Thoughts on the rebalancing:
http://pd2skills.com/
So hostage taker basic gives you .36% health per minute and 12 points for 12% health regen a minute is pricey as hell. Partner in crime seems awful, painkillers is trash (it really should be added to combat medic), but on the bright side control freak for one point is pretty nice. Sentries are a lot better now since you can bring them with tripmines, but they still eat up a gorilion skill points just to be decent.
It seems like more of a viable option now that they aren't useless when they run out of ammo+ you can bring them with tripmines but they eat up so many points you won't be able to fiddle around in any other skill trees if you fully upgrade them. Still, a lot better now.
As for the perk decks, they seem to have both buffed light armor into god-tier and nerfed it into oblivion depending on whether or not you're using the Rogue. 65% dodge with the suit and actually being able to dodge with the CTV is good. On the other side of the spectrum, armorer is pretty bad. 20% armor increase and 10% faster armor regen in exchange for like 4000+ perk points when instead you could get 90% health, 30% dodge, or the various goodies in the mastermind tree.
Oh and having an 25% damage boost for headshots, 45% exp increase, 35% increased ammo pickup and 5% damage built into every single build seems really fantastic. Suddenly anything with above 33 damage is viable on overkill., and I don't need to dump a billion points into tech/ghost/enforcer for their sweet tier bonuses. And 10% for infamous items is nice.
Also why is the armor bag a thing? It really doesn't seem useful in the fuckin' least. If you think it's gonna go loud bring drugs, ammo, or mines. If you think it'll stay quiet bring an ecm or mines. The only real midway point between it now is tripmines and even then they kinda suck outside of shaped charges. It's just really dumb, and it doesn't do enough compared to every other deployable.
Final verdict: I'll stop hating Binary for bringing sentries to everything, but I'll still call him a shitter.
Total dodge with a suit, sprinter and all the rogue perks is 65%. Varies with other armors. Stealthiest secondary is still the Swede K at 30 if you use the low profile suppressor
Alternatively the scorpion from the Hotline pack or the judge are pretty good for stelf. 28 & 27 concealment respectively.
Pretty sure it's just a 35% increase, 135% increase to ammo pickup is fuckin ridiculous and there's no way they'd give every skill tree nearly double a fully loaded ace for free. Or maybe they just went nuts. Go figure.