE ENTIRE ISLAND OF ISLE DELFINO OF HIS VILE HANDIWORK)
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Happy new year y'all. I wanna try to draw a little with pencil and paper this year. Just in a little pocket sketchbook or something, to learn more stuff.
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4 minutes ago, hugthebed2 said:It's quite funny, I bought the Carpe Fulgr collection for Recettear years and years ago, but only ended up playing the other two games: Chantelise and Fortune Summoners. I enjoyed them both a great bit on my school macbook, and Chantelise was the perfect game to play when I had no internet in Washington State's mountains on vacation.
Still open the files to listen to the music loops sometimes, I also considered speedrunning it at some point. I might also remember the bosses being annoying, but I made sure to get most secret chests. It also baffled me how many secret fishing areas there are, but I didn't go too deep into that.
I also don't think we're ever going to get Recettear HD in english, at least from the original localizers since they lost a member a couple months ago :(
Nahhh, I'm sure it will happen. EasyGameStation knows how large of a following the game has in the west and most of the game material already exists in a translated form. Carpe Fulgur has ceased operation but the other half of CF has said that all rights for publication revert to the original developers. So really EasyGameStation could just use the original translation and hire another company to localize any new material or revised dialogue, hopefully using the original as reference. Of course, what happened is still unfortunate and it would've been nice to have the remaster done by CF as well.
If in worst case scenario it doesn't get officially localized, I wouldn't be surprised if the fan community does it, since again, there probably won't be that much new to write. Either way I am optimistic

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On 12/19/2025 at 8:10 PM, Moby said:On 12/19/2025 at 11:03 PM, Huff said:I’m going to date Pennsylvania
I won't lie I thought I was the only person who knew about this game but apparently it's not as cool and underground as I thought. Hmph!
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Played Chantelise. You might recognize Chantelise as the game that the Recettear devs made before Recettear. I was spurred to do this because the upcoming Recettear HD remake (seemingly) contains a character from this game all grown up now, and I wanted to not miss out on the context when I play that whenever it comes out. And if you haven't heard of Recettear, what are you doing?
Review below:
SpoilerFirst of all, I enjoyed it thoroughly. It's an action-adventure RPG type of game. The gameplay loop is pretty simple: you go to a dungeon, and there are about 5 areas, and then a boss. You can't proceed to the next area until you kill all the enemies in the current area, but once you do that the first time, then you never have to do it again and can just run through if you want. This is great, because the game is classically difficult and you will die often. When you die you aren't punished too harshly however, you don't lose anything. So really your only punishment is having to run back to whatever area you were at in the dungeon and clear it, which is enough.
GAMEPLAY
For as plain as it sounds, somehow the gameplay never gets to the point of being boring. The areas and levels are short enough that they end right when they feel like they should, and things are kept fresh by new spells and capabilities unlocked after each chapter. Oh yeah, there's a spell system, which is very cool. Enemies drop money and fire, water, earth, or wind gems. You can hold up to 6 gems, and to start, can cast up to 2 at a time. Combining gems creates varied spells and modification effects. When you unlock the ability to cast 3 gems at a time, you can cast a healing spell with 3 blue gems, which is when the game really becomes interesting because now you have actual options for healing, instead of leaving or relying on rare food drops from enemies.
STORY
The story was a bit hard to follow I admit; it gets kind of too convoluted too quickly, but it's arguably worth it for the way it culminates and the emotional moments it creates, which I was not expecting. The synopsis is that your older sister got transformed into a fairy 5 years ago, and you've been on a quest together to turn her back. The game also actually takes place in the same world as Recettear (or vice versa, rather), featuring lots of the same items, enemies, and the same currency.
SHORTCOMINGS AND SIDEQUESTING
My only complaint about the game is the final boss. The final boss is grossly more difficult than anything before it, and kind of complicated. For reference, I was able to get all the way to the final boss by just going at my own pace, basically going from one area to the next, with no grinding (because the only thing you can even grind is money, there aren't levels or EXP). But then I got stonewalled pretty hard, with single attacks suddenly taking more than half my health whereas before I might've gotten hit for a quarter at most. So this is the sole part of my playthrough where I lightly consulted a guide, which recommended getting the secret item from each dungeon area.
Every area of a dungeon has a secret chest which can spawn once you do certain things. I'd found a few purely by accident. There is a system in-game where you can pay max HP for hints, but the hints are pretty vague. I went and collected all the secret items, and it was primarily a certain life-steal item which made the final boss much more manageable. I still wouldn't say this was grinding, more like sidequesting, but I still had to go out of my way for an hour or so at the very end of the game just to tackle the insane final boss fight. So yeah, I would say the final boss is way overtuned and others seem to share this sentiment. It doesn't ruin the game and I maybe could have done it (with much effort) without the secret items if I knew the boss's mechanics and practiced it repeatedly, but it was nice going completionist anyway.
POST-GAME
Speaking of completionism, just like Recettear, Chantelise has a ridiculous extensive post-game for you to play. Did you know this game has fishing? Yeah, partway through you unlock fishing, and you can literally just fish anywhere, any time, in any body of water. It uses golf controls. It's pretty cool and more games should do it. Anyway, you can get exclusive items by trading in certain types and quantities of fish. There are also exclusive items you can unlock in the shop by selling rare drops from monsters. There's also a bonus post-game dungeon, and a 60-floor "survival dungeon" which you must do in a single sitting because save-and-quitting inside a dungeon will boot you out to the world map. I did the bonus dungeon and the survival dungeon, and that was enough for me. I didn't feel like grinding rare loot drops or fishing just to gets items I had no use for anymore (I am not a Japanese gamer in 2004). I wish there was a NG+ feature for that reason and I'm surprised there's not. Recettear has one and yet I would argue it benefits less from NG+ than Chantelise would.
CLOSING
In conclusion, I give it a 9/10, for what it is. Game's not too long, the main story took me about 9-10 hours and I got about another 6 out of the post-game. The art is beautiful and the soundtrack is also great. Shoutout to the water dungeon which was the highlight of the game for me with its visuals and music:
hugthebed2 reacted to this -
11 hours ago, TheOnlyGuyEver said:Merry Christmas!
I think I am getting sick with something now though
Update: I chugged some Emergen-C last night and it worked and I feel fine now!

