So have we all come to agreement that Star Citizen is a money making scam at this point?
I mean, I don't think it started out that way, but that doesn't change where we are now.
EDIT: To expand, here's how I see things going internally:
-Begins with a legitimate attempt to make the most ambitious space sim ever. The initial vision is going to be hard to implement, but possible with a good team.
-Partially due to Chris Roberts not having management experience, partially due to the crowdfunding being far more successful than they dreamed it would be, the scope of the game increases beyond its initial already ambitious scope. This causes the focus to drift from spending a lot of time considering how to make a core game engine which can handle all the various levels of play proposed, to starting development on each new idea.
-This causes development to be hugely delayed, especially since the scope became so large that certain portions of the game are outsourced to other teams who develop things in ways which might not be compatible with the other parts (since there is no overall plan for them to adhere to).
-Eventually it becomes clear that the initial funding is no longer going to be enough to finish the game, if it can be finished at all. To get more funding more and more perks are offered, including ship macro purchases.
-These purchases turn out to be extremely lucrative, but do not work out at all as a solution to the funding problem, since they inevitably force the team to work on yet another new aspect of the game, when the even the basics haven't been worked out.
-At some point Cloud Imperium says fuck it, it's far more lucrative to keeping the funding coming to us than it will be to release the game. Feature creep becomes a feature, not a bug, because it gives a good way to excite funders while simultaneously justifying the game being delayed to such a horrendous degree. The priority for development is to be flashy as possible, with only minimal attention made to having anything work (to maintain the illusion that the game might some day be released). It's possible that Chris Roberts isn't actually in on it and he goes along with it because he legitimately wants the game to be the most amazing thing ever, but most of the people at the company have to know what the actual modus operandi is now.