Been having a little nostalgia run of Freelancer, Sid Meier's Pirates!, Hot Wheels Crash, and more. In Freelancer, I absolutely love the ability to cut your engines. When you do so, you maintain your momentum. You can reach some really good speeds and open up many good new tactics by doing that. My favorite is to cut engines, use the afterburner (Which counts as a push, but not an engine, so you can keep a good speed) to speed past enemies until they start moving straight towards me, trying to get to me. Then, I afterburn towards them again and unleash a salvo. Damage received is minimal since the time you spend in their range is minimal (Countermeasures can help with missiles, but mostly are not necessary since this allows you to disengage and let your shields regenerate). And you can even do it with the cruise engine. Recently I had to take out an installation full of many weapon platforms. The things were absolutely hammering me. My first time, I was destroyed in less than 5 seconds. After one more failure, I came up with the tactic of using my cruise engines to minimize damage in the way I described above, and take down the platforms one at a time. I used up all of my nanobots and shield batteries, and most of my missiles but managed to pull it off. I am extremely disappointed in the pay of ~3,500 credits.