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Merry Christmas!
I think I am getting sick with something now though
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1 hour ago, Moby said:I managed to find out what it was because when I click the game, it briefly flashes the Steam game ID before reloading the front page (2880000)
Searching for it, I found out it was "SSR Wives: The Murder Of My Winter Crush", which is a Silent Hill inspired game, but animu.
Unless the game was absolutely nuked, the community hub should still be up
Apparently there was some kind of mutiny in the dev team, and the main dev fired everyone, but said fired people are trying to get control of the game?
Oh wow, I had that game on my wishlist just to keep an eye on it.
I also still own Domina! -
Big-ish post incoming!
ABI doodle:

I actually made this a couple months ago, just forgot to post it. It looks kinda crummy, but I just wanted to draw her. I wish I had more ideas for her, because I like her design, but creating her and making the sheet was kind of the whole exercise, she didn't really spring from any story or anything. Maybe something will come along for her someday.
Red Apple Dreamcat:

A creature that I saw in a dream. When I woke up I made a quick sketch of it just so that I wouldn't forget, because I really liked it.
Lost in the Lush Labyrinth:

It's the 2 miner guys again! Lost in a lush underground grotto. AKA, hack artist smears the canvas with stamp brushes and calls it art! This was mostly to test out a new brush pack, but also I just wanted to depict them in an environment.
Finally, small random doodle sheet:
You might recognize one of the creatures from a previous creature doodle sheet. I guess I've never mentioned it, but all the creatures I've drawn in the past are in the same world as the 2 miner guys. Typical planetary miner things, they get stranded on a big alien planet and have to use its resources to escape.A 1970 Corvette and Gyokuyoutama reacted to this -
38 minutes ago, Gyokuyoutama said:This is one of those videos that you see and the only thing you wonder is why it didn't happen sooner:
I would've believed this video came out 10 years ago
(yes 10 years by now)
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On 2/13/2020 at 12:11 AM, TheOnlyGuyEver said:I couldn't keep myself away...


