i-it's not bad game design guys ;) just retro ;) Mind you, I haven't actually played the game and can't commentate on its quality, but the "it's a recreation/homage/etc." defense feels a bit tissue-thin. Well, from what I've heard, the real main issue was that it did skill checks upon activating skills, instead of rolling them in advance whenever you load up a map in order to prevent save scumming. It's a really small issue in the long run, but I've never actually played Wasteland 2, so I can't say if there's any other issues regarding its design.