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Everything posted by Mersopolis
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The God of Ruse (My script) (Witty Name) FINISHED: https://drive.google.com/file/d/0Bykzn2FRXgdbUVlIZ1RVUThZV0U/edit?usp=sharing
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Did somebody call Whine One One?
Mersopolis replied to Whaambulance's topic in New Users and Introductions
Humans amuse me... -
Did somebody call Whine One One?
Mersopolis replied to Whaambulance's topic in New Users and Introductions
Liar It's true! I am Doctor Robinson of St. Petersburg, Missouri. -
Did somebody call Whine One One?
Mersopolis replied to Whaambulance's topic in New Users and Introductions
...IN HELL! Well, of course it would have to be there. I died while grave robbing. I can't really do it anywhere else. -
Did somebody call Whine One One?
Mersopolis replied to Whaambulance's topic in New Users and Introductions
Good day, madam! Welcome to our little corner of the internet! I am Mersopolis, the resident thespian. It seems that the ceremony has already begun, but do not worry! I am a certified doctor and will glue you back together! -
I managed to kill Alora on Taspir using only Force Jump, Drain, and the Imperial Heavy Repeater. If you jump over her, you can alt-fire behind her, and she doesn't force push the projectile. You just have to be mindful of her lightsaber throw.
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I read that in Sheogorath's voice. Either way, it's not helpful.
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I am disappointed that nobody made a reference to
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Didn't work. It can't be. I've seen pictures of LC sheens before. Also, here are my launch options: -windowed -noborder -w 1366 -h 768 -novid -nocrashdialog -nojoy -noipx -nocdaudio -64bit +mat_forcehardwaresync 0 -useforcedmparms -noforcemaccel -noforcemspd
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Yes, that one. Here's my autoexec: exec protect.cfg rate 80000 cl_cmdrate 33 cl_updaterate 33 cl_interp 0.015 cl_interp_ratio 2 cl_smooth 0 cl_smoothtime "0.020" cl_lagcompensation 1 cl_pred_optimize 2 net_maxcleartime "0.090" net_splitpacket_maxrate "45000" fps_max 34 mat_shadowstate 0 r_shadowmaxrendered 0 r_shadowrendertotexture 0 r_shadows 0 cl_phys_props_enable 0 cl_phys_props_max 0 props_break_max_pieces 0 r_propsmaxdist 1 violence_agibs 0 violence_hgibs 0 cl_detaildist 0 cl_detailfade 0 cl_drawmonitors 0 cl_ejectbrass 0 cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones cl_new_impact_effects 0 cl_show_splashes 0 func_break_max_pieces 0 glow_outline_effect_enable 0 // Cart glow effect. lod_transitiondist 0 mat_antialias 0 mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause // a strange `shine' effect to appear on all players. mat_colcorrection_disableentities 1 mat_colorcorrection 0 mat_disable_bloom 1 mat_disable_fancy_blending 1 mat_disable_lightwarp 1 mat_envmapsize 8 mat_envmaptgasize 8 mat_filterlightmaps 1 mat_filtertextures 1 mat_forceaniso 1 mat_hdr_level 0 mat_max_worldmesh_vertices 512 mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2 // to get it darker. Only works in fullscreen. mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 1 // Controls specularity. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. Setting this to 1 on dx8 will // result in some strange `fire' textures replacing their // appropriate counterparts, especially on medals, and certain // hats. mat_trilinear 1 mat_viewportscale 1 // Almost no performance gain from viewport upscaling. mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 9 // `9' is a good value to still see the spread pattern from a // scattergun without any real performance loss. r_3dsky 0 r_ambientboost 0 r_ambientfactor 0 r_ambientmin 0 r_avglight 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_decals 9 r_decalstaticprops 0 r_decal_cullsize 15 r_drawdetailprops 0 r_drawmodeldecals 0 r_drawflecks 0 r_dynamic 0 r_flashlightdepthtexture 0 r_forcewaterleaf 1 r_lightaverage 0 r_maxnewsamples 2 r_maxsampledist 1 r_propsmaxdist 0 r_renderoverlayfragment 0 r_staticprop_lod 4 r_waterdrawreflection 0 r_waterdrawrefraction 1 r_waterforceexpensive 0 r_waterforcereflectentities 0 rope_averagelight 0 rope_collide 0 rope_rendersolid 0 rope_shake 0 rope_smooth 0 rope_subdiv 0 rope_wind_dist 0 tf_particles_disable_weather 1 // Disable weather effects on maps supporting // it, for example, setting this to `1' // disables rain effects on *_sawmill. tracer_extra 0 alias bhop_bind "+jump;wait 2;-jump;wait 2;bhop_jump" alias bhop_alias "alias bhop_jump bhop_bind" alias bhop_stop "alias bhop_jump" alias +bhop "bhop_alias;bhop_jump" alias -bhop "bhop_stop;-jump" //The bind bind space +bhop bindtoggle = "bind space +bhop" "bind space +jump"
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I'm using that now. It's not the problem.
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Anybody know what the necessary settings are to see sheens?
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Response in bold. Well, that's what worked for me.
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I discovered how to bunny hop in Jedi Knight: Jedi Outcast/Academy. It's easier if you have Force Jump at 1. 1. Start moving forward. 2. Tap jump so you jump, but not force jump, every time you are about to hit the ground. 3. Hold forward and a strafe key. 4. Turn the mouse at a moderate speed. You can get going at crazy speeds. It's quite useful in large multiplayer maps.
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Once upon a time, there was a guy named Tom. He was travelling through the nearby woods when he got lost. He was getting hungry and happened upon a plant with red fruits on it. He recognized it as a plant that many people in his village were scared of. They thought that it was poisonous. He was hungry enough to eat it anyway. Luckily, he didn't die. In fact, he quite liked the fruit. He took several fruits from the plant and walked away. Somehow, he managed to make his way back to the village. While there, he told his story of the red fruits. Everyone was glad to know that the fruit was no longer a threat. Now, years later, whenever someone from that village sees that particular fruit, they say, "Hey! Tom-ate-those!"
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What's the difference between ignorance and apathy? I don't know, and I don't care.
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So, I got a Spec. Fabricator for the Loose Cannon (Emerald). I'm nearly done with it. Just need a unique killstreak weapon, 4 Taunt Processors, and 13 Money Furnaces. Also, I have no unique killstreak weapons, but I do have a basic Sniper Rifle killstreakifier. Would it be wise to use that, and use the killstreak Sniper Rifle in the fabricator, to trade it and try and get something cheaper?
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HNNNNNGGGH! I HATE BEING YOUNG AND POOR!
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Knights of the Old SPUF: The Empire Strikes Shaq
Mersopolis replied to Binary's topic in Digital Gaming
How's Shaq been doing? -
Cookie Clicker got a late Easter update
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Game Deals Announcement Thread
Mersopolis replied to Stackbabbin' Bumscags's topic in Digital Gaming
Origin is giving out PVZ GOTY for free, right now. -
Well, if anyone's interested, I created a server through the in-game feature. "SubSPUFers Unite!" Password: Jump Day
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Anybody want to do some multiplayer for Battlefront 2? I can try and set up the server, if no one else wants to.