I wasn't planning to redraw the pirate outfit too, since it wasn't worked into the initial sketch (usually when I do alts, I start with them in mind, and have them as part of the sketch). So this was a new experience; I just sketched it on top of the final drawing and worked it in. Deep down I knew that I was going to end up doing this eventually, since secretly I always did like his pirate outfit more...
Idiot Cube, A 1970 Corvette and Moby reacted to this -
16 hours ago, Moby said:Owner of Carpe Fulgur has passed away, and the company is closing.
I guess that means no Recettear remaster.
Fuck.
Life will find a way. Carpe Fulgur were the publishers, not developers, so the game can still be made.
As for localization, wouldn't mind if they just keep the original where applicable and hire another company and say "See this? Do it like that." -
On 5/15/2022 at 7:14 PM, TheOnlyGuyEver said:Another redraw!

Lashley Whipton. I know I only ever drew her once, but she never left my mind. Actually, the reason why I never drew her more to begin with is because most of my original ideas end up turning into gameplay concepts instead of things that would work well as drawings. I have a whole design document outlining a game and mechanics with her (and a game featuring the 2 miner guys as well). Will they ever happen? Probably not, but they're just fun to think about and worldbuild with.Maybe I should try to draw her more though. I'd forgotten how much I like her design; I love big cuffs and poofs and stuff, and her hat is very particular. Her and Lord Valor are actually meant to be enemies, thwarting him and his (medieval?) pirate crew.
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22 hours ago, A 1970 Corvette said:Who would win in a fight (SPUF edition):
ETF2L Heavy or Forum Maintenance Engineer?
My money is on the engie
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On 9/10/2025 at 1:56 PM, Moby said:Wait, hear me out, its actually genius!
I was looking at my Steam discovery list, and that dogshit Date Everything game showed up. You know, that garbage that people like ironically that is more of a creature catcher game and deep as a plate of water.
And I am like, "why is every dating game about super models, himbos and bimbos? Where is the representation for the ugly ones, abyssal creatures, sleep paralysis demons, cryptids and denizens from the nightmare realm?"
And while I was thinking that, an idea came to me. Someone should make a game where you date your fears! CONQUER YOUR FEARS!
Let me get in deep with thalassophobia! Feel the caressing of arachnophobia! Talk about our differences with dysmorphophobia! Be sanguine with hemophobia! Look trypophobia in the eyes without blinking! Share jokes with coulrophobia!
It has to be a 3D first person game, the effects must be mind boggling and the sound design must be unreal.
Will it include an arachnophobia filter?
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After beating Mario Galaxy last night I had a Mario-related dream. I was playing another Mario game, and there was a squishy dog-like Yoshi named Yoggy, and you could squeeze him like a dog toy or one of those stress balls filled with fluid. For some reason I got really emotional about this and said "I love how you can squeeze him like a squish toy, that's so fuckin kinoooo aawahwabwaaaaa" through sobbing tears.
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At least we still have GameFAQs boards. There are some old ass obscure games that I've still seen get semi-frequent posts from small diehard communities.
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On 2/13/2020 at 12:11 AM, TheOnlyGuyEver said:Look familiar?

I guess I've been actively drawing for a total of about 6 years now? I started around this time in 2017 and then took a hiatus from 2020-2022, so yeah. This redraw probably doesn't look that impressive since he's barely changed, but that is because he was already perfect. And I could have done it in a crazy different style or perspective, but I kind of just wanted to keep it in the same style and concept, otherwise it wouldn't be a redraw right?
I like to think I've gotten pretty alright in 6 years, for someone who literally never looks at art tutorials or learning resource or stuff (lol). Sometimes I'll look up a reference, like for a shoe or something. And of course I'll see other people's art, and sometimes I'll learn a thing or two just from looking at it. But besides that, all my learning has pretty much been done in my own vacuum. I guess I could probably could be a lot better right now if I actually bothered to study! But I dunno, I've always drawn for fun, and studying away grinding out constructions and practice poses every day doesn't appeal to me. The way I see it, every drawing of mine is practice. I always try to do something new each time, and I usually do come away learning something new. So I think it works.
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Had a nightmare about these fleshy blobs called "mimicks". They could take the appearance of any object, and would infest a house until they replaced every object. They could even replace people. Once the infestation was finished they would combust, burning the entire house to the ground.






TIAM: General Gaming edition
in Digital Gaming
Posted · Edited by TheOnlyGuyEver
I don't think any fairies or pages are exclusive to daytime, only nighttime if at all. So I guess the devs did actually think of that, as shown by you still being able to 100% it lol